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|
use std::collections::HashMap;
use teleia::renderer::UberFlags;
use teleia::*;
use crate::assets;
use crate::assets::AUDIO_ASSETS;
use crate::color::{ColorExt, EntityColor};
use crate::computer::os::Os;
use crate::computer::*;
use crate::constants::*;
use crate::disquette::*;
use crate::effects::*;
use crate::errors::*;
use crate::math::*;
use crate::message::Message;
use crate::state::{GamePhase, GameState};
pub struct Game {
renderer: renderer::Renderer<assets::Assets>,
state: GameState,
mouse: glam::Vec2,
explosions: Vec<Explosion>,
greens_wiped_flash: f32,
computer: Computer,
start_button_rect: Option<Rectangle>,
is_muted: bool,
mute_button_rect: Option<Rectangle>,
is_embedded: bool,
last_time_ms: Option<f64>,
finish_time_ms: Option<f64>,
done_sent: bool,
}
impl Game {
pub fn new(ctx: &context::Context, is_embedded: bool) -> Self {
log::info!("eatyourgreens:: entering new Game");
let mut state = GameState::new();
let computer = Computer::new(
ctx.render_width,
ctx.render_height,
&mut state.rng,
state.difficulty,
);
Self {
renderer: renderer::Renderer::new(ctx, assets::Assets::new),
state,
mouse: glam::Vec2::ZERO,
explosions: Vec::new(),
greens_wiped_flash: 0.0,
computer,
start_button_rect: None,
is_muted: false,
mute_button_rect: None,
is_embedded,
last_time_ms: None,
finish_time_ms: None,
done_sent: false,
}
}
pub fn set_difficulty(&mut self, difficulty: f32) {
log::info!("eatyourgreens:: set_difficulty: {}", difficulty);
self.state.set_difficulty(difficulty);
}
pub fn receive_op(&mut self, ctx: &context::Context, st: &mut state::State, op: String) {
log::info!(
"eatyourgreens:: receive op: {} (phase: {:?})",
op,
self.state.phase()
);
match self.state.phase() {
GamePhase::Waiting | GamePhase::Finished => {
if self.is_embedded && op == "start" {
self.reset_round(ctx, st);
const VERB: &str = "eat your greens";
self.send_op("started", Some(VERB), None, None, None);
} else {
log::warn!("eatyourgreens:: received unexpected op: {} (waiting) ", op);
}
}
GamePhase::Computer(computer_phase) => {
let currentop = op.as_str();
match computer_phase {
ComputerPhase::Booting => {
if currentop == "video_finished" {
self.state.set_phase(GamePhase::Computer(ComputerPhase::On));
self.computer.on(ctx);
} else {
log::warn!(
"eatyourgreens:: received unexpected op: {}, Phase {:?} (Computer)",
op,
computer_phase
);
}
}
ComputerPhase::On => {
if currentop == "computing" {
// nothing to do in here
// we wait for os-micro-game to send shutdown
log::info!("eatyourgreens:: computer computing. do nothing.");
} else if currentop == "shutdown" {
log::info!(
"eatyourgreens:: computer shutdown. Transition to main game."
