diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
| commit | 0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (patch) | |
| tree | e9039d1c3aedca515d6cb499451d4b73aca4f5fd /2026/games/rpc2dot0/vendor/teleia/crates | |
| parent | 242943e5b023ce40eb3be826c418a478d4672f78 (diff) | |
Add a_tension_span
Diffstat (limited to '2026/games/rpc2dot0/vendor/teleia/crates')
52 files changed, 0 insertions, 5668 deletions
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/Cargo.toml b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/Cargo.toml deleted file mode 100644 index 90a0cca..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/Cargo.toml +++ /dev/null @@ -1,53 +0,0 @@ -[package]
-name = "teleia"
-version.workspace = true
-edition.workspace = true
-authors.workspace = true
-
-[lib]
-crate-type = ["cdylib", "rlib"]
-
-[dependencies]
-strum = { version = "0.27.1", features = ["derive"] } # utility macros for enums
-glow = { version = "=0.13.1", features = [] } # rendering
-tobj = "=4.0.1" # loader for .obj meshes loader
-ahash = "=0.8.10" # dependency of tobj
-gltf = { git = "https://github.com/lcolonq/gltf", features = ["extras", "import", "names", "utils"] } # loader for .gltf scenes
-image = { version = "0.25.10", default-features = false, features = ["jpeg", "png"] } # texture loader
-# cosmic-text = { version = "*", default-features = false, features = ["std", "swash"] } # advanced text rendering
-glam = "0.29.2" # linear algebra
-log = "0.4.21" # logging
-rand = { version = "=0.8.5", features = ["small_rng"] } # rng
-serde = { version = "1.0.228", features = ["derive"] } # serialization
-serde_json = "1.0.128" # serialize JSON
-bincode = { version = "2.0.1", features = ["serde"] } # binary serialization
-enum-map = "2.7.3" # fast maps with enums as keys
-bimap = "0.6.3" # bijective maps
-# reqwest = "*" # http requests
-bytes = "*" # bytes for http responses
-bitflags = { version = "2.6.0", features = ["serde"] } # bitwise flags
-simple-eyre = { version = "0.3.1", default-features = false } # error reporting and formatting
-rapier3d = "0.23.1" # rigid-body physics
-parry3d = "0.18.0" # collision detection
-nalgebra = {version = "0.33.2", features = ["convert-glam029"]} # linear algebra library for rapier3d
-byteorder = "1.5.0" # read numbers in particular endianness
-base64 = "0.22.1" # encode/decode base64
-
-[target.'cfg(target_arch = "wasm32")'.dependencies]
-winit = {version = "=0.29.15", features = ["serde"]} # windowing and events
-getrandom = {version = "*", features = ["js"]} # rng in the browser
-console_log = "*" # log to browser console
-console_error_panic_hook = "*" # log to browser console on panic
-tracing-wasm = "*" # trace performance in browser
-wasm-bindgen = "=0.2.100" # interface with javascript
-wasm-bindgen-futures = "*" # interface with async javascript
-js-sys = "*" # browser APIs to interact with JS runtime (e.g. run WASM)
-web-sys = { version = "*", features = ["Document", "Window", "Element", "HtmlCanvasElement", "WebGl2RenderingContext", "Headers", "Request", "RequestInit", "RequestMode", "Response", "Performance", "PerformanceTiming", "AudioContext", "AudioNode", "GainNode", "AudioParam", "AudioDestinationNode", "AudioBuffer", "AudioBufferSourceNode", "BinaryType", "Blob", "CloseEvent", "ErrorEvent", "FileReader", "MessageEvent", "ProgressEvent", "WebSocket", "Storage"] }
-
-[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
-env_logger = "0.11.5" # configurable logging to stdout
-glfw = { git = "https://github.com/lcolonq/glfw-rs", features = ["serde"] } # window management
-kira = { version = "=0.9.6", default-features = false, features = ["cpal", "ogg", "mp3", "wav"] } # audio
-directories = { git = "https://github.com/lcolonq/directories-rs" } # standard system directories
-polling = "3.11.0" # interface to epoll
-tungstenite = { version = "0.24.0", features = ["native-tls"] } # websockets
\ No newline at end of file diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/build.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/build.rs deleted file mode 100644 index 42743ce..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/build.rs +++ /dev/null @@ -1,15 +0,0 @@ -fn main() {
- /*println!("cargo::rerun-if-changed=../../flake.lock");
- match &*std::env::var("CARGO_CFG_TARGET_ARCH").unwrap() {
- "x86_64" => if let Ok(p) = std::env::var("LIBCOLONQ_PIT_NATIVE") {
- println!("cargo::rustc-link-search={}", p);
- },
- "wasm32" => if let Ok(p) = std::env::var("LIBCOLONQ_PIT_WASM") {
-
- println!("cargo::rustc-link-search={}", p);
- },
- _ => eprintln!("warning: building for unknown architecture!"),
- }
- println!("cargo::rustc-link-lib=static=colonq-pit");*/
- eprint!("we are not using pit at all, this is a fork of teleia where scripting is disabled");
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/default.png b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/default.png Binary files differdeleted file mode 100644 index 7b1d2a3..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/default.png +++ /dev/null diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/small.png b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/small.png Binary files differdeleted file mode 100644 index 1d020f7..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/fonts/small.png +++ /dev/null diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/meshes/square.obj b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/meshes/square.obj deleted file mode 100644 index 7acdef6..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/meshes/square.obj +++ /dev/null @@ -1,15 +0,0 @@ -# Blender 3.6.2
-# www.blender.org
-o Cube
-v -1.000000 -1.000000 0.000000
-v 1.000000 -1.000000 0.000000
-v -1.000000 1.000000 0.000000
-v 1.000000 1.000000 0.000000
-vn -0.0000 -0.0000 -1.0000
-vt 0.0 1.0
-vt 1.0 0.0
-vt 0.0 0.0
-vt 1.0 1.0
-s 0
-f 3/1/1 2/2/1 1/3/1
-f 3/1/1 4/4/1 2/2/1
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/frag.glsl deleted file mode 100644 index fbc8d71..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/frag.glsl +++ /dev/null @@ -1,15 +0,0 @@ -#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-in vec3 vertex_color;
-out vec4 frag_color;
-
-void main() {
- vec4 texel = texture(texture_data, vertex_texcoord);
- if (texel.rgb == vec3(0.0, 0.0, 0.0)) discard;
- texel.rgb = vertex_color;
- frag_color = texel;
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/vert.glsl deleted file mode 100644 index eee22fc..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/bitmap/vert.glsl +++ /dev/null @@ -1,20 +0,0 @@ -#version 300 es
-precision highp float;
-
-in vec3 vertex;
-in vec2 texcoord;
-in vec3 color;
-
-uniform mat4 view;
-uniform mat4 position;
-uniform mat4 projection;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_color;
-
-void main() {
- vertex_texcoord = texcoord;
- vertex_color = color;
- vec3 pos = (position * vec4(vertex, 1.0)).xyz;
- gl_Position = projection * view * vec4(pos, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/frag.glsl deleted file mode 100644 index fee9b80..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/frag.glsl +++ /dev/null @@ -1,160 +0,0 @@ -#version 300 es
-precision highp float;
-
-uniform vec3 camera_pos;
-uniform float time;
-
-uniform vec3 light_ambient_color;
-uniform vec3 light_dir;
-uniform vec3 light_dir_color;
-uniform int light_count;
-uniform vec3 light_pos[5];
-uniform vec3 light_color[5];
-uniform vec2 light_attenuation[5];
-uniform highp sampler2DShadow light_shadowbuffer_dir;
-uniform samplerCube light_shadowbuffer_point[5];
-
-uniform int has_point_shadows;
-
-in vec2 vertex_texcoord;
-in vec3 vertex_normal;
-in vec3 vertex_fragpos;
-in vec4 vertex_fragpos_shadow_dir;
-in vec3 vertex_view_vector;
-
-out vec4 frag_color;
-
-mat3 compute_tbn() {
- vec3 p = -vertex_view_vector;
- vec3 normal = normalize(vertex_normal);
- vec3 dpx = dFdx(p);
- vec3 dpy = dFdy(p);
- vec2 duvx = dFdx(vertex_texcoord);
- vec2 duvy = dFdy(vertex_texcoord);
- vec3 dpyperp = cross(dpy, normal);
- vec3 dpxperp = cross(normal, dpx);
- vec3 tangent = dpyperp * duvx.x + dpxperp * duvy.x;
- vec3 bitangent = dpyperp * duvx.y + dpxperp * duvy.y;
- float invmax = inversesqrt(max(dot(bitangent, bitangent), dot(bitangent, bitangent)));
- return mat3(-tangent * invmax, -bitangent * invmax, normal);
-}
-
-vec4 normal_as_color(vec3 n) {
- float r = (128.0 + 127.0 * n.r) / 255.0;
- float g = (128.0 + 127.0 * n.g) / 255.0;
- float b = (128.0 + 127.0 * n.b) / 255.0;
- return vec4(r, g, b, 1.0);
-}
-
-vec3 dir_light(vec3 normal) {
- return max(dot(normal, -normalize(light_dir)), 0.0) * light_dir_color;
-}
-
-float dir_shadow(vec3 normal) {
- vec3 proj = vertex_fragpos_shadow_dir.xyz / vertex_fragpos_shadow_dir.w;
- float bias = 0.002;
- // float current_depth = proj.z;
- // float bias = max(0.05 * (1.0 - dot(normal, -normalize(light_dir))), 0.005);
- proj.z -= bias;
- proj *= 0.5; proj += 0.5;
- if (proj.z > 1.0) return 0.0;
- return 1.0 - texture(light_shadowbuffer_dir, proj.xyz);
-}
-
-float point_shadow(vec3 normal, vec3 shadow_vector, float closest_depth) {
- closest_depth *= 25.0;
- float current_depth = length(shadow_vector);
- float bias = max(0.1 * (1.0 - dot(normal, normalize(shadow_vector))), 0.005);
- bias = min(bias + current_depth * 0.01, 0.2);
- float shadow = current_depth - bias > closest_depth ? 1.0 : 0.0;
- return shadow;
-}
-
-vec3 point_light(vec3 normal, const int idx) {
- vec3 pos = light_pos[idx];
- vec3 color = light_color[idx];
- float linear = light_attenuation[idx].x;
- float quadratic = light_attenuation[idx].y;
- vec3 light_vector = pos - vertex_fragpos;
- float distance = length(light_vector);
- float attenuation = 1.0 / (1.0 + distance * linear + distance * distance * quadratic);
-
- float directional = max(dot(normal.xyz, normalize(light_vector)), 0.0);
- vec3 directional_light = color * directional;
-
- vec3 view_dir = normalize(camera_pos - vertex_fragpos);
- vec3 reflect_dir = reflect(-normalize(light_vector), normalize(normal.xyz));
- float specular = pow(max(dot(view_dir, reflect_dir), 0.0), 32.0);
- vec3 specular_light = 0.5 * specular * color;
- // return (directional_light + specular_light) * attenuation;
- return directional_light * attenuation;
-}
-
-vec3 point_light_billboard(const int idx) {
- vec3 pos = light_pos[idx];
- vec3 color = light_color[idx];
- float linear = light_attenuation[idx].x;
- float quadratic = light_attenuation[idx].y;
- vec3 light_vector = pos - vertex_fragpos;
- float distance = length(light_vector);
- float attenuation = 1.0 / (1.0 + distance * linear + distance * distance * quadratic);
-
- return color * attenuation;
-}
-
-vec3 compute_lighting(vec3 normal) {
- vec3 ambient_light = light_ambient_color;
-
- vec3 from_dir = dir_light(normal) * (1.0 - dir_shadow(normal));
-
- vec3 shadow_vector[5];
- for (int i = 0; i < light_count; ++i) {
- shadow_vector[i] = vertex_fragpos - light_pos[i];
- shadow_vector[i].x *= -1.0;
- }
-
- // can only index array of samplers with a constant, hence the weird setup
- #define SAMPLE_SHADOW(n) n < light_count ? texture(light_shadowbuffer_point[n], shadow_vector[n]).r : 1.0
- float shadow_depth[5];
- shadow_depth[0] = SAMPLE_SHADOW(0);
- shadow_depth[1] = SAMPLE_SHADOW(1);
- shadow_depth[2] = SAMPLE_SHADOW(2);
- shadow_depth[3] = SAMPLE_SHADOW(3);
- shadow_depth[4] = SAMPLE_SHADOW(4);
-
- vec3 from_points = vec3(0.0, 0.0, 0.0);
- for (int i = 0; i < light_count; ++i) {
- from_points += has_point_shadows != 0
- ? point_light(normal, i) * (1.0 - point_shadow(normal, shadow_vector[i], shadow_depth[i]))
- : point_light(normal, i);
- }
-
- return (ambient_light + from_dir + from_points);
-}
-
-vec3 compute_lighting_noshadow(vec3 normal) {
- vec3 ambient_light = light_ambient_color;
-
- vec3 from_dir = dir_light(normal);
-
- vec3 from_points = vec3(0.0, 0.0, 0.0);
- for (int i = 0; i < light_count; ++i) {
- from_points += point_light(normal, i);
- }
-
- return (ambient_light + from_dir + from_points);
-}
-
-vec3 compute_lighting_billboard(vec3 normal) {
- vec3 ambient_light = light_ambient_color;
-
- vec3 from_dir = light_dir_color / 2.0;
-
- vec3 from_points = vec3(0.0, 0.0, 0.0);
- for (int i = 0; i < light_count; ++i) {
- from_points += point_light_billboard(i);
- }
-
- return (ambient_light + from_dir + from_points);
-}
-#line 0
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/vert.glsl deleted file mode 100644 index 06f7e30..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/common/vert.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#version 300 es
-precision highp float;
-
-in vec3 vertex;
-in vec3 normal;
-in vec2 texcoord;
-
-uniform mat4 view;
-uniform mat4 position;
-uniform mat4 projection;
-uniform mat4 normal_matrix;
-uniform mat4 lightspace_matrix;
-uniform vec3 camera_pos;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_normal;
-out vec3 vertex_fragpos;
-out vec4 vertex_fragpos_shadow_dir;
-out vec3 vertex_view_vector;
-
-void default_main()
-{
- vertex_texcoord = texcoord;
- vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz;
- vec3 pos = (position * vec4(vertex, 1.0)).xyz;
- vertex_fragpos = pos;
- vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0);
- vertex_view_vector = camera_pos - pos;
- gl_Position = projection * view * vec4(pos, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/frag.glsl deleted file mode 100644 index fa305e6..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/frag.glsl +++ /dev/null @@ -1,12 +0,0 @@ -uniform sampler2D texture_data;
-
-uniform float transparency;
-
-void main()
-{
- float opacity = 1.0 - clamp(transparency, 0.0, 1.0);
- vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
- vec4 texel = texture(texture_data, tcfull);
- texel.a *= opacity;
- frag_color = texel;
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/vert.glsl deleted file mode 100644 index 6e796cc..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/flat/vert.glsl +++ /dev/null @@ -1,4 +0,0 @@ -void main()
-{
- default_main();
-}
\ No newline at end of file diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/frag.glsl deleted file mode 100644 index 257c1b7..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/frag.glsl +++ /dev/null @@ -1,12 +0,0 @@ -#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-out vec4 frag_color;
-
-void main() {
- vec4 texel = texture(texture_data, vertex_texcoord);
- frag_color = texel;
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/vert.glsl deleted file mode 100644 index d48f78d..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scale/vert.glsl +++ /dev/null @@ -1,22 +0,0 @@ -#version 300 es
-precision highp float;
-
-out vec2 vertex_texcoord;
-
-void main() {
- const vec2 positions[4] = vec2[](
- vec2(-1, -1),
- vec2(+1, -1),
- vec2(-1, +1),
- vec2(+1, +1)
- );
- const vec2 coords[4] = vec2[](
- vec2(0, 0),
- vec2(1, 0),
- vec2(0, 1),
- vec2(1, 1)
- );
-
- vertex_texcoord = coords[gl_VertexID];
- gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/frag.glsl deleted file mode 100644 index 554c25d..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/frag.glsl +++ /dev/null @@ -1,11 +0,0 @@ -uniform sampler2D texture_data;
-
-void main()
-{
- vec4 texel = texture(texture_data, vertex_texcoord);
- if (texel.a != 1.0) {
- discard;
- }
-
- frag_color = vec4(texel.rgb, texel.a);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/vert.glsl deleted file mode 100644 index c66a816..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/scene/vert.glsl +++ /dev/null @@ -1,18 +0,0 @@ -in vec4 joint;
-in vec4 weight;
-
-uniform mat4 joint_matrices[128];
-
-void main()
-{
- vertex_texcoord = texcoord;
- vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz;
- mat4 skin
- = weight.x * joint_matrices[int(joint.x)]
- + weight.y * joint_matrices[int(joint.y)]
- + weight.z * joint_matrices[int(joint.z)]
- + weight.w * joint_matrices[int(joint.w)];
- vec3 pos = (position * skin * vec4(vertex, 1.0)).xyz;
- vertex_view_vector = camera_pos - pos;
- gl_Position = projection * view * vec4(pos, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/frag.glsl deleted file mode 100644 index 954a9d2..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/frag.glsl +++ /dev/null @@ -1,23 +0,0 @@ -// uniform int has_normal_map;
-// uniform sampler2D normal_map;
-
-uniform sampler2D texture_data;
-
-void main()
-{
- vec2 inverted_texcoord = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y);
- vec4 texel = texture(texture_data, inverted_texcoord);
- if (texel.a != 1.0) {
- discard;
- }
-
- // mat3 tbn = compute_tbn();
- // vec3 normal = has_normal_map != 0
- // ? normalize(tbn * (texture(normal_map, inverted_texcoord).xyz * 2.0 - 1.0))
- // : normalize(vertex_normal);
- vec3 normal = normalize(vertex_normal);
-
- vec3 lighting = compute_lighting_noshadow(normal);
-
- frag_color = vec4(texel.rgb * lighting, texel.a);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/vert.glsl deleted file mode 100644 index 6e796cc..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/test/vert.glsl +++ /dev/null @@ -1,4 +0,0 @@ -void main()
-{
- default_main();
-}
\ No newline at end of file diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/frag.glsl deleted file mode 100644 index 257c1b7..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/frag.glsl +++ /dev/null @@ -1,12 +0,0 @@ -#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-out vec4 frag_color;
-
-void main() {
- vec4 texel = texture(texture_data, vertex_texcoord);
- frag_color = texel;
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/vert.glsl deleted file mode 100644 index a7567f4..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/tiled/vert.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#version 300 es
-precision highp float;
-
-in vec2 vertex;
-in vec2 texcoord;
-
-uniform mat4 transform;
-
-out vec2 vertex_texcoord;
-
-void main() {
- vertex_texcoord = texcoord;
- gl_Position = transform * vec4(vertex, 0.0, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/frag.glsl deleted file mode 100644 index d472c09..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/frag.glsl +++ /dev/null @@ -1,16 +0,0 @@ -#version 300 es
-precision highp float;
-
-uniform sampler2D texture_data;
-
-in vec2 vertex_texcoord;
-in vec3 vertex_color;
-out vec4 frag_color;
-
-void main()
-{
- float val = texture(texture_data, vertex_texcoord).r;
- if (val == 0.0) discard;
- vec4 texel = vec4(vertex_color, val);
- frag_color = texel;
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/vert.glsl deleted file mode 100644 index a501e0a..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/truetype/vert.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 300 es
-precision highp float;
-
-in vec2 vertex;
-in vec2 texcoord;
-in vec3 color;
-
-uniform mat4 transform;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_color;
-
-void main() {
- vertex_texcoord = texcoord;
- vertex_color = color;
- gl_Position = transform * vec4(vertex, 0.0, 1.0);
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/frag.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/frag.glsl deleted file mode 100644 index 8e7b752..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/frag.glsl +++ /dev/null @@ -1,193 +0,0 @@ -uniform highp int flags;
-
-uniform vec3 camera_pos;
-uniform float time;
-
-uniform vec2 sprite_offset;
-uniform vec2 sprite_dims;
-
-uniform vec4 color;
-uniform sampler2D texture_color;
-uniform sampler2D texture_normal;
-uniform vec3 light_ambient_color;
-uniform vec3 light_dir;
-uniform vec3 light_dir_color;
-uniform int light_count;
-uniform vec3 light_pos[5];
-uniform vec3 light_color[5];
-uniform vec2 light_attenuation[5];
-
-uniform int effect_flip;
-uniform float effect_flash;
-uniform float effect_hueshift;
-uniform float effect_huescale;
-
-in vec2 vertex_texcoord;
-in vec3 vertex_color;
-in vec3 vertex_normal;
-in vec3 vertex_fragpos;
-in vec4 vertex_fragpos_shadow_dir;
-in vec3 vertex_view_vector;
-
-out vec4 frag_color;
-
-bool flag(int mask) {
- return (flags & mask) != 0;
-}
-
-mat3 compute_tbn() {
- vec3 p = -vertex_view_vector;
- vec3 normal = normalize(vertex_normal);
- vec3 dpx = dFdx(p);
- vec3 dpy = dFdy(p);
- vec2 duvx = dFdx(vertex_texcoord);
- vec2 duvy = dFdy(vertex_texcoord);
- vec3 dpyperp = cross(dpy, normal);
- vec3 dpxperp = cross(normal, dpx);
- vec3 tangent = dpyperp * duvx.x + dpxperp * duvy.x;
- vec3 bitangent = dpyperp * duvx.y + dpxperp * duvy.y;
- float invmax = inversesqrt(max(dot(bitangent, bitangent), dot(bitangent, bitangent)));
- float flip = flag(FLIP_TEXTURE) ? 1.0 : -1.0;
- return mat3(-tangent * invmax, flip * bitangent * invmax, normal);
-
-}
-
-vec4 normal_as_color(vec3 n) {
- float r = (128.0 + 127.0 * n.r) / 255.0;
- float g = (128.0 + 127.0 * n.g) / 255.0;
- float b = (128.0 + 127.0 * n.b) / 255.0;
- return vec4(r, g, b, 1.0);
-}
-
-vec3 dir_light(vec3 normal) {
- return max(dot(normal, -normalize(light_dir)), 0.0) * light_dir_color;
-}
-
-vec3 point_light(vec3 normal, const int idx) {
- vec3 pos = light_pos[idx];
- vec3 color = light_color[idx];
- float linear = light_attenuation[idx].x;
- float quadratic = light_attenuation[idx].y;
- vec3 light_vector = pos - vertex_fragpos;
- float distance = length(light_vector);
- float attenuation = 1.0 / (1.0 + distance * linear + distance * distance * quadratic);
-
- float directional = max(dot(normal.xyz, normalize(light_vector)), 0.0);
- vec3 directional_light = color * directional;
-
- vec3 view_dir = normalize(camera_pos - vertex_fragpos);
- vec3 reflect_dir = reflect(-normalize(light_vector), normalize(normal.xyz));
- float specular = pow(max(dot(view_dir, reflect_dir), 0.0), 32.0);
- vec3 specular_light = 0.5 * specular * color;
- // return (directional_light + specular_light) * attenuation;
- return directional_light * attenuation;
-}
-
-vec3 point_light_billboard(const int idx) {
- vec3 pos = light_pos[idx];
- vec3 color = light_color[idx];
- float linear = light_attenuation[idx].x;
- float quadratic = light_attenuation[idx].y;
- vec3 light_vector = pos - vertex_fragpos;
- float distance = length(light_vector);
- float attenuation = 1.0 / (1.0 + distance * linear + distance * distance * quadratic);
-
- return color * attenuation;
-}
-
-vec3 rgb_to_hsl(vec3 rgb) {
- vec3 ret;
- float min = min(min(rgb.r, rgb.g), rgb.b);
- float max = max(max(rgb.r, rgb.g), rgb.b);
- float lum = (max + min) / 2.0;
- ret.z = lum;
- if (max == min) {
- ret.x = ret.y = 0.0;
- } else {
- float chroma = max - min;
- ret.y = chroma / (1.0 - abs(2.0 * lum - 1.0));
- if (max == rgb.r) {
- ret.x = (rgb.g - rgb.b) / chroma + (rgb.g < rgb.b ? 6.0 : 0.0);
- } else if (max == rgb.g) {
- ret.x = (rgb.b - rgb.r) / chroma + 2.0;
- } else {
- ret.x = (rgb.r - rgb.g) / chroma + 4.0;
- }
- ret.x /= 6.0;
- }
- return ret;
-}
-
-float hue_to_rgb(float p, float q, float t) {
- if (t < 0.0) t += 1.0;
- if (t > 1.0) t -= 1.0;
- if (t < 1.0/6.0) return p + (q - p) * 6.0 * t;
- if (t < 1.0/2.0) return q;
- if (t < 2.0/3.0) return p + (q - p) * (2.0/3.0 - t) * 6.0;
- return p;
-}
-
-vec3 hsl_to_rgb(vec3 hsl) {
- vec3 ret;
- if (hsl.y == 0.0) {
- ret.r = ret.g = ret.b = hsl.z;
- } else {
- float q = hsl.z < 0.5 ? hsl.z * (1.0 + hsl.y) : hsl.z + hsl.y - hsl.z * hsl.y;
- float p = 2.0 * hsl.z - q;
- ret.r = hue_to_rgb(p, q, hsl.x + 1.0/3.0);
