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authorLLLL Colonq <llll@colonq>2026-07-31 05:00:49 -0400
committerLLLL Colonq <llll@colonq>2026-07-31 05:00:49 -0400
commitea5332e4a1a035e888709bee278fcafb182f7922 (patch)
tree7e1520391e7f04fa3df425fd9ed02008f748cdfd /2026/games/just__jane/index.html
parent3ec03ba57474aa4320cb7901980b55706adbc111 (diff)
Update
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+<!doctype html>
+<html lang="en-us">
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>Sakura Samurai</title>
+ <style>body {
+ background-color: rgba(0.2, 0.2, 0.2, 1.0);
+ font-family: arial;
+ margin: 0;
+ padding: none;
+}
+
+.emscripten { position: absolute; top: 0px; left: 0px; width: 100vw; height: 100vh; }
+div.emscripten { text-align: center; }
+div.emscripten_border { border: 1px solid black; }
+/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
+canvas.emscripten { border: 0px none; background-color: black; }
+
+#emscripten_logo {
+ display: inline-block;
+ margin: 0;
+ padding: 6px;
+ width: 265px;
+}
+
+.spinner {
+ height: 30px;
+ width: 30px;
+ margin: 0;
+ margin-top: 20px;
+ margin-left: 20px;
+ display: inline-block;
+ vertical-align: top;
+
+ -webkit-animation: rotation .8s linear infinite;
+ -moz-animation: rotation .8s linear infinite;
+ -o-animation: rotation .8s linear infinite;
+ animation: rotation 0.8s linear infinite;
+
+ border-left: 5px solid rgb(235, 235, 235);
+ border-right: 5px solid rgb(235, 235, 235);
+ border-bottom: 5px solid rgb(235, 235, 235);
+ border-top: 5px solid rgb(120, 120, 120);
+
+ border-radius: 100%;
+ background-color: rgb(189, 215, 46);
+}
+
+@-webkit-keyframes rotation {
+ from {-webkit-transform: rotate(0deg);}
+ to {-webkit-transform: rotate(360deg);}
+}
+@-moz-keyframes rotation {
+ from {-moz-transform: rotate(0deg);}
+ to {-moz-transform: rotate(360deg);}
+}
+@-o-keyframes rotation {
+ from {-o-transform: rotate(0deg);}
+ to {-o-transform: rotate(360deg);}
+}
+@keyframes rotation {
+ from {transform: rotate(0deg);}
+ to {transform: rotate(360deg);}
+}
+
+#status {
+ display: inline-block;
+ vertical-align: top;
+ margin-top: 30px;
+ margin-left: 20px;
+ font-weight: bold;
+ color: rgb(120, 120, 120);
+}
+
+#progress {
+ height: 20px;
+ width: 300px;
+}
+
+#controls {
+ display: inline-block;
+ float: right;
+ vertical-align: top;
+ margin-top: 30px;
+ margin-right: 20px;
+}
+
+#output {
+ width: 100%;
+ height: 200px;
+ margin: 0 auto;
+ margin-top: 10px;
+ border-left: 0px;
+ border-right: 0px;
+ padding-left: 0px;
+ padding-right: 0px;
+ display: block;
+ background-color: black;
+ color: white;
+ font-family: 'Lucida Console', Monaco, monospace;
+ outline: none;
+}
+</style>
+ </head>
+ <body>
+
+ <div class="spinner" id='spinner'></div>
+ <div class="emscripten" id="status">Downloading...</div>
+
+ <div class="emscripten">
+ <progress value="0" max="100" id="progress" hidden=1></progress>
+ </div>
+
+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
+
+ <script type='text/javascript'>
+ var statusElement = document.getElementById('status');
+ var progressElement = document.getElementById('progress');
+ var spinnerElement = document.getElementById('spinner');
+ var canvasElement = document.getElementById('canvas');
+ var outputElement = document.getElementById('output');
+ if (outputElement) outputElement.value = ''; // clear browser cache
+
+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
+ // application robust, you may want to override this behavior before shipping!
+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
+ canvasElement.addEventListener('webglcontextlost', (e) => {
+ alert('WebGL context lost. You will need to reload the page.');
+ e.preventDefault();
+ }, false);
+
+ var setStatus = (text) => {
+ if (!setStatus.last) setStatus.last = { time: Date.now(), text: '' };
+ if (text === setStatus.last.text) return;
+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
+ var now = Date.now();
+ // if this is a progress update, skip it if too soon
+ if (m && now - setStatus.last.time < 30) return;
+ setStatus.last.time = now;
+ setStatus.last.text = text;
+ if (m) {
+ text = m[1];
+ progressElement.value = parseInt(m[2])*100;
+ progressElement.max = parseInt(m[4])*100;
+ progressElement.hidden = false;
+ spinnerElement.hidden = false;
+ } else {
+ progressElement.value = null;
+ progressElement.max = null;
+ progressElement.hidden = true;
+ if (!text) spinnerElement.style.display = 'none';
+ }
+ statusElement.innerHTML = text;
+ };
+
+ var Module = {
+ print(...args) {
+ console.log(...args);
+ // These replacements are necessary if you render to raw HTML
+ //text = text.replace(/&/g, "&amp;");
+ //text = text.replace(/</g, "&lt;");
+ //text = text.replace(/>/g, "&gt;");
+ //text = text.replace('\n', '<br>', 'g');
+ if (outputElement) {
+ var text = args.join(' ');
+ outputElement.value += text + "\n";
+ outputElement.scrollTop = outputElement.scrollHeight; // focus on bottom
+ }
+ },
+ canvas: canvasElement,
+ setStatus: setStatus,
+ totalDependencies: 0,
+ monitorRunDependencies(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
+ }
+ };
+ setStatus('Downloading...');
+ window.onerror = (event) => {
+ // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
+ setStatus('Exception thrown, see JavaScript console');
+ spinnerElement.style.display = 'none';
+ setStatus = (text) => {
+ if (text) console.error('[post-exception status] ' + text);
+ };
+ };
+ </script>
+ <script async type="text/javascript" src="sakura_samurai.js"></script>
+ </body>
+</html>