diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-18 00:08:28 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-18 00:08:28 -0400 |
| commit | 32a62cfcb925225359a5c90761b795f2f737ebd2 (patch) | |
| tree | 95c2261964803b19f2d39cb35d8d514ed6e5a6f4 /2026/games/pralkarz | |
| parent | de99c5f7636a952025ea13de02bafd25bcb6bdec (diff) | |
Re-populate games
Diffstat (limited to '2026/games/pralkarz')
| -rw-r--r-- | 2026/games/pralkarz/.gitignore | 1 | ||||
| -rw-r--r-- | 2026/games/pralkarz/LICENSE | 7 | ||||
| -rw-r--r-- | 2026/games/pralkarz/README.md | 8 | ||||
| -rw-r--r-- | 2026/games/pralkarz/assets/green.webp | bin | 0 -> 370 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/hook.png | bin | 0 -> 305 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/lose.wav | bin | 0 -> 108588 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/numbers.png | bin | 0 -> 297 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/red.webp | bin | 0 -> 382 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/water.png | bin | 0 -> 837 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/assets/win.wav | bin | 0 -> 110636 bytes | |||
| -rw-r--r-- | 2026/games/pralkarz/dzem.js | 483 | ||||
| -rw-r--r-- | 2026/games/pralkarz/index.html | 18 |
12 files changed, 517 insertions, 0 deletions
diff --git a/2026/games/pralkarz/.gitignore b/2026/games/pralkarz/.gitignore new file mode 100644 index 0000000..f6237b6 --- /dev/null +++ b/2026/games/pralkarz/.gitignore @@ -0,0 +1 @@ +*.aseprite
diff --git a/2026/games/pralkarz/LICENSE b/2026/games/pralkarz/LICENSE new file mode 100644 index 0000000..fe24157 --- /dev/null +++ b/2026/games/pralkarz/LICENSE @@ -0,0 +1,7 @@ +Copyright 2026 pralkarz
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/2026/games/pralkarz/README.md b/2026/games/pralkarz/README.md new file mode 100644 index 0000000..14da08d --- /dev/null +++ b/2026/games/pralkarz/README.md @@ -0,0 +1,8 @@ +# dżem
+
+My entry for [LCOLONQ's microjam](https://api.colonq.computer/jam/2026) and possibly the messiest code I've ever written.
+
+## Credit
+
+- `green.webp` and `red.webp` -- emotes yoinked from LCOLONQ's Discord server
+- everything else mine
diff --git a/2026/games/pralkarz/assets/green.webp b/2026/games/pralkarz/assets/green.webp Binary files differnew file mode 100644 index 0000000..7aa3c95 --- /dev/null +++ b/2026/games/pralkarz/assets/green.webp diff --git a/2026/games/pralkarz/assets/hook.png b/2026/games/pralkarz/assets/hook.png Binary files differnew file mode 100644 index 0000000..c9f2703 --- /dev/null +++ b/2026/games/pralkarz/assets/hook.png diff --git a/2026/games/pralkarz/assets/lose.wav b/2026/games/pralkarz/assets/lose.wav Binary files differnew file mode 100644 index 0000000..015ee43 --- /dev/null +++ b/2026/games/pralkarz/assets/lose.wav diff --git a/2026/games/pralkarz/assets/numbers.png b/2026/games/pralkarz/assets/numbers.png Binary files differnew file mode 100644 index 0000000..07cf0be --- /dev/null +++ b/2026/games/pralkarz/assets/numbers.png diff --git a/2026/games/pralkarz/assets/red.webp b/2026/games/pralkarz/assets/red.webp Binary files differnew file mode 100644 index 0000000..cdb1b8b --- /dev/null +++ b/2026/games/pralkarz/assets/red.webp diff --git a/2026/games/pralkarz/assets/water.png b/2026/games/pralkarz/assets/water.png Binary files differnew file mode 100644 index 0000000..3d06f8e --- /dev/null +++ b/2026/games/pralkarz/assets/water.png diff --git a/2026/games/pralkarz/assets/win.wav b/2026/games/pralkarz/assets/win.wav Binary files differnew file mode 100644 index 0000000..feb812b --- /dev/null +++ b/2026/games/pralkarz/assets/win.wav diff --git a/2026/games/pralkarz/dzem.js