- ret.g = hue_to_rgb(p, q, hsl.x);
- ret.b = hue_to_rgb(p, q, hsl.x - 1.0/3.0);
- }
- return ret;
-}
-
-void main() {
- float tcy = flag(FLIP_TEXTURE) ? vertex_texcoord.y : 1.0 - vertex_texcoord.y;
- vec2 tc = vec2(vertex_texcoord.x, tcy);
- mat3 tbn = compute_tbn();
- if (flag(EFFECTS)) {
- float fbase = float(effect_flip);
- float fmul = 1.0 - 2.0 * fbase;
- tc = vec2(fbase + fmul * vertex_texcoord.x, tcy);
- }
- if (flag(SPRITE)) {
- tc *= sprite_dims;
- tc += sprite_offset;
- }
- frag_color = color;
- if (flag(TEXTURE_COLOR)) {
- frag_color = texture(texture_color, tc);
- }
- if (flag(EFFECTS)) {
- vec3 hsl = rgb_to_hsl(frag_color.rgb);
- hsl.x = mod(hsl.x * effect_huescale + effect_hueshift, 1.0);
- vec3 p = hsl_to_rgb(hsl);
- frag_color.rgb = vec3(p.r + effect_flash, p.g + effect_flash, p.b + effect_flash);
- }
- vec3 normal = vertex_normal;
- if (flag(TEXTURE_NORMAL)) {
- normal = normalize(tbn * (texture(texture_normal, tc).xyz * 2.0 - 1.0));
- }
- vec3 from_ambient = vec3(1.0, 1.0, 1.0);
- if (flag(LIGHT_AMBIENT)) {
- from_ambient = light_ambient_color;
- }
- vec3 from_dir = vec3(0.0, 0.0, 0.0);
- if (flag(LIGHT_DIR)) {
- from_dir = dir_light(normal);
- }
- vec3 from_points = vec3(0.0, 0.0, 0.0);
- if (flag(LIGHT_POINT)) {
- for (int i = 0; i < light_count; ++i) {
- vec3 pl = point_light(normal, i);
- from_points += pl;
- }
- }
- frag_color.rgb *= (from_ambient + from_dir + from_points);
- if (frag_color.a == 0.0) {
- discard;
- }
- if (flag(VERTEX_COLOR)) {
- frag_color.rgb = vertex_color;
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/vert.glsl b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/vert.glsl deleted file mode 100644 index bd5ac60..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/assets/shaders/uber/vert.glsl +++ /dev/null @@ -1,41 +0,0 @@ -uniform highp int flags;
-
-in vec3 vertex;
-in vec3 normal;
-in vec2 texcoord;
-in vec3 color;
-
-uniform mat4 view;
-uniform mat4 position;
-uniform mat4 projection;
-uniform mat4 normal_matrix;
-uniform mat4 lightspace_matrix;
-uniform vec3 camera_pos;
-uniform vec3 offset;
-uniform float yskew;
-
-out vec2 vertex_texcoord;
-out vec3 vertex_color;
-out vec3 vertex_normal;
-out vec3 vertex_fragpos;
-out vec4 vertex_fragpos_shadow_dir;
-out vec3 vertex_view_vector;
-
-bool flag(int mask) {
- return (flags & mask) != 0;
-}
-
-void main() {
- vertex_texcoord = texcoord;
- vertex_color = color;
- vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz;
- vec3 pos = (position * vec4(vertex, 1.0)).xyz;
- vertex_fragpos = pos;
- vertex_fragpos_shadow_dir = lightspace_matrix * vec4(pos, 1.0);
- vertex_view_vector = camera_pos - pos;
- gl_Position = projection * view * vec4(pos, 1.0);
- gl_Position.xyz += offset;
- if (flag(YSKEW)) {
- gl_Position.y += yskew * pos.z;
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/audio.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/audio.rs deleted file mode 100644 index 431b010..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/audio.rs +++ /dev/null @@ -1,341 +0,0 @@ -use std::collections::HashMap;
-
-use std::sync::{Arc, Mutex};
-
-#[cfg(target_arch = "wasm32")]
-pub struct Context {
- pub audio: web_sys::AudioContext,
-}
-
-#[cfg(target_arch = "wasm32")]
-impl Context {
- pub fn new() -> Self {
- let audio = web_sys::AudioContext::new().expect("failed to create audio context");
- Self { audio }
- }
-}
-
-#[cfg(target_arch = "wasm32")]
-pub struct AudioPlayingHandle {
- node: web_sys::AudioBufferSourceNode,
- gain: web_sys::GainNode,
-}
-
-#[cfg(target_arch = "wasm32")]
-impl AudioPlayingHandle {
- pub fn stop(&self, _ctx: &Context) {
- self.node.stop().expect("failed to stop audio");
- }
- pub fn fade_out(&self, ctx: &Context, time: f32) {
- self.gain
- .gain()
- .set_target_at_time(0.0, ctx.audio.current_time(), time as f64)
- .expect("failed to fade out audio");
- self.node
- .stop_with_when(ctx.audio.current_time() + time as f64 + 1.0)
- .expect("failed to stop audio while fading out");
- }
-}
-
-#[cfg(target_arch = "wasm32")]
-pub struct Audio {
- pub buffer: Arc<Mutex<Option<web_sys::AudioBuffer>>>,
-}
-
-#[cfg(target_arch = "wasm32")]
-impl Audio {
- pub fn new(ctx: &Context, bytes: &[u8]) -> Self {
- let sbuffer = Arc::new(Mutex::new(None));
- let sclone = sbuffer.clone();
- let ret = Audio { buffer: sclone };
- let jsp = ctx
- .audio
- .decode_audio_data(&js_sys::Uint8Array::from(bytes).buffer())
- .expect("failed to decode audio");
- let promise = wasm_bindgen_futures::JsFuture::from(jsp);
- wasm_bindgen_futures::spawn_local(async move {
- if let Some(data) = promise.await.ok() {
- *sbuffer.lock().unwrap() = Some(web_sys::AudioBuffer::from(data));
- }
- ()
- });
- ret
- }
-
- pub fn from_samples(ctx: &Context, sample_rate: f32, samples: &[f32]) -> Self {
- let buf = ctx
- .audio
- .create_buffer(1, samples.len() as u32, sample_rate)
- .expect("failed to create audio buffer");
- buf.copy_to_channel(samples, 0)
- .expect("failed to populate audio samples");
- Audio {
- buffer: Arc::new(Mutex::new(Some(buf))),
- }
- }
-
- pub fn play(
- &self,
- ctx: &mut Context,
- looping: Option<(Option<f64>, Option<f64>)>,
- ) -> Option<AudioPlayingHandle> {
- let source = ctx.audio.create_buffer_source().ok()?;
- if let Some(ab) = &*self.buffer.lock().unwrap() {
- source.set_buffer(Some(&ab));
- } else {
- return None;
- };
- if let Some((ms, me)) = looping {
- source.set_loop(true);
- if let Some(s) = ms {
- source.set_loop_start(s)
- }
- if let Some(e) = me {
- source.set_loop_end(e)
- }
- }
- let gain = ctx.audio.create_gain().ok()?;
- gain.gain()
- .set_value_at_time(0.5, ctx.audio.current_time())
- .ok()?;
- gain.connect_with_audio_node(&ctx.audio.destination())
- .ok()?;
- source.connect_with_audio_node(&gain).ok()?;
- source.start().ok()?;
- Some(AudioPlayingHandle { node: source, gain })
- }
-}
-
-#[cfg(target_arch = "wasm32")]
-pub struct Assets {
- pub ctx: Context,
- pub audio: HashMap<String, Audio>,
- pub music_node: Option<AudioPlayingHandle>,
-}
-
-#[cfg(target_arch = "wasm32")]
-impl Assets {
- pub fn new<F>(f: F) -> Self
- where
- F: Fn(&Context) -> HashMap<String, Audio>,
- {
- let ctx = Context::new();
-
- let audio = f(&ctx);
-
- Self {
- ctx,
- audio,
- music_node: None,
- }
- }
-
- pub fn play_sfx(&mut self, name: &str) {
- if let Some(a) = self.audio.get(name) {
- a.play(&mut self.ctx, None);
- }
- }
-
- pub fn is_music_playing(&self) -> bool {
- if let Some(ms) = &self.music_node {
- ms.node.buffer().is_some()
- } else {
- false
- }
- }
-
- pub fn play_music(&mut self, name: &str, start: Option<f64>, end: Option<f64>) {
- if let Some(s) = &self.music_node {
- let _ = s.stop(&self.ctx);
- }
- if let Some(a) = self.audio.get(name) {
- self.music_node = a.play(&mut self.ctx, Some((start, end)));
- }
- }
-
- pub fn stop_music(&mut self) {
- if let Some(node) = &self.music_node {
- let _ = node.stop(&self.ctx);
- }
- self.music_node = None;
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub struct Context {
- manager: kira::manager::AudioManager,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl Context {
- #[allow(clippy::new_without_default)]
- pub fn new() -> Self {
- Self {
- manager: kira::manager::AudioManager::new(
- kira::manager::AudioManagerSettings::default(),
- )
- .expect("failed to create audio manager"),
- }
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub struct AudioPlayingHandle {
- handle: Arc<Mutex<kira::sound::static_sound::StaticSoundHandle>>,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl AudioPlayingHandle {
- pub fn stop(&self, _ctx: &Context) {
- self.handle
- .lock()
- .unwrap()
- .stop(kira::tween::Tween::default());
- }
- pub fn fade_out(&self, _ctx: &Context, time: f32) {
- self.handle.lock().unwrap().stop(kira::tween::Tween {
- duration: std::time::Duration::from_secs_f32(time + 0.5),
- ..Default::default()
- });
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub struct Audio {
- data: kira::sound::static_sound::StaticSoundData,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl Audio {
- pub fn new(_ctx: &Context, bytes: &[u8]) -> Self {
- Self {
- data: kira::sound::static_sound::StaticSoundData::from_cursor(std::io::Cursor::new(
- bytes.to_owned(),
- ))
- .expect("failed to decode audio"),
- }
- }
-
- pub fn from_samples(_ctx: &Context, sample_rate: f32, samples: &[f32]) -> Self {
- let frames: Vec<kira::Frame> = samples
- .iter()
- .map(|f| kira::Frame {
- left: *f,
- right: *f,
- })
- .collect();
- Self {
- data: kira::sound::static_sound::StaticSoundData {
- sample_rate: sample_rate as u32,
- frames: frames.into(),
- settings: kira::sound::static_sound::StaticSoundSettings::default(),
- slice: None,
- },
- }
- }
-
- pub fn play(
- &self,
- ctx: &mut Context,
- looping: Option<(Option<f64>, Option<f64>)>,
- ) -> Option<AudioPlayingHandle> {
- let sd = if let Some((ss, se)) = looping {
- let start = ss.unwrap_or(0.0);
- if let Some(e) = se {
- self.data.loop_region(start..e)
- } else {
- self.data.loop_region(start..)
- }
- } else {
- self.data.clone()
- };
- ctx.manager.play(sd).ok().map(|h| AudioPlayingHandle {
- handle: Arc::new(Mutex::new(h)),
- })
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub struct Assets {
- pub ctx: Context,
- pub audio: HashMap<String, Audio>,
- pub music_handle: Option<AudioPlayingHandle>,
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-impl Assets {
- pub fn new<F>(f: F) -> Self
- where
- F: Fn(&Context) -> HashMap<String, Audio>,
- {
- let ctx = Context::new();
- let audio = f(&ctx);
- Self {
- ctx,
- audio,
- music_handle: None,
- }
- }
-
- pub fn play_sfx(&mut self, name: &str) {
- if let Some(a) = self.audio.get(name) {
- if a.play(&mut self.ctx, None).is_none() {
- log::warn!("failed to play sound {}", name);
- }
- }
- }
-
- pub fn is_music_playing(&self) -> bool {
- if let Some(mh) = &self.music_handle {
- mh.handle.lock().unwrap().state() == kira::sound::PlaybackState::Playing
- } else {
- false
- }
- }
-
- pub fn play_music(&mut self, name: &str, start: Option<f64>, end: Option<f64>) {
- if let Some(s) = &mut self.music_handle {
- s.stop(&self.ctx);
- }
- if let Some(a) = self.audio.get(name) {
- match a.play(&mut self.ctx, Some((start, end))) {
- Some(h) => {
- self.music_handle = Some(h);
- }
- _ => {
- log::warn!("failed to play music {}", name);
- }
- }
- }
- }
-
- pub fn stop_music(&mut self) {
- if let Some(h) = &mut self.music_handle {
- h.stop(&self.ctx);
- }
- self.music_handle = None;
- }
-}
-
-pub trait AudioPlayback {
- fn play_sfx(&mut self, name: &str);
- fn play_music(&mut self, name: &str, start: Option<f64>, end: Option<f64>);
- fn stop_music(&mut self);
-}
-impl AudioPlayback for Option<Assets> {
- fn play_sfx(&mut self, name: &str) {
- if let Some(a) = self {
- a.play_sfx(name);
- }
- }
- fn play_music(&mut self, name: &str, start: Option<f64>, end: Option<f64>) {
- if let Some(a) = self {
- a.play_music(name, start, end);
- }
- }
- fn stop_music(&mut self) {
- if let Some(a) = self {
- a.stop_music();
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/context.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/context.rs deleted file mode 100644 index 34e0ad3..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/context.rs +++ /dev/null @@ -1,302 +0,0 @@ -use crate::Options;
-
-use glow::HasContext;
-
-#[cfg(not(target_arch = "wasm32"))]
-use glfw::Context as _;
-
-#[cfg(target_arch = "wasm32")]
-use wasm_bindgen::prelude::*;
-
-#[cfg(target_arch = "wasm32")]
-use winit::platform::web::WindowExtWebSys;
-
-#[cfg(target_arch = "wasm32")]
-#[wasm_bindgen(module = "/src/helpers.js")]
-extern {
- fn js_track_resized_setup();
- fn js_poll_resized() -> bool;
- fn js_bundt_api_server() -> String;
- fn js_bundt_secure_api_server() -> String;
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub struct Context {
- pub render_width: f32,
- pub render_height: f32,
- pub options: Options,
- pub glfw: std::cell::RefCell<glfw::Glfw>,
- pub window: std::cell::RefCell<glfw::PWindow>,
- pub gl: glow::Context,
- pub emptyvao: glow::VertexArray,
- pub start_instant: std::time::Instant,
-}
-
-
-#[cfg(target_arch = "wasm32")]
-pub struct Context {
- pub render_width: f32,
- pub render_height: f32,
- pub options: Options,
- pub window: winit::window::Window,
- pub gl: glow::Context,
- pub emptyvao: glow::VertexArray,
- pub performance: web_sys::Performance,
-}
-
-impl Context {
- pub fn compute_upscale(&self, windoww: u32, windowh: u32) -> u32 {
- let mut ratio = 1;
- loop {
- if (self.render_width as u32) * ratio > windoww
- || (self.render_height as u32) * ratio > windowh
- {
- break;
- }
- ratio += 1;
- }
- (ratio - 1).max(1)
- }
-
- #[cfg(not(target_arch = "wasm32"))]
- pub fn new(glfw: std::cell::RefCell<glfw::Glfw>, window: std::cell::RefCell<glfw::PWindow>, gl: glow::Context, render_width: f32, render_height: f32, options: Options) -> Self {
- let emptyvao = unsafe {
- gl.create_vertex_array().expect("failed to initialize vao")
- };
- let ret = Self {
- render_width, render_height,
- options,
- glfw, window,
- gl,
- emptyvao,
- start_instant: std::time::Instant::now(),
- };
- ret.init();
- ret
- }
-
- #[cfg(target_arch = "wasm32")]
- pub fn new(window: winit::window::Window, gl: glow::Context, render_width: f32, render_height: f32, options: Options) -> Self {
- let emptyvao = unsafe {
- gl.create_vertex_array().expect("failed to initialize vao")
- };
-
- #[cfg(target_arch = "wasm32")]
- js_track_resized_setup();
-
- let ret = Self {
- render_width, render_height,
- options,
- window,
- gl,
- emptyvao,
-
- #[cfg(target_arch = "wasm32")]
- performance: web_sys::window().expect("failed to find window")
- .performance().expect("failed to get performance"),
- };
- ret.init();
- ret
- }
-
- pub fn init(&self) {
- unsafe {
- self.gl.clear_color(0.1, 0.1, 0.1, 1.0);
- self.gl.clear_depth_f32(1.0);
-
- #[cfg(all(debug_assertions, not(target_arch = "wasm32")))]
- self.gl.enable(glow::DEBUG_OUTPUT);
-
- self.gl.enable(glow::DEPTH_TEST);
- self.gl.depth_func(glow::LEQUAL);
-
- self.gl.enable(glow::BLEND);
- self.gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
-
- self.gl.enable(glow::STENCIL_TEST);
-
- self.gl.cull_face(glow::FRONT);
- }
- }
-
- #[cfg(target_arch = "wasm32")]
- pub fn maximize_canvas(&self) {
- if !self.options.contains(Options::NORESIZE) {
- web_sys::window()
- .and_then(|win| win.document())
- .and_then(|doc| {
- let inner_size = {
- let browser_window = doc.default_view()
- .or_else(web_sys::window)
- .unwrap();
- winit::dpi::PhysicalSize::new(
- browser_window.inner_width().unwrap().as_f64().unwrap(),
- browser_window.inner_height().unwrap().as_f64().unwrap(),
- )
- };
- self.window.canvas().unwrap().set_width(inner_size.width as _);
- self.window.canvas().unwrap().set_height(inner_size.height as _);
- let _ = self.window.request_inner_size(inner_size);
- Some(())
- })
- .expect("failed to resize canvas");
- }
- }
-
- #[cfg(target_arch = "wasm32")]
- pub fn resize_necessary(&self) -> bool { js_poll_resized() }
- #[cfg(not(target_arch = "wasm32"))]
- pub fn resize_necessary(&self) -> bool { false }
-
- #[cfg(target_arch = "wasm32")]
- pub fn bundt_api_server(&self) -> String { js_bundt_api_server() }
- #[cfg(all(not(target_arch = "wasm32"), debug_assertions))]
- pub fn bundt_api_server(&self) -> String { "http://localhost:8000/api".to_owned() }
- #[cfg(all(not(target_arch = "wasm32"), not(debug_assertions)))]
- pub fn bundt_api_server(&self) -> String { "https://api.colonq.computer/api".to_owned() }
-
- #[cfg(target_arch = "wasm32")]
- pub fn bundt_secure_api_server(&self) -> String { js_bundt_secure_api_server() }
- #[cfg(all(not(target_arch = "wasm32"), debug_assertions))]
- pub fn bundt_secure_api_server(&self) -> String { "http://localhost:8000/api".to_owned() }
- #[cfg(all(not(target_arch = "wasm32"), not(debug_assertions)))]
- pub fn bundt_secure_api_server(&self) -> String { "https://secure.colonq.computer/api".to_owned() }
-
- pub fn clear_color(&self, color: glam::Vec4) {
- unsafe {
- self.gl.clear_color(color.x, color.y, color.z, color.w);
- }
- }
-
- pub fn clear_depth(&self) {
- unsafe {
- self.gl.clear(glow::DEPTH_BUFFER_BIT);
- }
- }
-
- pub fn clear(&self) {
- unsafe {
- self.gl.stencil_mask(0xff);
- self.gl.clear(glow::COLOR_BUFFER_BIT | glow::DEPTH_BUFFER_BIT | glow::STENCIL_BUFFER_BIT);
- }
- }
-
- pub fn depth_mask(&self, m: bool) {
- unsafe {
- self.gl.depth_mask(m);
- }
- }
-
- pub fn begin_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::ALWAYS, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::REPLACE);
- }
- }
-
- pub fn use_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::EQUAL, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::KEEP);
- }
- }
-
- pub fn write_and_use_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::EQUAL, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::REPLACE);
- }
- }
-
- pub fn use_inverse_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::NOTEQUAL, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::KEEP);
- }
- }
-
- pub fn write_and_use_inverse_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::NOTEQUAL, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::REPLACE);
- }
- }
-
- pub fn end_stencil(&self) {
- unsafe {
- self.gl.stencil_func(glow::ALWAYS, 1, 0xff);
- self.gl.stencil_op(glow::KEEP, glow::KEEP, glow::KEEP);
- }
- }
-
- pub fn render_no_geometry(&self) {
- unsafe {
- self.gl.bind_vertex_array(Some(self.emptyvao));
- self.gl.draw_arrays(glow::TRIANGLE_STRIP, 0, 4);
- }
- }
-
- pub fn reset_blend(&self) {
- unsafe {
- self.gl.blend_func(glow::SRC_ALPHA, glow::ONE_MINUS_SRC_ALPHA);
- }
- }
-
- pub fn inverse_blend(&self) {
- unsafe {
- self.gl.blend_func(
- glow::ONE_MINUS_DST_COLOR,
- glow::ZERO,
- );
- }
- }
-
- pub fn flip_colors_blend(&self) {
- unsafe {
- self.gl.blend_func_separate(
- glow::ONE_MINUS_DST_COLOR,
- glow::ZERO,
- glow::ZERO,
- glow::ONE,
- );
- }
- }
-
- pub fn enable_culling(&self) {
- unsafe {
- self.gl.enable(glow::CULL_FACE);
- }
- }
-
- pub fn disable_culling(&self) {
- unsafe {
- self.gl.disable(glow::CULL_FACE);
- }
- }
-
- #[cfg(target_arch = "wasm32")]
- pub fn lock_mouse(&self) {
- let _ = self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked);
- self.window.set_cursor_visible(false);
- }
-
- #[cfg(not(target_arch = "wasm32"))]
- pub fn lock_mouse(&self) {
- unsafe {
- glfw::ffi::glfwSetInputMode(
- self.window.borrow_mut().window_ptr(),
- glfw::ffi::CURSOR,
- glfw::ffi::CURSOR_DISABLED,
- );
- }
- }
-
- pub fn check_error(&self) {
- unsafe {
- let err = self.gl.get_error();
- if err != 0 {
- log::warn!("gl error: {}", err);
- }
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/font.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/font.rs deleted file mode 100644 index 648bb47..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/font.rs +++ /dev/null @@ -1,194 +0,0 @@ -use crate::{context, mesh, state, texture};
-use glow::HasContext;
-
-pub struct BitmapParams<'color> {
- pub color: &'color [glam::Vec3],
- pub scale: glam::Vec2,
- pub offset: glam::Vec2,
-}
-impl<'color> Default for BitmapParams<'color> {
- fn default() -> Self {
- Self {
- color: &[],
- scale: glam::Vec2::ONE,
- offset: glam::Vec2::ZERO,
- }
- }
-}
-pub struct Bitmap {
- pub char_width: i32,
- pub char_height: i32,
- pub font_width: i32,
- pub font_height: i32,
- pub font: texture::Texture,
- pub vao: glow::VertexArray,
- pub vertex_buf: glow::Buffer,
- pub texcoords_buf: glow::Buffer,
- pub colors_buf: glow::Buffer,
- pub index_buf: glow::Buffer,
-}
-
-impl Bitmap {
- pub fn from_image(
- ctx: &context::Context,
- char_width: i32, char_height: i32,
- font_width: i32, font_height: i32,
- data: &[u8],
- ) -> Self {
- let font = texture::Texture::new(ctx, data);
- unsafe {
- let vao = ctx.gl.create_vertex_array().expect("failed to initialize vao");
- ctx.gl.bind_vertex_array(Some(vao));
- let vertex_buf = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buf));
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_VERTEX, 2, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_VERTEX);
- let texcoords_buf = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(texcoords_buf));
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_TEXCOORD, 2, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_TEXCOORD);
- let colors_buf = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(colors_buf));
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_COLOR, 3, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_COLOR);
- let index_buf = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buf));
- Self {
- char_width, char_height,
- font_width, font_height,
- font,
- vao,
- vertex_buf,
- texcoords_buf,
- colors_buf,
- index_buf,
- }
- }
- }
-
- pub fn default(ctx: &context::Context) -> Self {
- Self::from_image(ctx, 7, 9, 112, 54, include_bytes!("assets/fonts/default.png"))
- }
-
- pub fn small(ctx: &context::Context) -> Self {
- Self::from_image(ctx, 6, 7, 96, 42, include_bytes!("assets/fonts/small.png"))
- }
-
- pub fn render_text_parameterized(&self,
- ctx: &context::Context, _st: &state::State,
- text: &str,
- params: BitmapParams,
- ) {
- let mut cur = params.offset;
- let mut vertices = Vec::new();
- let mut texcoords = Vec::new();
- let mut colors = Vec::new();
- let mut indices = Vec::new();
- let cwidth = self.char_width as f32 / self.font_width as f32;
- let cheight = self.char_height as f32 / self.font_height as f32;
- let sdims = glam::Vec2::new(2.0, 2.0) * params.scale;
- let row_len = self.font_width as u32 / self.char_width as u32;
- for (i, c) in text.chars().enumerate() {
- if c == '\n' {
- cur.x = 0.0;
- cur.y -= sdims.y;
- } else {
- let idx = vertices.len() as u32;
- vertices.push(cur);
- vertices.push(cur + glam::Vec2::new(sdims.x, 0.0));
- vertices.push(cur + glam::Vec2::new(sdims.x, sdims.y));
- vertices.push(cur + glam::Vec2::new(0.0, sdims.y));
- let cidx = c as u32 - ' ' as u32;
- let col = cidx % row_len;
- let row = cidx / row_len;
- let tcbase = glam::Vec2::new(col as f32 * cwidth, row as f32 * cheight);
- texcoords.push(tcbase + glam::Vec2::new(0.0, cheight));
- texcoords.push(tcbase + glam::Vec2::new(cwidth, cheight));
- texcoords.push(tcbase + glam::Vec2::new(cwidth, 0.0));
- texcoords.push(tcbase);
- let c = if let Some(c) = params.color.get(if params.color.is_empty() { 0 } else { i % params.color.len() }) {
- *c
- } else {
- glam::Vec3::new(1.0, 1.0, 1.0)
- };
- colors.push(c); colors.push(c); colors.push(c); colors.push(c);
- indices.push(idx); indices.push(idx + 1); indices.push(idx + 2);
- indices.push(idx); indices.push(idx + 3); indices.push(idx + 2);
- cur.x += sdims.x;
- }
- }
- let index_bytes: Vec<u8> = indices.iter().flat_map(|x| x.to_ne_bytes()).collect();
- self.font.bind(ctx);
- unsafe {
- ctx.gl.bind_vertex_array(Some(self.vao));
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- vertices.as_ptr() as _,
- vertices.len() * std::mem::size_of::<f32>() * 2,
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.texcoords_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- texcoords.as_ptr() as _,
- texcoords.len() * std::mem::size_of::<f32>() * 2,
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.colors_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- colors.as_ptr() as _,
- colors.len() * std::mem::size_of::<f32>() * 3,
