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authorLLLL Colonq <llll@colonq>2026-08-29 04:06:51 -0400
committerLLLL Colonq <llll@colonq>2026-08-29 04:06:51 -0400
commit761a3172bf4c15aed3836e4d1cd6f815b651b0e0 (patch)
treecc90491529e83349d84d42a8e9982e5f0f38338e /2026/games_submissions/cammymoop/js/micro.js
parent0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (diff)
Fix
Diffstat (limited to '2026/games_submissions/cammymoop/js/micro.js')
-rw-r--r--2026/games_submissions/cammymoop/js/micro.js158
1 files changed, 0 insertions, 158 deletions
diff --git a/2026/games_submissions/cammymoop/js/micro.js b/2026/games_submissions/cammymoop/js/micro.js
deleted file mode 100644
index c825081..0000000
--- a/2026/games_submissions/cammymoop/js/micro.js
+++ /dev/null
@@ -1,158 +0,0 @@
-
-M.Vec2 = Phaser.Math.Vector2;
-
-// Extend Phaser game objects for vector usage
-Phaser.GameObjects.GameObject.prototype.setPosVec = function (newPos) {
- this.x = newPos.x;
- this.y = newPos.y;
-};
-
-Phaser.GameObjects.GameObject.prototype.addPosVec = function (newPos) {
- this.x += newPos.x;
- this.y += newPos.y;
-};
-
-Phaser.GameObjects.GameObject.prototype.getPosVec = function () {
- return new M.Vec2(this.x, this.y);
-};
-
-M.WaitScene = class extends Phaser.Scene
-{
- preload()
- {
- //this.load.image('image', 'assets/image.png');
- this.load.image('background', 'assets/background.png');
- this.load.image('goblin', 'assets/goblin.png');
-
- this.load.image('explosion', 'assets/explosion.png');
-
- this.load.image('red_circle', 'assets/red_circle.png');
- this.load.image('target_arrow', 'assets/target_arrow.png');
- this.load.image('reroll', 'assets/reroll.png');
-
- this.load.image('yes', 'assets/yes.png');
- this.load.image('ohno', 'assets/ohno.png');
-
- this.load.image('stopwatch_frame', 'assets/stopwatch_frame.png');
- this.load.spritesheet('stopwatch_numbers', 'assets/stopwatch_numbers.png', {
- "frameWidth": 12, "frameHeight": 14,
- });
-
- this.load.image('arrow_icon', 'assets/arrow_icon.png');
- this.load.image('boom_icon', 'assets/boom_icon.png');
- this.load.image('dice_icon', 'assets/dice_icon.png');
- this.load.image('equal_icon', 'assets/equal_icon.png');
- this.load.image('greater_icon', 'assets/greater_icon.png');
- this.load.image('guard_break_icon', 'assets/guard_break_icon.png');
- this.load.image('less_icon', 'assets/less_icon.png');
- this.load.image('skull_icon', 'assets/skull_icon.png');
- this.load.spritesheet('number_icons', 'assets/number_icons.png', {
- "frameWidth": 8, "frameHeight": 8,
- });
-
- this.load.spritesheet('gob_small', 'assets/gob_small.png', {
- "frameWidth": 48, "frameHeight": 46,
- });
- this.load.spritesheet('bomb_gnome', 'assets/bomb_gnome.png', {
- "frameWidth": 42, "frameHeight": 50,
- });
-
- this.load.spritesheet('dices', 'assets/dices.png', {
- "frameWidth": 30, "frameHeight": 30,
- });
-
- this.load.audio('boom_sfx', 'assets/sfx/boom.wav');
- this.load.audio('fwoof_sfx', 'assets/sfx/fwoof.wav');
- this.load.audio('land_sfx', 'assets/sfx/land.wav');
- this.load.audio('punch_sfx', 'assets/sfx/punch.wav');
- this.load.audio('crack_sfx', 'assets/sfx/crack.wav');
-
- this.load.audio('laugh1_sfx', 'assets/sfx/laugh1.wav');
- this.load.audio('laugh2_sfx', 'assets/sfx/laugh2.wav');
- this.load.audio('hoo_sfx', 'assets/sfx/hoo.wav');
-
- this.load.audio('gnome_grunt1_sfx', 'assets/sfx/gnome_grunt1.wav');
- this.load.audio('gnome_grunt2_sfx', 'assets/sfx/gnome_grunt2.wav');
- this.load.audio('gnome_grunt3_sfx', 'assets/sfx/gnome_grunt3.wav');
-
- this.load.audio('gob1_sfx', 'assets/sfx/gob1.wav');
- this.load.audio('gob2_sfx', 'assets/sfx/gob2.wav');
- this.load.audio('gob_grunt_sfx', 'assets/sfx/gob_grunt.wav');
- }
-
- create()
- {
- this.difficulty = M.gameDifficulty;
- this.textures.get("bomb_gnome").setFilter(Phaser.Textures.FilterMode.Nearest);
- this.textures.get("dices").setFilter(Phaser.Textures.FilterMode.Nearest);
-
- Phaser.Display.Canvas.CanvasInterpolation.setCrisp(this.game.canvas);
- window.parent.postMessage({op: "ready"});
- }
-
- update(t, dt)
- {
- if (M.standalone && this.input.activePointer.primaryDown) {
- this.startDiceGame();
- }
- }
-
- timeToStart(difficulty) {
- this.difficulty = difficulty;
- this.startDiceGame();
- }
-
- startDiceGame()
- {
- const data = { difficulty: this.difficulty };
- this.scene.switch("play", data);
- this.scene.stop();
- }
-}
-
-M.gameDifficulty = 0;
-
-M.waitingScene = new M.WaitScene("wait");
-M.gameScene = new M.DiceGame({key: "play", active: false});
-
-M.gameStarted = function () {
- window.parent.postMessage({op: "started", verb: "Defeat!"});
-};
-
-M.gameEnd = function (won) {
- window.parent.postMessage({op: "done", win: won});
-};
-
-M.handleMessage = function (msgData) {
- if (!msgData) {
- return;
- }
- if (msgData.data.op == "start") {
- console.log("detected start!");
- M.waitingScene.timeToStart(msgData.data.difficulty);
- }
-}
-window.addEventListener("message", M.handleMessage);
-
-const config = {
- scale: {
- mode: Phaser.Scale.FIT,
- autoCenter: Phaser.Scale.CENTER_HORIZONTALLY,
- },
- type: Phaser.AUTO,
- parent: 'game-container',
- width: 240,
- height: 160,
- backgroundColor: '#304858',
- scene: [
- M.waitingScene, M.gameScene,
- ],
- smoothPixelArt: true,
- //antialias: false,
- //antialiasGL: true,
-};
-
-M.standalone = window.self === window.top
-
-const game = new Phaser.Game(config);
-M.game = game;