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authorLLLL Colonq <llll@colonq>2026-07-17 03:10:43 -0400
committerLLLL Colonq <llll@colonq>2026-07-17 03:10:43 -0400
commit07a36f2b38a5cba402ebc5158710f5a85f443456 (patch)
treef28855384eadc73f49cc1a707a73896f87bc5530 /2026/games/pralkarz
parent951b316773265052fbc5fa546bbcf31bef277062 (diff)
Post-stream update
Diffstat (limited to '2026/games/pralkarz')
-rw-r--r--2026/games/pralkarz/.gitignore1
-rw-r--r--2026/games/pralkarz/LICENSE7
-rw-r--r--2026/games/pralkarz/README.md8
-rw-r--r--2026/games/pralkarz/assets/green.webpbin370 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/hook.pngbin305 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/lose.wavbin108588 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/numbers.pngbin297 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/red.webpbin382 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/water.pngbin837 -> 0 bytes
-rw-r--r--2026/games/pralkarz/assets/win.wavbin110636 -> 0 bytes
-rw-r--r--2026/games/pralkarz/dzem.js483
-rw-r--r--2026/games/pralkarz/index.html18
12 files changed, 0 insertions, 517 deletions
diff --git a/2026/games/pralkarz/.gitignore b/2026/games/pralkarz/.gitignore
deleted file mode 100644
index f6237b6..0000000
--- a/2026/games/pralkarz/.gitignore
+++ /dev/null
@@ -1 +0,0 @@
-*.aseprite
diff --git a/2026/games/pralkarz/LICENSE b/2026/games/pralkarz/LICENSE
deleted file mode 100644
index fe24157..0000000
--- a/2026/games/pralkarz/LICENSE
+++ /dev/null
@@ -1,7 +0,0 @@
-Copyright 2026 pralkarz
-
-Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/2026/games/pralkarz/README.md b/2026/games/pralkarz/README.md
deleted file mode 100644
index 14da08d..0000000
--- a/2026/games/pralkarz/README.md
+++ /dev/null
@@ -1,8 +0,0 @@
-# dżem
-
-My entry for [LCOLONQ's microjam](https://api.colonq.computer/jam/2026) and possibly the messiest code I've ever written.
-
-## Credit
-
-- `green.webp` and `red.webp` -- emotes yoinked from LCOLONQ's Discord server
-- everything else mine
diff --git a/2026/games/pralkarz/assets/green.webp b/2026/games/pralkarz/assets/green.webp
deleted file mode 100644
index 7aa3c95..0000000
--- a/2026/games/pralkarz/assets/green.webp
+++ /dev/null
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diff --git a/2026/games/pralkarz/assets/hook.png b/2026/games/pralkarz/assets/hook.png
deleted file mode 100644
index c9f2703..0000000
--- a/2026/games/pralkarz/assets/hook.png
+++ /dev/null
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diff --git a/2026/games/pralkarz/assets/lose.wav b/2026/games/pralkarz/assets/lose.wav
deleted file mode 100644
index 015ee43..0000000
--- a/2026/games/pralkarz/assets/lose.wav
+++ /dev/null
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diff --git a/2026/games/pralkarz/assets/numbers.png b/2026/games/pralkarz/assets/numbers.png
deleted file mode 100644
index 07cf0be..0000000
--- a/2026/games/pralkarz/assets/numbers.png
+++ /dev/null
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diff --git a/2026/games/pralkarz/assets/red.webp b/2026/games/pralkarz/assets/red.webp
deleted file mode 100644
index cdb1b8b..0000000
--- a/2026/games/pralkarz/assets/red.webp
+++ /dev/null
Binary files differ
diff --git a/2026/games/pralkarz/assets/water.png b/2026/games/pralkarz/assets/water.png
deleted file mode 100644
index 3d06f8e..0000000
--- a/2026/games/pralkarz/assets/water.png
+++ /dev/null
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diff --git a/2026/games/pralkarz/assets/win.wav b/2026/games/pralkarz/assets/win.wav
deleted file mode 100644
index feb812b..0000000
--- a/2026/games/pralkarz/assets/win.wav
+++ /dev/null
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diff --git a/2026/games/pralkarz/dzem.js b/2026/games/pralkarz/dzem.js
deleted file mode 100644
index 5703577..0000000
--- a/2026/games/pralkarz/dzem.js
+++ /dev/null
@@ -1,483 +0,0 @@
-const WIDTH = 240;
-const HEIGHT = 160;
-
-const HOOK_WIDTH = 24;
-const HOOK_HEIGHT = 40;
-
-// TODO: Misters of size 24 are tweaking.
