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+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
+ <title>ClonkGame1</title>
+ <style>
+html, body, #canvas {
+ margin: 0;
+ padding: 0;
+ border: 0;
+}
+
+body {
+ color: white;
+ background-color: black;
+ overflow: hidden;
+ touch-action: none;
+}
+
+#canvas {
+ display: block;
+}
+
+#canvas:focus {
+ outline: none;
+}
+
+#status, #status-splash, #status-progress {
+ position: absolute;
+ left: 0;
+ right: 0;
+}
+
+#status, #status-splash {
+ top: 0;
+ bottom: 0;
+}
+
+#status {
+ background-color: #242424;
+ display: flex;
+ flex-direction: column;
+ justify-content: center;
+ align-items: center;
+ visibility: hidden;
+}
+
+#status-splash {
+ max-height: 100%;
+ max-width: 100%;
+ margin: auto;
+}
+
+#status-splash.show-image--false {
+ display: none;
+}
+
+#status-splash.fullsize--true {
+ height: 100%;
+ width: 100%;
+ object-fit: contain;
+}
+
+#status-splash.use-filter--false {
+ image-rendering: pixelated;
+}
+
+#status-progress, #status-notice {
+ display: none;
+}
+
+#status-progress {
+ bottom: 10%;
+ width: 50%;
+ margin: 0 auto;
+}
+
+#status-notice {
+ background-color: #5b3943;
+ border-radius: 0.5rem;
+ border: 1px solid #9b3943;
+ color: #e0e0e0;
+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
+ line-height: 1.3;
+ margin: 0 2rem;
+ overflow: hidden;
+ padding: 1rem;
+ text-align: center;
+ z-index: 1;
+}
+ </style>
+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
+<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
+
+ </head>
+ <body>
+ <canvas id="canvas">
+ Your browser does not support the canvas tag.
+ </canvas>
+
+ <noscript>
+ Your browser does not support JavaScript.
+ </noscript>
+
+ <div id="status">
+ <img id="status-splash" class="show-image--true fullsize--true use-filter--true" src="index.png" alt="">
+ <progress id="status-progress"></progress>
+ <div id="status-notice"></div>
+ </div>
+
+ <script src="index.js"></script>
+ <script>
+const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":3513824,"index.wasm":37700666},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
+const GODOT_THREADS_ENABLED = false;
+const engine = new Engine(GODOT_CONFIG);
+
+(function () {
+ const statusOverlay = document.getElementById('status');
+ const statusProgress = document.getElementById('status-progress');
+ const statusNotice = document.getElementById('status-notice');
+
+ let initializing = true;
+ let statusMode = '';
+
+ function setStatusMode(mode) {
+ if (statusMode === mode || !initializing) {
+ return;
+ }
+ if (mode === 'hidden') {
+ statusOverlay.remove();
+ initializing = false;
+ return;
+ }
+ statusOverlay.style.visibility = 'visible';
+ statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
+ statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
+ statusMode = mode;
+ }
+
+ function setStatusNotice(text) {
+ while (statusNotice.lastChild) {
+ statusNotice.removeChild(statusNotice.lastChild);
+ }
+ const lines = text.split('\n');
+ lines.forEach((line) => {
+ statusNotice.appendChild(document.createTextNode(line));
+ statusNotice.appendChild(document.createElement('br'));
+ });
+ }
+
+ function displayFailureNotice(err) {
+ console.error(err);
+ if (err instanceof Error) {
+ setStatusNotice(err.message);
+ } else if (typeof err === 'string') {
+ setStatusNotice(err);
+ } else {
+ setStatusNotice('An unknown error occurred.');
+ }
+ setStatusMode('notice');
+ initializing = false;
+ }
+
+ const missing = Engine.getMissingFeatures({
+ threads: GODOT_THREADS_ENABLED,
+ });
+
+ if (missing.length !== 0) {
+ if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
+ let serviceWorkerRegistrationPromise;
+ try {
+ serviceWorkerRegistrationPromise = navigator.serviceWorker.getRegistration();
+ } catch (err) {
+ serviceWorkerRegistrationPromise = Promise.reject(new Error('Service worker registration failed.'));
+ }
+ // There's a chance that installing the service worker would fix the issue
+ Promise.race([
+ serviceWorkerRegistrationPromise.then((registration) => {
+ if (registration != null) {
+ return Promise.reject(new Error('Service worker already exists.'));
+ }
+ return registration;
+ }).then(() => engine.installServiceWorker()),
+ // For some reason, `getRegistration()` can stall
+ new Promise((resolve) => {
+ setTimeout(() => resolve(), 2000);
+ }),
+ ]).then(() => {
+ // Reload if there was no error.
+ window.location.reload();
+ }).catch((err) => {
+ console.error('Error while registering service worker:', err);
+ });
+ } else {
+ // Display the message as usual
+ const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
+ displayFailureNotice(missingMsg + missing.join('\n'));
+ }
+ } else {
+ setStatusMode('progress');
+ engine.startGame({
+ 'onProgress': function (current, total) {
+ if (current > 0 && total > 0) {
+ statusProgress.value = current;
+ statusProgress.max = total;
+ } else {
+ statusProgress.removeAttribute('value');
+ statusProgress.removeAttribute('max');
+ }
+ },
+ }).then(() => {
+ setStatusMode('hidden');
+ }, displayFailureNotice);
+ }
+}());
+ </script>
+ </body>
+</html>
+