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+/**************************************************************************/
+/* godot.audio.position.worklet.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+class GodotPositionReportingProcessor extends AudioWorkletProcessor {
+ static get parameterDescriptors() {
+ return [
+ {
+ name: 'reset',
+ defaultValue: 0,
+ minValue: 0,
+ maxValue: 1,
+ automationRate: 'k-rate',
+ },
+ ];
+ }
+
+ constructor(...args) {
+ super(...args);
+ this.position = 0;
+ }
+
+ process(inputs, _outputs, parameters) {
+ if (parameters['reset'][0] > 0) {
+ this.position = 0;
+ }
+
+ if (inputs.length > 0) {
+ const input = inputs[0];
+ if (input.length > 0) {
+ this.position += input[0].length;
+ this.port.postMessage({ type: 'position', data: this.position });
+ }
+ }
+
+ return true;
+ }
+}
+
+registerProcessor('godot-position-reporting-processor', GodotPositionReportingProcessor);