-const MISTER_SIZES = [16, 20, 28, 32];
-
-class AssetManager {
- /** @type {HTMLImageElement[]} */
- images = [];
- /** @type {HTMLAudioElement[]} */
- sounds = [];
-
- /** @type {HTMLImageElement} */
- green;
- /** @type {HTMLImageElement} */
- hook;
- /** @type {HTMLImageElement} */
- red;
- /** @type {HTMLImageElement} */
- water;
-
- /** @type {HTMLAudioElement} */
- lose;
- /** @type {HTMLAudioElement} */
- win;
-
- constructor() {
- this.green = new Image();
- this.green.src = "assets/green.webp";
- this.images.push(this.green);
-
- this.hook = new Image();
- this.hook.src = "assets/hook.png";
- this.images.push(this.hook);
-
- this.numbers = new Image();
- this.numbers.src = "assets/numbers.png";
- this.images.push(this.numbers);
-
- this.red = new Image();
- this.red.src = "assets/red.webp";
- this.images.push(this.red);
-
- this.water = new Image();
- this.water.src = "assets/water.png";
- this.images.push(this.water);
-
- this.lose = new Audio();
- this.lose.src = "assets/lose.wav";
- this.lose.load();
- this.sounds.push(this.lose);
-
- this.win = new Audio();
- this.win.src = "assets/win.wav";
- this.win.load();
- this.sounds.push(this.win);
- }
-}
-
-const state = {
- /** @type {?HTMLCanvasElement} */
- canvas: null,
- /** @type {?CanvasRenderingContext2D} */
- ctx: null,
-
- /** @type {boolean} */
- ready: false,
-
- /** @type {boolean} */
- started: false,
- /** @type {number} */
- difficulty: 0,
-
- /** @type {number} */
- frameCounter: 0,
- /** @type {number} */
- previousFrameTime: 0,
- /** @type {boolean} */
- resetPreviousFrameTime: false,
- /** @type {number} */
- targetFrameTime: 1000 / 60,
-
- /** @type {number} */
- mousePosX: 0,
- /** @type {boolean} */
- lmbPressed: false,
- /** @type {boolean} */
- rmbPressed: false,
-
- /** @type {AssetManager} */
- assetManager: new AssetManager(),
-
- /** @type {number} */
- hookX: 0,
- /** @type {number} */
- hookY: 0,
- /** @type {number} */
- hookVelocity: -1,
-
- /** @type {Mister[]} */
- misters: [],
- /** @type {boolean} */
- yoinkingMister: false,
- /** @type {boolean} */
- ceaseYoinkage: false,
-
- /** @type {number} */
- elapsed: 0,
- /** @type {number} */
- timer: 7,
-
- /** @type {boolean} */
- won: false,
- /** @type {number} */
- wonFrames: 0,
- /** @type {boolean} */
- lost: false,
- /** @type {number} */
- lostFrames: 0,
-};
-
-const resetState = () => {
- state.ceaseYoinkage = false;
- state.difficulty = 0;
- state.elapsed = 0;
- state.hookVelocity = -1;
- state.lmbPressed = false;
- state.lost = false;
- state.lostFrames = 0;
- state.misters = [];
- state.previousFrameTime = 0;
- state.rmbPressed = false;
- state.started = false;
- state.timer = 7;
- state.won = false;
- state.wonFrames = 0;
- state.yoinkingMister = false;
-};
-
-class Mister {
- /** @type {HTMLImageElement} */
- image;
-
- /** @type {boolean} */
- isBad;
-
- /** @type {number} */
- size;
-
- /** @type {number} */
- x;
- /** @type {number} */
- y;
-
- /** @type {number} */
- velocity;
-
- /** @type {boolean} */
- canBeYoinked;
- /** @type {number} */
- yoinkCooldown;
- /** @type {boolean} */
- isBeingYoinked;
-
- /** @type {boolean} */
- shouldBePurged;
-
- /**
- * @param {HTMLImageElement} image
- * @param {boolean} isBad
- */
- constructor(image, isBad) {
- this.image = image;
- this.isBad = isBad;
-
- this.size = MISTER_SIZES[Math.floor(Math.random() * MISTER_SIZES.length)];
-
- const left = Math.random() < 0.5;
- this.x = left ? -this.size : WIDTH;
-
- const minY = this.isBad ? HOOK_HEIGHT + 15 : HEIGHT - 64;
- this.y = getRandomInt(minY, HEIGHT - this.size / 2);
-