);
self.computer.shutdown();
self.state.set_phase(GamePhase::Playing);
} else {
log::warn!(
"eatyourgreens:: received unexpected op: {}, Phase {:?} (Computer)",
op,
computer_phase
);
}
}
_ => {
// we shouldn't be receiving events while computer is off or shutdown
log::warn!(
"eatyourgreens:: received unexpected op: {}, Phase {:?} (Computer)",
op,
computer_phase
);
}
}
}
_ => {
log::warn!(
"eatyourgreens:: received unexpected op: {} for phase: {:?}",
op,
self.state.phase()
);
}
}
}
fn reset_round(&mut self, ctx: &context::Context, st: &mut state::State) {
log::info!("eatyourgreens:: reset_round");
self.state.start_round();
let computer = Computer::new(
ctx.render_width,
ctx.render_height,
&mut self.state.rng,
self.state.difficulty,
);
self.computer = computer;
self.explosions.clear();
self.greens_wiped_flash = 0.0;
if self.is_muted {
st.audio.stop_music();
}
self.last_time_ms = None;
self.finish_time_ms = None;
self.done_sent = false;
}
fn push_explosion(&mut self, x: f32, y: f32) {
self.explosions.push(Explosion::new(x, y));
}
fn update_explosions(&mut self, delta_ms: f32) {
for exp in &mut self.explosions {
exp.age_ms += delta_ms;
}
self.explosions.retain(|e| e.age_ms < e.duration_ms);
}
fn handle_state_event(&mut self, event: String, st: &mut state::State) {
log::info!("eatyourgreens:: handle_state_event: {}", event);
if let Some(coords) = event.strip_prefix("explode:") {
if !self.is_muted {
st.audio.play_sfx("explosion");
}
let (x, y): (f32, f32) = parse_coords(coords);
self.push_explosion(x, y);
self.greens_wiped_flash = 300.0;
return;
}
if let Some(coords) = event.strip_prefix("click_red:") {
if !self.is_muted {
st.audio.play_sfx("explosion");
}
let (x, y) = parse_coords(coords);
self.push_explosion(x, y);
return;
}
}
fn render_title(&mut self, ctx: &context::Context, st: &mut state::State) {
self.renderer
.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR | UberFlags::SPRITE);
self.renderer
.bind_texture(ctx, st, assets::Texture::Landing);
self.renderer.set_texture_offset(
ctx,
st,
1,
1,
LANDING_TEXTURE_WIDTH,
LANDING_TEXTURE_HEIGHT,
);
self.renderer
.set_position_2d(ctx, st, glam::Vec2::ZERO, st.render_dims);
self.renderer.set_f32(ctx, st, UI_UNIFORM_OPACITY_NAME, 0.5);
self.renderer.render_square(ctx, st);
let center_x: f32 = ctx.render_width / 2.0;
let mut y: f32 = ctx.render_height * 0.3;
let line_height: f32 = self.renderer.font_char_height(st) + 1.0;
self.draw_text_centered(
ctx,
st,
center_x,
y,
TITLE_HEADING_TEXT_COLOR,
&title_score_goal(),
);
y += line_height;
self.draw_text_centered(
ctx,
st,
center_x,
y,
TITLE_HEADING_TEXT_COLOR,
TITLE_CLICK_START_HINT,
);
y += line_height * 2.0;
if !self.is_embedded {
self.draw_button_centered(
ctx,
st,
center_x,
y,
START_BUTTON_TEXT_COLOR,
TITLE_START_BUTTON_LABEL,
);
} else {
self.start_button_rect = None;
}
y += line_height * 3.0;
self.draw_text_centered(
ctx,
st,
center_x,
y,
TITLE_DESCRIPTION_TEXT_COLOR,
TITLE_SCORING_HINT,
);
y += line_height;
self.draw_text_centered(
ctx,
st,
center_x,
y,
TITLE_DESCRIPTION_TEXT_COLOR,
TITLE_HINT,
);
self.draw_mute_icon(ctx, st);
}
fn render_background(&mut self, ctx: &context::Context, st: &mut state::State) {
ctx.clear_color(glam::Vec4::ZERO);
ctx.clear();
self.renderer.texture_screen(
ctx,
st,
assets::Texture::BackgroundMain,
glam::Vec2::ZERO,
glam::Vec2::new(ctx.render_width, ctx.render_height),
);
}
