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path: root/2026/games_submissions/just__jane/index.html
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<!doctype html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Sakura Samurai</title>
    <style>body {
  background-color: rgba(0.2, 0.2, 0.2, 1.0);
  font-family: arial;
  margin: 0;
  padding: none;
}

.emscripten { position: absolute; top: 0px; left: 0px; width: 100vw; height: 100vh; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }

#emscripten_logo {
  display: inline-block;
  margin: 0;
  padding: 6px;
  width: 265px;
}

.spinner {
  height: 30px;
  width: 30px;
  margin: 0;
  margin-top: 20px;
  margin-left: 20px;
  display: inline-block;
  vertical-align: top;

  -webkit-animation: rotation .8s linear infinite;
  -moz-animation: rotation .8s linear infinite;
  -o-animation: rotation .8s linear infinite;
  animation: rotation 0.8s linear infinite;

  border-left: 5px solid rgb(235, 235, 235);
  border-right: 5px solid rgb(235, 235, 235);
  border-bottom: 5px solid rgb(235, 235, 235);
  border-top: 5px solid rgb(120, 120, 120);

  border-radius: 100%;
  background-color: rgb(189, 215, 46);
}

@-webkit-keyframes rotation {
  from {-webkit-transform: rotate(0deg);}
  to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
  from {-moz-transform: rotate(0deg);}
  to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
  from {-o-transform: rotate(0deg);}
  to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
  from {transform: rotate(0deg);}
  to {transform: rotate(360deg);}
}

#status {
  display: inline-block;
  vertical-align: top;
  margin-top: 30px;
  margin-left: 20px;
  font-weight: bold;
  color: rgb(120, 120, 120);
}

#progress {
  height: 20px;
  width: 300px;
}

#controls {
  display: inline-block;
  float: right;
  vertical-align: top;
  margin-top: 30px;
  margin-right: 20px;
}

#output {
  width: 100%;
  height: 200px;
  margin: 0 auto;
  margin-top: 10px;
  border-left: 0px;
  border-right: 0px;
  padding-left: 0px;
  padding-right: 0px;
  display: block;
  background-color: black;
  color: white;
  font-family: 'Lucida Console', Monaco, monospace;
  outline: none;
}
</style>
  </head>
  <body>

    <div class="spinner" id='spinner'></div>
    <div class="emscripten" id="status">Downloading...</div>

    <div class="emscripten">
      <progress value="0" max="100" id="progress" hidden=1></progress>
    </div>

    <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>

    <script type='text/javascript'>
      var statusElement = document.getElementById('status');
      var progressElement = document.getElementById('progress');
      var spinnerElement = document.getElementById('spinner');
      var canvasElement = document.getElementById('canvas');
      var outputElement = document.getElementById('output');
      if (outputElement) outputElement.value = ''; // clear browser cache

      // As a default initial behavior, pop up an alert when webgl context is lost. To make your
      // application robust, you may want to override this behavior before shipping!
      // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
      canvasElement.addEventListener('webglcontextlost', (e) => {
        alert('WebGL context lost. You will need to reload the page.');
        e.preventDefault();
      }, false);

      var setStatus = (text) => {
        if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
        if (text === setStatus.last.text) return;
        var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
        var now = Date.now();
        // if this is a progress update, skip it if too soon
        if (m && now - setStatus.last.time < 30) return;
        setStatus.last.time = now;
        setStatus.last.text = text;
        if (m) {
          text = m[1];
          progressElement.value = parseInt(m[2])*100;
          progressElement.max = parseInt(m[4])*100;
          progressElement.hidden = false;
          spinnerElement.hidden = false;
        } else {
          progressElement.value = null;
          progressElement.max = null;
          progressElement.hidden = true;
          if (!text) spinnerElement.style.display = 'none';
        }
        statusElement.innerHTML = text;
      };

      var Module = {
        print(...args) {
          console.log(...args);
          // These replacements are necessary if you render to raw HTML
          //text = text.replace(/&/g, "&amp;");
          //text = text.replace(/</g, "&lt;");
          //text = text.replace(/>/g, "&gt;");
          //text = text.replace('\n', '<br>', 'g');
          if (outputElement) {
            var text = args.join(' ');
            outputElement.value += text + "\n";
            outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
          }
        },
        canvas: canvasElement,
        setStatus: setStatus,
        totalDependencies: 0,
        monitorRunDependencies(left) {
          this.totalDependencies = Math.max(this.totalDependencies, left);
          setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
        }
      };
      setStatus('Downloading...');
      window.onerror = (event) => {
        // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
        setStatus('Exception thrown, see JavaScript console');
        spinnerElement.style.display = 'none';
        setStatus = (text) => {
          if (text) console.error('[post-exception status] ' + text);
        };
      };
    </script>
    <script async type="text/javascript" src="sakura_samurai.js"></script>
  </body>
</html>