1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
M.Stopwatch = class extends Phaser.GameObjects.Container
{
constructor(scene, totalSeconds, pos) {
super(scene);
this.setPosVec(pos);
this.elapsed = 0;
this.totalSeconds = totalSeconds;
this.frame = new Phaser.GameObjects.Image(scene, 0, -3, 'stopwatch_frame');
this.add(this.frame);
this.tens = new Phaser.GameObjects.Image(scene, 0, 0, 'stopwatch_numbers', 0);
this.add(this.tens);
this.tens.setOrigin(1, 0.5);
this.ones = new Phaser.GameObjects.Image(scene, 0, 0, 'stopwatch_numbers', 0);
this.add(this.ones);
this.ones.setOrigin(0, 0.5);
this.addToDisplayList();
this.addToUpdateList();
this.showNumber(totalSeconds - 1);
}
pause() {
this.removeFromUpdateList();
}
resume() {
this.addToUpdateList();
}
getTimeLeft() {
return this.totalSeconds * 1000 - this.elapsed;
}
setupHint(height, hintData) {
this.addHintData(hintData);
this.hint.y = -height;
}
preUpdate (t, dt) {
this.elapsed += dt;
const dispSeconds = Math.max(0, Math.floor(this.totalSeconds - (this.elapsed / 1000)));
this.showNumber(dispSeconds);
if (this.elapsed / 1000 > this.totalSeconds) {
this.scene.nowFinished(false, true);
this.pause();
}
}
showNumber(dispNumber) {
const num = Math.round(dispNumber) % 100;
this.tens.setFrame(Math.floor(num / 10));
this.ones.setFrame(num % 10);
}
};
|