blob: d2b537cc1ae3a109906c2d212e694015caac95fa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
#pragma once
#include <raylib.h>
constexpr int GAME_WIDTH = 120;
constexpr int GAME_HEIGHT = 80;
constexpr int SCALE = 2;
struct ScorePetal {
Vector2 Position;
Texture2D Texture;
};
void UpdateDrawFrame();
|