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module Main where
import Prelude
import Config as Config
import Control.Monad.State (class MonadState, get, modify_, put, runStateT)
import Data.Array (concat, cons, delete, filter, foldM, foldr, fromFoldable, head, length, mapWithIndex, null, range, uncons, updateAt, (!!))
import Data.Int (ceil, floor, quot, rem, toNumber)
import Data.Maybe (Maybe(..))
import Data.String.CodeUnits (toCharArray)
import Data.String.CodeUnits as String
import Data.Traversable (for)
import Data.Tuple (Tuple(..))
import Effect (Effect)
import Effect.Class (class MonadEffect, liftEffect)
import Effect.Console (log)
import Effect.Exception (throw)
import Effect.Random (randomInt)
import Effect.Ref (Ref, new, read, write)
import Graphics.Canvas (CanvasElement, Context2D, clearRect, fillRect, fillText, getCanvasElementById, getContext2D, setCanvasDimensions, setFillStyle, setFont)
import Web.Event.Event (EventType(..))
import Web.Event.EventTarget (addEventListener, eventListener)
import Web.HTML (window)
import Web.HTML.Window (Window, innerHeight, innerWidth, open, requestAnimationFrame)
import Web.HTML.Window as Window
import Web.UIEvent.MouseEvent (fromEvent, pageX, pageY)
type Context =
{ window :: Window
, canvas :: CanvasElement
, render :: Context2D
, width :: Number
, height :: Number
, cellWidth :: Number
, cellHeight :: Number
, widthCells :: Int
, heightCells :: Int
, events :: Array Event
}
lookupPos :: forall m a t. MonadEffect m => Context -> {x :: Int, y :: Int | t} -> Array a -> m a
lookupPos ctx pos a = do
let idx = pos.y * ctx.widthCells + pos.x
case a !! idx of
Nothing -> liftEffect $ throw "index out of bounds"
Just x -> pure x
updatePos :: forall m a t. MonadEffect m => Context -> {x :: Int, y :: Int | t} -> a -> Array a -> m (Array a)
updatePos ctx pos v a = do
let idx = pos.y * ctx.widthCells + pos.x
case updateAt idx v a of
Nothing -> liftEffect $ throw "index out of bounds"
Just a' -> pure a'
main :: Effect Unit
main = do
-- d <- toDocument <$> document w
-- getElementById "foo" (toNonElementParentNode d) >>= case _ of
-- Nothing -> log "failed to find foo"
-- Just e -> do
-- l <- eventListener \_e ->
-- log "click"
-- addEventListener click l false $ toEventTarget e
log $ Config.apiServer
w <- window
newContext >>= case _ of
Nothing -> log "failed to find canvas"
Just ictx -> do
rc <- new ictx
lresize <- eventListener \_e -> do
newContext >>= case _ of
Nothing -> log "failed to find canvas"
Just newctx -> write newctx rc
addEventListener (EventType "resize") lresize false $ Window.toEventTarget w
let lmouse h = eventListener \e -> case fromEvent e of
Nothing -> pure unit
Just me -> do
let px = toNumber $ pageX me
let py = toNumber $ pageY me
ctx <- read rc
write (ctx { events = cons (h (floor $ px / ctx.cellWidth) (floor $ py / ctx.cellHeight)) ctx.events }) rc
lmouseclick <- lmouse EventMouseClick
addEventListener (EventType "click") lmouseclick false $ Window.toEventTarget w
lmousemove <- lmouse EventMouseMove
addEventListener (EventType "mousemove") lmousemove false $ Window.toEventTarget w
loop rc initialState
pure unit
newContext :: Effect (Maybe Context)
newContext = do
w <- window
getCanvasElementById "lcolonq-canvas" >>= case _ of
Nothing -> pure Nothing
Just canvas -> do
width <- toNumber <$> innerWidth w
height <- toNumber <$> innerHeight w
setCanvasDimensions canvas { width, height }
render <- getContext2D canvas
setFont render "bold 0.8vw Iosevka Comfy"
let widthCells = 200.0
let cellWidth = toNumber $ ceil $ width / widthCells
let cellHeight = cellWidth * 2.0
pure $ Just
{ window: w
, canvas
, render
, width
, height
, cellHeight
, cellWidth
, widthCells: ceil widthCells
, heightCells: ceil $ height / cellHeight
, events: [EventGfx GfxWhiteout]
