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use std::fmt::Debug;
use crate::computer::ComputerPhase;
use crate::message::Message;
use crate::{assets::VIDEO_ASSETS, random::RandomState};
use crate::{constants::*, game};
use teleia::context;
use web_sys::{Blob, BlobPropertyBag, Url};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Os {
state: OsState,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum OsState {
Booting,
On,
ShutDown,
Off,
}
// TODO ???
impl From<OsState> for ComputerPhase {
fn from(value: OsState) -> Self {
match value {
OsState::Booting => ComputerPhase::Booting,
OsState::On => ComputerPhase::On,
OsState::ShutDown => ComputerPhase::ShutDown,
OsState::Off => ComputerPhase::Off,
}
}
}
impl From<ComputerPhase> for OsState {
fn from(value: ComputerPhase) -> Self {
match value {
ComputerPhase::Off => OsState::Off,
ComputerPhase::Booting => OsState::Booting,
ComputerPhase::On => OsState::On,
ComputerPhase::ShutDown => OsState::ShutDown,
}
}
}
impl Os {
pub fn new() -> Self {
Self {
state: OsState::Off,
}
}
pub fn from(phase: ComputerPhase) -> Self {
Self {
state: OsState::from(phase),
}
}
pub fn set(&mut self, phase: ComputerPhase) {
self.state = OsState::from(phase);
}
}
impl Default for Os {
fn default() -> Self {
Self {
state: OsState::Off,
}
}
}
impl Os {
pub fn boot(rng: &mut RandomState) {
let idx = rng.next_range(0.0, VIDEO_ASSETS.len() as f32) as usize;
let bytes = VIDEO_ASSETS[idx].1;
// huh ? `of1` nice api name
let parts = js_sys::Array::of1(&js_sys::Uint8Array::from(bytes));
let blob_props = BlobPropertyBag::new();
blob_props.set_type("video/mp4");
let blob = match Blob::new_with_u8_array_sequence_and_options(&parts, &blob_props) {
Ok(b) => b,
Err(_) => {
log::error!("eatyourgreens:: failed to create blob");
return;
}
};
let url = match Url::create_object_url_with_blob(&blob) {
Ok(s) => s,
Err(_) => {
log::error!("eatyourgreens:: failed to create object URL");
return;
}
};
if let Some(window) = web_sys::window() {
let msg = Message {
op: "play_video",
verb: None,
win: None,
score: None,
video_url: Some(url),
};
Message::post(&window, &msg);
} else {
log::error!("eatyourgreens:: failed to get window and send os msg");
}
}
pub fn os_play(&self, ctx: &context::Context) {
log::debug!("eatyourgreens:: os play game:");
}
pub fn os_quit() {
log::debug!("eatyourgreens:: os quit");
}
}
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