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authorLLLL Colonq <llll@colonq>2026-08-26 23:47:59 -0400
committerLLLL Colonq <llll@colonq>2026-08-26 23:47:59 -0400
commit0d2d8cd897e94bd94e0b3ae7c6ce9aa580a44a0a (patch)
treee9039d1c3aedca515d6cb499451d4b73aca4f5fd /2026/games/cammymoop/js/hints.js
parent242943e5b023ce40eb3be826c418a478d4672f78 (diff)
Add a_tension_span
Diffstat (limited to '2026/games/cammymoop/js/hints.js')
-rw-r--r--2026/games/cammymoop/js/hints.js83
1 files changed, 0 insertions, 83 deletions
diff --git a/2026/games/cammymoop/js/hints.js b/2026/games/cammymoop/js/hints.js
deleted file mode 100644
index 250c080..0000000
--- a/2026/games/cammymoop/js/hints.js
+++ /dev/null
@@ -1,83 +0,0 @@
-
-const nums = ['1', '2', '3', '4', '5', '6'];
-const shortNames = [];
-
-M.Hint = class extends Phaser.GameObjects.Container
-{
- constructor(scene) {
- super(scene);
- this.rows = [];
- this.allImgs = [];
- this.maxWidth = 0;
- }
-
- setupExample() {
- this.addToDisplayList();
- this.addRow(["equal", "5", "", "arrow", "", "skull", "dice"]);
- this.addRow(["greater", "2", "", "arrow", "", "skull"]);
- this.build();
- }
-
- setup(hintData) {
- this.addToDisplayList();
- this.rows = [];
- for (let row of hintData) {
- this.addRow(row);
- }
- this.build();
- }
-
- addRow(contents) {
- this.rows.push(contents);
- }
-
- clearRows() {
- this.rows = [];
- }
-
- clearImgs() {
- for (let img of this.allImgs) {
- img.destroy();
- }
- this.allImgs = [];
- }
-
- build() {
- this.clearImgs();
-
- for (let i = 0; i < this.rows.length; i++) {
- // Place rows in reverse order from bottom to top, moving coords upward so the end result is in order
- const row = this.rows[this.rows.length - 1 - i];
- if (row.length < 1) {
- continue;
- }
- const row_width = row.length * 8;
- for (let j = 0; j < row.length; j++) {
- if (row[j] === '') {
- continue;
- }
- const charImg = this.getImageForKey(row[j]);
- this.allImgs.push(charImg);
- this.add(charImg);
- charImg.x = (8 * j) - (row_width/2);
- charImg.y = -i * 10;
- }
- }
- }
-
- getImageForKey(charKey) {
- if (nums.includes(charKey)) {
- return this.newImage("number_icons", parseInt(charKey) - 1);
- } else {
- return this.newImage(charKey + "_icon");
- }
- }
-
- newImage(texKey, frame = '') {
- if (frame !== '') {
- return new Phaser.GameObjects.Image(this.scene, 0, 0, texKey, frame);
- } else {
- return new Phaser.GameObjects.Image(this.scene, 0, 0, texKey);
- }
- }
-};