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ELEMENT_ARRAY_BUFFER,
- &index_bytes,
- glow::STATIC_DRAW,
- );
- ctx.gl.draw_elements(glow::TRIANGLES, indices.len() as _, glow::UNSIGNED_INT, 0);
- }
- }
-
- pub fn render_text_helper(&self,
- ctx: &context::Context, st: &state::State,
- text: &str, color: &[glam::Vec3]
- ) {
- self.render_text_parameterized(
- ctx, st,
- text,
- BitmapParams {
- color,
- scale: glam::Vec2::ONE,
- offset: glam::Vec2::ZERO,
- }
- )
- }
-
- pub fn render_text(&self,
- ctx: &context::Context, st: &state::State,
- text: &str
- ) {
- self.render_text_helper(ctx, st, text, &[]);
- }
-
- pub fn render_text_at(&self,
- ctx: &context::Context, st: &mut state::State,
- pos: glam::Vec2, text: &str,
- params: BitmapParams,
- ) {
- st.bind_2d(ctx, &st.shader_text_bitmap);
- let dims = glam::Vec2::new(self.char_width as f32, self.char_height as f32);
- let fpos = pos + glam::Vec2::new(-dims.x / 2.0, dims.y / 2.0);
- st.shader_text_bitmap.set_position_text_bitmap(ctx, st, self, &fpos);
- self.render_text_parameterized(ctx, st, text, params);
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/framebuffer.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/framebuffer.rs deleted file mode 100644 index 606fd6a..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/framebuffer.rs +++ /dev/null @@ -1,158 +0,0 @@ -use glow::HasContext;
-
-use crate::context;
-
-#[cfg(target_arch = "wasm32")]
-use crate::Options;
-
-pub struct Framebuffer {
- pub tex: Option<glow::Texture>,
- pub fbo: Option<glow::Framebuffer>,
- pub dims: glam::Vec2,
- pub offsets: glam::Vec2,
-}
-
-impl Framebuffer {
- pub fn screen(ctx: &context::Context) -> Self {
- #[cfg(target_arch = "wasm32")]
- let (windoww, windowh): (f32, f32) = if !ctx.options.contains(Options::NORESIZE) {
- ctx.window.inner_size().into()
- } else {
- (ctx.render_width, ctx.render_height)
- };
- #[cfg(not(target_arch = "wasm32"))]
- let (windoww, windowh) = {
- let (w, h) = ctx.window.borrow().get_size();
- (w as f32, h as f32)
- };
- let ratio = ctx.compute_upscale(windoww as _, windowh as _) as f32;
- let upscalew = ctx.render_width * ratio;
- let upscaleh = ctx.render_height * ratio;
- let offsetx = (windoww - upscalew) / 2.0;
- let offsety = (windowh - upscaleh) / 2.0;
- log::info!("resize window: {:?}, upscale: {:?}, offset: {:?}", (windoww, windowh), (upscalew, upscaleh), (offsetx, offsety));
- Self {
- tex: None,
- fbo: None,
- dims: glam::Vec2::new(upscalew, upscaleh),
- offsets: glam::Vec2::new(offsetx, offsety),
- }
- }
-
- pub fn new(ctx: &context::Context, dims: &glam::Vec2, offsets: &glam::Vec2) -> Self {
- unsafe {
- let fbo = ctx.gl.create_framebuffer()
- .expect("failed to create framebuffer");
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(fbo));
-
- let depth_buffer = ctx.gl.create_renderbuffer()
- .expect("failed to create depth buffer");
- ctx.gl.bind_renderbuffer(glow::RENDERBUFFER, Some(depth_buffer));
- ctx.gl.renderbuffer_storage(glow::RENDERBUFFER, glow::DEPTH_COMPONENT32F, dims.x as _, dims.y as _);
- ctx.gl.framebuffer_renderbuffer(glow::FRAMEBUFFER, glow::DEPTH_ATTACHMENT, glow::RENDERBUFFER, Some(depth_buffer));
-
- let stencil_buffer = ctx.gl.create_renderbuffer()
- .expect("failed to create stencil buffer");
- ctx.gl.bind_renderbuffer(glow::RENDERBUFFER, Some(stencil_buffer));
- ctx.gl.renderbuffer_storage(glow::RENDERBUFFER, glow::DEPTH_STENCIL, dims.x as _, dims.y as _);
- ctx.gl.framebuffer_renderbuffer(glow::FRAMEBUFFER, glow::DEPTH_STENCIL_ATTACHMENT, glow::RENDERBUFFER, Some(stencil_buffer));
-
- let tex = ctx.gl.create_texture()
- .expect("failed to create framebuffer texture");
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(tex));
- ctx.gl.tex_image_2d(
- glow::TEXTURE_2D,
- 0,
- glow::RGBA as _,
- dims.x as _,
- dims.y as _,
- 0,
- glow::RGBA,
- glow::UNSIGNED_BYTE,
- None,
- );
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as _);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as _);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::NEAREST as _);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::NEAREST as _);
- ctx.gl.framebuffer_texture_2d(glow::FRAMEBUFFER, glow::COLOR_ATTACHMENT0, glow::TEXTURE_2D, Some(tex), 0);
- ctx.gl.draw_buffer(glow::COLOR_ATTACHMENT0);
-
- let status = ctx.gl.check_framebuffer_status(glow::FRAMEBUFFER);
- if status != glow::FRAMEBUFFER_COMPLETE {
- panic!("error initializing framebuffer:\n{}", status);
- }
-
- Self {
- tex: Some(tex),
- fbo: Some(fbo),
- dims: *dims,
- offsets: *offsets,
- }
- }
- }
-
- pub fn bind_texture(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.active_texture(glow::TEXTURE0);
- ctx.gl.bind_texture(glow::TEXTURE_2D, self.tex);
- }
- }
-
- pub fn bind(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, self.fbo);
- ctx.gl.viewport(
- self.offsets.x as _,
- self.offsets.y as _,
- self.dims.x as _,
- self.dims.y as _,
- );
- }
- }
-
- pub fn blit(&self, ctx: &context::Context, dest: &Self, pos: &glam::Vec2, scale: &glam::Vec2) {
- unsafe {
- ctx.gl.bind_framebuffer(glow::READ_FRAMEBUFFER, self.fbo);
- ctx.gl.bind_framebuffer(glow::DRAW_FRAMEBUFFER, dest.fbo);
- ctx.gl.blit_framebuffer(
- 0, 0, self.dims.x as _, self.dims.y as _,
- pos.x as _, pos.y as _, (pos.x + scale.x) as _, (pos.y + scale.y) as _,
- glow::COLOR_BUFFER_BIT, glow::NEAREST
- );
- }
- }
-
- pub fn get_pixels(&self, ctx: &context::Context, buf: &mut [glam::Vec3]) {
- let w = self.dims.x as usize;
- let h = self.dims.y as usize;
- let tmp = vec![glam::Vec3::default(); w * h];
- unsafe {
- ctx.gl.bind_texture(glow::TEXTURE_2D, self.tex);
- ctx.gl.get_tex_image(
- glow::TEXTURE_2D, 0, glow::RGB, glow::FLOAT,
- glow::PixelPackData::Slice(
- std::slice::from_raw_parts_mut(
- tmp.as_ptr() as *mut u8,
- tmp.len() * std::mem::size_of::<glam::Vec3>()
- )
- ),
- );
- }
- for y in 0..h {
- for x in 0..w {
- buf[x + (h - 1 - y) * w] = tmp[x + y * w];
- }
- }
- }
-
- pub fn get_pixels_raw(&self, ctx: &context::Context, buf: &mut [u8]) {
- unsafe {
- ctx.gl.bind_texture(glow::TEXTURE_2D, self.tex);
- ctx.gl.get_tex_image(
- glow::TEXTURE_2D, 0, glow::RGBA, glow::UNSIGNED_BYTE,
- glow::PixelPackData::Slice(buf),
- );
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/helpers.js b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/helpers.js deleted file mode 100644 index d1b74b6..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/helpers.js +++ /dev/null @@ -1,21 +0,0 @@ -let resized = false;
-
-export async function js_track_resized_setup() {
- window.addEventListener("resize", () => {
- resized = true;
- });
-}
-
-export function js_poll_resized() {
- let ret = resized;
- resized = false;
- return ret;
-}
-
-export function js_bundt_api_server() {
- return globalThis.apiServer || "http://localhost:8000/api";
-}
-
-export function js_bundt_secure_api_server() {
- return globalThis.secureApiServer || "http://localhost:8000/api";
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/js/module.js b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/js/module.js deleted file mode 100644 index 03d0047..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/js/module.js +++ /dev/null @@ -1,7 +0,0 @@ -export function js_build_interface() {
- return {
- env: {
- log_info: window.wasmBindings.log_info,
- },
- };
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d.rs deleted file mode 100644 index b64213a..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d.rs +++ /dev/null @@ -1 +0,0 @@ -pub mod tiled;
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d/tiled.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d/tiled.rs deleted file mode 100644 index 2e8141e..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/level2d/tiled.rs +++ /dev/null @@ -1,301 +0,0 @@ -#![allow(dead_code)]
-
-use std::collections::HashMap;
-use serde::Deserialize;
-use glow::HasContext;
-
-use crate::{context, erm, mesh, shader, texture, Erm};
-
-#[derive(Debug)]
-pub enum Err {
- LayerIndexOutOfBounds,
- LayerDataTooSmall,
- GIDNotFound(u32),
- AssetNotFound(String),
- GL(String),
-}
-impl std::error::Error for Err {}
-impl std::fmt::Display for Err {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- match self {
- Self::LayerIndexOutOfBounds => write!(f, "layer index out of bounds"),
- Self::LayerDataTooSmall => write!(f, "layer data too small for dimensions"),
- Self::GIDNotFound(gid) => write!(f, "GID not found: {}", gid),
- Self::AssetNotFound(ass) => write!(f, "asset not found: {}", ass),
- Self::GL(msg) => write!(f, "GL error: {msg:}"),
- }
- }
-}
-
-#[derive(Debug, Deserialize)]
-pub enum LayerType {
- #[serde(rename = "tilelayer")]
- Tile,
- #[serde(rename = "imagelayer")]
- Image,
- #[serde(rename = "objectgroup")]
- ObjectGroup,
- #[serde(rename = "group")]
- Group,
-}
-
-#[derive(Debug, Deserialize)]
-pub struct Layer {
- name: String,
- id: i32,
- #[serde(rename = "type")] ty: LayerType,
- width: i32, height: i32,
- x: i32, y: i32,
- opacity: f32,
- visible: bool,
- data: Vec<u32>,
-}
-
-#[derive(Debug, Deserialize)]
-pub struct LevelTileset {
- firstgid: i32,
- source: String,
-}
-
-#[derive(Debug, Deserialize)]
-pub struct Level {
- width: i32, height: i32,
- tilewidth: i32, tileheight: i32,
- layers: Vec<Layer>,
- tilesets: Vec<LevelTileset>,
-}
-impl Level {
- pub fn new(bytes: &str) -> Erm<Self> {
- Ok(serde_json::from_str(bytes)?)
- }
-}
-
-#[derive(Debug, Deserialize)]
-pub struct Tileset {
- name: String,
- imagewidth: i32, imageheight: i32,
- tilewidth: i32, tileheight: i32,
- margin: i32, spacing: i32,
-}
-impl Tileset {
- pub fn new(bytes: &str) -> Erm<Self> {
- Ok(serde_json::from_str(bytes)?)
- }
-}
-
-// TODO
-pub enum Flip {
- None,
-}
-
-pub struct Asset {
- tileset: Tileset,
- texture: texture::Texture,
-}
-#[derive(Default)]
-pub struct Assets {
- entries: HashMap<String, Asset>,
-}
-impl Assets {
- pub fn new() -> Self { Self::default() }
- pub fn load(&mut self, ctx: &context::Context, nm: &str, ts: &str, img: &[u8]) -> Erm<()> {
- let ass = Asset {
- tileset: Tileset::new(ts)?,
- texture: texture::Texture::new(ctx, img),
- };
- if self.entries.insert(nm.to_string(), ass).is_some() {
- log::warn!("duplicate tileset entry named: {}", nm);
- }
- Ok(())
- }
- pub fn lookup_gid(&self, level: &Level, gid: u32) -> Erm<(i32, &Asset, Flip)> {
- let offset = (gid & 0x0fffffff) as i32;
- for lts in level.tilesets.iter().rev() {
- if lts.firstgid <= offset {
- return Ok((
- offset - lts.firstgid,
- self.entries.get(<s.source).ok_or(Err::AssetNotFound(lts.source.clone()))?,
- Flip::None
- ))
- }
- }
- erm(Err::GIDNotFound(gid))
- }
-}
-
-pub struct LayerRenderer {
- pub vao: glow::VertexArray,
- pub vertex_buf: glow::Buffer,
- pub texcoords_buf: glow::Buffer,
- pub index_buf: glow::Buffer,
- pub index_count: usize,
-}
-impl LayerRenderer {
- pub fn new(ctx: &context::Context) -> Erm<Self> {
- unsafe {
- let vao = ctx.gl.create_vertex_array().map_err(Err::GL)?;
- ctx.gl.bind_vertex_array(Some(vao));
- let vertex_buf = ctx.gl.create_buffer().map_err(Err::GL)?;
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertex_buf));
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_VERTEX, 2, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_VERTEX);
- let texcoords_buf = ctx.gl.create_buffer().map_err(Err::GL)?;
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(texcoords_buf));
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_TEXCOORD, 2, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_TEXCOORD);
- let index_buf = ctx.gl.create_buffer().map_err(Err::GL)?;
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buf));
- Ok(Self {
- vao,
- vertex_buf,
- texcoords_buf,
- index_buf,
- index_count: 0,
- })
- }
- }
-}
-pub struct LevelRenderer {
- pub layers: Vec<LayerRenderer>,
- pub shader: shader::Shader,
-}
-impl LevelRenderer {
- pub fn new(ctx: &context::Context, level: &Level) -> Erm<Self> {
- let mut layers = Vec::new();
- for _ in level.layers.iter() {
- layers.push(LayerRenderer::new(ctx)?);
- }
- let shader = shader::Shader::new_nolib(
- ctx,
- include_str!("../assets/shaders/tiled/vert.glsl"),
- include_str!("../assets/shaders/tiled/frag.glsl"),
- );
- Ok(Self {
- layers,
- shader,
- })
- }
- pub fn populate_layer(
- &mut self,
- ctx: &context::Context,
- assets: &Assets,
- level: &Level,
- lidx: usize
- ) -> Erm<()> {
- let lr = self.layers.get_mut(lidx).ok_or(Err::LayerIndexOutOfBounds)?;
- let layer = level.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?;
- let mut vertices = Vec::new();
- let mut texcoords = Vec::new();
- let mut indices = Vec::new();
- for y in 0..layer.height {
- for x in 0..layer.width {
- let idx = x as usize + (y * layer.width) as usize;
- let gid = *layer.data.get(idx).ok_or(Err::LayerDataTooSmall)?;
- if gid == 0 { continue; }
- let (lid, ass, _) = assets.lookup_gid(level, gid)?;
- let cols = ass.tileset.imagewidth / ass.tileset.tilewidth;
- let rows = ass.tileset.imageheight / ass.tileset.tileheight;
- let col = lid % cols;
- let row = lid / cols;
- let twidth = 1.0 / cols as f32;
- let theight = 1.0 / rows as f32;
-
- let i = vertices.len() as u32;
- let v = glam::Vec2::new(x as _, y as _);
- vertices.push(v);
- vertices.push(v + glam::Vec2::new(1.0, 0.0));
- vertices.push(v + glam::Vec2::new(1.0, 1.0));
- vertices.push(v + glam::Vec2::new(0.0, 1.0));
- let uvbase = glam::Vec2::new(col as f32 / cols as f32, row as f32 / rows as f32);
- texcoords.push(uvbase + glam::Vec2::new(0.0, theight));
- texcoords.push(uvbase + glam::Vec2::new(twidth, theight));
- texcoords.push(uvbase + glam::Vec2::new(twidth, 0.0));
- texcoords.push(uvbase);
- indices.push(i); indices.push(i + 1); indices.push(i + 2);
- indices.push(i); indices.push(i + 3); indices.push(i + 2);
- }
- }
- let index_bytes: Vec<u8> = indices.iter().flat_map(|x| x.to_ne_bytes()).collect();
- unsafe {
- ctx.gl.bind_vertex_array(Some(lr.vao));
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(lr.vertex_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- vertices.as_ptr() as _,
- vertices.len() * std::mem::size_of::<f32>() * 2,
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(lr.texcoords_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- texcoords.as_ptr() as _,
- texcoords.len() * std::mem::size_of::<f32>() * 2,
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(lr.index_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ELEMENT_ARRAY_BUFFER,
- &index_bytes,
- glow::STATIC_DRAW,
- );
- lr.index_count = indices.len();
- }
- Ok(())
- }
- pub fn render_layer(
- &self,
- ctx: &context::Context,
- assets: &Assets,
- level: &Level,
- lidx: usize,
- ) -> Erm<()> {
- let layer = level.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?;
- let lr = self.layers.get(lidx).ok_or(Err::LayerIndexOutOfBounds)?;
- // TODO: handle layers with multiple textures
- let gid = *layer.data.iter().find(|g| **g > 0).unwrap();
- let (_, ass, _) = assets.lookup_gid(level, gid)?;
- ass.texture.bind(ctx);
- unsafe {
- ctx.gl.bind_vertex_array(Some(lr.vao));
- ctx.gl.draw_elements(glow::TRIANGLES, lr.index_count as _, glow::UNSIGNED_INT, 0);
- }
- Ok(())
- }
- pub fn populate(
- &mut self,
- ctx: &context::Context,
- assets: &Assets,
- level: &Level,
- ) -> Erm<()> {
- for lidx in 0..level.layers.len() {
- self.populate_layer(ctx, assets, level, lidx)?;
- }
- Ok(())
- }
- pub fn render(
- &self,
- ctx: &context::Context,
- assets: &Assets,
- level: &Level,
- ) -> Erm<()> {
- self.shader.bind(ctx);
- let sx = 2.0 * level.tilewidth as f32 / ctx.render_width;
- let sy = 2.0 * level.tileheight as f32 / ctx.render_height;
- self.shader.set_mat4(
- ctx, "transform",
- &glam::Mat4::from_scale_rotation_translation(
- glam::Vec3::new(sx, -sy, 1.0),
- glam::Quat::IDENTITY,
- glam::Vec3::new(0.0, 0.0, 0.0),
- ),
- );
- for lidx in 0..level.layers.len() {
- self.render_layer(ctx, assets, level, lidx)?;
- }
- Ok(())
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/lib.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/lib.rs deleted file mode 100644 index 6b1564e..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/lib.rs +++ /dev/null @@ -1,355 +0,0 @@ -#![feature(try_blocks)]
-
-pub mod audio;
-pub mod context;
-pub mod font;
-pub mod framebuffer;
-pub mod level2d;
-pub mod mesh;
-pub mod net;
-pub mod physics;
-pub mod renderer;
-pub mod save;
-pub mod scene;
-pub mod shader;
-pub mod shadow;
-pub mod state;
-pub mod texture;
-pub mod ui;
-pub mod utils;
-
-pub use audio::AudioPlayback;
-pub use simple_eyre::eyre::WrapErr;
-pub use state::Tick;
-pub use utils::{Erm, erm, install_error_handler};
-
-#[cfg(target_arch = "wasm32")]
-use winit::platform::web::EventLoopExtWebSys;
-
-#[cfg(target_arch = "wasm32")]
-use winit::platform::web::WindowExtWebSys;
-
-#[cfg(target_arch = "wasm32")]
-use wasm_bindgen::JsCast;
-
-#[cfg(not(target_arch = "wasm32"))]
-use glfw::Context;
-
-use bitflags::bitflags;
-bitflags! {
- pub struct Options: u32 {
- const OVERLAY = 0b00000001;
- const HIDDEN = 0b00000010;
- const NORESIZE = 0b00000100;
- const EGL = 0b00001000;
- const FULLSCREEN_MOUSE = 0b00010000;
- }
-}
-
-static mut CTX: Option<*const context::Context> = None;
-static mut ST: Option<*mut state::State> = None;
-static mut G: Option<*mut std::ffi::c_void> = None;
-
-pub fn contextualize<F, G, X>(mut f: F) -> X
-where
- G: state::Game + 'static,
- F: FnMut(&context::Context, &mut state::State, &mut G) -> X,
-{
- unsafe {
- match (CTX, ST, G) {
- (Some(c), Some(s), Some(g)) => f(&*c, &mut *s, &mut *(g as *mut G)),
- _ => panic!("context not set"),
- }
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub fn run<'a, F, G>(title: &str, w: u32, h: u32, options: Options, gnew: F) -> Erm<()>
-where
- G: state::Game + 'static,
- F: (FnOnce(&'a context::Context) -> G),
-{
- env_logger::Builder::new()
- .filter(None, log::LevelFilter::Info)
- .init();
- install_error_handler();
-
- log::info!("hello computer, starting up...");
-
- let (rglfw, rwindow, gl, events) = {
- use glfw::fail_on_errors;
- let mut glfw = glfw::init(glfw::fail_on_errors!()).expect("failed to initialize GLFW");
-
- if options.contains(Options::EGL) {
- glfw.window_hint(glfw::WindowHint::ContextCreationApi(
- glfw::ContextCreationApi::Egl,
- ));
- }
- // let gl_attr = video.gl_attr();
- // gl_attr.set_context_profile(sdl2::video::GLProfile::Core);
- // gl_attr.set_context_version(3, 0);
- let (mut window, events) = glfw.with_primary_monitor(|glfw, primary| {
- if options.contains(Options::HIDDEN) {
- glfw.window_hint(glfw::WindowHint::Visible(false));
- glfw.create_window(w as _, h as _, title, glfw::WindowMode::Windowed)
- .expect("failed to create window")
- } else if options.contains(Options::OVERLAY) {
- let mon = primary.expect("failed to get monitor");
- let mode = mon.get_video_mode().expect("failed to get video mode");
- glfw.window_hint(glfw::WindowHint::RedBits(Some(mode.red_bits)));
- glfw.window_hint(glfw::WindowHint::GreenBits(Some(mode.green_bits)));
- glfw.window_hint(glfw::WindowHint::BlueBits(Some(mode.blue_bits)));
- glfw.window_hint(glfw::WindowHint::RefreshRate(Some(mode.refresh_rate)));
- glfw.window_hint(glfw::WindowHint::Resizable(false));
- glfw.window_hint(glfw::WindowHint::Decorated(false));
- glfw.window_hint(glfw::WindowHint::Floating(true));
- glfw.window_hint(glfw::WindowHint::TransparentFramebuffer(true));
- unsafe {
- // glfw.window_hint(glfw::WindowHint::MousePassthrough(true));
- glfw::ffi::glfwWindowHint(0x0002000D, 1); // mouse passthrough
- }
- glfw.create_window(
- mode.width,
- mode.height,
- title,
- glfw::WindowMode::FullScreen(mon),
- )
- .expect("failed to create window")
- } else {
- glfw.create_window(w as _, h as _, title, glfw::WindowMode::Windowed)
- .expect("failed to create window")
- }
- });
- window.make_current();
- window.set_key_polling(true);
- window.set_mouse_button_polling(true);
- window.set_size_polling(true);
- window.set_focus_polling(true);
- window.set_cursor_pos_polling(true);
- let gl = unsafe {
- glow::Context::from_loader_function(|s| window.get_proc_address(s) as *const _)
- };
- glfw.set_swap_interval(glfw::SwapInterval::Sync(1));
- (glfw, window, gl, events)
- };
- let glfw = std::cell::RefCell::new(rglfw);
- let window = std::cell::RefCell::new(rwindow);
-
- let ctx = Box::leak(Box::new(context::Context::new(
- glfw, window, gl, w as f32, h as f32, options,
- )));
- let game = Box::leak(Box::new(gnew(ctx)));
- let st = Box::leak(Box::new(state::State::new(ctx)));
-
- unsafe {
- CTX = Some(ctx as _);
- ST = Some(st as _);
- G = Some(game as *mut G as *mut std::ffi::c_void);
- }
-
- game.initialize(ctx, st)?;
- st.initialize_audio(ctx, game)?;
- 'running: loop {
- if ctx.window.borrow().should_close() {
- game.finalize(ctx, st)?;
- log::info!("bye!");
- break 'running;
- }
- ctx.glfw.borrow_mut().poll_events();
- for (_, event) in glfw::flush_messages(&events) {
- match event {
- glfw::WindowEvent::Size(_, _) => st.handle_resize(ctx),
- glfw::WindowEvent::Focus(false) => {
- st.keys = state::Keys::new();
- }
- glfw::WindowEvent::CursorPos(x, y) => {
- st.mouse_moved(ctx, x as f32, y as f32, game)?;
- }
- glfw::WindowEvent::MouseButton(_, glfw::Action::Press, _) => {
- st.mouse_pressed(ctx, game)?;
- }
- glfw::WindowEvent::MouseButton(_, glfw::Action::Release, _) => {
- st.mouse_released(ctx, game)?;
- }
- glfw::WindowEvent::Key(key, _, glfw::Action::Press, _) => {
- st.key_pressed(ctx, game, state::Keycode::new(key))?;
- }
- glfw::WindowEvent::Key(key, _, glfw::Action::Release, _) => {
- st.key_released(ctx, game, state::Keycode::new(key))?;
- }
- _ => {}
- }
- }
- if ctx.resize_necessary() {
- st.handle_resize(ctx);
- }
- // if let Some(f) = &mut st.request {
- // match std::future::Future::poll(f.as_mut(), &mut st.waker_ctx) {
- // std::task::Poll::Pending => {},
- // std::task::Poll::Ready(res) => {
- // st.request = None;
- // match res {
- // Ok(r) => st.request_returned(&ctx, game, r),
- // Err(e) => log::warn!("error during HTTP request: {}", e),
- // }
- // },
- // }
- // }
- st.run_update(ctx, game)?;
- st.run_render(ctx, game)?;
- ctx.window.borrow_mut().swap_buffers();
- }
- Ok(())
-}
-
-#[cfg(target_arch = "wasm32")]
-pub fn run<'a, F, G>(w: u32, h: u32, options: Options, gnew: F)
-where
- G: state::Game + 'static,
- F: (Fn(&'a context::Context) -> G),
-{
- console_log::init_with_level(log::Level::Debug).unwrap();
- console_error_panic_hook::set_once();
- tracing_wasm::set_as_global_default();
- // install_error_handler();
-
- log::info!("hello computer, starting up...");
-
- let event_loop = winit::event_loop::EventLoop::new().expect("failed to initialize event loop");
-
- let resize = !options.contains(Options::NORESIZE);
- let (window, gl) = {
- let mut builder = winit::window::WindowBuilder::new()
- .with_maximized(resize)
- .with_decorations(false);
- if options.contains(Options::OVERLAY) {
- builder = builder.with_transparent(true);
- }
- let window = builder
- .build(&event_loop)
- .expect("failed to initialize window");
- let gl = web_sys::window()
- .and_then(|win| win.document())
- .and_then(|doc| {
- let dst = doc.get_element_by_id("teleia-parent")?;
- let canvas =
- web_sys::Element::from(window.canvas().expect("failed to find canvas"));
- dst.append_child(&canvas).ok()?;
- let c = canvas.dyn_into::<web_sys::HtmlCanvasElement>().ok()?;
- let webgl2_context = c
- .get_context("webgl2")
- .ok()??