- const maxSpeed = 2 + Math.floor(state.difficulty / 5);
- const speed = getRandomInt(1, maxSpeed);
- this.velocity = left ? speed : -speed;
-
- this.canBeYoinked = true;
- this.yoinkCooldown = 0;
- this.isBeingYoinked = false;
-
- this.shouldBePurged = false;
- }
-
- draw() {
- state.ctx.drawImage(this.image, this.x, this.y, this.size, this.size);
- }
-
- async update() {
- this.yoinkCooldown -= 1;
- if (this.yoinkCooldown < 0) {
- this.canBeYoinked = true;
- }
-
- if (!this.isBeingYoinked) {
- this.x += this.velocity;
- } else {
- if (state.ceaseYoinkage) {
- state.yoinkingMister = false;
- state.ceaseYoinkage = false;
-
- this.canBeYoinked = false;
- this.yoinkCooldown = 60;
- this.isBeingYoinked = false;
-
- this.x += this.velocity;
- } else {
- this.x = state.hookX - this.size / 4;
- this.y = state.hookY + HOOK_HEIGHT / 2;
- }
- }
-
- if (this.isBeingYoinked && this.y <= -5) {
- if (this.isBad) {
- state.assetManager.lose.play();
- state.lost = true;
- state.lostFrames = 5;
- } else {
- state.assetManager.win.play();
- state.won = true;
- state.wonFrames = 5;
- }
-
- return;
- }
-
- if (
- !state.yoinkingMister &&
- this.canBeYoinked &&
- state.hookVelocity < 0 &&
- aabb(
- this.x,
- this.x + this.size,
- this.y,
- this.y + this.size,
- state.hookX,
- state.hookX + 15,
- state.hookY + 20,
- state.hookY + 30,
- )
- ) {
- state.yoinkingMister = true;
- this.isBeingYoinked = true;
- }
-
- this.shouldBePurged = this.x < 0 - this.size || this.x > WIDTH;
- }
-}
-
-const getRandom = (min, max) => {
- return Math.random() * (max - min) + min;
-};
-
-/**
- * @param {number} min
- * @param {number} max
- */
-const getRandomInt = (min, max) => {
- return Math.floor(Math.random() * (max - min + 1) + min);
-};
-
-/**
- * @param {number} left1
- * @param {number} right1
- * @param {number} top1
- * @param {number} bottom1
- * @param {number} left2
- * @param {number} right2
- * @param {number} top2
- * @param {number} bottom2
- */
-const aabb = (left1, right1, top1, bottom1, left2, right2, top2, bottom2) => {
- return left1 < right2 && right1 > left2 && top1 < bottom2 && bottom1 > top2;
-};
-
-/**
- * @param {number} currentTime
- */
-const update = (currentTime) => {
- state.frameCounter += 1;
-
- if (state.resetPreviousFrameTime) {
- state.previousFrameTime = currentTime;
- state.resetPreviousFrameTime = false;
- }
-
- state.elapsed += (currentTime - state.previousFrameTime) / 1000;
-
- if (state.won && state.wonFrames <= 0) {
- window.parent.postMessage({ op: "done", win: true });
- resetState();
- return;
- }
-
- if (state.lost && state.lostFrames <= 0) {
- window.parent.postMessage({ op: "done", win: false });
- resetState();
- return;
- }
-
- if (state.wonFrames > 0 || state.lostFrames > 0) {
- state.misters = [];
-
- if (state.frameCounter % 24 === 0) {
- state.wonFrames -= 1;
- state.lostFrames -= 1;
- }
-
- return;
- }
-
- if (state.timer - Math.floor(state.elapsed) <= 0) {
- state.assetManager.lose.play();
- state.lost = true;
- state.lostFrames = 5;
- return;
- }
-
- state.hookY = Math.max(
- Math.min(state.hookY + state.hookVelocity, 160 - HOOK_HEIGHT),
- -((HOOK_HEIGHT / 4) * 3),
- );
-
- const spawnRate = 0.03 + Math.min(state.difficulty, 10) * 0.01;
- if (Math.random() < 0.03 + spawnRate) {
- const isBad =
- Math.random() >
- 0.3 -
- (state.difficulty > 10 ? 0.1 : 0) +
- Math.floor(state.elapsed / 3) * 0.05;
- state.misters.push(
- new Mister(
- isBad ? state.assetManager.red : state.assetManager.green,
- isBad,
- ),
- );
- }
-
- state.misters.forEach((mister) => mister.update());
- state.misters = state.misters.filter((mister) => !mister.shouldBePurged);
-