b/2026/games/pralkarz/dzem.js new file mode 100644 index 0000000..5703577 --- /dev/null +++ b/2026/games/pralkarz/dzem.js @@ -0,0 +1,483 @@ +const WIDTH = 240; +const HEIGHT = 160; + +const HOOK_WIDTH = 24; +const HOOK_HEIGHT = 40; + +// TODO: Misters of size 24 are tweaking. +const MISTER_SIZES = [16, 20, 28, 32]; + +class AssetManager { + /** @type {HTMLImageElement[]} */ + images = []; + /** @type {HTMLAudioElement[]} */ + sounds = []; + + /** @type {HTMLImageElement} */ + green; + /** @type {HTMLImageElement} */ + hook; + /** @type {HTMLImageElement} */ + red; + /** @type {HTMLImageElement} */ + water; + + /** @type {HTMLAudioElement} */ + lose; + /** @type {HTMLAudioElement} */ + win; + + constructor() { + this.green = new Image(); + this.green.src = "assets/green.webp"; + this.images.push(this.green); + + this.hook = new Image(); + this.hook.src = "assets/hook.png"; + this.images.push(this.hook); + + this.numbers = new Image(); + this.numbers.src = "assets/numbers.png"; + this.images.push(this.numbers); + + this.red = new Image(); + this.red.src = "assets/red.webp"; + this.images.push(this.red); + + this.water = new Image(); + this.water.src = "assets/water.png"; + this.images.push(this.water); + + this.lose = new Audio(); + this.lose.src = "assets/lose.wav"; + this.lose.load(); + this.sounds.push(this.lose); + + this.win = new Audio(); + this.win.src = "assets/win.wav"; + this.win.load(); + this.sounds.push(this.win); + } +} + +const state = { + /** @type {?HTMLCanvasElement} */ + canvas: null, + /** @type {?CanvasRenderingContext2D} */ + ctx: null, + + /** @type {boolean} */ + ready: false, + + /** @type {boolean} */ + started: false, + /** @type {number} */ + difficulty: 0, + + /** @type {number} */ + frameCounter: 0, + /** @type {number} */ + previousFrameTime: 0, + /** @type {boolean} */ + resetPreviousFrameTime: false, + /** @type {number} */ + targetFrameTime: 1000 / 60, + + /** @type {number} */ + mousePosX: 0, + /** @type {boolean} */ + lmbPressed: false, + /** @type {boolean} */ + rmbPressed: false, + + /** @type {AssetManager} */ + assetManager: new AssetManager(), + + /** @type {number} */ + hookX: 0, + /** @type {number} */ + hookY: 0, + /** @type {number} */ + hookVelocity: -1, + + /** @type {Mister[]} */ + misters: [], + /** @type {boolean} */ + yoinkingMister: false, + /** @type {boolean} */ + ceaseYoinkage: false, + + /** @type {number} */ + elapsed: 0, + /** @type {number} */ + timer: 7, + + /** @type {boolean} */ + won: false, + /** @type {number} */ + wonFrames: 0, + /** @type {boolean} */ + lost: false, + /** @type {number} */ + lostFrames: 0, +}; + +const resetState = () => { + state.ceaseYoinkage = false; + state.difficulty = 0; + state.elapsed = 0; + state.hookVelocity = -1; + state.lmbPressed = false; + state.lost = false; + state.lostFrames = 0; + state.misters = []; + state.previousFrameTime = 0; + state.rmbPressed = false; + state.started = false; + state.timer = 7; + state.won = false; + state.wonFrames = 0; + state.yoinkingMister = false; +}; + +class Mister { + /** @type {HTMLImageElement} */ + image; + + /** @type {boolean} */ + isBad; + + /** @type {number} */ + size; + + /** @type {number} */ + x; + /** @type {number} */ + y; + + /** @type {number} */ + velocity; + + /** @type {boolean} */ + canBeYoinked; + /** @type {number} */ + yoinkCooldown; + /** @type {boolean} */ + isBeingYoinked; + + /** @type {boolean} */ + shouldBePurged; + + /** + * @param {HTMLImageElement} image + * @param {boolean} isBad + */ + constructor(image, isBad) { + this.image = image; + this.isBad = isBad; + + this.size = MISTER_SIZES[Math.floor(Math.random() * MISTER_SIZES.length)]; + + const left = Math.random() < 0.5; + this.x = left ? -this.size : WIDTH; + + const minY = this.isBad ? HOOK_HEIGHT + 15 : HEIGHT - 64; + this.y = getRandomInt(minY, HEIGHT - this.size / 2); + + const maxSpeed = 2 + Math.floor(state.difficulty / 5); + const speed = getRandomInt(1, maxSpeed); + this.velocity = left ? speed : -speed; + + this.canBeYoinked = true; + this.yoinkCooldown = 0; + this.isBeingYoinked = false; + + this.shouldBePurged = false; + } + + draw() { + state.ctx.drawImage(this.image, this.x, this.y, this.size, this.size); + } + + async update() { + this.yoinkCooldown -= 1; + if (this.yoinkCooldown < 0) { + this.canBeYoinked = true; + } + + if (!this.isBeingYoinked) { + this.x += this.velocity; + } else { + if (state.ceaseYoinkage) { + state.yoinkingMister = false; + state.ceaseYoinkage = false; + + this.canBeYoinked = false; + this.yoinkCooldown = 60; + this.isBeingYoinked = false; + + this.x += this.velocity; + } else { + this.x = state.hookX - this.size / 4; + this.y = state.hookY + HOOK_HEIGHT / 2; + } + } + + if (this.isBeingYoinked && this.y <= -5) { + if (this.isBad) { + state.assetManager.lose.play(); + state.lost = true; + state.lostFrames = 5; + } else { + state.assetManager.win.play(); + state.won = true; + state.wonFrames = 5; + } + + return; + } + + if ( + !state.yoinkingMister && + this.canBeYoinked && + state.hookVelocity < 0 && + aabb( + this.x, + this.x + this.size, + this.y, + this.y + this.size, + state.hookX, + state.hookX + 15, + state.hookY + 20, + state.hookY + 30, + ) + ) { + state.yoinkingMister = true; + this.isBeingYoinked = true; + } + + this.shouldBePurged = this.x < 0 - this.size || this.x > WIDTH; + } +} + +const getRandom = (min, max) => { + return Math.random() * (max - min) + min; +}; + +/** + * @param {number} min + * @param {number} max + */ +const getRandomInt = (min, max) => { + return Math.floor(Math.random() * (max - min + 1) + min); +}; + +/** + * @param {number} left1 + * @param {number} right1 + * @param {number} top1 + * @param {number} bottom1 + * @param {number} left2 + * @param {number} right2 + * @param {number} top2 + * @param {number} bottom2 + */ +const aabb = (left1, right1, top1, bottom1, left2, right2, top2, bottom2) => { + return left1 < right2 && right1 > left2 && top1 < bottom2 && bottom1 > top2; +}; + +/** + * @param {number} currentTime + */ +const update = (currentTime) => { + state.frameCounter += 1; + + if (state.resetPreviousFrameTime) { + state.previousFrameTime = currentTime; + state.resetPreviousFrameTime = false; + } + + state.elapsed += (currentTime - state.previousFrameTime) / 1000; + + if (state.won && state.wonFrames <= 0) { + window.parent.postMessage({ op: "done", win: true }); + resetState(); + return; + } + + if (state.lost && state.lostFrames <= 0) { + window.parent.postMessage({ op: "done", win: false }); + resetState(); + return; + } + + if (state.wonFrames > 0 || state.lostFrames > 0) { + state.misters = []; + + if (state.frameCounter % 24 === 0) { + state.wonFrames -= 1; + state.lostFrames -= 1; + } + + return; + } + + if (state.timer - Math.floor(state.elapsed) <= 0) { + state.assetManager.lose.play(); + state.lost = true; + state.lostFrames = 5; + return; + } + + state.hookY = Math.max( + Math.min(state.hookY + state.hookVelocity, 160 - HOOK_HEIGHT), + -((HOOK_HEIGHT / 4) * 3), + ); + + const spawnRate = 0.03 + Math.min(state.difficulty, 10) * 0.01; + if (Math.random() < 0.03 + spawnRate) { + const isBad = + Math.random() > + 0.3 - + (state.difficulty > 10 ? 