- .dyn_into::<web_sys::WebGl2RenderingContext>()
- .ok()?;
- Some(glow::Context::from_webgl2_context(webgl2_context))
- })
- .expect("couldn't add canvas to document");
- (window, gl)
- };
-
- let ctx = Box::leak(Box::new(context::Context::new(
- window, gl, w as f32, h as f32, options,
- )));
- ctx.maximize_canvas();
- let game = Box::leak(Box::new(gnew(ctx)));
- let st = Box::leak(Box::new(state::State::new(&ctx)));
-
- unsafe {
- CTX = Some(ctx as _);
- ST = Some(st as _);
- G = Some(game as *mut G as *mut std::ffi::c_void);
- }
-
- let _ = game.initialize(ctx, st);
- let _ = st.initialize_audio(ctx, game);
- let res = std::rc::Rc::new(std::cell::RefCell::new(Ok(())));
- let result = res.clone();
- event_loop.set_control_flow(winit::event_loop::ControlFlow::Wait);
- event_loop.spawn(move |event, elwt| {
- let res: Erm<()> = contextualize(|ctx, st, game: &mut G| {
- match &event {
- winit::event::Event::WindowEvent {
- event: wev,
- window_id,
- ..
- } => match wev {
- winit::event::WindowEvent::CloseRequested if *window_id == ctx.window.id() => {
- elwt.exit()
- }
- winit::event::WindowEvent::Resized { .. } => {
- #[cfg(target_arch = "wasm32")]
- ctx.maximize_canvas();
- st.handle_resize(&ctx);
- }
- winit::event::WindowEvent::Focused(false) => {
- st.keys = state::Keys::new();
- }
- winit::event::WindowEvent::CursorMoved { position, .. } => {
- st.mouse_moved(&ctx, position.x as f32, position.y as f32, game)?;
- }
- winit::event::WindowEvent::MouseInput { state, .. } => match state {
- winit::event::ElementState::Pressed => {
- st.mouse_pressed(&ctx, game)?;
- }
- winit::event::ElementState::Released => {
- st.mouse_released(&ctx, game)?;
- }
- },
- winit::event::WindowEvent::KeyboardInput {
- event:
- winit::event::KeyEvent {
- physical_key: winit::keyboard::PhysicalKey::Code(key),
- state,
- repeat: false,
- ..
- },
- ..
- } => match state {
- winit::event::ElementState::Pressed => {
- st.key_pressed(&ctx, game, state::Keycode { kc: *key })?;
- }
- winit::event::ElementState::Released => {
- st.key_released(&ctx, game, state::Keycode { kc: *key })?;
- }
- },
- _ => {}
- },
-
- winit::event::Event::AboutToWait => {
- if ctx.resize_necessary() {
- #[cfg(target_arch = "wasm32")]
- ctx.maximize_canvas();
- st.handle_resize(&ctx);
- }
- // if let Some(f) = &mut st.request {
- // match std::future::Future::poll(f.as_mut(), &mut st.waker_ctx) {
- // std::task::Poll::Pending => {},
- // std::task::Poll::Ready(res) => {
- // st.request = None;
- // match res {
- // Ok(r) => st.request_returned(&ctx, game, r),
- // Err(e) => log::warn!("error during HTTP request: {}", e),
- // }
- // },
- // }
- // // f.poll();
- // }
- st.run_update(&ctx, game)?;
- st.run_render(&ctx, game)?;
- ctx.window.request_redraw();
- }
-
- _ => {}
- }
- Ok(())
- });
- if let Err(e) = res {
- *result.borrow_mut() = Err(e);
- elwt.exit();
- }
- });
- let _ = game.finalize(ctx, st);
- if let Err(e) = res.replace(Ok(())) {
- panic!("{}", e);
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/mesh.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/mesh.rs deleted file mode 100644 index ce34de4..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/mesh.rs +++ /dev/null @@ -1,197 +0,0 @@ -use glow::HasContext;
-
-use crate::context;
-
-pub const ATTRIB_VERTEX: u32 = 0;
-pub const ATTRIB_NORMAL: u32 = 1;
-pub const ATTRIB_TEXCOORD: u32 = 2;
-pub const ATTRIB_JOINT: u32 = 3;
-pub const ATTRIB_WEIGHT: u32 = 4;
-pub const ATTRIB_COLOR: u32 = 5;
-
-type Buffer = <glow::Context as glow::HasContext>::Buffer;
-
-pub struct Mesh {
- pub vao: glow::VertexArray,
- pub vbo_vertex: Buffer,
- pub vbo_index: Buffer,
- pub vbo_normal: Option<Buffer>,
- pub vbo_texcoord: Option<Buffer>,
- pub mode: u32, // glow::TRIANGLES, etc.
- pub index_count: usize,
- pub index_type: u32, // glow::BYTE, glow::FLOAT, etc.
- pub index_offset: i32,
-}
-
-impl Mesh {
- pub fn new_empty(ctx: &context::Context, normals: bool, texcoords: bool) -> Self {
- unsafe {
- let vao = ctx.gl.create_vertex_array().expect("failed to initialize vao");
- ctx.gl.bind_vertex_array(Some(vao));
-
- let vbo_vertex = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo_vertex));
- ctx.gl.vertex_attrib_pointer_f32(ATTRIB_VERTEX, 3, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(ATTRIB_VERTEX);
-
- let vbo_index = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(vbo_index));
-
- let vbo_normal = if normals {
- let vbo_normal = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo_normal));
- ctx.gl.vertex_attrib_pointer_f32(ATTRIB_NORMAL, 3, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(ATTRIB_NORMAL);
- Some(vbo_normal)
- } else { None };
-
- let vbo_texcoord = if texcoords {
- let vbo_texcoord = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo_texcoord));
- ctx.gl.vertex_attrib_pointer_f32(ATTRIB_TEXCOORD, 2, glow::FLOAT, false, 0, 0);
- ctx.gl.enable_vertex_attrib_array(ATTRIB_TEXCOORD);
- Some(vbo_texcoord)
- } else { None };
-
- Self {
- vao,
- vbo_vertex,
- vbo_index,
- vbo_normal,
- vbo_texcoord,
- mode: glow::TRIANGLES,
- index_count: 0,
- index_type: glow::UNSIGNED_INT,
- index_offset: 0,
- }
- }
- }
- pub fn upload(
- &mut self,
- ctx: &context::Context,
- vertices: &[f32],
- indices: &[u32],
- snormals: Option<&[f32]>,
- stexcoords: Option<&[f32]>,
- ) {
- unsafe {
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vbo_vertex));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- vertices.as_ptr() as _,
- std::mem::size_of_val(vertices),
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.vbo_index));
- ctx.gl.buffer_data_u8_slice(
- glow::ELEMENT_ARRAY_BUFFER,
- std::slice::from_raw_parts(
- indices.as_ptr() as _,
- std::mem::size_of_val(indices),
- ),
- glow::STATIC_DRAW,
- );
-
- if let Some(vbo_normal) = self.vbo_normal && let Some(normals) = snormals {
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo_normal));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- normals.as_ptr() as _,
- std::mem::size_of_val(normals),
- ),
- glow::STATIC_DRAW,
- );
- Some(vbo_normal)
- } else { None };
-
- if let Some(vbo_texcoord) = self.vbo_texcoord && let Some(texcoords) = stexcoords {
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vbo_texcoord));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- texcoords.as_ptr() as _,
- std::mem::size_of_val(texcoords),
- ),
- glow::STATIC_DRAW,
- );
- Some(vbo_texcoord)
- } else { None };
- self.index_count = indices.len();
- }
- }
-
- pub fn build(
- ctx: &context::Context,
- vertices: &[f32],
- indices: &[u32],
- snormals: Option<&[f32]>,
- stexcoords: Option<&[f32]>,
- ) -> Self {
- let mut ret = Self::new_empty(ctx, snormals.is_some(), stexcoords.is_some());
- ret.upload(ctx, vertices, indices, snormals, stexcoords);
- ret
- }
-
- pub fn upload_obj(&mut self, ctx: &context::Context, mut bytes: &[u8]) {
- let lopts = tobj::LoadOptions {
- triangulate: true,
- single_index: true,
- ..Default::default()
- };
- let (meshes, _materials) = tobj::load_obj_buf(
- &mut bytes,
- &lopts,
- |_| Err(tobj::LoadError::GenericFailure)
- ).expect("failed to load mesh");
- let mesh = meshes.into_iter().next()
- .expect("failed to load mesh")
- .mesh;
- self.upload(
- ctx,
- &mesh.positions,
- &mesh.indices,
- Some(&mesh.normals),
- Some(&mesh.texcoords),
- )
- }
-
- pub fn from_obj(ctx: &context::Context, mut bytes: &[u8]) -> Self {
- let lopts = tobj::LoadOptions {
- triangulate: true,
- single_index: true,
- ..Default::default()
- };
- let (meshes, _materials) = tobj::load_obj_buf(
- &mut bytes,
- &lopts,
- |_| Err(tobj::LoadError::GenericFailure)
- ).expect("failed to load mesh");
- let mesh = meshes.into_iter().next()
- .expect("failed to load mesh")
- .mesh;
- Self::build(
- ctx,
- &mesh.positions,
- &mesh.indices,
- Some(&mesh.normals),
- Some(&mesh.texcoords),
- )
- }
-
- pub fn render(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_vertex_array(Some(self.vao));
- ctx.gl.draw_elements(self.mode, self.index_count as _, self.index_type, self.index_offset);
- }
- }
-
- pub fn render_instanced(&self, ctx: &context::Context, count: u64) {
- unsafe {
- ctx.gl.bind_vertex_array(Some(self.vao));
- ctx.gl.draw_elements_instanced(self.mode, self.index_count as _, self.index_type, self.index_offset, count as _);
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net.rs deleted file mode 100644 index 8758968..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net.rs +++ /dev/null @@ -1,4 +0,0 @@ -pub mod ws;
-
-#[cfg(not(target_arch = "wasm32"))]
-pub mod fig;
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/fig.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/fig.rs deleted file mode 100644 index 916cdc1..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/fig.rs +++ /dev/null @@ -1,100 +0,0 @@ -use std::io::{Read, Write};
-use byteorder::{LE, ReadBytesExt, WriteBytesExt};
-
-use crate::{Erm, WrapErr};
-
-const KEY: usize = 42;
-
-pub fn read_length_prefixed_utf8<R>(r: &mut R) -> Erm<String> where R: std::io::Read {
- let len = r.read_u32::<LE>()?;
- let mut bs = vec![0; len as usize];
- r.read_exact(&mut bs)?;
- Ok(String::from_utf8(bs)?)
-}
-
-#[derive(Debug, Clone)]
-pub struct BinaryMessage {
- pub event: Vec<u8>,
- pub data: Vec<u8>
-}
-
-pub struct BinaryClient {
- in_buf: Vec<u8>,
- out_buf: Vec<u8>,
- socket: std::net::TcpStream,
- poller: polling::Poller,
-}
-impl BinaryClient {
- pub fn new(addr: &str, subs: &[&[u8]]) -> Erm<Self> {
- let mut socket = std::net::TcpStream::connect(addr).wrap_err("failed to connect to message bus")?;
- for s in subs {
- write!(socket, "s").wrap_err("failed to send subscribe message to bus")?;
- socket.write_u32::<byteorder::LE>(s.len() as u32).wrap_err("failed to send subscribe message length to bus")?;
- socket.write_all(s).wrap_err("failed to send subscribe message to bus")?;
- }
- socket.set_nonblocking(true).wrap_err("failed to set message bus socket nonblocking")?;
- socket.flush().wrap_err("failed to flush bus connection")?;
- let in_buf = Vec::new();
- let out_buf = Vec::new();
- let poller = polling::Poller::new()?;
- unsafe {
- poller.add(&socket, polling::Event::all(KEY)).wrap_err("failed to add event to poll")?;
- }
- Ok(Self {
- in_buf, out_buf,
- socket,
- poller,
- })
- }
- fn write_length_prefixed(&mut self, buf: &[u8]) -> Erm<()> {
- self.out_buf.write_u32::<byteorder::LE>(buf.len() as u32).wrap_err("failed to send message")?;
- self.out_buf.write_all(buf).wrap_err("failed to send message")?;
- Ok(())
-
- }
- pub fn publish(&mut self, ev: &[u8], data: &[u8]) -> Erm<()> {
- write!(self.out_buf, "p").wrap_err("failed to send publish message to bus")?;
- self.write_length_prefixed(ev)?;
- self.write_length_prefixed(data)?;
- Ok(())
- }
- fn pop_incoming_message(&mut self) -> Option<BinaryMessage> {
- let mut reader = std::io::Cursor::new(&self.in_buf);
- let event_len = reader.read_u32::<byteorder::LE>().ok()?;
- let mut event = vec![0; event_len as usize];
- reader.read_exact(&mut event).ok()?;
- let data_len = reader.read_u32::<byteorder::LE>().ok()?;
- let mut data = vec![0; data_len as usize];
- reader.read_exact(&mut data).ok()?;
- let len = reader.position() as usize;
- self.in_buf.drain(..len);
- Some(BinaryMessage { event, data })
- }
- pub fn pump(&mut self) -> Erm<Option<BinaryMessage>> {
- let mut events = polling::Events::new();
- events.clear();
- self.poller.wait(&mut events, Some(std::time::Duration::from_secs(0)))
- .wrap_err("failed to poll message bus")?;
- for ev in events.iter() {
- if ev.key == KEY {
- if ev.readable {
- let mut buf = [0; 1024];
- match self.socket.read(&mut buf) {
- Ok(sz) => self.in_buf.extend_from_slice(&buf[..sz]),
- Err(e) if e.kind() == std::io::ErrorKind::WouldBlock => {},
- e => { e.wrap_err("failed to read from bus socket")?; },
- }
- }
- if ev.writable && !self.out_buf.is_empty() {
- match self.socket.write(&self.out_buf) {
- Ok(sz) => { self.out_buf.drain(..sz); },
- Err(e) if e.kind() == std::io::ErrorKind::WouldBlock => {},
- e => { e.wrap_err("failed to write to bus socket")?; },
- }
- }
- self.poller.modify(&self.socket, polling::Event::all(KEY)).wrap_err("failed to update event to poll")?;
- }
- }
- Ok(self.pop_incoming_message())
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws.rs deleted file mode 100644 index b11df40..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws.rs +++ /dev/null @@ -1,10 +0,0 @@ -pub mod client;
-
-#[cfg(not(target_arch = "wasm32"))]
-pub mod server;
-
-#[derive(Debug, Clone)]
-pub enum Message {
- Binary(Vec<u8>),
- Text(String),
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client.rs deleted file mode 100644 index fe9f957..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client.rs +++ /dev/null @@ -1,9 +0,0 @@ -#[cfg(target_arch = "wasm32")]
-pub mod wasm;
-#[cfg(target_arch = "wasm32")]
-pub use wasm::*;
-
-#[cfg(not(target_arch = "wasm32"))]
-pub mod native;
-#[cfg(not(target_arch = "wasm32"))]
-pub use native::*;
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/native.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/native.rs deleted file mode 100644 index eb94093..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/native.rs +++ /dev/null @@ -1,124 +0,0 @@ -use std::sync::mpsc::{Sender, Receiver, channel};
-use std::sync::{Arc, Mutex};
-use std::thread::spawn;
-
-use crate::net::ws::Message;
-use crate::{utils, Erm, WrapErr};
-
-const KEY: usize = 42;
-
-type ClientChannels = (Sender<Message>, Receiver<Message>);
-#[derive(Default)]
-pub struct Client {
- channels: Arc<Mutex<Option<ClientChannels>>>,
-}
-
-impl Client {
- pub fn new() -> Self { Self::default() }
- pub fn connect(&mut self, url: &str) {
- let (mut socket, _resp) = if let Ok(v) = tungstenite::connect(url) { v } else {
- log::warn!("failed to connect to websocket: {}", url);
- return;
- };
- let poller = match polling::Poller::new() {
- Ok(v) => v,
- Err(e) => { log::warn!("failed to create poller: {}", e); return; }
- };
- let res: Erm<()> = try { match socket.get_ref() {
- tungstenite::stream::MaybeTlsStream::Plain(s) => unsafe {
- s.set_nonblocking(true).wrap_err("failed to set socket nonblocking")?;
- poller.add(s, polling::Event::readable(KEY)).wrap_err("failed to add event to poll")?;
- },
- tungstenite::stream::MaybeTlsStream::NativeTls(s) => unsafe {
- s.get_ref().set_nonblocking(true).wrap_err("failed to set socket nonblocking")?;
- poller.add(s.get_ref(), polling::Event::readable(KEY)).wrap_err("failed to add event to poll")?;
- },
- _ => utils::erm_msg("unknown socket type; cannot poll!")?,
- }};
- if let Err(e) = res {
- log::warn!("failed to add event to poll: {}", e);
- let _ = socket.close(None);
- return;
- };
- let (outgoing_sender, outgoing_receiver) = channel();
- let (incoming_sender, incoming_receiver) = channel();
- *self.channels.lock().unwrap() = Some((outgoing_sender, incoming_receiver));
- let send_channels_ref = self.channels.clone();
- let recv_channels_ref = self.channels.clone();
- let send_socket_ref = Arc::new(Mutex::new(socket));
- let recv_socket_ref = send_socket_ref.clone();
- let mut events = polling::Events::new();
- spawn(move || loop {
- // write all outgoing messages
- let res: Erm<()> = try {
- while let Ok(msg) = outgoing_receiver.recv() {
- match msg {
- Message::Text(txt) => send_socket_ref.lock().unwrap()
- .send(tungstenite::Message::Text(txt))
- .wrap_err("failed to send websocket text")?,
- Message::Binary(bytes) => send_socket_ref.lock().unwrap()
- .send(tungstenite::Message::Binary(bytes))
- .wrap_err("failed to send websocket bytes")?,
- }
- }
- };
- if let Err(e) = res {
- log::warn!("error in websocket send thread: {}", e);
- *send_channels_ref.lock().unwrap() = None;
- return;
- }
- });
- spawn(move || loop {
- // wait for and receive all incoming messages
- let res: Erm<()> = try {
- events.clear();
- poller.wait(&mut events, None).wrap_err("failed to wait on websocket poller")?;
- for ev in events.iter() {
- if ev.key == KEY {
- if ev.readable { match recv_socket_ref.lock().unwrap().read().wrap_err("failed to recv on websocket")? {
- tungstenite::Message::Text(txt) => incoming_sender.send(Message::Text(txt))
- .wrap_err("failed to send incoming websocket message on channel")?,
- tungstenite::Message::Binary(bytes) => incoming_sender.send(Message::Binary(bytes))
- .wrap_err("failed to send incoming websocket message on channel")?,
- tungstenite::Message::Ping(bs) => recv_socket_ref.lock().unwrap()
- .send(tungstenite::Message::Pong(bs))
- .wrap_err("failed to send websocket pong")?,
- m => log::warn!("unhandled incoming websocket message: {}", m),
- }}
- match recv_socket_ref.lock().unwrap().get_ref() {
- tungstenite::stream::MaybeTlsStream::Plain(s) =>
- poller.modify(s, polling::Event::readable(KEY))
- .wrap_err("failed to modify event to poll")?,
- tungstenite::stream::MaybeTlsStream::NativeTls(s) =>
- poller.modify(s.get_ref(), polling::Event::readable(KEY))
- .wrap_err("failed to modify event to poll")?,
- _ => log::warn!("unknown socket type; cannot modify polling!"),
- }
- }
- }
- };
- if let Err(e) = res {
- log::warn!("error in websocket recv thread: {}", e);
- *recv_channels_ref.lock().unwrap() = None;
- return;
- }
- });
- }
- pub fn is_connected(&self) -> bool {
- self.channels.lock().unwrap().is_some()
- }
- pub fn poll(&mut self) -> Option<Message> {
- if let Some((_, incoming)) = &*self.channels.lock().unwrap() {
- incoming.try_recv().ok()
- } else { None }
- }
- pub fn send(&self, msg: Message) {
- if let Some((outgoing, _)) = &mut *self.channels.lock().unwrap() {
- if let Err(e) = outgoing.send(msg) {
- log::warn!("failed to send websocket message on channel: {}", e);
- }
- } else {
- log::warn!("tried to send message, but websocket is not connected");
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/wasm.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/wasm.rs deleted file mode 100644 index f4faff7..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/client/wasm.rs +++ /dev/null @@ -1,73 +0,0 @@ -use std::{collections::VecDeque, sync::{Arc, Mutex}};
-
-use wasm_bindgen::prelude::*;
-
-use crate::net::ws::Message;
-
-impl Message {
- fn from_messageevent(e: web_sys::MessageEvent) -> Self {
- if let Ok(abuf) = e.data().dyn_into::<js_sys::ArrayBuffer>() {
- let array = js_sys::Uint8Array::new(&abuf).to_vec();
- Message::Binary(array)
- } else if let Ok(txt) = e.data().dyn_into::<js_sys::JsString>() {
- Message::Text(txt.into())
- } else {
- panic!("received weird websocket message: {:?}", e);
- }
- }
-}
-
-pub struct Client {
- ws: Arc<Mutex<Option<web_sys::WebSocket>>>,
- messages: Arc<Mutex<VecDeque<Message>>>,
-}
-
-impl Client {
- pub fn new() -> Self {
- Self {
- ws: Arc::new(Mutex::new(None)),
- messages: Arc::new(Mutex::new(VecDeque::new())),
- }
- }
- pub fn connect(&mut self, url: &str) {
- let ws_ref = self.ws.clone();
- let messages_ref = self.messages.clone();
- let cb: Closure<dyn Fn(web_sys::MessageEvent)> = Closure::new(move |e: web_sys::MessageEvent| {
- let msg = Message::from_messageevent(e);
- log::info!("incoming: {:?}", msg);
- messages_ref.lock().unwrap().push_back(msg);
- });
- let close_cb: Closure<dyn Fn(web_sys::MessageEvent)> = Closure::new(move |_: web_sys::MessageEvent| {
- log::info!("closed!");
- *ws_ref.lock().unwrap() = None;
- });
- let ws = web_sys::WebSocket::new(url).expect("failed to open websocket");
- ws.set_onmessage(Some(cb.as_ref().unchecked_ref()));
- ws.set_onclose(Some(close_cb.as_ref().unchecked_ref()));
- cb.forget();
- close_cb.forget();
- *self.ws.lock().unwrap() = Some(ws);
- }
- pub fn is_connected(&self) -> bool {
- self.ws.lock().unwrap().is_some()
- }
- pub fn poll(&mut self) -> Option<Message> {
- self.messages.lock().unwrap().pop_front()
- }
- pub fn send(&self, msg: Message) {
- if let Some(ws) = &*self.ws.lock().unwrap() {
- match msg {
- Message::Text(txt) => {
- if let Err(e) = ws.send_with_str(&txt) {
- log::warn!("failed to send string: {:?}", e);
- }
- },
- Message::Binary(bytes) => {
- if let Err(e) = ws.send_with_u8_array(&bytes) {
- log::warn!("failed to send bytes: {:?}", e);
- }
- },
- }
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/server.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/server.rs deleted file mode 100644 index 9422aec..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/net/ws/server.rs +++ /dev/null @@ -1,140 +0,0 @@ -use std::collections::HashMap;
-use std::net::{TcpListener, TcpStream};
-use std::sync::mpsc::{Sender, Receiver, channel};
-use std::sync::{Arc, Mutex};
-use std::thread::spawn;
-
-use crate::net::ws::Message;
-use crate::{utils, Erm, WrapErr};
-
-const ACCEPT_KEY: usize = 1;
-
-type ClientId = usize;
-type ClientMessage = (ClientId, Message);
-
-type ServerChannels = (Sender<ClientMessage>, Receiver<ClientMessage>);
-#[derive(Default)]
-pub struct Server {
- clients: Arc<Mutex<HashMap<ClientId, tungstenite::WebSocket<TcpStream>>>>,
- channels: Arc<Mutex<Option<ServerChannels>>>,
-}
-
-impl Server {
- pub fn new() -> Self { Self::default() }
- pub fn start(&mut self, addr: &str) {
- let recv_clients_ref = self.clients.clone();
- let send_clients_ref = self.clients.clone();
- let (outgoing_sender, outgoing_receiver) = channel();
- let (incoming_sender, incoming_receiver) = channel();
- *self.channels.lock().unwrap() = Some((outgoing_sender, incoming_receiver));
- let channels_ref = self.channels.clone();
- let listener = TcpListener::bind(addr).expect("failed to bind server socket");
- let poller = polling::Poller::new().expect("failed to create poller for websocket server");
- unsafe {
- poller.add(&listener, polling::Event::readable(ACCEPT_KEY))
- .expect("failed to add poll server socket");
- }
- let mut events = polling::Events::new();
- let mut next_id = ACCEPT_KEY + 1;
- spawn(move || loop {
- // write all outgoing messages
- while let Ok((cid, msg)) = outgoing_receiver.recv() {
- let res: Erm<()> = try {
- if let Some(sock) = send_clients_ref.lock().unwrap().get_mut(&cid) {
- let res = match msg {
- Message::Text(txt) => sock.send(tungstenite::Message::Text(txt)),
- Message::Binary(bytes) => sock.send(tungstenite::Message::Binary(bytes))
- };
- match res {
- Ok(_) => {},
- Err(tungstenite::Error::Io(e)) if e.kind() == std::io::ErrorKind::WouldBlock => {
- log::info!("client {} receive send block", cid);
