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<!doctype html>
<html lang="en-us">
<!--
Shoot It! (c) Copyright 2026 Talon1024

This file is part of Shoot It!

Shoot It! is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.

Shoot It! is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
Shoot It!. If not, see <https://www.gnu.org/licenses/>.

Modified from https://github.com/emscripten-core/emscripten/blob/main/html/shell_minimal.html
Thanks for the help with this, @LCOLONQ!
-->
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Emscripten-Generated Code</title>
    <style>
        body { margin: 0; }
      .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
      textarea.emscripten { font-family: monospace; width: 80%; }
      div.emscripten { text-align: center; }
      /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
      canvas.emscripten { border: 0 none; background-color: black; }

      .emscripten_container {
        width: 100%;
        height: 100%;
        margin: 0;
        padding: 0;
        border: 0 none;
      }

      .spinner {
        height: 50px;
        width: 50px;
        margin: 0px auto;
        -webkit-animation: rotation .8s linear infinite;
        -moz-animation: rotation .8s linear infinite;
        -o-animation: rotation .8s linear infinite;
        animation: rotation 0.8s linear infinite;
        border-left: 10px solid rgb(0,150,240);
        border-right: 10px solid rgb(0,150,240);
        border-bottom: 10px solid rgb(0,150,240);
        border-top: 10px solid rgb(100,0,200);
        border-radius: 100%;
        background-color: rgb(200,100,250);
      }
      @-webkit-keyframes rotation {
        from {-webkit-transform: rotate(0deg);}
        to {-webkit-transform: rotate(360deg);}
      }
      @-moz-keyframes rotation {
        from {-moz-transform: rotate(0deg);}
        to {-moz-transform: rotate(360deg);}
      }
      @-o-keyframes rotation {
        from {-o-transform: rotate(0deg);}
        to {-o-transform: rotate(360deg);}
      }
      @keyframes rotation {
        from {transform: rotate(0deg);}
        to {transform: rotate(360deg);}
      }

    </style>
  </head>
  <body>
    <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
    <div class="emscripten" id="status">Downloading...</div>
    <div class="emscripten">
      <progress value="0" max="100" id="progress" hidden=1></progress>
    </div>
    <div class="emscripten_container">
      <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    </div>
    <script type='text/javascript'>
      var statusElement = document.getElementById('status');
      var progressElement = document.getElementById('progress');
      var spinnerElement = document.getElementById('spinner');
      var canvasElement = document.getElementById('canvas');
      // var outputElement = document.getElementById('output');
      // if (outputElement) outputElement.value = ''; // clear browser cache

      // As a default initial behavior, pop up an alert when webgl context is lost. To make your
      // application robust, you may want to override this behavior before shipping!
      // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
      canvasElement.addEventListener("webglcontextlost", (e) => {
        alert('WebGL context lost. You will need to reload the page.');
        e.preventDefault();
      }, false);

      function setStatus(text) {
        if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
        if (text === setStatus.last.text) return;
        var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
        var now = Date.now();
        if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
        setStatus.last.time = now;
        setStatus.last.text = text;
        if (m) {
          text = m[1];
          progressElement.value = parseInt(m[2])*100;
          progressElement.max = parseInt(m[4])*100;
          progressElement.hidden = false;
          spinnerElement.hidden = false;
        } else {
          progressElement.value = null;
          progressElement.max = null;
          progressElement.hidden = true;
          if (!text) spinnerElement.hidden = true;
        }
        statusElement.innerHTML = text;
      }

      var Module = {
        print(...args) {
          // These replacements are necessary if you render to raw HTML
          //text = text.replace(/&/g, "&amp;");
          //text = text.replace(/</g, "&lt;");
          //text = text.replace(/>/g, "&gt;");
          //text = text.replace('\n', '<br>', 'g');
          console.log(...args);
          /*
          if (outputElement) {
            var text = args.join(' ');
            outputElement.value += text + "\n";
            outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
          }
          */
        },
        canvas: canvasElement,
        setStatus: setStatus,
        totalDependencies: 0,
        monitorRunDependencies(left) {
          this.totalDependencies = Math.max(this.totalDependencies, left);
          setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
        }
      };
      setStatus('Downloading...');
      window.onerror = () => {
        setStatus('Exception thrown, see JavaScript console');
        spinnerElement.style.display = 'none';
        setStatus = (text) => {
          if (text) console.error('[post-exception status] ' + text);
        };
      };
    </script>
    <script async type="text/javascript" src="index.js"></script>
  </body>
</html>