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Diffstat (limited to '2026/games/talon1024/index.html')
| -rw-r--r-- | 2026/games/talon1024/index.html | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/2026/games/talon1024/index.html b/2026/games/talon1024/index.html deleted file mode 100644 index cb0c045..0000000 --- a/2026/games/talon1024/index.html +++ /dev/null @@ -1,160 +0,0 @@ -<!doctype html> -<html lang="en-us"> -<!-- -Shoot It! (c) Copyright 2026 Talon1024 - -This file is part of Shoot It! - -Shoot It! is free software: you can redistribute it and/or modify it under -the terms of the GNU General Public License as published by the Free Software -Foundation, either version 3 of the License, or (at your option) any later -version. - -Shoot It! is distributed in the hope that it will be useful, but WITHOUT ANY -WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR -A PARTICULAR PURPOSE. See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along with -Shoot It!. If not, see <https://www.gnu.org/licenses/>. - -Modified from https://github.com/emscripten-core/emscripten/blob/main/html/shell_minimal.html -Thanks for the help with this, @LCOLONQ! ---> - <head> - <meta charset="utf-8"> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> - <title>Emscripten-Generated Code</title> - <style> - body { margin: 0; } - .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; } - textarea.emscripten { font-family: monospace; width: 80%; } - div.emscripten { text-align: center; } - /* the canvas *must not* have any border or padding, or mouse coords will be wrong */ - canvas.emscripten { border: 0 none; background-color: black; } - - .emscripten_container { - width: 100%; - height: 100%; - margin: 0; - padding: 0; - border: 0 none; - } - - .spinner { - height: 50px; - width: 50px; - margin: 0px auto; - -webkit-animation: rotation .8s linear infinite; - -moz-animation: rotation .8s linear infinite; - -o-animation: rotation .8s linear infinite; - animation: rotation 0.8s linear infinite; - border-left: 10px solid rgb(0,150,240); - border-right: 10px solid rgb(0,150,240); - border-bottom: 10px solid rgb(0,150,240); - border-top: 10px solid rgb(100,0,200); - border-radius: 100%; - background-color: rgb(200,100,250); - } - @-webkit-keyframes rotation { - from {-webkit-transform: rotate(0deg);} - to {-webkit-transform: rotate(360deg);} - } - @-moz-keyframes rotation { - from {-moz-transform: rotate(0deg);} - to {-moz-transform: rotate(360deg);} - } - @-o-keyframes rotation { - from {-o-transform: rotate(0deg);} - to {-o-transform: rotate(360deg);} - } - @keyframes rotation { - from {transform: rotate(0deg);} - to {transform: rotate(360deg);} - } - - </style> - </head> - <body> - <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure> - <div class="emscripten" id="status">Downloading...</div> - <div class="emscripten"> - <progress value="0" max="100" id="progress" hidden=1></progress> - </div> - <div class="emscripten_container"> - <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> - </div> - <script type='text/javascript'> - var statusElement = document.getElementById('status'); - var progressElement = document.getElementById('progress'); - var spinnerElement = document.getElementById('spinner'); - var canvasElement = document.getElementById('canvas'); - // var outputElement = document.getElementById('output'); - // if (outputElement) outputElement.value = ''; // clear browser cache - - // As a default initial behavior, pop up an alert when webgl context is lost. To make your - // application robust, you may want to override this behavior before shipping! - // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 - canvasElement.addEventListener("webglcontextlost", (e) => { - alert('WebGL context lost. You will need to reload the page.'); - e.preventDefault(); - }, false); - - function setStatus(text) { - if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' }; - if (text === setStatus.last.text) return; - var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/); - var now = Date.now(); - if (m && now - setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon - setStatus.last.time = now; - setStatus.last.text = text; - if (m) { - text = m[1]; - progressElement.value = parseInt(m[2])*100; - progressElement.max = parseInt(m[4])*100; - progressElement.hidden = false; - spinnerElement.hidden = false; - } else { - progressElement.value = null; - progressElement.max = null; - progressElement.hidden = true; - if (!text) spinnerElement.hidden = true; - } - statusElement.innerHTML = text; - } - - var Module = { - print(...args) { - // These replacements are necessary if you render to raw HTML - //text = text.replace(/&/g, "&"); - //text = text.replace(/</g, "<"); - //text = text.replace(/>/g, ">"); - //text = text.replace('\n', '<br>', 'g'); - console.log(...args); - /* - if (outputElement) { - var text = args.join(' '); - outputElement.value += text + "\n"; - outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom - } - */ - }, - canvas: canvasElement, - setStatus: setStatus, - totalDependencies: 0, - monitorRunDependencies(left) { - this.totalDependencies = Math.max(this.totalDependencies, left); - setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); - } - }; - setStatus('Downloading...'); - window.onerror = () => { - setStatus('Exception thrown, see JavaScript console'); - spinnerElement.style.display = 'none'; - setStatus = (text) => { - if (text) console.error('[post-exception status] ' + text); - }; - }; - </script> - <script async type="text/javascript" src="index.js"></script> - </body> -</html> |