- },
- Err(e) => utils::erm(e)?,
- }
- }
- };
- if let Err(e) = res {
- log::warn!("error when sending to client {}, disconnecting: {}", cid, e);
- send_clients_ref.lock().unwrap().remove(&cid);
- }
- }
- });
- spawn(move || loop {
- // wait for and receive all new connections and incoming messages
- let res: Erm<()> = try {
- events.clear();
- poller.wait(&mut events, None).wrap_err("failed to wait on websocket server poller")?;
- for ev in events.iter() {
- if ev.key == ACCEPT_KEY {
- let (sock, client_addr) = listener.accept().wrap_err("failed to accept on socket")?;
- let id = next_id; next_id += 1;
- let res: Erm<()> = try {
- unsafe { poller.add(&sock, polling::Event::readable(id))
- .wrap_err("failed to add socket to poller")?; }
- let conn = tungstenite::accept(sock).wrap_err("failed to upgrade to websocket")?;
- recv_clients_ref.lock().unwrap().insert(id, conn);
- log::info!("new connected client! {}", id);
- };
- if let Err(e) = res {
- log::warn!("error during connection from {}: {}", client_addr, e);
- };
- poller.modify(&listener, polling::Event::readable(ACCEPT_KEY))
- .wrap_err("failed to modify event to poll")?;
- } else {
- let res: Erm<()> = try {
- if let Some(sock) = recv_clients_ref.lock().unwrap().get_mut(&ev.key) {
- match sock.read() {
- Ok(tungstenite::Message::Text(t)) =>
- incoming_sender.send((ev.key, Message::Text(t)))
- .wrap_err("failed to send incoming message on channel")?,
- Ok(tungstenite::Message::Binary(b)) =>
- incoming_sender.send((ev.key, Message::Binary(b)))
- .wrap_err("failed to send incoming message on channel")?,
- Ok(tungstenite::Message::Ping(x)) =>
- sock.write(tungstenite::Message::Pong(x))
- .wrap_err("failed to reply with pong")?,
- Ok(m) => log::info!("received unhandled websocket message: {}", m),
- Err(tungstenite::Error::Io(e)) if e.kind() == std::io::ErrorKind::WouldBlock => {
- log::info!("client {} receive would block", ev.key);
- },
- Err(e) => utils::erm(e)?,
- }
- poller.modify(sock.get_ref(), polling::Event::readable(ev.key))
- .wrap_err("failed to modify event to poll")?;
- } else {
- log::warn!("poller indicated event for unknown client: {}", ev.key);
- }
- };
- if let Err(e) = res {
- log::warn!("error on client {} connection, disconnecting: {}", ev.key, e);
- recv_clients_ref.lock().unwrap().remove(&ev.key);
- }
- }
- }
- };
- if let Err(e) = res {
- log::warn!("unhandled error in websocket thread, stopping server: {}", e);
- *channels_ref.lock().unwrap() = None;
- return;
- }
- });
- }
- pub fn clients(&self) -> Vec<ClientId> {
- self.clients.lock().unwrap().keys().copied().collect()
- }
- pub fn poll(&mut self) -> Option<(ClientId, Message)> {
- if let Some((_, incoming)) = &*self.channels.lock().unwrap() {
- incoming.try_recv().ok()
- } else { None }
- }
- pub fn send(&self, client: ClientId, msg: Message) {
- if let Some((outgoing, _)) = &mut *self.channels.lock().unwrap() {
- if let Err(e) = outgoing.send((client, msg)) {
- log::warn!("failed to send websocket message to client {} on channel: {}", client, e);
- }
- } else {
- log::warn!("tried to send message to client {}, but websocket is not connected", client);
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/physics.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/physics.rs deleted file mode 100644 index e69de29..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/physics.rs +++ /dev/null diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/renderer.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/renderer.rs deleted file mode 100644 index c22c973..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/renderer.rs +++ /dev/null @@ -1,337 +0,0 @@ -use crate::{context, state, shader, texture, mesh};
-
-use bitflags::bitflags;
-
-bitflags! {
- #[derive(Clone, Copy, Debug, PartialEq, Eq)]
- pub struct UberFlags: u32 {
- const TEXTURE_COLOR = 0b0000000001;
- const TEXTURE_NORMAL = 0b0000000010;
- const FLIP_TEXTURE = 0b0000000100;
- const LIGHT_AMBIENT = 0b0000001000;
- const LIGHT_DIR = 0b0000010000;
- const LIGHT_POINT = 0b0000100000;
- const SPRITE = 0b0001000000;
- const EFFECTS = 0b0010000000;
- const YSKEW = 0b0100000000;
- const VERTEX_COLOR = 0b1000000000;
- }
-}
-impl UberFlags {
- fn prelude() -> String {
- let mut s = String::new();
- s += "#version 300 es\nprecision highp float;";
- for (nm, f) in Self::all().iter_names() {
- s += &format!("const int {} = {};\n", nm, f.bits());
- }
- s
- }
- fn set_flags(self, ctx: &context::Context, shader: &shader::Shader) {
- shader.set_i32(ctx, "flags", self.bits() as i32);
- }
-}
-
-pub trait Assets {
- type Shader: PartialEq + Eq + Clone + Copy;
- fn shader(&self, i: Self::Shader) -> &shader::Shader;
- type Texture: PartialEq + Eq + Clone + Copy;
- fn texture(&self, i: Self::Texture) -> &texture::Texture;
- type Mesh: PartialEq + Eq + Clone + Copy;
- fn mesh(&self, i: Self::Mesh) -> &mesh::Mesh;
- type Material: PartialEq + Eq + Clone + Copy;
- fn material(&self, i: Self::Material) -> &texture::Material;
-}
-
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-enum ShaderMode { TwoDimension, ThreeDimension, ThreeDimensionOrth }
-#[derive(Debug, Clone, Copy)]
-enum BoundShader<A: Assets> { None, Uber(UberFlags, ShaderMode), Shader(A::Shader, ShaderMode) }
-impl<A: Assets> PartialEq for BoundShader<A> {
- fn eq(&self, other: &Self) -> bool {
- match (self, other) {
- (Self::None, Self::None) => true,
- (Self::Uber(sf, sm), Self::Uber(of, om)) => sf == of && sm == om,
- (Self::Shader(ss, sm), Self::Shader(os, om)) => ss == os && sm == om,
- _ => false,
- }
- }
-}
-#[derive(Debug, Clone, Copy)]
-enum BoundTexture<A: Assets> { None, Texture(A::Texture), Material(A::Material) }
-impl<A: Assets> PartialEq for BoundTexture<A> {
- fn eq(&self, other: &Self) -> bool {
- match (self, other) {
- (Self::None, Self::None) => true,
- (Self::Texture(s), Self::Texture(o)) => s == o,
- (Self::Material(s), Self::Material(o)) => s == o,
- _ => false,
- }
- }
-}
-pub struct Renderer<A: Assets> {
- pub assets: A,
- shader_uber: shader::Shader,
- shader: BoundShader<A>,
- texture: BoundTexture<A>,
-}
-impl<A: Assets> Renderer<A> {
- pub fn new<F>(ctx: &context::Context, f: F) -> Self
- where F: FnOnce(&context::Context) -> A {
- let shader_uber = shader::Shader::new_nolib(ctx,
- &format!("{}{}", UberFlags::prelude(), include_str!("assets/shaders/uber/vert.glsl")),
- &format!("{}{}", UberFlags::prelude(), include_str!("assets/shaders/uber/frag.glsl")),
- );
- shader_uber.bind(ctx);
- shader_uber.set_i32(ctx, "texture_normal", 1);
- Self {
- assets: f(ctx),
- shader_uber,
- shader: BoundShader::None,
- texture: BoundTexture::None,
- }
- }
- pub fn font_char_width(&self, st: &state::State) -> f32 { st.font_default.char_width as f32 }
- pub fn font_char_height(&self, st: &state::State) -> f32 { st.font_default.char_height as f32 }
- pub fn unbind_texture(&mut self, _ctx: &context::Context, _st: &mut state::State) {
- self.texture = BoundTexture::None;
- }
- pub fn bind_texture(&mut self, ctx: &context::Context, _st: &mut state::State, texture: A::Texture) {
- if self.texture != BoundTexture::Texture(texture) {
- self.assets.texture(texture).bind(ctx);
- self.texture = BoundTexture::Texture(texture);
- }
- }
- pub fn bind_material(&mut self, ctx: &context::Context, _st: &mut state::State, mat: A::Material) {
- if self.texture != BoundTexture::Material(mat) {
- self.assets.material(mat).bind(ctx);
- self.texture = BoundTexture::Material(mat);
- }
- }
- fn shader(&self) -> Option<(&shader::Shader, ShaderMode)> {
- match self.shader {
- BoundShader::Uber(_, sm) => Some((&self.shader_uber, sm)),
- BoundShader::Shader(s, sm) => Some((self.assets.shader(s), sm)),
- _ => None,
- }
- }
- fn bind_uber(&mut self,
- ctx: &context::Context, st: &mut state::State,
- flags: UberFlags, mode: ShaderMode,
- ) {
- if let BoundShader::Uber(f, sm) = self.shader && f == flags && sm == mode { return }
- match mode {
- ShaderMode::TwoDimension => st.bind_2d(ctx, &self.shader_uber),
- ShaderMode::ThreeDimension => st.bind_3d(ctx, &self.shader_uber),
- ShaderMode::ThreeDimensionOrth => st.bind_3d_orth(ctx, &self.shader_uber),
- }
- flags.set_flags(ctx, &self.shader_uber);
- self.shader = BoundShader::Uber(flags, mode)
- }
- fn bind_shader(&mut self,
- ctx: &context::Context, st: &mut state::State,
- shader: A::Shader, mode: ShaderMode,
- ) {
- if let BoundShader::Shader(s, sm) = self.shader && s == shader && sm == mode { return }
- match mode {
- ShaderMode::TwoDimension => st.bind_2d(ctx, self.assets.shader(shader)),
- ShaderMode::ThreeDimension => st.bind_3d(ctx, self.assets.shader(shader)),
- ShaderMode::ThreeDimensionOrth => st.bind_3d_orth(ctx, self.assets.shader(shader)),
- }
- self.shader = BoundShader::Shader(shader, mode)
- }
- pub fn bind_uber_2d(&mut self, ctx: &context::Context, st: &mut state::State, flags: UberFlags) {
- self.bind_uber(ctx, st, flags, ShaderMode::TwoDimension);
- }
- pub fn bind_uber_3d(&mut self, ctx: &context::Context, st: &mut state::State, flags: UberFlags) {
- self.bind_uber(ctx, st, flags, ShaderMode::ThreeDimension);
- }
- pub fn bind_uber_3d_orth(&mut self, ctx: &context::Context, st: &mut state::State, flags: UberFlags) {
- self.bind_uber(ctx, st, flags, ShaderMode::ThreeDimensionOrth);
- }
- pub fn bind_shader_2d(&mut self, ctx: &context::Context, st: &mut state::State, shader: A::Shader) {
- self.bind_shader(ctx, st, shader, ShaderMode::TwoDimension);
- }
- pub fn bind_shader_3d(&mut self, ctx: &context::Context, st: &mut state::State, shader: A::Shader) {
- self.bind_shader(ctx, st, shader, ShaderMode::ThreeDimension);
- }
- pub fn render(&self, ctx: &context::Context, _st: &state::State, mesh: A::Mesh) {
- self.assets.mesh(mesh).render(ctx)
- }
- pub fn render_square(&self, ctx: &context::Context, st: &state::State) {
- st.mesh_square.render(ctx)
- }
- pub fn set_position_2d_mat(&self, ctx: &context::Context, st: &state::State, pos: glam::Mat4) {
- if let Some((s, sm)) = self.shader() {
- debug_assert!(sm == ShaderMode::TwoDimension, "attempted to set_position_2d in wrong mode");
- s.set_position_2d_mat(ctx, st, &pos);
- }
- }
- pub fn set_position_2d_rotate(&self, ctx: &context::Context, st: &state::State, pos: glam::Vec2, dims: glam::Vec2, rot: glam::Quat) {
- if let Some((s, sm)) = self.shader() {
- debug_assert!(sm == ShaderMode::TwoDimension, "attempted to set_position_2d in wrong mode");
- s.set_position_2d_helper(ctx, st, &pos, &dims, &rot)
- }
- }
- pub fn set_position_2d(&self, ctx: &context::Context, st: &state::State, pos: glam::Vec2, dims: glam::Vec2) {
- if let Some((s, sm)) = self.shader() {
- debug_assert!(sm == ShaderMode::TwoDimension, "attempted to set_position_2d in wrong mode");
- s.set_position_2d(ctx, st, &pos, &dims)
- }
- }
- pub fn set_position_3d(&self, ctx: &context::Context, st: &state::State, pos: glam::Mat4) {
- if let Some((s, sm)) = self.shader() {
- debug_assert!(sm == ShaderMode::ThreeDimension || sm == ShaderMode::ThreeDimensionOrth,
- "attempted to set_position_3d in wrong mode"
- );
- s.set_position_3d(ctx, st, &pos)
- }
- }
- pub fn set_i32(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: i32) {
- if let Some((s, _)) = self.shader() { s.set_i32(ctx, nm, val) }
- }
- pub fn set_f32(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: f32) {
- if let Some((s, _)) = self.shader() { s.set_f32(ctx, nm, val) }
- }
- pub fn set_vec2(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: glam::Vec2) {
- if let Some((s, _)) = self.shader() { s.set_vec2(ctx, nm, &val) }
- }
- pub fn set_vec3(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: glam::Vec3) {
- if let Some((s, _)) = self.shader() { s.set_vec3(ctx, nm, &val) }
- }
- pub fn set_vec4(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: glam::Vec4) {
- if let Some((s, _)) = self.shader() { s.set_vec4(ctx, nm, &val) }
- }
- pub fn set_mat4(&self, ctx: &context::Context, _st: &state::State, nm: &str, val: glam::Mat4) {
- if let Some((s, _)) = self.shader() { s.set_mat4(ctx, nm, &val) }
- }
- pub fn set_texture_offset(&self,
- ctx: &context::Context, st: &state::State,
- xinc: i32, yinc: i32,
- x: i32, y: i32
- ) {
- let xcount = xinc as f32; let xratio = 1.0 / xcount;
- let ycount = yinc as f32; let yratio = 1.0 / ycount;
- self.set_vec2(
- ctx, st, "sprite_dims",
- glam::Vec2::new(xratio, yratio),
- );
- self.set_vec2(
- ctx, st, "sprite_offset",
- glam::Vec2::new((x % xinc) as f32 * xratio, (y % yinc) as f32 * yratio),
- );
- }
-
- /// Common case: draw the given textured mesh in the world (units are world tiles)
- pub fn textured_mesh_world(&mut self,
- ctx: &context::Context, st: &mut state::State,
- shader: A::Shader,
- texture: A::Texture,
- mesh: A::Mesh,
- pos: glam::Mat4,
- ) {
- self.bind_shader_3d(ctx, st, shader);
- self.bind_texture(ctx, st, texture);
- self.set_position_3d(ctx, st, pos);
- self.render(ctx, st, mesh);
- }
-
- /// Common case: draw the given color in a rectangle on the screen (units are pixels, pos is top left)
- pub fn color_screen(&mut self,
- ctx: &context::Context, st: &mut state::State,
- color: glam::Vec4,
- pos: glam::Vec2,
- dims: glam::Vec2,
- ) {
- self.bind_uber_2d(ctx, st, UberFlags::empty());
- self.set_vec4(ctx, st, "color", color);
- self.set_position_2d(ctx, st, pos, dims);
- self.render_square(ctx, st);
- }
-
- /// Common case: draw the given texture on the screen (units are pixels, pos is top left)
- pub fn texture_screen(&mut self,
- ctx: &context::Context, st: &mut state::State,
- texture: A::Texture,
- pos: glam::Vec2,
- dims: glam::Vec2,
- ) {
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR);
- self.bind_texture(ctx, st, texture);
- self.set_position_2d(ctx, st, pos, dims);
- self.render_square(ctx, st);
- }
-
- pub fn texture_screen_rotate(&mut self,
- ctx: &context::Context, st: &mut state::State,
- texture: A::Texture,
- pos: glam::Vec2,
- dims: glam::Vec2,
- rot: glam::Quat,
- ) {
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR);
- self.bind_texture(ctx, st, texture);
- self.set_position_2d_rotate(ctx, st, pos, dims, rot);
- self.render_square(ctx, st);
- }
-
- pub fn texture_screen_recolor(&mut self,
- ctx: &context::Context, st: &mut state::State,
- texture: A::Texture, hue: f32,
- pos: glam::Vec2,
- dims: glam::Vec2,
- ) {
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR | UberFlags::EFFECTS);
- self.bind_texture(ctx, st, texture);
- self.set_f32(ctx, st, "effect_huescale", 0.0);
- self.set_f32(ctx, st, "effect_hueshift", hue);
- self.set_position_2d(ctx, st, pos, dims);
- self.render_square(ctx, st);
- self.set_f32(ctx, st, "effect_huescale", 1.0);
- self.set_f32(ctx, st, "effect_hueshift", 0.0);
- }
-
- /// Common case: text in the default font (units are pixels, pos is top left)
- pub fn text_screen(&mut self,
- ctx: &context::Context, st: &mut state::State,
- pos: glam::Vec2,
- s: &str,
- ) {
- // drawing text might bind the texture
- self.texture = BoundTexture::None;
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR | UberFlags::VERTEX_COLOR | UberFlags::FLIP_TEXTURE);
- let dims = glam::Vec2::new(st.font_default.char_width as f32, st.font_default.char_height as f32);
- let fpos = pos + glam::Vec2::new(-dims.x / 2.0, dims.y / 2.0);
- self.set_position_2d(ctx, st, fpos, dims);
- st.font_default.render_text(ctx, st, s);
- }
-
- /// Common case: text in the default font, with a color (units are pixels, pos is top left)
- pub fn text_colored_screen(&mut self,
- ctx: &context::Context, st: &mut state::State,
- pos: glam::Vec2,
- col: glam::Vec3,
- s: &str,
- ) {
- self.texture = BoundTexture::None;
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR | UberFlags::VERTEX_COLOR | UberFlags::FLIP_TEXTURE);
- let dims = glam::Vec2::new(st.font_default.char_width as f32, st.font_default.char_height as f32);
- let fpos = pos + glam::Vec2::new(-dims.x / 2.0, st.font_default.char_height as f32 / 2.0);
- self.set_position_2d(ctx, st, fpos, dims);
- st.font_default.render_text_helper(ctx, st, s, &[col]);
- }
-
- /// Common case: text in the default font (units are pixels, pos is center)
- pub fn text_centered_screen(&mut self,
- ctx: &context::Context, st: &mut state::State,
- pos: glam::Vec2,
- s: &str,
- ) {
- self.texture = BoundTexture::None;
- self.bind_uber_2d(ctx, st, UberFlags::TEXTURE_COLOR | UberFlags::VERTEX_COLOR | UberFlags::FLIP_TEXTURE);
- let width = s.len() as f32 * st.font_default.char_width as f32;
- let dims = glam::Vec2::new(st.font_default.char_width as f32, st.font_default.char_height as f32);
- let fpos = pos + glam::Vec2::new(-dims.x / 2.0 - (width / 2.0).round(), st.font_default.char_height as f32 / 2.0);
- self.set_position_2d(ctx, st, fpos, dims);
- st.font_default.render_text(ctx, st, s);
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/save.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/save.rs deleted file mode 100644 index 1297a1b..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/save.rs +++ /dev/null @@ -1,47 +0,0 @@ -#[cfg(target_arch = "wasm32")]
-use base64::prelude::*;
-
-#[cfg(target_arch = "wasm32")]
-pub fn save<W>(id: &str, data: &W) where W: serde::Serialize {
- let window = web_sys::window().expect("failed to get window object");
- let storage = window.local_storage()
- .expect("failed to get local storage")
- .expect("local storage not present");
- let key = format!("{}_save", id);
- let val = bincode::serde::encode_to_vec(data, bincode::config::standard()).expect("failed to serialize save");
- let str = BASE64_STANDARD.encode(&val);
- storage.set_item(&key, &str).expect("failed to set save");
-}
-
-#[cfg(target_arch = "wasm32")]
-pub fn load<W>(id: &str) -> Option<W> where W: serde::de::DeserializeOwned {
- let window = web_sys::window().expect("failed to get window object");
- let storage = window.local_storage()
- .expect("failed to get local storage")
- .expect("local storage not present");
- let key = format!("{}_save", id);
- let s = storage.get_item(&key).expect("failed to get save").expect("save not present");
- let bytes = BASE64_STANDARD.decode(&s).expect("failed to decode base64 for save");
- let (ret, _) = bincode::serde::decode_from_slice(&bytes, bincode::config::standard())
- .expect("failed to deserialize save");
- Some(ret)
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub fn save<W>(id: &str, data: &W) where W: serde::Serialize {
- let pd = directories::ProjectDirs::from("", "milkfat", id).expect("failed to get save directory");
- let _ = std::fs::create_dir_all(pd.data_dir());
- let path = pd.data_dir().join("teleia.save");
- let mut file = std::fs::File::create(&path).expect("failed to open save file");
- bincode::serde::encode_into_std_write(data, &mut file, bincode::config::standard())
- .expect("failed to write save file");
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub fn load<W>(id: &str) -> Option<W> where W: serde::de::DeserializeOwned {
- let pd = directories::ProjectDirs::from("", "milkfat", id).expect("failed to get save directory");
- let _ = std::fs::create_dir_all(pd.data_dir());
- let path = pd.data_dir().join("teleia.save");
- let mut file = std::fs::File::open(&path).ok()?;
- bincode::serde::decode_from_std_read(&mut file, bincode::config::standard()).ok()
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/scene.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/scene.rs deleted file mode 100644 index a904bf1..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/scene.rs +++ /dev/null @@ -1,401 +0,0 @@ -use std::{collections::{HashMap, VecDeque}, mem::offset_of};
-
-use glow::HasContext;
-use image::EncodableLayout;
-
-use crate::{context, mesh, shader, texture};
-
-pub type Index = usize;
-
-pub struct Primitive {
- pub mesh: mesh::Mesh,
- pub material: Index,
-}
-
-pub struct Object {
- pub primitives: Vec<Primitive>,
-}
-
-pub struct Material {
- pub base_color_factor: glam::Vec4,
- pub base_color_texture: Option<Index>,
-
- pub metallic_factor: f32,
- pub roughness_factor: f32,
- pub metallic_roughness_texture: Option<Index>,
-
- pub normal_texture: Option<Index>,
-
- pub occlusion_texture: Option<Index>,
-
- pub emissive_factor: glam::Vec3,
- pub emissive_texture: Option<Index>,
-}
-
-pub struct Skin {
- pub inverse_bind_matrices: Vec<glam::Mat4>,
- pub joints: Vec<Index>,
-}
-
-pub enum ChannelValues {
- Translation(Vec<glam::Vec3>),
- Rotation(Vec<glam::Quat>),
- Scale(Vec<glam::Vec3>),
-}
-
-pub enum Interpolation {
- Linear,
- Step,
- CubicSpline,
-}
-
-pub struct Channel {
- pub target: Index,
- pub interpolation: Interpolation,
- pub keyframes: Vec<f32>,
- pub values: ChannelValues,
-}
-
-pub struct Animation {
- pub channels: Vec<Channel>,
-}
-
-pub struct Node {
- pub children: Vec<Index>,
- pub object: Option<Index>,
- pub skin: Option<Index>,
- pub transform: glam::Mat4,
-}
-
-pub struct Scene {
- pub objects: Vec<Object>,
- pub textures: Vec<texture::Texture>,
- pub materials: Vec<Material>,
- pub skins: Vec<Skin>,
- pub animations: HashMap<String, Animation>,
- pub nodes: Vec<Node>,
- pub nodes_by_name: HashMap<String, Index>,
- pub scene_nodes: Vec<Index>,
-}
-
-impl Scene {
- pub fn load_default_shader(ctx: &context::Context) -> shader::Shader {
- shader::Shader::new(
- ctx,
- include_str!("assets/shaders/scene/vert.glsl"),
- include_str!("assets/shaders/scene/frag.glsl")
- )
- }
- pub fn from_gltf(ctx: &context::Context, bytes: &[u8]) -> Self {
- let (gltf, buffers, images) = gltf::import_slice(bytes).expect("failed to parse GLTF");
- let get_buffer_data = |b: gltf::Buffer| {
- buffers.get(b.index()).map(|gltf::buffer::Data(bytes)| bytes.as_slice())
- };
- let objects = gltf.meshes().map(|m| {
- let primitives = m.primitives().map(|p| {
- let mode = match p.mode() {
- gltf::mesh::Mode::Points => glow::POINTS,
- gltf::mesh::Mode::Lines => glow::LINES,
- gltf::mesh::Mode::LineLoop => glow::LINE_LOOP,
- gltf::mesh::Mode::LineStrip => glow::LINE_STRIP,
- gltf::mesh::Mode::Triangles => glow::TRIANGLES,
- gltf::mesh::Mode::TriangleStrip => glow::TRIANGLE_STRIP,
- gltf::mesh::Mode::TriangleFan => glow::TRIANGLE_FAN,
- };
- unsafe {
- let vao = ctx.gl.create_vertex_array().expect("failed to initialize vao");
- ctx.gl.bind_vertex_array(Some(vao));
-
- // in the past, I've been lazy and just uploaded whole buffers to the GPU.
