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const nums = ['1', '2', '3', '4', '5', '6'];
const shortNames = [];
M.Hint = class extends Phaser.GameObjects.Container
{
constructor(scene) {
super(scene);
this.rows = [];
this.allImgs = [];
this.maxWidth = 0;
}
setupExample() {
this.addToDisplayList();
this.addRow(["equal", "5", "", "arrow", "", "skull", "dice"]);
this.addRow(["greater", "2", "", "arrow", "", "skull"]);
this.build();
}
setup(hintData) {
this.addToDisplayList();
this.rows = [];
for (let row of hintData) {
this.addRow(row);
}
this.build();
}
addRow(contents) {
this.rows.push(contents);
}
clearRows() {
this.rows = [];
}
clearImgs() {
for (let img of this.allImgs) {
img.destroy();
}
this.allImgs = [];
}
build() {
this.clearImgs();
for (let i = 0; i < this.rows.length; i++) {
// Place rows in reverse order from bottom to top, moving coords upward so the end result is in order
const row = this.rows[this.rows.length - 1 - i];
if (row.length < 1) {
continue;
}
const row_width = row.length * 8;
for (let j = 0; j < row.length; j++) {
if (row[j] === '') {
continue;
}
const charImg = this.getImageForKey(row[j]);
this.allImgs.push(charImg);
this.add(charImg);
charImg.x = (8 * j) - (row_width/2);
charImg.y = -i * 10;
}
}
}
getImageForKey(charKey) {
if (nums.includes(charKey)) {
return this.newImage("number_icons", parseInt(charKey) - 1);
} else {
return this.newImage(charKey + "_icon");
}
}
newImage(texKey, frame = '') {
if (frame !== '') {
return new Phaser.GameObjects.Image(this.scene, 0, 0, texKey, frame);
} else {
return new Phaser.GameObjects.Image(this.scene, 0, 0, texKey);
}
}
};
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