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|
#![allow(dead_code, unused_variables)]
use std::collections::HashMap;
use teleia::*;
use wasm_bindgen::prelude::wasm_bindgen;
struct Assets {
font: font::Bitmap,
shader_flat: shader::Shader,
mesh_square: mesh::Mesh,
texture_test: texture::Texture,
}
impl Assets {
fn new(ctx: &context::Context) -> Self {
Self {
font: font::Bitmap::default(ctx),
shader_flat: shader::Shader::new(
ctx,
include_str!("assets/shaders/flat/vert.glsl"),
include_str!("assets/shaders/flat/frag.glsl"),
),
mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")),
texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")),
}
}
}
pub enum Mode {
Waiting,
Running { difficulty: f32 },
}
pub struct Game {
mode: Mode,
assets: Assets,
}
impl Game {
pub fn new(ctx: &context::Context) -> Self {
Self {
mode: Mode::Waiting,
assets: Assets::new(ctx),
}
}
}
impl teleia::state::Game for Game {
fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
log::info!("initialized audio!");
HashMap::from_iter(vec![
("holyshit".to_owned(), audio::Audio::new(actx, include_bytes!("assets/audio/holyshit.mp3"))),
])
}
fn initialize(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
send_ready();
Ok(())
}
fn mouse_press(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
match self.mode {
Mode::Waiting => {},
Mode::Running {..} => {
self.mode = Mode::Waiting;
send_done(false);
},
}
Ok(())
}
fn update(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
match self.mode {
Mode::Waiting => {
},
Mode::Running { difficulty } => {
if st.tick.is_multiple_of(120) {
st.audio.play_sfx("holyshit");
}
},
}
Ok(())
}
fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
match self.mode {
Mode::Waiting => {
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0));
ctx.clear();
},
Mode::Running { difficulty } => {
ctx.clear_color(glam::Vec4::new(0.0, 0.0, 1.0, 1.0));
ctx.clear();
self.assets.font.render_text_at(
ctx, st,
glam::Vec2::new(0.0, 0.0),
"hello computer",
font::BitmapParams::default(),
);
st.bind_2d(ctx, &self.assets.shader_flat);
self.assets.texture_test.bind(ctx);
self.assets.shader_flat.set_position_2d(
ctx, st,
&glam::Vec2::new(40.0, 40.0),
&glam::Vec2::new(16.0, 16.0),
);
self.assets.mesh_square.render(ctx);
},
}
Ok(())
}
}
#[wasm_bindgen]
pub fn game_start(difficulty: f32) {
contextualize(|ctx, st, g: &mut Game| {
log::info!("received game start");
g.mode = Mode::Running { difficulty };
send_started("test!".to_owned());
});
}
#[wasm_bindgen]
extern "C" {
fn send_ready();
fn send_started(verb: String);
fn send_done(win: bool);
}
|