- // this is certainly not the right thing to do in general.
- // perhaps I am misunderstanding, but it feels like GLTF makes it pretty difficult to do
- // that in general, on account of things like sparse accessors.
- // instead, we'll use the gltf crate's handy "reader" abstraction to iterate over all of the
- // data in the buffers, assemble it ourselves, and then upload that.
- let reader = p.reader(get_buffer_data);
-
- // on to the actual vertex data.
- // this is the layout of a single vertex in the buffer we send to the GPU.
- struct Vertex {
- pos: glam::Vec3,
- normal: glam::Vec3,
- texcoord: glam::Vec2,
- joints: glam::Vec4,
- weights: glam::Vec4,
- }
-
- // vertices always have positions
- let mut vertices = Vec::new();
- for pos in reader.read_positions().expect("primitive has no positions") {
- vertices.push(Vertex {
- pos: glam::Vec3::from_array(pos),
- normal: glam::Vec3::default(),
- texcoord: glam::Vec2::default(),
- joints: glam::Vec4::default(),
- weights: glam::Vec4::default(),
- });
- }
-
- // if we find indices, use those. otherwise generate indices
- let indices: Vec<u32> = if let Some(ri) = reader.read_indices() {
- ri.into_u32().collect()
- } else {
- vertices.iter().enumerate().map(|(i, _)| i as u32).collect()
- };
- let indices_bytes: Vec<u8> = indices.iter().flat_map(|x| x.to_ne_bytes()).collect();
- let indices_buf = ctx.gl.create_buffer().expect("failed to create index buffer object");
- ctx.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(indices_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ELEMENT_ARRAY_BUFFER,
- &indices_bytes,
- glow::STATIC_DRAW,
- );
-
- // optionally, we might have some other vertex attributes too
- if let Some(iter) = reader.read_normals() {
- for (i, n) in iter.enumerate() {
- vertices[i].normal = glam::Vec3::from_array(n)
- }
- }
- if let Some(iter) = reader.read_tex_coords(0) {
- for (i, uv) in iter.into_f32().enumerate() {
- vertices[i].texcoord = glam::Vec2::from_array(uv)
- }
- }
- if let Some(iter) = reader.read_joints(0) {
- for (i, j) in iter.into_u16().enumerate() {
- vertices[i].joints = glam::Vec4::from_slice(&j.into_iter().map(|x| x as f32).collect::<Vec<f32>>())
- }
- }
- if let Some(iter) = reader.read_weights(0) {
- for (i, w) in iter.into_f32().enumerate() {
- vertices[i].weights = glam::Vec4::from_array(w)
- }
- }
-
- let vertex_size = std::mem::size_of::<Vertex>() as i32;
- let vertices_buf = ctx.gl.create_buffer().expect("failed to create buffer object");
- ctx.gl.bind_buffer(glow::ARRAY_BUFFER, Some(vertices_buf));
- ctx.gl.buffer_data_u8_slice(
- glow::ARRAY_BUFFER,
- std::slice::from_raw_parts(
- vertices.as_ptr() as _,
- vertices.len() * (vertex_size as usize),
- ),
- glow::STATIC_DRAW,
- );
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_VERTEX);
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_VERTEX, 3, glow::FLOAT, false, vertex_size, offset_of!(Vertex, pos) as _);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_NORMAL);
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_NORMAL, 3, glow::FLOAT, false, vertex_size, offset_of!(Vertex, normal) as _);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_TEXCOORD);
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_TEXCOORD, 2, glow::FLOAT, false, vertex_size, offset_of!(Vertex, texcoord) as _);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_JOINT);
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_JOINT, 4, glow::FLOAT, false, vertex_size, offset_of!(Vertex, joints) as _);
- ctx.gl.enable_vertex_attrib_array(mesh::ATTRIB_WEIGHT);
- ctx.gl.vertex_attrib_pointer_f32(mesh::ATTRIB_WEIGHT, 4, glow::FLOAT, false, vertex_size, offset_of!(Vertex, weights) as _);
-
-
- Primitive {
- mesh: mesh::Mesh {
- vao,
- vbo_vertex: vertices_buf,
- vbo_index: indices_buf,
- vbo_normal: None,
- vbo_texcoord: None,
- mode,
- index_count: indices.len(),
- index_type: glow::UNSIGNED_INT,
- index_offset: 0,
- },
- material: p.material().index().unwrap(),
- }
- }
- }).collect();
- Object {
- primitives,
- }
- }).collect();
- let textures: Vec<texture::Texture> = images.into_iter().map(|bi| {
- unsafe {
- let i = bi.image.into_rgba8();
- let tex = ctx.gl.create_texture().expect("failed to create texture");
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_image_2d(
- glow::TEXTURE_2D,
- 0,
- glow::RGBA as i32,
- i.width() as i32,
- i.height() as i32,
- 0,
- glow::RGBA,
- glow::UNSIGNED_BYTE,
- Some(i.as_bytes()),
- );
- ctx.gl.generate_mipmap(glow::TEXTURE_2D);
- texture::Texture { tex, width: i.width() as i32, height: i.height() as i32 }
- }
- }).collect();
- let materials: Vec<Material> = gltf.materials().map(|m| {
- let pbr = m.pbr_metallic_roughness();
- let [bcr, bcg, bcb, bca] = pbr.base_color_factor();
- let [emx, emy, emz] = m.emissive_factor();
- Material {
- base_color_factor: glam::Vec4::new(bcr, bcg, bcb, bca),
- base_color_texture: pbr.base_color_texture().map(|tex| tex.texture().source().index()),
- metallic_factor: pbr.metallic_factor(),
- roughness_factor: pbr.roughness_factor(),
- metallic_roughness_texture: pbr.metallic_roughness_texture().map(|tex| tex.texture().source().index()),
- normal_texture: m.normal_texture().map(|tex| tex.texture().source().index()),
- occlusion_texture: m.occlusion_texture().map(|tex| tex.texture().source().index()),
- emissive_factor: glam::Vec3::new(emx, emy, emz),
- emissive_texture: m.emissive_texture().map(|tex| tex.texture().source().index()),
- }
- }).collect();
-
- let skins = gltf.skins().map(|s| {
- let ibm = s.reader(get_buffer_data).read_inverse_bind_matrices()
- .expect("missing read inverse bind matrices")
- .map(|m| glam::Mat4::from_cols_array_2d(&m)).collect();
- Skin {
- inverse_bind_matrices: ibm,
- joints: s.joints().map(|j| j.index()).collect(),
- }
- }).collect();
-
- let animations = HashMap::from_iter(gltf.animations().filter_map(|a| {
- let channels = a.channels().map(|c| {
- let read = c.reader(get_buffer_data);
- Channel {
- target: c.target().node().index(),
- interpolation: match c.sampler().interpolation() {
- gltf::animation::Interpolation::Linear => Interpolation::Linear,
- gltf::animation::Interpolation::Step => Interpolation::Step,
- gltf::animation::Interpolation::CubicSpline => Interpolation::CubicSpline,
- },
- keyframes: read.read_inputs().expect("channel has no inputs").collect(),
- values: match read.read_outputs().expect("channel has no outputs") {
- gltf::animation::util::ReadOutputs::Translations(ts) =>
- ChannelValues::Translation(ts.map(glam::Vec3::from_array).collect()),
- gltf::animation::util::ReadOutputs::Rotations(ts) =>
- ChannelValues::Rotation(ts.into_f32().map(glam::Quat::from_array).collect()),
- gltf::animation::util::ReadOutputs::Scales(ts) =>
- ChannelValues::Scale(ts.map(glam::Vec3::from_array).collect()),
- _ => panic!("unsupport channel outputs"),
- },
- }
- }).collect();
- a.name().map(|nm| (nm.to_owned(), Animation { channels }))
- }));
-
- let nodes = gltf.nodes().map(|n| {
- Node {
- children: n.children().map(|c| c.index()).collect(),
- object: n.mesh().map(|m| m.index()),
- skin: n.skin().map(|s| s.index()),
- transform: glam::Mat4::from_cols_array_2d(&n.transform().matrix()),
- }
- }).collect();
-
- let mut nodes_by_name = HashMap::new();
- for n in gltf.nodes() {
- if let Some(nm) = n.name() {
- nodes_by_name.insert(nm.to_owned(), n.index());
- }
- }
-
- let scene_nodes = gltf.default_scene().unwrap().nodes().map(|n| n.index()).collect();
-
- Self {
- objects,
- textures,
- materials,
- skins,
- animations,
- nodes,
- nodes_by_name,
- scene_nodes,
- }
- }
-
- pub fn compute_joint_matrices(&self, skin: &Skin) -> Vec<glam::Mat4> {
- let mut q: VecDeque<(Index, glam::Mat4)> = VecDeque::new();
- q.push_back((skin.joints[0], glam::Mat4::IDENTITY));
- let mut transforms = vec![glam::Mat4::IDENTITY; self.nodes.len()];
- while let Some((ni, m)) = q.pop_front() {
- let n = &self.nodes[ni];
- transforms[ni] = m.mul_mat4(&n.transform);
- for ci in &n.children {
- q.push_back((*ci, transforms[ni]));
- }
- }
- let mut ret = vec![glam::Mat4::IDENTITY; skin.joints.len()];
- for (idx, ni) in skin.joints.iter().enumerate() {
- ret[idx] = transforms[*ni].mul_mat4(&skin.inverse_bind_matrices[idx]);
- }
- ret
- }
-
- fn render_node(&self, ctx: &context::Context, shader: &shader::Shader, n: &Node) {
- if let Some(o) = n.object.and_then(|i| self.objects.get(i)) {
- if let Some(s) = n.skin.and_then(|i| self.skins.get(i)) {
- let jms = self.compute_joint_matrices(s);
- shader.set_mat4_array(ctx, "joint_matrices[0]", &jms);
- }
- for p in &o.primitives {
- if let Some(tex) = self.materials.get(p.material)
- .and_then(|m| m.base_color_texture)
- .and_then(|t| self.textures.get(t)) {
- tex.bind(ctx);
- } else {
- texture::Texture::bind_initial(ctx);
- }
- p.mesh.render(ctx);
- }
- }
- }
-
- pub fn render(&self, ctx: &context::Context, shader: &shader::Shader) {
- let mut q: VecDeque<Index> = VecDeque::new();
- for sn in &self.scene_nodes {
- q.push_back(*sn);
- }
- while let Some(ni) = q.pop_front() {
- let n = &self.nodes[ni];
- self.render_node(ctx, shader, n);
- for ci in &n.children {
- q.push_back(*ci);
- }
- }
- }
-
- pub fn reflect_animation(&mut self, nm: &str, time: f32) {
- if let Some(anim) = self.animations.get(nm) {
- for c in &anim.channels {
- let (previ, nexti) = if let Some(nexti) = c.keyframes.iter().position(|x| *x > time) {
- let previ = if nexti > 0 { nexti - 1 } else { c.keyframes.len() - 1 };
- (previ, nexti)
- } else {
- (c.keyframes.len() - 1, 0)
- };
- if let ChannelValues::Rotation(vs) = &c.values {
- let prevt = c.keyframes[previ];
- let nextt = c.keyframes[nexti];
- let prev = vs[previ];
- let next = vs[nexti];
- let new = prev.slerp(next, (time - prevt) / (nextt - prevt));
- let (scale, _, trans) = self.nodes[c.target].transform.to_scale_rotation_translation();
- self.nodes[c.target].transform = glam::Mat4::from_scale_rotation_translation(
- scale,
- new,
- trans,
- );
- }
- }
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shader.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shader.rs deleted file mode 100644 index d18ba27..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shader.rs +++ /dev/null @@ -1,260 +0,0 @@ -use std::collections::HashMap;
-
-use glow::HasContext;
-
-use crate::{context, font, mesh, state};
-
-const COMMON_VERT: &str = include_str!("assets/shaders/common/vert.glsl");
-const COMMON_FRAG: &str = include_str!("assets/shaders/common/frag.glsl");
-
-#[derive(Clone)]
-pub struct Shader {
- pub program: glow::Program,
- pub uniforms: std::rc::Rc<HashMap<String, glow::UniformLocation>>
-}
-
-impl Shader {
- pub fn new_helper(ctx: &context::Context, vsrc: &str, fsrc: &str) -> Result<Self, String> {
- unsafe {
- let program = ctx.gl.create_program()?;
-
- let vert = ctx.gl.create_shader(glow::VERTEX_SHADER)?;
- ctx.gl.shader_source(vert, vsrc);
- ctx.gl.compile_shader(vert);
- if !ctx.gl.get_shader_compile_status(vert) {
- return Err(format!(
- "failed to compile vertex shader:\n{}",
- ctx.gl.get_shader_info_log(vert)
- ));
- }
- ctx.gl.attach_shader(program, vert);
-
- let frag = ctx.gl.create_shader(glow::FRAGMENT_SHADER)?;
- ctx.gl.shader_source(frag, fsrc);
- ctx.gl.compile_shader(frag);
- if !ctx.gl.get_shader_compile_status(frag) {
- return Err(format!(
- "failed to compile fragment shader:\n{}",
- ctx.gl.get_shader_info_log(frag)
- ));
- }
- ctx.gl.attach_shader(program, frag);
-
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_VERTEX, "vertex");
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_NORMAL, "normal");
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_TEXCOORD, "texcoord");
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_JOINT, "joint");
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_WEIGHT, "weight");
- ctx.gl.bind_attrib_location(program, mesh::ATTRIB_COLOR, "color");
-
- ctx.gl.link_program(program);
- if !ctx.gl.get_program_link_status(program) {
- return Err(format!(
- "failed to link shader program:\n{}",
- ctx.gl.get_program_info_log(program),
- ));
- }
-
- ctx.gl.detach_shader(program, vert);
- ctx.gl.delete_shader(vert);
- ctx.gl.detach_shader(program, frag);
- ctx.gl.delete_shader(frag);
-
- ctx.gl.use_program(Some(program));
-
- let mut uniforms = HashMap::new();
- for index in 0..ctx.gl.get_active_uniforms(program) {
- if let Some(active) = ctx.gl.get_active_uniform(program, index) {
- if let Some(loc) = ctx.gl.get_uniform_location(program, &active.name) {
- uniforms.insert(active.name, loc);
- } else {
- log::warn!("failed to get location for uniform: {}", active.name);
- }
- } else {
- log::warn!("failed to get active uniform for index: {}", index);
- }
- }
-
- Ok(Self {
- program,
- uniforms: std::rc::Rc::new(uniforms),
- })
- }
- }
-
- pub fn new_nolib(ctx: &context::Context, vsrc: &str, fsrc: &str) -> Self {
- match Self::new_helper(ctx, vsrc, fsrc) {
- Ok(x) => x,
- Err(e) => panic!("failed to load no-library shader: {}", e)
- }
- }
-
- pub fn new(ctx: &context::Context, vsrcstr: &str, fsrcstr: &str) -> Self {
- let vsrc = format!("{}\n{}\n", COMMON_VERT, vsrcstr);
- let fsrc = format!("{}\n{}\n", COMMON_FRAG, fsrcstr);
- Self::new_nolib(ctx, &vsrc, &fsrc)
- }
-
- pub fn delete(&mut self, ctx: &context::Context) {
- unsafe { ctx.gl.delete_program(self.program); }
- }
-
- pub fn replace(&mut self, ctx: &context::Context, vsrc: &str, fsrc: &str) -> Result<(), String> {
- self.delete(ctx);
- *self = Self::new_helper(ctx, vsrc, fsrc)?;
- Ok(())
- }
-
- pub fn set_i32(&self, ctx: &context::Context, name: &str, val: i32) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe { ctx.gl.uniform_1_i32(Some(loc), val) }
- }
- }
-
- pub fn set_i32_array(&self, ctx: &context::Context, name: &str, val: &[i32]) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe {
- ctx.gl.uniform_1_i32_slice(Some(loc), val)
- }
- }
- }
-
- pub fn set_f32(&self, ctx: &context::Context, name: &str, val: f32) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe { ctx.gl.uniform_1_f32(Some(loc), val) }
- }
- }
-
- pub fn set_vec2(&self, ctx: &context::Context, name: &str, val: &glam::Vec2) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe {
- ctx.gl.uniform_2_f32(
- Some(loc),
- val.x,
- val.y,
- );
- }
- }
- }
-
- pub fn set_vec2_array(&self, ctx: &context::Context, name: &str, val: &[glam::Vec2]) {
- if let Some(loc) = self.uniforms.get(name) {
- let vs: Vec<f32> = val.iter().flat_map(|v| [v.x, v.y]).collect();
- unsafe {
- ctx.gl.uniform_2_f32_slice(
- Some(loc),
- &vs,
- );
- }
- }
- }
-
- pub fn set_vec3(&self, ctx: &context::Context, name: &str, val: &glam::Vec3) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe {
- ctx.gl.uniform_3_f32(
- Some(loc),
- val.x,
- val.y,
- val.z,
- );
- }
- }
- }
-
- pub fn set_vec3_array(&self, ctx: &context::Context, name: &str, val: &[glam::Vec3]) {
- if let Some(loc) = self.uniforms.get(name) {
- let vs: Vec<f32> = val.iter().flat_map(|v| [v.x, v.y, v.z]).collect();
- unsafe {
- ctx.gl.uniform_3_f32_slice(
- Some(loc),
- &vs,
- );
- }
- }
- }
-
- pub fn set_vec4(&self, ctx: &context::Context, name: &str, val: &glam::Vec4) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe {
- ctx.gl.uniform_4_f32(
- Some(loc),
- val.x,
- val.y,
- val.z,
- val.w,
- );
- }
- }
- }
-
- pub fn set_mat4(&self, ctx: &context::Context, name: &str, val: &glam::Mat4) {
- if let Some(loc) = self.uniforms.get(name) {
- unsafe {
- ctx.gl.uniform_matrix_4_f32_slice(
- Some(loc),
- false,
- &val.to_cols_array(),
- );
- }
- }
- }
-
- pub fn set_mat4_array(&self, ctx: &context::Context, name: &str, val: &[glam::Mat4]) {
- if let Some(loc) = self.uniforms.get(name) {
- let vs: Vec<f32> = val.iter().flat_map(|m| m.to_cols_array()).collect();
- unsafe {
- ctx.gl.uniform_matrix_4_f32_slice(
- Some(loc),
- false,
- &vs,
- );
- }
- }
- }
-
- pub fn set_position_3d(&self, ctx: &context::Context, _st: &state::State, position: &glam::Mat4) {
- self.set_mat4(ctx, "position", position);
- self.set_mat4(ctx, "normal_matrix", &position.inverse().transpose());
- }
-
- pub fn set_position_2d_mat(&self, ctx: &context::Context, st: &state::State, position: &glam::Mat4) {
- self.set_mat4(ctx, "position", position);
- }
-
- pub fn set_position_2d_helper(&self, ctx: &context::Context, st: &state::State, pos: &glam::Vec2, dims: &glam::Vec2, rot: &glam::Quat) {
- let halfwidth = dims.x / 2.0;
- let halfheight = dims.y / 2.0;
- self.set_mat4(
- ctx, "position",
- &glam::Mat4::from_scale_rotation_translation(
- glam::Vec3::new(halfwidth, halfheight, 1.0),
- *rot,
- glam::Vec3::new(
- -st.render_dims.x / 2.0 + pos.x + halfwidth,
- st.render_dims.y / 2.0 - pos.y - halfheight,
- 0.0,
- ),
- )
- );
- }
-
- pub fn set_position_2d(&self, ctx: &context::Context, st: &state::State, pos: &glam::Vec2, dims: &glam::Vec2) {
- self.set_position_2d_helper(ctx, st, pos, dims, &glam::Quat::IDENTITY)
- }
-
- pub fn set_position_text_bitmap(&self,
- ctx: &context::Context, st: &state::State,
- font: &font::Bitmap,
- pos: &glam::Vec2
- ) {
- let dims = glam::Vec2::new(font.char_width as f32, font.char_height as f32);
- self.set_position_2d_helper(ctx, st, pos, &dims, &glam::Quat::IDENTITY)
- }
-
- pub fn bind(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.use_program(Some(self.program));
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shadow.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shadow.rs deleted file mode 100644 index 8482179..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/shadow.rs +++ /dev/null @@ -1,127 +0,0 @@ -use glow::HasContext;
-
-use crate::context;
-
-pub struct ShadowBuffer {
- pub fbo: glow::Framebuffer,
- pub depth_tex: glow::Texture,
- pub width: i32,
- pub height: i32,
-}
-
-impl ShadowBuffer {
- pub fn new(ctx: &context::Context, w: i32, h: i32) -> Self {
- unsafe {
- // generate and bind FBO
- let fbo = ctx.gl.create_framebuffer().expect("failed to create framebuffer");
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(fbo));
-
- // generate and attach depth buffer
- let depth_tex = ctx.gl.create_texture().expect("failed to create texture");
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(depth_tex));
- ctx.gl.tex_image_2d(
- glow::TEXTURE_2D,
- 0,
- glow::DEPTH_COMPONENT as i32,
- w,
- h,
- 0,
- glow::DEPTH_COMPONENT,
- glow::FLOAT,
- None,
- );
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::LINEAR as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::LINEAR as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_BORDER as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_BORDER as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_COMPARE_MODE, glow::COMPARE_REF_TO_TEXTURE as i32);
- ctx.gl.tex_parameter_f32_slice(glow::TEXTURE_2D, glow::TEXTURE_BORDER_COLOR, &[1.0, 1.0, 1.0, 1.0]);
- ctx.gl.framebuffer_texture_2d(glow::FRAMEBUFFER, glow::DEPTH_ATTACHMENT, glow::TEXTURE_2D, Some(depth_tex), 0);
- ctx.gl.draw_buffer(glow::NONE);
- ctx.gl.read_buffer(glow::NONE);
-
- let status = ctx.gl.check_framebuffer_status(glow::FRAMEBUFFER);
- if status != glow::FRAMEBUFFER_COMPLETE {
- panic!("error initializing framebuffer: {}", status);
- }
- Self {
- fbo,
- depth_tex,
- width: w,
- height: h,
- }
- }
- }
-
- pub fn bind(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
- ctx.gl.viewport(0, 0, self.width as _, self.height as _);
- ctx.gl.clear(glow::DEPTH_BUFFER_BIT);
-
- }
- }
-}
-
-pub struct ShadowBuffer3D {
- pub fbo: glow::Framebuffer,
- pub depth_cubemap: glow::Texture,
- pub width: i32,
- pub height: i32,
-}
-
-impl ShadowBuffer3D {
