diff options
Diffstat (limited to '2026/framing/src/game.rs')
| -rw-r--r-- | 2026/framing/src/game.rs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/2026/framing/src/game.rs b/2026/framing/src/game.rs new file mode 100644 index 0000000..59e9697 --- /dev/null +++ b/2026/framing/src/game.rs @@ -0,0 +1,67 @@ +#![allow(dead_code, unused_variables)] +use std::collections::HashMap; +use teleia::*; + +struct Assets { + font: font::Bitmap, + shader_flat: shader::Shader, + mesh_square: mesh::Mesh, + texture_test: texture::Texture, +} + +impl Assets { + fn new(ctx: &context::Context) -> Self { + Self { + font: font::Bitmap::default(ctx), + shader_flat: shader::Shader::new( + ctx, + include_str!("assets/shaders/flat/vert.glsl"), + include_str!("assets/shaders/flat/frag.glsl"), + ), + mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")), + texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")), + } + } +} + +pub struct Game { + assets: Assets, +} + +impl Game { + pub fn new(ctx: &context::Context) -> Self { + Self { + assets: Assets::new(ctx), + } + } +} + +impl teleia::state::Game for Game { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { + HashMap::from_iter(vec![ + ("test".to_owned(), audio::Audio::new(&actx, include_bytes!("assets/audio/test.wav"))), + ]) + } + fn update(&mut self, _ctx: &context::Context, _st: &mut state::State) -> Erm<()> { + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.assets.font.render_text_at( + ctx, st, + glam::Vec2::new(0.0, 0.0), + "hello computer", + font::BitmapParams::default(), + ); + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_test.bind(ctx); + self.assets.shader_flat.set_position_2d( + ctx, st, + &glam::Vec2::new(40.0, 40.0), + &glam::Vec2::new(16.0, 16.0), + ); + self.assets.mesh_square.render(ctx); + Ok(()) + } +} |
