diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-29 04:06:51 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-29 04:06:51 -0400 |
| commit | 761a3172bf4c15aed3836e4d1cd6f815b651b0e0 (patch) | |
| tree | cc90491529e83349d84d42a8e9982e5f0f38338e /2026/games_submissions/cammymoop/js/micro.js | |
| parent | 0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (diff) | |
Fix
Diffstat (limited to '2026/games_submissions/cammymoop/js/micro.js')
| -rw-r--r-- | 2026/games_submissions/cammymoop/js/micro.js | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/2026/games_submissions/cammymoop/js/micro.js b/2026/games_submissions/cammymoop/js/micro.js deleted file mode 100644 index c825081..0000000 --- a/2026/games_submissions/cammymoop/js/micro.js +++ /dev/null @@ -1,158 +0,0 @@ - -M.Vec2 = Phaser.Math.Vector2; - -// Extend Phaser game objects for vector usage -Phaser.GameObjects.GameObject.prototype.setPosVec = function (newPos) { - this.x = newPos.x; - this.y = newPos.y; -}; - -Phaser.GameObjects.GameObject.prototype.addPosVec = function (newPos) { - this.x += newPos.x; - this.y += newPos.y; -}; - -Phaser.GameObjects.GameObject.prototype.getPosVec = function () { - return new M.Vec2(this.x, this.y); -}; - -M.WaitScene = class extends Phaser.Scene -{ - preload() - { - //this.load.image('image', 'assets/image.png'); - this.load.image('background', 'assets/background.png'); - this.load.image('goblin', 'assets/goblin.png'); - - this.load.image('explosion', 'assets/explosion.png'); - - this.load.image('red_circle', 'assets/red_circle.png'); - this.load.image('target_arrow', 'assets/target_arrow.png'); - this.load.image('reroll', 'assets/reroll.png'); - - this.load.image('yes', 'assets/yes.png'); - this.load.image('ohno', 'assets/ohno.png'); - - this.load.image('stopwatch_frame', 'assets/stopwatch_frame.png'); - this.load.spritesheet('stopwatch_numbers', 'assets/stopwatch_numbers.png', { - "frameWidth": 12, "frameHeight": 14, - }); - - this.load.image('arrow_icon', 'assets/arrow_icon.png'); - this.load.image('boom_icon', 'assets/boom_icon.png'); - this.load.image('dice_icon', 'assets/dice_icon.png'); - this.load.image('equal_icon', 'assets/equal_icon.png'); - this.load.image('greater_icon', 'assets/greater_icon.png'); - this.load.image('guard_break_icon', 'assets/guard_break_icon.png'); - this.load.image('less_icon', 'assets/less_icon.png'); - this.load.image('skull_icon', 'assets/skull_icon.png'); - this.load.spritesheet('number_icons', 'assets/number_icons.png', { - "frameWidth": 8, "frameHeight": 8, - }); - - this.load.spritesheet('gob_small', 'assets/gob_small.png', { - "frameWidth": 48, "frameHeight": 46, - }); - this.load.spritesheet('bomb_gnome', 'assets/bomb_gnome.png', { - "frameWidth": 42, "frameHeight": 50, - }); - - this.load.spritesheet('dices', 'assets/dices.png', { - "frameWidth": 30, "frameHeight": 30, - }); - - this.load.audio('boom_sfx', 'assets/sfx/boom.wav'); - this.load.audio('fwoof_sfx', 'assets/sfx/fwoof.wav'); - this.load.audio('land_sfx', 'assets/sfx/land.wav'); - this.load.audio('punch_sfx', 'assets/sfx/punch.wav'); - this.load.audio('crack_sfx', 'assets/sfx/crack.wav'); - - this.load.audio('laugh1_sfx', 'assets/sfx/laugh1.wav'); - this.load.audio('laugh2_sfx', 'assets/sfx/laugh2.wav'); - this.load.audio('hoo_sfx', 'assets/sfx/hoo.wav'); - - this.load.audio('gnome_grunt1_sfx', 'assets/sfx/gnome_grunt1.wav'); - this.load.audio('gnome_grunt2_sfx', 'assets/sfx/gnome_grunt2.wav'); - this.load.audio('gnome_grunt3_sfx', 'assets/sfx/gnome_grunt3.wav'); - - this.load.audio('gob1_sfx', 'assets/sfx/gob1.wav'); - this.load.audio('gob2_sfx', 'assets/sfx/gob2.wav'); - this.load.audio('gob_grunt_sfx', 'assets/sfx/gob_grunt.wav'); - } - - create() - { - this.difficulty = M.gameDifficulty; - this.textures.get("bomb_gnome").setFilter(Phaser.Textures.FilterMode.Nearest); - this.textures.get("dices").setFilter(Phaser.Textures.FilterMode.Nearest); - - Phaser.Display.Canvas.CanvasInterpolation.setCrisp(this.game.canvas); - window.parent.postMessage({op: "ready"}); - } - - update(t, dt) - { - if (M.standalone && this.input.activePointer.primaryDown) { - this.startDiceGame(); - } - } - - timeToStart(difficulty) { - this.difficulty = difficulty; - this.startDiceGame(); - } - - startDiceGame() - { - const data = { difficulty: this.difficulty }; - this.scene.switch("play", data); - this.scene.stop(); - } -} - -M.gameDifficulty = 0; - -M.waitingScene = new M.WaitScene("wait"); -M.gameScene = new M.DiceGame({key: "play", active: false}); - -M.gameStarted = function () { - window.parent.postMessage({op: "started", verb: "Defeat!"}); -}; - -M.gameEnd = function (won) { - window.parent.postMessage({op: "done", win: won}); -}; - -M.handleMessage = function (msgData) { - if (!msgData) { - return; - } - if (msgData.data.op == "start") { - console.log("detected start!"); - M.waitingScene.timeToStart(msgData.data.difficulty); - } -} -window.addEventListener("message", M.handleMessage); - -const config = { - scale: { - mode: Phaser.Scale.FIT, - autoCenter: Phaser.Scale.CENTER_HORIZONTALLY, - }, - type: Phaser.AUTO, - parent: 'game-container', - width: 240, - height: 160, - backgroundColor: '#304858', - scene: [ - M.waitingScene, M.gameScene, - ], - smoothPixelArt: true, - //antialias: false, - //antialiasGL: true, -}; - -M.standalone = window.self === window.top - -const game = new Phaser.Game(config); -M.game = game; |