fn render_entities(&mut self, ctx: &context::Context, st: &mut state::State) {
let mapped_mouse = self.map_mouse_to_render(ctx, st);
let elapsed_ms = self.state.elapsed_ms();
for entity in self.state.entities() {
if !entity.alive {
continue;
}
let size: f32 = entity.radius * 2.0;
let pos: glam::Vec2 = glam::Vec2::new(entity.pos.x, entity.pos.y);
let dims: glam::Vec2 = glam::Vec2::new(size, size);
let topleft: glam::Vec2 = pos - dims / 2.0;
let mut display_color: EntityColor = entity.color;
if display_color == EntityColor::Green
&& let Some(rogue) = &entity.rogue
&& elapsed_ms < rogue.until_ms
&& entity.pos.distance_squared(mapped_mouse) <= entity.radius * entity.radius
{
display_color = rogue.hover_color;
}
let texture = if entity.color == EntityColor::Bleu && entity.pacman_chase.is_some() {
assets::Texture::MrbleuLurking
} else {
display_color.texture()
};
self.renderer
.texture_screen(ctx, st, texture, topleft, dims);
}
}
fn render_red_countdowns(&mut self, ctx: &context::Context, st: &mut state::State) {
self.renderer.bind_uber_2d(ctx, st, UberFlags::empty());
self.renderer
.set_vec4(ctx, st, UI_UNIFORM_COLOR_NAME, RED_COUNTDOWN_BAR_COLOR);
for entity in self.state.entities() {
if !entity.alive || entity.color != EntityColor::Red {
continue;
}
if let Some(spawn_time) = entity.spawn_time_ms {
let elapsed = self.state.elapsed_ms() - spawn_time;
if elapsed < RED_COUNTDOWN_MS {
let remaining = RED_COUNTDOWN_MS - elapsed;
let fraction = remaining / RED_COUNTDOWN_MS;
let bar_width = 10.6;
let bar_height = 1.6;
let pos = glam::Vec2::new(
entity.pos.x - bar_width / 2.0,
entity.pos.y - entity.radius - 3.2,
);
self.renderer.set_position_2d(
ctx,
st,
pos,
glam::Vec2::new(bar_width * fraction, bar_height),
);
self.renderer.render_square(ctx, st);
}
}
}
}
fn render_explosions(&mut self, ctx: &context::Context, st: &mut state::State) {
self.renderer.bind_uber_2d(ctx, st, UberFlags::empty());
for exp in &self.explosions {
let t = exp.age_ms / exp.duration_ms;
let alpha = 1.0 - t;
let r = exp.radius * (0.5 + t * 0.5);
let color = glam::Vec4::new(1.0, (200.0 - t * 200.0) / 255.0, 0.0, alpha);
self.renderer.set_vec4(ctx, st, "color", color);
let size = r * 2.0;
let pos = glam::Vec2::new(exp.x - r, exp.y - r);
self.renderer
.set_position_2d(ctx, st, pos, glam::Vec2::new(size, size));
self.renderer.render_square(ctx, st);
}
}
fn render_flash(&mut self, ctx: &context::Context, st: &mut state::State) {
if self.greens_wiped_flash > 0.0 {
let flash_alpha = (self.greens_wiped_flash / 300.0) * 0.3;
let flash_color = glam::Vec4::new(
FLASH_SCREEN_BASE_COLOR.x,
FLASH_SCREEN_BASE_COLOR.y,
FLASH_SCREEN_BASE_COLOR.z,
flash_alpha,
);
self.renderer.color_screen(
ctx,
st,
flash_color,
glam::Vec2::ZERO,
glam::Vec2::new(ctx.render_width, ctx.render_height),
);
}
}
fn render_computer(&mut self, ctx: &context::Context, st: &mut state::State) {
let dims = glam::Vec2::new(COMPUTER_WIDTH, COMPUTER_HEIGHT);
let topleft = self.computer.coord - dims / 2.0;
self.renderer
.texture_screen(ctx, st, assets::Texture::Computer, topleft, dims);
}
fn render_disquette(&mut self, ctx: &context::Context, st: &mut state::State) {
if self.computer.already_used() || self.computer.disquette_inserted() {
return;
}
let size = self.computer.disquette.size;
let dims = glam::Vec2::splat(size);
let topleft = self.computer.disquette.coord - dims / 2.0;
self.renderer
.texture_screen(ctx, st, assets::Texture::Disquette, topleft, dims);
