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-rw-r--r--2026/examples/teleia/src/game.rs123
1 files changed, 0 insertions, 123 deletions
diff --git a/2026/examples/teleia/src/game.rs b/2026/examples/teleia/src/game.rs
deleted file mode 100644
index 5fd19ec..0000000
--- a/2026/examples/teleia/src/game.rs
+++ /dev/null
@@ -1,123 +0,0 @@
-#![allow(dead_code, unused_variables)]
-use std::collections::HashMap;
-use teleia::*;
-use wasm_bindgen::prelude::wasm_bindgen;
-
-struct Assets {
- font: font::Bitmap,
- shader_flat: shader::Shader,
- mesh_square: mesh::Mesh,
- texture_test: texture::Texture,
-}
-
-impl Assets {
- fn new(ctx: &context::Context) -> Self {
- Self {
- font: font::Bitmap::default(ctx),
- shader_flat: shader::Shader::new(
- ctx,
- include_str!("assets/shaders/flat/vert.glsl"),
- include_str!("assets/shaders/flat/frag.glsl"),
- ),
- mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")),
- texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")),
- }
- }
-}
-
-pub enum Mode {
- Waiting,
- Running { difficulty: f32 },
-}
-
-pub struct Game {
- mode: Mode,
- assets: Assets,
-}
-
-impl Game {
- pub fn new(ctx: &context::Context) -> Self {
- Self {
- mode: Mode::Waiting,
- assets: Assets::new(ctx),
- }
- }
-}
-
-impl teleia::state::Game for Game {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- log::info!("initialized audio!");
- HashMap::from_iter(vec![
- ("holyshit".to_owned(), audio::Audio::new(actx, include_bytes!("assets/audio/holyshit.mp3"))),
- ])
- }
- fn initialize(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- send_ready();
- Ok(())
- }
- fn mouse_press(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- match self.mode {
- Mode::Waiting => {},
- Mode::Running {..} => {
- self.mode = Mode::Waiting;
- send_done(false);
- },
- }
- Ok(())
- }
- fn update(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- match self.mode {
- Mode::Waiting => {
- },
- Mode::Running { difficulty } => {
- if st.tick.is_multiple_of(120) {
- st.audio.play_sfx("holyshit");
- }
- },
- }
- Ok(())
- }
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- match self.mode {
- Mode::Waiting => {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0));
- ctx.clear();
- },
- Mode::Running { difficulty } => {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 1.0, 1.0));
- ctx.clear();
- self.assets.font.render_text_at(
- ctx, st,
- glam::Vec2::new(0.0, 0.0),
- "hello computer",
- font::BitmapParams::default(),
- );
- st.bind_2d(ctx, &self.assets.shader_flat);
- self.assets.texture_test.bind(ctx);
- self.assets.shader_flat.set_position_2d(
- ctx, st,
- &glam::Vec2::new(40.0, 40.0),
- &glam::Vec2::new(16.0, 16.0),
- );
- self.assets.mesh_square.render(ctx);
- },
- }
- Ok(())
- }
-}
-
-#[wasm_bindgen]
-pub fn game_start(difficulty: f32) {
- contextualize(|ctx, st, g: &mut Game| {
- log::info!("received game start");
- g.mode = Mode::Running { difficulty };
- send_started("test!".to_owned());
- });
-}
-
-#[wasm_bindgen]
-extern "C" {
- fn send_ready();
- fn send_started(verb: String);
- fn send_done(win: bool);
-}