- pub fn new(ctx: &context::Context, w: i32, h: i32) -> Self {
- unsafe {
- // generate and bind FBO
- let fbo = ctx.gl.create_framebuffer().expect("failed to create framebuffer");
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(fbo));
-
- // generate and attach depth buffer
- let depth_cubemap = ctx.gl.create_texture().expect("failed to create texture");
- ctx.gl.bind_texture(glow::TEXTURE_CUBE_MAP, Some(depth_cubemap));
- for i in 0..6 {
- ctx.gl.tex_image_2d(
- glow::TEXTURE_CUBE_MAP_POSITIVE_X + i,
- 0,
- glow::DEPTH_COMPONENT as i32,
- w,
- h,
- 0,
- glow::DEPTH_COMPONENT,
- glow::FLOAT,
- None,
- );
- ctx.gl.tex_parameter_i32(glow::TEXTURE_CUBE_MAP, glow::TEXTURE_MIN_FILTER, glow::LINEAR as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_CUBE_MAP, glow::TEXTURE_MAG_FILTER, glow::LINEAR as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_CUBE_MAP, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_CUBE_MAP, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_CUBE_MAP, glow::TEXTURE_WRAP_R, glow::CLAMP_TO_EDGE as i32);
- }
-
- ctx.gl.framebuffer_texture(glow::FRAMEBUFFER, glow::DEPTH_ATTACHMENT, Some(depth_cubemap), 0);
- ctx.gl.draw_buffer(glow::NONE);
- ctx.gl.read_buffer(glow::NONE);
-
- let status = ctx.gl.check_framebuffer_status(glow::FRAMEBUFFER);
- if status != glow::FRAMEBUFFER_COMPLETE {
- panic!("error initializing framebuffer: {}", status);
- }
- Self {
- fbo,
- depth_cubemap,
- width: w,
- height: h,
- }
- }
- }
-
- pub fn bind(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
- ctx.gl.viewport(0, 0, self.width as _, self.height as _);
- ctx.gl.clear(glow::DEPTH_BUFFER_BIT);
-
- }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/state.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/state.rs deleted file mode 100644 index 3353f33..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/state.rs +++ /dev/null @@ -1,735 +0,0 @@ -#![allow(dead_code, unused_variables)]
-use bimap::BiHashMap;
-use enum_map::{Enum, EnumMap, enum_map};
-use serde::{Deserialize, Serialize};
-use std::{collections::HashMap, fmt::Display};
-use strum::EnumIter;
-
-#[cfg(not(target_arch = "wasm32"))]
-use glow::HasContext;
-
-use crate::{audio, context, font, framebuffer, mesh, shader, utils};
-
-pub type Tick = u64;
-
-const DELTA_TIME: f64 = 0.016; // todo
-
-pub const ORTH_WIDTH: f32 = 7.55869;
-pub const ORTH_HEIGHT: f32 = 5.03913;
-
-pub trait Game {
- fn initialize(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn finalize(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn initialize_audio(
- &self,
- ctx: &context::Context,
- st: &State,
- actx: &audio::Context,
- ) -> HashMap<String, audio::Audio> {
- HashMap::new()
- }
- fn keybindings_were_reset(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn mouse_move(
- &mut self,
- ctx: &context::Context,
- st: &mut State,
- x: i32,
- y: i32,
- ) -> utils::Erm<()> {
- Ok(())
- }
- fn mouse_press(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn mouse_released(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn update(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
- fn render(&mut self, ctx: &context::Context, st: &mut State) -> utils::Erm<()> {
- Ok(())
- }
-}
-
-#[derive(Debug, Enum, EnumIter, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
-pub enum Key {
- Up,
- Down,
- Left,
- Right,
- A,
- B,
- X,
- Y,
- L,
- R,
- Start,
- Select,
- Debug,
-}
-#[derive(Default)]
-pub struct Keys {
- pub pressed: EnumMap<Key, bool>,
- pub new: EnumMap<Key, bool>,
-}
-impl Keys {
- pub fn new() -> Self {
- Self::default()
- }
- pub fn up(&self) -> bool {
- self.pressed[Key::Up]
- }
- pub fn down(&self) -> bool {
- self.pressed[Key::Down]
- }
- pub fn left(&self) -> bool {
- self.pressed[Key::Left]
- }
- pub fn right(&self) -> bool {
- self.pressed[Key::Right]
- }
- pub fn a(&self) -> bool {
- self.pressed[Key::A]
- }
- pub fn b(&self) -> bool {
- self.pressed[Key::B]
- }
- pub fn x(&self) -> bool {
- self.pressed[Key::X]
- }
- pub fn y(&self) -> bool {
- self.pressed[Key::Y]
- }
- pub fn l(&self) -> bool {
- self.pressed[Key::L]
- }
- pub fn r(&self) -> bool {
- self.pressed[Key::R]
- }
- pub fn start(&self) -> bool {
- self.pressed[Key::Start]
- }
- pub fn select(&self) -> bool {
- self.pressed[Key::Select]
- }
- pub fn debug(&self) -> bool {
- self.pressed[Key::Debug]
- }
- pub fn new_up(&mut self) -> bool {
- let ret = self.new[Key::Up];
- self.new[Key::Up] = false;
- ret
- }
- pub fn new_down(&mut self) -> bool {
- let ret = self.new[Key::Down];
- self.new[Key::Down] = false;
- ret
- }
- pub fn new_left(&mut self) -> bool {
- let ret = self.new[Key::Left];
- self.new[Key::Left] = false;
- ret
- }
- pub fn new_right(&mut self) -> bool {
- let ret = self.new[Key::Right];
- self.new[Key::Right] = false;
- ret
- }
- pub fn new_a(&mut self) -> bool {
- let ret = self.new[Key::A];
- self.new[Key::A] = false;
- ret
- }
- pub fn new_b(&mut self) -> bool {
- let ret = self.new[Key::B];
- self.new[Key::B] = false;
- ret
- }
- pub fn new_x(&mut self) -> bool {
- let ret = self.new[Key::X];
- self.new[Key::X] = false;
- ret
- }
- pub fn new_y(&mut self) -> bool {
- let ret = self.new[Key::Y];
- self.new[Key::Y] = false;
- ret
- }
- pub fn new_l(&mut self) -> bool {
- let ret = self.new[Key::L];
- self.new[Key::L] = false;
- ret
- }
- pub fn new_r(&mut self) -> bool {
- let ret = self.new[Key::R];
- self.new[Key::R] = false;
- ret
- }
- pub fn new_start(&mut self) -> bool {
- let ret = self.new[Key::Start];
- self.new[Key::Start] = false;
- ret
- }
- pub fn new_select(&mut self) -> bool {
- let ret = self.new[Key::Select];
- self.new[Key::Select] = false;
- ret
- }
- pub fn new_debug(&mut self) -> bool {
- let ret = self.new[Key::Debug];
- self.new[Key::Debug] = false;
- ret
- }
-}
-
-pub struct PointLight {
- pub pos: glam::Vec3,
- pub color: glam::Vec3,
- pub attenuation: glam::Vec2,
-}
-
-type Timestamp = f64;
-
-#[cfg(target_arch = "wasm32")]
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub struct Keycode {
- pub kc: winit::keyboard::KeyCode,
-}
-#[cfg(target_arch = "wasm32")]
-impl Keycode {
- pub fn new(kc: winit::keyboard::KeyCode) -> Self {
- Self { kc }
- }
-}
-#[cfg(target_arch = "wasm32")]
-impl Display for Keycode {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{:?}", self.kc)
- }
-}
-#[cfg(target_arch = "wasm32")]
-impl Serialize for Keycode {
- fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
- where
- S: serde::Serializer,
- {
- self.kc.serialize(serializer)
- }
-}
-#[cfg(target_arch = "wasm32")]
-impl<'de> Deserialize<'de> for Keycode {
- fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
- where
- D: serde::Deserializer<'de>,
- {
- let kc = winit::keyboard::KeyCode::deserialize(deserializer)?;
- Ok(Self { kc })
- }
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
-pub struct Keycode {
- pub kc: glfw::Key,
-}
-#[cfg(not(target_arch = "wasm32"))]
-impl Keycode {
- pub fn new(kc: glfw::Key) -> Self {
- Self { kc }
- }
-}
-#[cfg(not(target_arch = "wasm32"))]
-impl Display for Keycode {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "{:?}", self.kc)
- }
-}
-#[cfg(not(target_arch = "wasm32"))]
-impl Serialize for Keycode {
- fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
- where
- S: serde::Serializer,
- {
- (self.kc as i32).serialize(serializer)
- }
-}
-#[cfg(not(target_arch = "wasm32"))]
-impl<'de> Deserialize<'de> for Keycode {
- fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
- where
- D: serde::Deserializer<'de>,
- {
- i32::deserialize(deserializer).map(|x| unsafe { std::mem::transmute(x) })
- }
-}
-
-pub struct State {
- pub tick: Tick,
- pub nextframe: Timestamp,
- pub fps: u32,
- pub frames_this_second: u32,
- pub start_this_second: Timestamp,
-
- pub rebinding: Option<Key>,
- pub keybindings: BiHashMap<Keycode, Key>,
- pub keys: Keys,
-
- pub screen: framebuffer::Framebuffer,
- pub render_framebuffer: framebuffer::Framebuffer,
- pub render_dims: glam::Vec2,
- pub shader_upscale: shader::Shader,
- pub shader_text_bitmap: shader::Shader,
- pub mesh_square: mesh::Mesh,
- pub font_default: font::Bitmap,
- pub font_small: font::Bitmap,
- pub audio: Option<audio::Assets>,
-
- pub projection: glam::Mat4,
- pub projection_orth: glam::Mat4,
- pub camera: (glam::Vec3, glam::Vec3, glam::Vec3),
- pub lighting: (glam::Vec3, glam::Vec3, glam::Vec3),
- pub point_lights: Vec<PointLight>,
-}
-
-#[cfg(target_arch = "wasm32")]
-pub fn now(ctx: &context::Context) -> Timestamp {
- ctx.performance.now() / 1000.0
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub fn now(ctx: &context::Context) -> Timestamp {
- let elapsed = ctx.start_instant.elapsed();
- let ms = elapsed.as_millis();
- (ms as f64) / 1000.0
-}
-
-#[cfg(target_arch = "wasm32")]
-pub fn default_keybindings() -> BiHashMap<Keycode, Key> {
- BiHashMap::from_iter(vec![
- (Keycode::new(winit::keyboard::KeyCode::KeyW), Key::Up),
- (Keycode::new(winit::keyboard::KeyCode::KeyS), Key::Down),
- (Keycode::new(winit::keyboard::KeyCode::KeyA), Key::Left),
- (Keycode::new(winit::keyboard::KeyCode::KeyD), Key::Right),
- (Keycode::new(winit::keyboard::KeyCode::Digit1), Key::A),
- (Keycode::new(winit::keyboard::KeyCode::Digit2), Key::B),
- (Keycode::new(winit::keyboard::KeyCode::Digit3), Key::X),
- (Keycode::new(winit::keyboard::KeyCode::Digit4), Key::Y),
- (Keycode::new(winit::keyboard::KeyCode::KeyQ), Key::L),
- (Keycode::new(winit::keyboard::KeyCode::KeyE), Key::R),
- (Keycode::new(winit::keyboard::KeyCode::Tab), Key::Start),
- (Keycode::new(winit::keyboard::KeyCode::Space), Key::Select),
- (
- Keycode::new(winit::keyboard::KeyCode::Backquote),
- Key::Debug,
- ),
- ])
-}
-
-#[cfg(not(target_arch = "wasm32"))]
-pub fn default_keybindings() -> BiHashMap<Keycode, Key> {
- BiHashMap::from_iter(vec![
- (Keycode::new(glfw::Key::W), Key::Up),
- (Keycode::new(glfw::Key::S), Key::Down),
- (Keycode::new(glfw::Key::A), Key::Left),
- (Keycode::new(glfw::Key::D), Key::Right),
- (Keycode::new(glfw::Key::Num1), Key::A),
- (Keycode::new(glfw::Key::Num2), Key::B),
- (Keycode::new(glfw::Key::Num3), Key::X),
- (Keycode::new(glfw::Key::Num4), Key::Y),
- (Keycode::new(glfw::Key::Q), Key::L),
- (Keycode::new(glfw::Key::E), Key::R),
- (Keycode::new(glfw::Key::Tab), Key::Start),
- (Keycode::new(glfw::Key::Space), Key::Select),
- (Keycode::new(glfw::Key::GraveAccent), Key::Debug),
- ])
-}
-
-impl State {
- pub fn new(ctx: &context::Context) -> Self {
- let screen = framebuffer::Framebuffer::screen(ctx);
- let render_framebuffer = framebuffer::Framebuffer::new(
- ctx,
- &glam::Vec2::new(ctx.render_width, ctx.render_height),
- &glam::Vec2::new(0.0, 0.0),
- );
- let shader_upscale = shader::Shader::new_nolib(
- ctx,
- include_str!("assets/shaders/scale/vert.glsl"),
- include_str!("assets/shaders/scale/frag.glsl"),
- );
- let shader_text_bitmap = shader::Shader::new_nolib(
- ctx,
- include_str!("assets/shaders/bitmap/vert.glsl"),
- include_str!("assets/shaders/bitmap/frag.glsl"),
- );
- let mesh_square = mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj"));
-
- let nextframe = now(ctx);
-
- Self {
- // we initialize the tick to 1000, which allows us to use "0" as the default time for
- // various animation starts on entities without having them all play at game start
- tick: 1000,
-
- nextframe,
- fps: 0,
- frames_this_second: 0,
- start_this_second: nextframe,
-
- rebinding: None,
- keybindings: default_keybindings(),
- keys: Keys::new(),
-
- screen,
- render_framebuffer,
- render_dims: glam::Vec2::new(ctx.render_width, ctx.render_height),
- shader_upscale,
- shader_text_bitmap,
- mesh_square,
- font_default: font::Bitmap::default(ctx),
- font_small: font::Bitmap::small(ctx),
- audio: None,
-
- projection: glam::Mat4::perspective_lh(
- std::f32::consts::PI / 4.0,
- ctx.render_width / ctx.render_height,
- // 0.1,
- 0.5,
- 50.0,
- ),
- projection_orth: glam::Mat4::orthographic_lh(
- -ORTH_WIDTH,
- ORTH_WIDTH,
- -ORTH_HEIGHT,
- ORTH_HEIGHT,
- 0.5,
- 50.0,
- ),
- camera: (
- glam::Vec3::new(0.0, 0.0, 0.0),
- glam::Vec3::new(0.0, 0.0, 1.0),
- glam::Vec3::new(0.0, 1.0, 0.0),
- ),
- lighting: (
- glam::Vec3::new(1.0, 1.0, 1.0),
- glam::Vec3::new(1.0, 1.0, 1.0),
- glam::Vec3::new(1.0, -1.0, 1.0),
- ),
- point_lights: Vec::new(),
- // waker_ctx,
- // http_client: reqwest::Client::new(),
- // request: None,
- }
- }
-
- pub fn handle_resize(&mut self, ctx: &context::Context) {
- self.screen = framebuffer::Framebuffer::screen(ctx);
- }
-
- pub fn move_camera(
- &mut self,
- _ctx: &context::Context,
- pos: &glam::Vec3,
- dir: &glam::Vec3,
- up: &glam::Vec3,
- ) {
- self.camera = (*pos, *dir, *up);
- }
-
- pub fn bind_framebuffer(&mut self, ctx: &context::Context, fb: &framebuffer::Framebuffer) {
- fb.bind(ctx);
- self.render_dims = fb.dims;
- }
-
- pub fn bind_render_framebuffer(&mut self, ctx: &context::Context) {
- self.render_framebuffer.bind(ctx);
- self.render_dims = self.render_framebuffer.dims;
- }
-
- pub fn bind_screen(&mut self, ctx: &context::Context) {
- self.screen.bind(ctx);
- self.render_dims = self.screen.dims;
- }
-
- pub fn set_lighting(
- &mut self,
- _ctx: &context::Context,
- ambient: &glam::Vec3,
- color: &glam::Vec3,
- dir: &glam::Vec3,
- ) {
- self.lighting = (*ambient, *color, *dir);
- }
-
- pub fn add_point_light(
- &mut self,
- _ctx: &context::Context,
- pos: &glam::Vec3,
- color: &glam::Vec3,
- attenuation: &glam::Vec2,
- ) {
- self.point_lights.push(PointLight {
- pos: *pos,
- color: *color,
- attenuation: *attenuation,
- });
- }
-
- pub fn clear_point_lights(&mut self, _ctx: &context::Context) {
- self.point_lights.clear();
- }
-
- pub fn view(&self) -> glam::Mat4 {
- glam::Mat4::look_to_lh(self.camera.0, self.camera.1, self.camera.2)
- }
-
- pub fn bind_3d_helper(
- &self,
- ctx: &context::Context,
- shader: &shader::Shader,
- plc: usize,
- orth: bool,
- ) {
- shader.bind(ctx);
- shader.set_mat4(
- ctx,
- "projection",
- if orth {
- &self.projection_orth
- } else {
- &self.projection
- },
- );
- shader.set_mat4(ctx, "view", &self.view());
- shader.set_vec3(ctx, "light_ambient_color", &self.lighting.0);
- shader.set_vec3(ctx, "light_dir_color", &self.lighting.1);
- shader.set_vec3(ctx, "light_dir", &self.lighting.2.normalize());
- shader.set_i32(ctx, "light_count", plc as _);
- }
-
- pub fn bind_3d_no_point_lights(&self, ctx: &context::Context, shader: &shader::Shader) {
- self.bind_3d_helper(ctx, shader, 0, false);
- }
-
- pub fn bind_3d_with_point_lights(
- &self,
- ctx: &context::Context,
- shader: &shader::Shader,
- orth: bool,
- ) {
- let plc = self.point_lights.len().min(5);
- self.bind_3d_helper(ctx, shader, plc, orth);
- if plc > 0 {
- let lpos: Vec<_> = self.point_lights.iter().take(plc).map(|l| l.pos).collect();
- shader.set_vec3_array(ctx, "light_pos[0]", &lpos);
- let lcolor: Vec<_> = self
- .point_lights
- .iter()
- .take(plc)
- .map(|l| l.color)
- .collect();
- shader.set_vec3_array(ctx, "light_color[0]", &lcolor);
- let lattenuation: Vec<_> = self
- .point_lights
- .iter()
- .take(plc)
- .map(|l| l.attenuation)
- .collect();
- shader.set_vec2_array(ctx, "light_attenuation[0]", &lattenuation);
- }
- }
-
- pub fn bind_3d(&self, ctx: &context::Context, shader: &shader::Shader) {
- self.bind_3d_with_point_lights(ctx, shader, false)
- }
-
- pub fn bind_3d_orth(&self, ctx: &context::Context, shader: &shader::Shader) {
- self.bind_3d_with_point_lights(ctx, shader, true)
- }
-
- pub fn bind_2d(&self, ctx: &context::Context, shader: &shader::Shader) {
- shader.bind(ctx);
- shader.set_mat4(ctx, "projection", &glam::Mat4::IDENTITY);
- shader.set_mat4(
- ctx,
- "view",
- &glam::Mat4::from_scale(glam::Vec3::new(
- 2.0 / ctx.render_width,
- 2.0 / ctx.render_height,
- 1.0,
- )),
- );
- }
-
- pub fn initialize_audio<G>(&mut self, ctx: &context::Context, game: &mut G) -> utils::Erm<()>
- where
- G: Game,
- {
- if self.audio.is_none() {
- self.audio = Some(audio::Assets::new(|actx| {
- game.initialize_audio(ctx, self, actx)
- }));
- }
- Ok(())
- }
-
- pub fn mouse_moved<G>(
- &mut self,
- ctx: &context::Context,
- x: f32,
- y: f32,
- game: &mut G,
- ) -> utils::Erm<()>
- where
- G: Game,
- {
- if ctx.options.contains(crate::Options::FULLSCREEN_MOUSE) {
- game.mouse_move(
- ctx,
- self,
- (x * ctx.render_width / self.screen.dims.x) as i32,
- (y * ctx.render_height / self.screen.dims.y) as i32,
- )?;
- } else {
- let rx = ((x - self.screen.offsets.x) * ctx.render_width / self.screen.dims.x) as i32;
- let ry = ((y - self.screen.offsets.y) * ctx.render_height / self.screen.dims.y) as i32;
- if !(rx < 0
- || rx >= ctx.render_width as i32
- || ry < 0
- || ry >= ctx.render_height as i32)
- {
- game.mouse_move(ctx, self, rx, ry)?;
- }
- }
- Ok(())
- }
-
- pub fn mouse_pressed<G>(&mut self, ctx: &context::Context, game: &mut G) -> utils::Erm<()>
- where
- G: Game,
- {
- self.initialize_audio(ctx, game)?;
- game.mouse_press(ctx, self)?;
- Ok(())
- }
-
- pub fn mouse_released<G>(&mut self, ctx: &context::Context, game: &mut G) -> utils::Erm<()>
- where
- G: Game,
- {
- game.mouse_released(ctx, self)?;
- Ok(())
- }
-
- pub fn key_pressed<G>(
- &mut self,
- ctx: &context::Context,
- game: &mut G,
- key: Keycode,
- ) -> utils::Erm<()>
- where
- G: Game,
- {
- #[cfg(target_arch = "wasm32")]
- let rebind = key.kc == winit::keyboard::KeyCode::F12;
- #[cfg(not(target_arch = "wasm32"))]
- let rebind = key.kc == glfw::Key::F12;
- if rebind {
- self.keybindings = default_keybindings();
- self.rebinding = None;
- game.keybindings_were_reset(ctx, self)?;
- } else if let Some(k) = self.rebinding {
- self.keybindings.insert(key, k);
- self.rebinding = None;
- } else if let Some(k) = self.keybindings.get_by_left(&key) {
- self.keys.pressed[*k] = true;
- self.keys.new[*k] = true;
- }
- Ok(())
- }
-
- pub fn key_released<G>(
- &mut self,
- _ctx: &context::Context,
- _game: &mut G,
- key: Keycode,
- ) -> utils::Erm<()>
- where
- G: Game,
- {
- if let Some(k) = self.keybindings.get_by_left(&key) {
- self.keys.pressed[*k] = false;
- }
- Ok(())
- }
-
- /// Return the first keybinding for the given virtual key
- pub fn keybinding_for(&self, k: Key) -> Option<String> {
- self.keybindings
- .get_by_right(&k)
- .map(|kc| format!("{}", kc))
- }
-
- pub fn rebind_key(&mut self, k: Key) {
- self.rebinding = Some(k);
- }
-
- pub fn run_update<G>(&mut self, ctx: &context::Context, game: &mut G) -> utils::Erm<()>
- where
- G: Game,
- {
- let now = now(ctx);
- if now > self.nextframe {
- while self.nextframe < now {
- // find the next target frame that isn't in the past
- self.nextframe += DELTA_TIME;
- }
- self.tick += 1;
- self.frames_this_second += 1;
- game.update(ctx, self)?;
- self.keys.new = enum_map! { _ => false };
- }
- if now - self.start_this_second > 1.0 {
- // track FPS
- self.start_this_second = now;
- self.fps = self.frames_this_second;
- self.frames_this_second = 0;
- }
- Ok(())
- }
-
- pub fn run_render<G>(&mut self, ctx: &context::Context, game: &mut G) -> utils::Erm<()>
- where
- G: Game,
- {
- self.bind_screen(ctx);
- ctx.clear_color(if ctx.options.contains(crate::Options::OVERLAY) {
- glam::Vec4::new(0.0, 0.0, 0.0, 0.0)
- } else {
- glam::Vec4::new(0.0, 0.0, 0.0, 1.0)
- });
- ctx.clear();
-
- game.render(ctx, self)?;
-
- #[cfg(all(debug_assertions, not(target_arch = "wasm32")))]
- {
- let err = unsafe { ctx.gl.get_error() };
- if err != glow::NO_ERROR {
- log::warn!("opengl error: {}", err);
- }
- // let log = unsafe { ctx.gl.get_debug_message_log(5) };
- // for m in log {
- // log::warn!("opengl debug message: {:?}", m);
- // }
- }
- Ok(())
