diff options
| author | LLLL Colonq <llll@colonq> | 2025-11-13 22:04:56 -0500 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2025-11-13 22:04:56 -0500 |
| commit | a76f583c2d11043a94c3251ec6a5381d7836bdb4 (patch) | |
| tree | bcb6a085fa5114be1354efa79cc6e191095f8253 /crates/renderer/src/assets/shaders/tcg_base/frag.glsl | |
| parent | e8bf4d7dde7d4f450458deb0612eb3bc14994901 (diff) | |
Add TCG
Diffstat (limited to 'crates/renderer/src/assets/shaders/tcg_base/frag.glsl')
| -rw-r--r-- | crates/renderer/src/assets/shaders/tcg_base/frag.glsl | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/crates/renderer/src/assets/shaders/tcg_base/frag.glsl b/crates/renderer/src/assets/shaders/tcg_base/frag.glsl new file mode 100644 index 0000000..b941d61 --- /dev/null +++ b/crates/renderer/src/assets/shaders/tcg_base/frag.glsl @@ -0,0 +1,60 @@ +uniform sampler2D texture_data; + +uniform vec4 shift_color; + +vec3 rgb_to_hsl(vec3 rgb) { + vec3 ret; + float min = min(min(rgb.r, rgb.g), rgb.b); + float max = max(max(rgb.r, rgb.g), rgb.b); + float lum = (max + min) / 2.0; + ret.z = lum; + if (max == min) { + ret.x = ret.y = 0.0; + } else { + float chroma = max - min; + ret.y = chroma / (1.0 - abs(2.0 * lum - 1.0)); + if (max == rgb.r) { + ret.x = (rgb.g - rgb.b) / chroma + (rgb.g < rgb.b ? 6.0 : 0.0); + } else if (max == rgb.g) { + ret.x = (rgb.b - rgb.r) / chroma + 2.0; + } else { + ret.x = (rgb.r - rgb.g) / chroma + 4.0; + } + ret.x /= 6.0; + } + return ret; +} + +float hue_to_rgb(float p, float q, float t) { + if (t < 0.0) t += 1.0; + if (t > 1.0) t -= 1.0; + if (t < 1.0/6.0) return p + (q - p) * 6.0 * t; + if (t < 1.0/2.0) return q; + if (t < 2.0/3.0) return p + (q - p) * (2.0/3.0 - t) * 6.0; + return p; +} + +vec3 hsl_to_rgb(vec3 hsl) { + vec3 ret; + if (hsl.y == 0.0) { + ret.r = ret.g = ret.b = hsl.z; + } else { + float q = hsl.z < 0.5 ? hsl.z * (1.0 + hsl.y) : hsl.z + hsl.y - hsl.z * hsl.y; + float p = 2.0 * hsl.z - q; + ret.r = hue_to_rgb(p, q, hsl.x + 1.0/3.0); + ret.g = hue_to_rgb(p, q, hsl.x); + ret.b = hue_to_rgb(p, q, hsl.x - 1.0/3.0); + } + return ret; +} + +void main() +{ + vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); + vec4 texel = texture(texture_data, tcfull); + vec3 hsl = rgb_to_hsl(texel.xyz); + vec3 shift_hsl = rgb_to_hsl(shift_color.xyz); + hsl.x = shift_hsl.x; + texel.xyz = hsl_to_rgb(hsl); + frag_color = texel; +} |
