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mod game;
mod room;

#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;

#[cfg(target_arch = "wasm32")]
#[wasm_bindgen]
pub fn main_js() {
    teleia::run(240, 160, teleia::Options::empty(),
        |ctx| game::Game::new(ctx, "broken path")
    );
}