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path: root/src/assets/shaders/flat/frag.glsl
blob: 7006a2b4876d4beda11b7d88e7cf9a6ba290d23d (plain)
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uniform sampler2D texture_data;

void main()
{
    vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
    vec4 texel = texture(texture_data, tcfull);
    if (texel.a != 1.0) {
        discard;
    }
    frag_color = texel;
}