}
fn render_hud(&mut self, ctx: &context::Context, st: &mut state::State) {
self.renderer.text_colored_screen(
ctx,
st,
HUD_SCORE_POSITION,
HUD_TEXT_COLOR,
&format!(
"{}{}",
HUD_SCORE_LABEL_PREFIX,
format_args!("{}/{}", self.state.consumer_score(), NB_GREENS)
),
);
let remaining_secs = (self.state.remaining_ms() / 1000.0).ceil() as i32;
let time_str = format!(
"{}{}{}",
HUD_TIME_LABEL_PREFIX, remaining_secs, HUD_TIME_LABEL_SUFFIX
);
let time_width = self.renderer.font_char_width(st) * time_str.len() as f32;
self.renderer.text_colored_screen(
ctx,
st,
glam::Vec2::new(ctx.render_width - time_width - 2.6, 6.6),
HUD_TEXT_COLOR,
&time_str,
);
self.renderer.text_colored_screen(
ctx,
st,
HUD_FPS_POSITION,
HUD_TEXT_COLOR,
&format!("{}{}", HUD_FPS_LABEL_PREFIX, st.fps),
);
}
fn render_game_over(&mut self, ctx: &context::Context, st: &mut state::State) {
st.audio.stop_music();
self.renderer.color_screen(
ctx,
st,
GAME_OVER_OVERLAY_COLOR,
glam::Vec2::ZERO,
glam::Vec2::new(ctx.render_width, ctx.render_height),
);
self.draw_text_centered(
ctx,
st,
ctx.render_width / 2.0,
ctx.render_height / 2.0 - 8.0,
GAME_OVER_TEXT_COLOR,
GAME_OVER_TITLE_TEXT,
);
let status_text: &str = self.state.round_result().into();
self.draw_text_centered(
ctx,
st,
ctx.render_width / 2.0,
ctx.render_height / 2.0 + 5.3,
GAME_OVER_TEXT_COLOR,
&format!("{}{}", GAME_OVER_RESULT_PREFIX, status_text),
);
self.draw_text_centered(
ctx,
st,
ctx.render_width / 2.0,
ctx.render_height / 2.0 + 14.6,
GAME_OVER_TEXT_COLOR,
&format!(
"{}{}",
HUD_SCORE_LABEL_PREFIX,
format_args!(
"{}/{}",
self.state.consumer_score(),
self.state.required_greens()
)
),
);
}
}
impl teleia::state::Game for Game {
fn initialize(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
log::info!("eatyourgreens:: entering initialize");
st.keybindings.insert(
state::Keycode::new(winit::keyboard::KeyCode::ArrowUp),
state::Key::Up,
);
st.keybindings.insert(
state::Keycode::new(winit::keyboard::KeyCode::ArrowDown),
state::Key::Down,
);
st.keybindings.insert(
state::Keycode::new(winit::keyboard::KeyCode::ArrowLeft),
state::Key::Left,
);
st.keybindings.insert(
state::Keycode::new(winit::keyboard::KeyCode::ArrowRight),
state::Key::Right,
);
log::info!("eatyourgreens:: exiting initialize");
Ok(())
}
fn initialize_audio(
&self,
_ctx: &context::Context,
_st: &state::State,
actx: &audio::Context,
) -> HashMap<String, audio::Audio> {
let mut map = HashMap::new();
for (name, data) in AUDIO_ASSETS {
map.insert(name.to_string(), audio::Audio::new(actx, data));
}
map
}
fn mouse_move(
&mut self,
_ctx: &context::Context,
_st: &mut state::State,
x: i32,
y: i32,
) -> Erm<()> {
self.mouse = glam::Vec2::new(x as f32, y as f32);
Ok(())
}
fn mouse_press(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
let mapped_mouse = self.map_mouse_to_render(ctx, st);
/*log::info!(
"eatyourgreens:: mouse at ({:?}), mapped to ({:?})",
self.mouse,
mapped_mouse
);*/
if !self.computer.already_used()
&& self.computer.disquette_inserted()
&& let Some(action) = self
.computer
.check_power_button(mapped_mouse, self.state.difficulty)
{
log::info!("eatyourgreens:: clicked power button {:?}", action);
if action == PowerButtonAction::On {
self.computer.boot();
self.state
.set_phase(GamePhase::Computer(ComputerPhase::Booting));
Os::boot(&mut self.state.rng);
//log::info!("eatyourgreens:: blah2");
}
}
if let Some(rect) = self.mute_button_rect
