diff options
| author | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
|---|---|---|
| committer | LLLL Colonq <llll@colonq> | 2026-08-26 23:47:59 -0400 |
| commit | 0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (patch) | |
| tree | e9039d1c3aedca515d6cb499451d4b73aca4f5fd /2026/games/cammymoop/js/stopwatch.js | |
| parent | 242943e5b023ce40eb3be826c418a478d4672f78 (diff) | |
Add a_tension_span
Diffstat (limited to '2026/games/cammymoop/js/stopwatch.js')
| -rw-r--r-- | 2026/games/cammymoop/js/stopwatch.js | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/2026/games/cammymoop/js/stopwatch.js b/2026/games/cammymoop/js/stopwatch.js deleted file mode 100644 index 4578ee9..0000000 --- a/2026/games/cammymoop/js/stopwatch.js +++ /dev/null @@ -1,59 +0,0 @@ - -M.Stopwatch = class extends Phaser.GameObjects.Container -{ - constructor(scene, totalSeconds, pos) { - super(scene); - this.setPosVec(pos); - - this.elapsed = 0; - this.totalSeconds = totalSeconds; - - this.frame = new Phaser.GameObjects.Image(scene, 0, -3, 'stopwatch_frame'); - this.add(this.frame); - this.tens = new Phaser.GameObjects.Image(scene, 0, 0, 'stopwatch_numbers', 0); - this.add(this.tens); - this.tens.setOrigin(1, 0.5); - this.ones = new Phaser.GameObjects.Image(scene, 0, 0, 'stopwatch_numbers', 0); - this.add(this.ones); - this.ones.setOrigin(0, 0.5); - - this.addToDisplayList(); - this.addToUpdateList(); - this.showNumber(totalSeconds - 1); - } - - pause() { - this.removeFromUpdateList(); - } - - resume() { - this.addToUpdateList(); - } - - getTimeLeft() { - return this.totalSeconds * 1000 - this.elapsed; - } - - setupHint(height, hintData) { - this.addHintData(hintData); - this.hint.y = -height; - } - - preUpdate (t, dt) { - this.elapsed += dt; - - const dispSeconds = Math.max(0, Math.floor(this.totalSeconds - (this.elapsed / 1000))); - this.showNumber(dispSeconds); - - if (this.elapsed / 1000 > this.totalSeconds) { - this.scene.nowFinished(false, true); - this.pause(); - } - } - - showNumber(dispNumber) { - const num = Math.round(dispNumber) % 100; - this.tens.setFrame(Math.floor(num / 10)); - this.ones.setFrame(num % 10); - } -}; |