0.1 : 0) + + Math.floor(state.elapsed / 3) * 0.05; + state.misters.push( + new Mister( + isBad ? state.assetManager.red : state.assetManager.green, + isBad, + ), + ); + } + + state.misters.forEach((mister) => mister.update()); + state.misters = state.misters.filter((mister) => !mister.shouldBePurged); + + state.previousFrameTime = currentTime; +}; + +const draw = () => { + state.ctx.drawImage(state.assetManager.water, 0, 0); + + if (state.lostFrames > 0 || state.wonFrames > 0) { + const size = + 16 * 2 ** (5 - (state.won ? state.wonFrames : state.lostFrames)); + state.ctx.drawImage( + state.won ? state.assetManager.green : state.assetManager.red, + WIDTH / 2 - size / 2, + HEIGHT / 2 - size / 2, + size, + size, + ); + return; + } + + const hook = state.assetManager.hook; + state.hookX = Math.max(state.mousePosX - hook.width / 2, 0); + state.hookX = Math.floor(Math.min(WIDTH - hook.width, state.hookX)); + state.ctx.drawImage(hook, state.hookX, state.hookY); + + if (state.hookY > 0) { + state.ctx.lineWidth = 1; + state.ctx.beginPath(); + state.ctx.moveTo(state.hookX + 18 - 0.5, 0); + state.ctx.lineTo(state.hookX + 18 - 0.5, state.hookY); + state.ctx.stroke(); + } + + state.misters.forEach((mister) => mister.draw()); + + const timerStr = (state.timer - Math.floor(state.elapsed)).toString(); + + // The magic `4` is the padding between digits so that they're not glued together. + let x = WIDTH - 4 - (timerStr.length * 16 + (timerStr.length - 1) * 4); + for (const strDigit of timerStr) { + const digit = Number(strDigit); + state.ctx.drawImage( + state.assetManager.numbers, + digit * 16, + 0, + 16, + 24, + x, + 4, + 16, + 24, + ); + x += 16 + 4; + } +}; + +/** + * @param {number} currentTime + */ +const frame = (currentTime) => { + if ( + !state.ready && + state.assetManager.images.every((img) => img.complete) && + state.assetManager.sounds.every((sound) => sound.readyState === 4) + ) { + window.parent.postMessage({ op: "ready" }); + state.ready = true; + + state.previousFrameTime = currentTime; + } + + if (state.started) { + if (currentTime - state.previousFrameTime >= state.targetFrameTime) { + update(currentTime); + } + + draw(); + } + + requestAnimationFrame(frame); +}; + +const initialize = () => { + window.addEventListener("message", (ev) => { + switch (ev.data.op) { + case "start": + state.started = true; + state.difficulty = ev.data.difficulty; + state.timer = 10 + Math.floor(state.difficulty / 5); + // This makes sure the countdown is correct. Ugly and there's probably a better solution. + state.resetPreviousFrameTime = true; + + window.parent.postMessage({ op: "started", verb: "yoink!" }); + break; + default: + console.log(`[dżem] Unexpected event: ${ev}`); + break; + } + }); + + state.canvas = document.getElementById("dzem"); + state.ctx = state.canvas.getContext("2d"); + state.ctx.imageSmoothingEnabled = false; + + state.canvas.addEventListener("mousemove", (e) => { + state.mousePosX = e.clientX; + }); + + state.canvas.addEventListener("mousedown", (e) => { + if (e.button === 0) { + state.hookVelocity = 2; + } + }); + + state.canvas.addEventListener("mouseup", (e) => { + if (e.button === 0) { + state.hookVelocity = -2; + } else if (e.button === 2) { + state.ceaseYoinkage = true; + } + }); + + state.canvas.addEventListener("contextmenu", (e) => { + e.preventDefault(); + }); + + frame(0); +}; + +initialize(); diff --git a/2026/games/pralkarz/index.html b/2026/games/pralkarz/index.html new file mode 100644 index 0000000..5e5417a --- /dev/null +++ b/2026/games/pralkarz/index.html @@ -0,0 +1,18 @@ +<!doctype html> +<html lang="en"> + <head> + <meta charset="utf-8" /> + <meta name="viewport" content="width=device-width, initial-scale=1" /> + <title>dżem</title> + <style> + * { + margin: 0; + padding: 0; + } + </style> + </head> + <body> + <canvas id="dzem" width="240" height="160"></canvas> + <script src="dzem.js"></script> + </body> +</html> |