&& rect.contains(mapped_mouse)
{
self.is_muted = !self.is_muted;
if self.is_muted {
st.audio.stop_music();
} else {
//play something
}
return Ok(());
}
match self.state.phase() {
GamePhase::Waiting => {
if let Some(rect) = self.start_button_rect
&& rect.contains(mapped_mouse)
{
self.reset_round(ctx, st);
}
}
GamePhase::Playing => {
if let Some(ClickOutcome::Hit(color)) =
self.state.click_at(mapped_mouse.x, mapped_mouse.y)
{
log::info!("eatyourgreens:: Hit entity of color {:?}", color);
match color {
EntityColor::Green => {
if !self.is_muted {
st.audio.play_sfx("crunch");
}
}
_ => {
if !self.is_muted {
st.audio.play_sfx("fart");
}
}
}
}
}
GamePhase::Finished => {
if !self.is_embedded {
self.reset_round(ctx, st);
if !self.is_muted {
st.audio.stop_music();
}
}
}
GamePhase::Computer(_) => {
//nothing to do here we yielded to DA COMPUTTTA
}
#[allow(unreachable_patterns)]
_ => unreachable!(),
}
Ok(())
}
fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
let now_ms = teleia::state::now(ctx) * 1000.0;
let last_time = self.last_time_ms.unwrap_or(now_ms);
self.last_time_ms = Some(now_ms);
if let GamePhase::Computer(ComputerPhase::On) = self.state.phase() {
// @TODO: play OS microgame here. For now, simulate its end immediately.
self.receive_op(ctx, st, "shutdown".to_string());
}
if self.state.phase() != GamePhase::Playing && self.state.phase() != GamePhase::Finished {
return Ok(());
}
if self.state.phase() == GamePhase::Playing {
// cap maximum time jump to 250ms,
// sometime the game lags when embedded in a Wcolonq wrapper, not sure why
// probbaly these copypasta all over the place make's it buggy
let real_delta = (now_ms - last_time).clamp(0.0, 250.0);
let dt = real_delta as f32;
let disquette_pos = if !self.computer.disquette.is_inserted() {
Some(self.computer.disquette.coord)
} else {
None
};
self.state.update_entities(
dt,
ctx.render_width,
ctx.render_height,
self.computer.disquette.is_inserted(),
disquette_pos,
);
self.state.advance_time(dt);
self.update_explosions(dt);
if self.greens_wiped_flash > 0.0 {
self.greens_wiped_flash = (self.greens_wiped_flash - dt).max(0.0);
}
let events = self.state.drain_events();
let mut disquette_consumed = false;
for event in events {
if event == "disquette_consumed" {
disquette_consumed = true;
} else {
self.handle_state_event(event, st);
}
}
if disquette_consumed {
let hitzone = self.computer.hit_zone(self.state.difficulty);
self.computer.disquette = crate::disquette::Disquette::new(
ctx.render_width,
ctx.render_height,
&mut self.state.rng,
Some(hitzone),
);
}
if !self.computer.disquette.is_inserted() {
let hitzone = self.computer.hit_zone(self.state.difficulty);
self.computer.disquette.update(
ctx.render_width,
ctx.render_height,
&st.keys,
dt,
self.state.difficulty,
Some(hitzone),
);
if self
.computer
.contains_disquette(&self.computer.disquette, self.state.difficulty)
{
self.computer.disquette.phase = DisquettePhase::Inserted;
}
}
}
if self.state.phase() == GamePhase::Finished && self.is_embedded && !self.done_sent {
let finish_at = *self.finish_time_ms.get_or_insert(now_ms);
if now_ms - finish_at >= RESULT_DISPLAY_DELAY_MS {
self.send_op(
"done",
None,
Some(self.state.round_result().into()),
Some(self.state.consumer_score()),
None,
);
self.done_sent = true;
}
}
Ok(())
}
fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
if self.state.phase() == GamePhase::Waiting {
self.render_title(ctx, st);