- state.previousFrameTime = currentTime;
-};
-
-const draw = () => {
- state.ctx.drawImage(state.assetManager.water, 0, 0);
-
- if (state.lostFrames > 0 || state.wonFrames > 0) {
- const size =
- 16 * 2 ** (5 - (state.won ? state.wonFrames : state.lostFrames));
- state.ctx.drawImage(
- state.won ? state.assetManager.green : state.assetManager.red,
- WIDTH / 2 - size / 2,
- HEIGHT / 2 - size / 2,
- size,
- size,
- );
- return;
- }
-
- const hook = state.assetManager.hook;
- state.hookX = Math.max(state.mousePosX - hook.width / 2, 0);
- state.hookX = Math.floor(Math.min(WIDTH - hook.width, state.hookX));
- state.ctx.drawImage(hook, state.hookX, state.hookY);
-
- if (state.hookY > 0) {
- state.ctx.lineWidth = 1;
- state.ctx.beginPath();
- state.ctx.moveTo(state.hookX + 18 - 0.5, 0);
- state.ctx.lineTo(state.hookX + 18 - 0.5, state.hookY);
- state.ctx.stroke();
- }
-
- state.misters.forEach((mister) => mister.draw());
-
- const timerStr = (state.timer - Math.floor(state.elapsed)).toString();
-
- // The magic `4` is the padding between digits so that they're not glued together.
- let x = WIDTH - 4 - (timerStr.length * 16 + (timerStr.length - 1) * 4);
- for (const strDigit of timerStr) {
- const digit = Number(strDigit);
- state.ctx.drawImage(
- state.assetManager.numbers,
- digit * 16,
- 0,
- 16,
- 24,
- x,
- 4,
- 16,
- 24,
- );
- x += 16 + 4;
- }
-};
-
-/**
- * @param {number} currentTime
- */
-const frame = (currentTime) => {
- if (
- !state.ready &&
- state.assetManager.images.every((img) => img.complete) &&
- state.assetManager.sounds.every((sound) => sound.readyState === 4)
- ) {
- window.parent.postMessage({ op: "ready" });
- state.ready = true;
-
- state.previousFrameTime = currentTime;
- }
-
- if (state.started) {
- if (currentTime - state.previousFrameTime >= state.targetFrameTime) {
- update(currentTime);
- }
-
- draw();
- }
-
- requestAnimationFrame(frame);
-};
-
-const initialize = () => {
- window.addEventListener("message", (ev) => {
- switch (ev.data.op) {
- case "start":
- state.started = true;
- state.difficulty = ev.data.difficulty;
- state.timer = 10 + Math.floor(state.difficulty / 5);
- // This makes sure the countdown is correct. Ugly and there's probably a better solution.
- state.resetPreviousFrameTime = true;
-
- window.parent.postMessage({ op: "started", verb: "yoink!" });
- break;
- default:
- console.log(`[dżem] Unexpected event: ${ev}`);
- break;
- }
- });
-
- state.canvas = document.getElementById("dzem");
- state.ctx = state.canvas.getContext("2d");
- state.ctx.imageSmoothingEnabled = false;
-
- state.canvas.addEventListener("mousemove", (e) => {
- state.mousePosX = e.clientX;
- });
-
- state.canvas.addEventListener("mousedown", (e) => {
- if (e.button === 0) {
- state.hookVelocity = 2;
- }
- });
-
- state.canvas.addEventListener("mouseup", (e) => {
- if (e.button === 0) {
- state.hookVelocity = -2;
- } else if (e.button === 2) {
- state.ceaseYoinkage = true;
- }
- });
-
- state.canvas.addEventListener("contextmenu", (e) => {
- e.preventDefault();
- });
-
- frame(0);
-};
-
-initialize();
diff --git a/2026/games/pralkarz/index.html b/2026/games/pralkarz/index.html
deleted file mode 100644
index 5e5417a..0000000
--- a/2026/games/pralkarz/index.html
+++ /dev/null
@@ -1,18 +0,0 @@
-<!doctype html>
-<html lang="en">
- <head>
- <meta charset="utf-8" />
- <meta name="viewport" content="width=device-width, initial-scale=1" />
- <title>dżem</title>
- <style>
- * {
- margin: 0;
- padding: 0;
- }
- </style>
- </head>
- <body>
- <canvas id="dzem" width="240" height="160"></canvas>
- <script src="dzem.js"></script>
- </body>
-</html>