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/texture.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/texture.rs deleted file mode 100644 index b9749a2..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/texture.rs +++ /dev/null @@ -1,156 +0,0 @@ -use glow::HasContext;
-use image::EncodableLayout;
-
-use crate::context;
-
-pub struct Texture {
- pub tex: glow::Texture,
- pub width: i32,
- pub height: i32,
-}
-
-impl Texture {
- pub fn new_empty(ctx: &context::Context) -> Self {
- unsafe {
- let tex = ctx.gl.create_texture().expect("failed to create texture");
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32);
- Self {
- tex,
- width: 0, height: 0,
- }
- }
- }
-
- pub fn new(ctx: &context::Context, bytes: &[u8]) -> Self {
- let rgba = image::ImageReader::new(std::io::Cursor::new(bytes))
- .with_guessed_format()
- .expect("failed to guess image format")
- .decode()
- .expect("failed to decode image")
- .into_rgba8();
- let pixels = rgba.as_bytes();
- unsafe {
- let tex = ctx.gl.create_texture().expect("failed to create texture");
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_image_2d(
- glow::TEXTURE_2D,
- 0,
- glow::RGBA as i32,
- rgba.width() as i32,
- rgba.height() as i32,
- 0,
- glow::RGBA,
- glow::UNSIGNED_BYTE,
- Some(pixels),
- );
- ctx.gl.generate_mipmap(glow::TEXTURE_2D);
-
- Self {
- tex,
- width: rgba.width() as i32,
- height: rgba.height() as i32,
- }
- }
- }
-
- pub fn upload(&mut self, ctx: &context::Context, bytes: &[u8]) {
- let rgba = image::ImageReader::new(std::io::Cursor::new(bytes))
- .with_guessed_format()
- .expect("failed to guess image format")
- .decode()
- .expect("failed to decode image")
- .into_rgba8();
- let pixels = rgba.as_bytes();
- self.upload_rgba8(ctx, rgba.width() as i32, rgba.height() as i32, pixels);
- }
-
- pub fn upload_rgba8(&mut self, ctx: &context::Context, width: i32, height: i32, data: &[u8]) {
- unsafe {
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(self.tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::CLAMP_TO_EDGE as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::NEAREST as i32);
- ctx.gl.tex_image_2d(
- glow::TEXTURE_2D,
- 0,
- glow::RGBA as i32,
- width,
- height,
- 0,
- glow::RGBA,
- glow::UNSIGNED_BYTE,
- Some(data),
- );
- ctx.gl.generate_mipmap(glow::TEXTURE_2D);
- }
- self.width = width;
- self.height = height;
- }
-
- pub fn set_repeat(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(self.tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::REPEAT as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::REPEAT as i32);
- }
- }
-
- pub fn set_anisotropic_filtering(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(self.tex));
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_S, glow::REPEAT as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_WRAP_T, glow::REPEAT as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MIN_FILTER, glow::LINEAR_MIPMAP_LINEAR as i32);
- ctx.gl.tex_parameter_i32(glow::TEXTURE_2D, glow::TEXTURE_MAG_FILTER, glow::LINEAR as i32);
- ctx.gl.tex_parameter_f32(glow::TEXTURE_2D, glow::TEXTURE_MAX_ANISOTROPY_EXT, 4.0);
- }
- }
-
- pub fn bind(&self, ctx: &context::Context) {
- unsafe {
- ctx.gl.active_texture(glow::TEXTURE0);
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(self.tex));
- }
- }
-
- pub fn bind_initial(ctx: &context::Context) {
- unsafe {
- ctx.gl.active_texture(glow::TEXTURE0);
- ctx.gl.bind_texture(glow::TEXTURE_2D, None);
- }
- }
-
- pub fn bind_index(&self, ctx: &context::Context, idx: u32) {
- unsafe {
- ctx.gl.active_texture(glow::TEXTURE0 + idx);
- ctx.gl.bind_texture(glow::TEXTURE_2D, Some(self.tex));
- }
- }
-}
-
-pub struct Material {
- pub color: Texture,
- pub normal: Texture,
-}
-impl Material {
- pub fn new(ctx: &context::Context, color_bytes: &[u8], normal_bytes: &[u8]) -> Self {
- let color = Texture::new(ctx, color_bytes);
- let normal = Texture::new(ctx, normal_bytes);
- color.set_anisotropic_filtering(ctx);
- normal.set_anisotropic_filtering(ctx);
- Self { color, normal }
- }
- pub fn bind(&self, ctx: &context::Context) {
- self.color.bind(ctx);
- self.normal.bind_index(ctx, 1);
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/ui.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/ui.rs deleted file mode 100644 index 8607fb6..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/ui.rs +++ /dev/null @@ -1,169 +0,0 @@ -use crate::{state, utils};
-use crate::state::Tick;
-
-fn compute_reverse(frames: Tick, tick: Tick, start: Tick) -> Tick {
- let leftover = frames - (tick - start)
- .clamp(0, frames);
- tick - leftover
-}
-
-pub enum ModeToggle {
- Inactive { start: Tick },
- Active { start: Tick },
-}
-
-pub struct Mode {
- frames: Tick,
- toggle: ModeToggle,
-}
-
-impl Mode {
- pub fn new(frames: Tick) -> Self {
- Self {
- frames,
- toggle: ModeToggle::Inactive { start: 0 },
- }
- }
-
- /// Is the current state active?
- pub fn is_active(&self) -> bool {
- match self.toggle {
- ModeToggle::Inactive {..} => false,
- ModeToggle::Active {..} => true,
- }
- }
-
- /// Has the current transition finished?
- pub fn is_ready(&self, tick: Tick) -> bool {
- let started = match self.toggle {
- ModeToggle::Inactive { start } => start,
- ModeToggle::Active { start } => start,
- };
- tick - started > self.frames
- }
-
- pub fn progress(&self, tick: Tick) -> f32 {
- match self.toggle {
- ModeToggle::Inactive { start } => {
- 1.0 - (((tick - start) as f32) / self.frames as f32)
- .clamp(0.0, 1.0)
- },
- ModeToggle::Active { start } => {
- (((tick - start) as f32) / self.frames as f32)
- .clamp(0.0, 1.0)
- }
- }
- }
-
- pub fn reset(&mut self) {
- self.toggle = ModeToggle::Inactive { start: 0 };
- }
-
- pub fn toggle(&mut self, tick: Tick) {
- match self.toggle {
- ModeToggle::Inactive { start } => {
- self.toggle = ModeToggle::Active {
- start: compute_reverse(self.frames, tick, start)
- };
- },
- ModeToggle::Active { start } => {
- self.toggle = ModeToggle::Inactive {
- start: compute_reverse(self.frames, tick, start)
- };
- },
- }
- }
-}
-
-pub struct Cursor {
- pub index: i32,
- pub prev_index: i32,
- pub change_started: Tick,
- pub bound: i32,
- pub frames: Tick,
-}
-
-impl Cursor {
- pub fn new(bound: i32, frames: Tick) -> Self {
- Self {
- index: 0,
- prev_index: 0,
- change_started: 0,
- bound,
- frames,
- }
- }
-
- pub fn animation_index(&self, tick: Tick) -> f32 {
- let progress = ((tick - self.change_started) as f32)
- / (self.frames as f32 / 2.0);
- utils::lerp(
- self.prev_index as f32,
- self.index as f32,
- progress
- )
- }
-
- pub fn is_ready(&self, tick: Tick) -> bool {
- tick - self.change_started > self.frames
- }
-
- pub fn set(&mut self, val: i32, tick: Tick) -> bool {
- if self.is_ready(tick) {
- self.change_started = tick;
- self.prev_index = self.index;
- self.index = val;
- self.index %= self.bound;
- true
- } else { false }
- }
- pub fn increment(&mut self, tick: Tick) -> bool { self.set(self.index + 1, tick) }
- pub fn decrement(&mut self, tick: Tick) -> bool { self.set(self.index + self.bound - 1, tick) }
-
- pub fn set_unlocked(&mut self, val: i32, tick: Tick) {
- self.change_started = tick;
- self.prev_index = self.index;
- self.index = val;
- self.index %= self.bound;
- }
- pub fn increment_unlocked(&mut self, tick: Tick) -> bool { self.set_unlocked(self.index + 1, tick); true }
- pub fn decrement_unlocked(&mut self, tick: Tick) -> bool { self.set_unlocked(self.index + self.bound - 1, tick); true }
-
- /// Read keypresses to update this cursor (assuming that the left/right keys decrement/increment)
- /// Returns true if an update was performed (e.g. to determine whether to play a sound).
- pub fn update_horizontal(&mut self, st: &mut state::State) -> bool {
- if st.keys.new_left() {
- self.decrement_unlocked(st.tick)
- } else if st.keys.new_right() {
- self.increment_unlocked(st.tick)
- } else if st.keys.left() {
- self.decrement(st.tick)
- } else if st.keys.right() {
- self.increment(st.tick)
- } else { false }
- }
-
- pub fn update_vertical(&mut self, st: &mut state::State) -> bool {
- if st.keys.new_up() {
- self.decrement_unlocked(st.tick)
- } else if st.keys.new_down() {
- self.increment_unlocked(st.tick)
- } else if st.keys.up() {
- self.decrement(st.tick)
- } else if st.keys.down() {
- self.increment(st.tick)
- } else { false }
- }
-
- pub fn update_lr(&mut self, st: &mut state::State) -> bool {
- if st.keys.new_l() {
- self.decrement_unlocked(st.tick)
- } else if st.keys.new_r() {
- self.increment_unlocked(st.tick)
- } else if st.keys.l() {
- self.decrement(st.tick)
- } else if st.keys.r() {
- self.increment(st.tick)
- } else { false }
- }
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/utils.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/utils.rs deleted file mode 100644 index 14a7fdf..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia/src/utils.rs +++ /dev/null @@ -1,147 +0,0 @@ -use std::f32::consts::PI;
-
-use enum_map::Enum;
-use serde::{Serialize, Deserialize};
-use strum::EnumIter;
-
-pub type Erm<T> = simple_eyre::Result<T>;
-
-pub fn erm<E, T>(e: E) -> Erm<T> where E: std::error::Error + std::marker::Send + std::marker::Sync + 'static {
- Err(e.into())
-}
-
-#[derive(Debug)]
-pub struct Error {
- pub msg: String
-}
-impl std::fmt::Display for Error {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "teleia error: {}", self.msg)
- }
-}
-impl std::error::Error for Error {}
-
-pub fn erm_msg<T>(msg: &str) -> Erm<T> {
- Err(Error {
- msg: msg.to_owned(),
- }.into())
-}
-
-pub struct ErrorHandler;
-impl simple_eyre::eyre::EyreHandler for ErrorHandler {
- fn debug(
- &self,
- error: &(dyn std::error::Error + 'static),
- f: &mut core::fmt::Formatter<'_>,
- ) -> core::fmt::Result {
- if f.alternate() {
- return core::fmt::Debug::fmt(error, f);
- }
- let mut first = true;
- if let Some(s) = error.source() {
- let errors: Vec<_> = std::iter::successors(Some(s), |e| (*e).source()).collect();
- for err in errors.iter().rev() {
- writeln!(f)?; write!(f, "{}{}", if first {""} else {" - "}, err)?;
- first = false;
- }
- }
- writeln!(f)?; write!(f, "{}{}", if first {""} else {" - "}, error)?;
- Ok(())
- }
-}
-
-pub fn install_error_handler() {
- simple_eyre::eyre::set_hook(Box::new(move |_| Box::new(ErrorHandler))).expect("failed to install error handler");
-}
-
-#[derive(Clone, Copy, Debug, Enum, EnumIter, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize)]
-pub enum Cardinal {
- North,
- South,
- West,
- East,
-}
-
-impl Cardinal {
- pub fn to_string(&self) -> &'static str {
- match self {
- Self::North => "north",
- Self::South => "south",
- Self::West => "west",
- Self::East => "east",
- }
- }
-
- pub fn turn_cw(&self) -> Self {
- match self {
- Self::North => Self::East,
- Self::South => Self::West,
- Self::West => Self::North,
- Self::East => Self::South,
- }
- }
-
- pub fn turn_ccw(&self) -> Self {
- match self {
- Self::North => Self::West,
- Self::South => Self::East,
- Self::West => Self::South,
- Self::East => Self::North,
- }
- }
-
- pub fn dir(&self) -> glam::Vec3 {
- match self {
- Self::North => glam::Vec3::new(0.0, 1.0, 0.0),
- Self::South => glam::Vec3::new(0.0, -1.0, 0.0),
- Self::West => glam::Vec3::new(-1.0, 0.0, 0.0),
- Self::East => glam::Vec3::new(1.0, 0.0, 0.0),
- }
- }
-
- pub fn offsets(&self) -> (i32, i32) {
- match self {
- Self::North => (0, 1),
- Self::South => (0, -1),
- Self::West => (-1, 0),
- Self::East => (1, 0),
- }
- }
-
- pub fn angle(&self) -> f32 {
- match self {
- Self::North => 0.0,
- Self::South => PI,
- Self::West => PI / 2.0,
- Self::East => 3.0 * PI / 2.0,
- }
- }
-
- pub fn turn_by(&self, o: Self) -> Self {
- match o {
- Self::North => *self,
- Self::South => self.turn_cw().turn_cw(),
- Self::West => self.turn_cw(),
- Self::East => self.turn_ccw(),
- }
- }
-
- pub fn angle_between(&self, o: &Self) -> f32 {
- if o == &self.turn_cw() { -PI / 2.0 }
- else if o == &self.turn_ccw() { PI / 2.0 }
- else if o == &self.turn_cw().turn_cw() { PI }
- else { 0.0 }
- }
-}
-
-pub fn lerp(a: f32, b: f32, t: f32) -> f32 {
- a + t.clamp(0.0, 1.0) * (b - a)
-}
-
-pub fn dir_lerp(a: glam::Vec3, b: glam::Vec3, t: f32) -> glam::Vec3 {
- let dirrotaxis = a.cross(b).normalize();
- let dirrotangle = a.angle_between(b);
- let dirrotfull = glam::Quat::from_axis_angle(dirrotaxis, dirrotangle);
- let dirrot = glam::Quat::IDENTITY.slerp(dirrotfull, t);
- dirrot.mul_vec3(a)
-}
diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/Cargo.toml b/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/Cargo.toml deleted file mode 100644 index 3ef969e..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/Cargo.toml +++ /dev/null @@ -1,14 +0,0 @@ -[package]
-name = "teleia_macros"
-version.workspace = true
-edition.workspace = true
-authors.workspace = true
-
-[lib]
-proc-macro = true
-
-[dependencies]
-env = "1.0.1"
-walkdir = "2.5.0"
-heck = "0.5.0"
-litrs = "1.0.0"
\ No newline at end of file diff --git a/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/src/lib.rs b/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/src/lib.rs deleted file mode 100644 index 5b6c0b9..0000000 --- a/2026/games/rpc2dot0/vendor/teleia/crates/teleia_macros/src/lib.rs +++ /dev/null @@ -1,231 +0,0 @@ -use heck::ToUpperCamelCase;
-use proc_macro::TokenStream;
-use std::collections::HashSet;
-use std::path::Path;
-use walkdir::WalkDir;
-
-#[derive(Debug, Hash, PartialEq, Eq)]
-struct Designator {
- path: String,
- parts: Vec<String>,
-}
-impl Designator {
- fn new(fbase: &str, mut path: &Path, shorten: bool) -> Self {
- let mut parts: Vec<_> = path
- .strip_prefix(fbase)
- .unwrap()
- .with_extension("")
- .components()
- .filter_map(|c| match c {
- std::path::Component::Normal(o) => Some(o.to_str().unwrap().to_owned()),
- _ => None,
- })
- .collect();
- if shorten {
- parts.pop();
- path = path.parent().expect("path has no parent");
- }
- Self {
- path: path
- .to_str()
- .expect("path is not a string")
- .replace("\\", "/"),
- parts,
- }
- }
- fn enum_entry(&self, fnm: &str) -> String {
- let singular = match fnm {
- "meshes" => "mesh",
- "textures" => "texture",
- "materials" => "material",
- "shaders" => "shader",
- _ => fnm,
- };
- let mut ret = format!("\n#[doc=\"newton-{}: {}\"]\n", singular, self.path);
- ret += &self.parts.join(" ").to_upper_camel_case();
- ret
- }
- fn enum_element(&self, _fnm: &str) -> String {
- self.parts.join(" ").to_upper_camel_case()
- }
- fn load_expr(&self, fnm: &str) -> Option<String> {
- let i = format!("assets/{}/{}", fnm, self.parts.join("/"));
- match fnm {
- "meshes" => Some(format!(
- "teleia::mesh::Mesh::from_obj(ctx, include_bytes!(\"{}.obj\"))",
- i
- )),
- "textures" => Some(format!(
- "teleia::texture::Texture::new(ctx, include_bytes!(\"{}.png\"))",
- i
- )),
- "materials" => Some(format!(
- "teleia::texture::Material::new(ctx, include_bytes!(\"{}/color.jpg\"), include_bytes!(\"{}/normal.jpg\"))",
- i, i
- )),
- "shaders" => {
- if self.parts.contains(&"nolib".to_owned()) {
- Some(format!(
- "teleia::shader::Shader::new_nolib(ctx, include_str!(\"{}/vert.glsl\"), include_str!(\"{}/frag.glsl\"))",
- i, i
- ))
- } else {
- Some(format!(
- "teleia::shader::Shader::new(ctx, include_str!(\"{}/vert.glsl\"), include_str!(\"{}/frag.glsl\"))",
- i, i
- ))
- }
- }
- _ => None,
- }
- }
-}
-
-#[derive(Debug)]
-struct Field {
- nm: String,
- entries: HashSet<Designator>,
-}
-impl Field {
- fn new(base: &str, nm: &str) -> Self {
- let mut entries = HashSet::new();
- let fbase = format!("{}{}", base, nm);
- for f in WalkDir::new(&fbase).into_iter().flatten() {
- if f.file_type().is_file() {
- entries.insert(Designator::new(
- &fbase,
- f.path(),
- nm == "shaders" || nm == "materials",
- ));
- }
- }
- Self {
- nm: nm.to_owned(),
- entries,
- }
- }
- fn generate(&self) -> Option<(String, String, String)> {
- let mut ents = Vec::new();
- for d in self.entries.iter() {
- if let Some(exp) = d.load_expr(&self.nm) {
- ents.push((d.enum_entry(&self.nm), d.enum_element(&self.nm), exp));
- }
- }
- let (enm, ty) = match self.nm.as_str() {
- "meshes" => ("Mesh", "teleia::mesh::Mesh"),
- "textures" => ("Texture", "teleia::texture::Texture"),
- "materials" => ("Material", "teleia::texture::Material"),
- "shaders" => ("Shader", "teleia::shader::Shader"),
- _ => return None,
- };
- let enums: Vec<_> = ents.iter().map(|(e, _, _)| e.clone()).collect();
- let edecl = format!("#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize, enum_map::Enum)]
-pub enum {} {{ {} }}", enm, enums.join(", "));
- let decl = format!("pub {}: enum_map::EnumMap<{}, {}>", self.nm, enm, ty);
- let inits: Vec<_> = ents
- .into_iter()
- .map(|(_, e, exp)| format!("{}::{} => {}", enm, e, exp))
- .collect();
- let init = format!("{}: enum_map::enum_map!({})", self.nm, inits.join(", "));
- Some((edecl, decl, init))
- }
-}
-
-#[derive(Debug)]
-struct AssetData {
- fields: Vec<Field>,
-}
-impl AssetData {
- fn new(base: &str) -> Self {
- let mut fields = Vec::new();
- let dirs = std::fs::read_dir(base)
- .unwrap_or_else(|_| panic!("failed to read assets directory: {}", base));
- let (mut has_meshes, mut has_textures, mut has_materials, mut has_shaders) =
- (false, false, false, false);
- for d in dirs.flatten() {
- let nm = d.file_name().into_string().unwrap();
- fields.push(Field::new(base, &nm));
- match &*nm {
- "meshes" => has_meshes = true,
- "textures" => has_textures = true,
- "materials" => has_materials = true,
- "shaders" => has_shaders = true,
- _ => {}
- };
- }
- if !has_meshes {
- fields.push(Field {
- nm: "meshes".to_owned(),
- entries: HashSet::new(),
- });
- }
- if !has_textures {
- fields.push(Field {
- nm: "textures".to_owned(),
- entries: HashSet::new(),
- });
- }
- if !has_materials {
- fields.push(Field {
- nm: "materials".to_owned(),
- entries: HashSet::new(),
- });
- }
- if !has_shaders {
- fields.push(Field {
- nm: "shaders".to_owned(),
- entries: HashSet::new(),
- });
- }
- Self { fields }
- }
- fn generate(&self) -> String {
- let mut res = String::new();
- let fdata: Vec<_> = self.fields.iter().filter_map(|f| f.generate()).collect();
- for (edecl, _, _) in fdata.iter() {
- res += edecl;
- res += "\n";
- }
- res += "pub struct Assets {\n";
- for (_, decl, _) in fdata.iter() {
- res += decl;
- res += ",\n";
- }
- res += "}\nimpl Assets {\npub fn new(ctx: &teleia::context::Context) -> Self {\nSelf {\n";
- for (_, _, init) in fdata.iter() {
- res += init;
- res += ",\n";
- }
- res += "}\n}\n}\n";
- res += "impl teleia::renderer::Assets for Assets {\n";
- res += "type Shader = Shader;\n";
- res +=
- "fn shader(&self, i: Self::Shader) -> &teleia::shader::Shader { &self.shaders[i] }\n";
- res += "type Texture = Texture;\n";
- res += "fn texture(&self, i: Self::Texture) -> &teleia::texture::Texture { &self.textures[i] }\n";
- res += "type Material = Material;\n";
- res += "fn material(&self, i: Self::Material) -> &teleia::texture::Material { &self.materials[i] }\n";
- res += "type Mesh = Mesh;\n";
- res += "fn mesh(&self, i: Self::Mesh) -> &teleia::mesh::Mesh { &self.meshes[i] }\n";
- res += "}\n";
- res
- }
-}
-
-#[proc_macro]
-pub fn generate_assets(s: TokenStream) -> TokenStream {
- let token = s
- .into_iter()
- .next()
- .expect("must pass asset base path as a string literal");
- let lit = litrs::StringLit::try_from(token).expect("argument was not a string literal");
- let base = lit.value();
- let manifest = env::var("CARGO_MANIFEST_DIR").expect("failed to get manifest path");
- let assets = AssetData::new(&format!("{}/{}", manifest, base));
- // println!("{}", assets.generate());
- assets
- .generate()
- .to_string()
- .parse()
- .expect("failed to parse generate_assets result")
-}
|