return Ok(());
}
self.render_background(ctx, st);
self.draw_mute_icon(ctx, st);
self.render_computer(ctx, st);
self.render_entities(ctx, st);
self.render_red_countdowns(ctx, st);
self.render_explosions(ctx, st);
self.render_flash(ctx, st);
self.render_disquette(ctx, st);
self.render_hud(ctx, st);
if self.state.phase() == GamePhase::Finished {
self.render_game_over(ctx, st);
}
Ok(())
}
}
impl Game {
fn draw_text_centered(
&mut self,
ctx: &context::Context,
st: &mut state::State,
center_x: f32,
y: f32,
color: glam::Vec3,
text: &str,
) {
let w = self.renderer.font_char_width(st) * text.len() as f32;
let x = (center_x - w / 2.0).round();
self.renderer
.text_colored_screen(ctx, st, glam::Vec2::new(x, y), color, text);
}
fn draw_button_centered(
&mut self,
ctx: &context::Context,
st: &mut state::State,
center_x: f32,
y: f32,
color: glam::Vec3,
text: &str,
) {
let text_width = self.renderer.font_char_width(st) * text.len() as f32;
let padding_x = 4.8;
let padding_y = 3.2;
let char_height = self.renderer.font_char_height(st);
let height = char_height + padding_y * 2.0;
let width = text_width + padding_x * 2.0;
let x = (center_x - width / 2.0).round();
let border_thickness = 1.0;
let inner_color = BUTTON_FILL_COLOR;
self.renderer.color_screen(
ctx,
st,
inner_color,
glam::Vec2::new(x + border_thickness, y + border_thickness),
glam::Vec2::new(
width - border_thickness * 2.0,
height - border_thickness * 2.0,
),
);
self.draw_text_centered(
ctx,
st,
center_x,
y + (height - char_height) / 2.0,
color,
text,
);
self.start_button_rect = Some(Rectangle::from_xywh(x, y, width, height));
}
fn draw_mute_icon(&mut self, ctx: &context::Context, st: &mut state::State) {
let tex = if self.is_muted {
assets::Texture::Mute
} else {
assets::Texture::Unmute
};
let size = glam::Vec2::new(MUTE_ICON_SIZE, MUTE_ICON_SIZE);
let topleft = glam::Vec2::new(
MUTE_ICON_MARGIN,
ctx.render_height - MUTE_ICON_SIZE - MUTE_ICON_MARGIN,
);
self.renderer.texture_screen(ctx, st, tex, topleft, size);
self.mute_button_rect = Some(Rectangle::from_xywh(topleft.x, topleft.y, size.x, size.y));
}
// mapping of raw physical mouse coordinates to logical internal rendering coordinates.
// 1) subtract screen offsets to adjust to window margins.
// 2) scale the position by the ratio of the logical render resolution to the
// physical screen dimensions.
// 3) round and clamp the result point to guarantee it falls strictly within
// the valid rendering bounds [0, render_width] and [0, render_height].
fn map_mouse_to_render(&self, ctx: &context::Context, st: &state::State) -> glam::Vec2 {
let x =
((self.mouse.x - st.screen.offsets.x) * ctx.render_width / st.screen.dims.x).round();
let y =
((self.mouse.y - st.screen.offsets.y) * ctx.render_height / st.screen.dims.y).round();
glam::Vec2::new(
x.clamp(0.0, ctx.render_width),
y.clamp(0.0, ctx.render_height),
)
}
pub(crate) fn send_op(
&self,
op: &str,
verb: Option<&str>,
win: Option<bool>,
score: Option<i32>,
video_url: Option<String>,
) {
// we send_op only if embedded
if !self.is_embedded {
return;
}
if let Some(window) = web_sys::window()
&& let Some(parent) = window.parent().ok().flatten()
{
log::info!(
"eatyourgreens:: send op: {} with verb {:?} win {:?} score {:?}",
op,
verb,
win,
score
);
let msg = Message {
op,
verb,
win,
score,
video_url,
};
Message::post(&parent, &msg);
}
}
}
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