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diff --git a/2026/games/bytomancer/index.audio.position.worklet.js b/2026/games/bytomancer/index.audio.position.worklet.js
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--- a/2026/games/bytomancer/index.audio.position.worklet.js
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-/**************************************************************************/
-/* godot.audio.position.worklet.js */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-class GodotPositionReportingProcessor extends AudioWorkletProcessor {
- static get parameterDescriptors() {
- return [
- {
- name: 'reset',
- defaultValue: 0,
- minValue: 0,
- maxValue: 1,
- automationRate: 'k-rate',
- },
- ];
- }
-
- constructor(...args) {
- super(...args);
- this.position = 0;
- }
-
- process(inputs, _outputs, parameters) {
- if (parameters['reset'][0] > 0) {
- this.position = 0;
- }
-
- if (inputs.length > 0) {
- const input = inputs[0];
- if (input.length > 0) {
- this.position += input[0].length;
- this.port.postMessage({ type: 'position', data: this.position });
- }
- }
-
- return true;
- }
-}
-
-registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);