}
newtype Cell = Cell
{ fg :: String
, bg :: String
, char :: String
, click :: State -> Effect State
}
drawCell :: forall t. Context -> State -> Cell -> { x :: Int, y :: Int | t } -> Effect Unit
drawCell ctx st (Cell c) pos = do
let x = toNumber pos.x * ctx.cellWidth
let y = toNumber pos.y * ctx.cellHeight
inv <- lookupPos ctx pos st.inverse
let fg = if inv /= 0 then c.bg else c.fg
let bg = if inv /= 0 then c.fg else c.bg
setFillStyle ctx.render bg
fillRect ctx.render
{ x
, y
, width: ctx.cellWidth
, height: ctx.cellHeight
}
setFillStyle ctx.render fg
fillText ctx.render c.char (x + ctx.cellWidth / 4.0) (y + ctx.cellHeight / 1.4)
drawCells :: Context -> State -> Array Cell -> Effect Unit
drawCells ctx st cells = do
void $ for (range 0 ctx.widthCells) \x -> do
for (range 0 ctx.heightCells) \y -> do
let pos = { x, y }
c <- lookupPos ctx pos cells
drawCell ctx st c pos
type Picker = Context -> Array Cell -> Effect (Maybe (Tuple { x :: Int, y :: Int} Cell))
pickRandom :: Picker
pickRandom ctx cells = do
idx <- randomInt 0 $ length cells - 1
case cells !! idx of
Nothing -> pure Nothing
Just c ->
pure
$ Just
$ Tuple { x: rem idx ctx.widthCells, y: quot idx ctx.widthCells } c
type Transition =
{ cells :: Array Cell
, speed :: Int
, cadence :: Int
, picker :: Picker
}
type State =
{ tick :: Int
, cells :: Array Cell
, inverse :: Array Int
, transitions :: Array Transition
, redraw :: Boolean
}
initialState :: State
initialState =
{ tick: 0
, cells: []
, inverse: []
, transitions: []
, redraw: true
}
data Event
= EventGfx Gfx
| EventMouseClick Int Int
| EventMouseMove Int Int
data Gfx
= GfxWhiteout
gfxTransitions :: Context -> Gfx -> Array Transition
gfxTransitions ctx GfxWhiteout =
let
bg = fromFoldable $ concat $ flip map (range 0 ctx.widthCells) \x ->
flip map (range 0 ctx.heightCells) \y ->
Tuple
{ x, y }
$ Cell
{ bg: "white"
, fg: "black"
, click: pure
, char:
let base = "LCOLONQ"
in case String.charAt (rem (x + y) (String.length base)) base of
Nothing -> "?"
Just c -> String.singleton c
}
link :: Int -> String -> String -> String -> String -> Array Cell
link y fgc bgc str url =
fromFoldable $ mapWithIndex
(\i c ->
Tuple { x: i, y }
$ Cell
{ bg: bgc, fg: fgc, char: String.singleton c
, click: \st -> do
void $ open url "_blank" "" ctx.window
pure st
}
)
$ toCharArray str
linkRight :: Int -> String -> String -> String -> String -> Array Cell
linkRight y fgc bgc str url =
fromFoldable $ mapWithIndex
(\i c ->
Tuple { x: (ctx.widthCells - String.length str - 8) + i, y }
$ Cell
{ bg: bgc, fg: fgc, char: String.singleton c
, click: \st -> do
void $ open url "_blank" "" ctx.window
pure st
}
)
$ toCharArray str
-- fg =
-- unions
-- [ link 0 "purple" "white" "twitch.tv/lcolonq" "https://twitch.tv/lcolonq"
-- , link 1 "blue" "white" "twitter.com/lcolonq" "https://twitter.com/lcolonq"
-- , link (ctx.heightCells - 1) "white" "black" "the previous one" "https://pub.colonq.computer/~llll/cgi-bin/ring?me=llll&offset=-1"
-- , linkRight (ctx.heightCells - 1) "white" "black" "the next one" "https://pub.colonq.computer/~llll/cgi-bin/ring?me=llll&offset=1"
-- ]
-- cells = union fg bg
cells = bg
in
[ { cells
, speed: 20
, cadence: 1
, picker: pickRandom
}
]
tick :: forall m. MonadState State m => m Unit
tick = modify_ \st ->
st
{ tick = st.tick + 1
, redraw = false
, transitions = case uncons st.transitions of
Nothing -> st.transitions
Just { head, tail } -> if null head.cells then tail else st.transitions
, inverse = filter (st.tick <= _) st.inverse
}
pullEvents :: forall m. MonadState State m => MonadEffect m => Ref Context -> m Unit
pullEvents rc = do
ctx <- liftEffect $ read rc
st <- get
st' <- case uncons ctx.events of
Nothing -> pure st
Just { head, tail } -> do
liftEffect $ write (ctx { events = tail }) rc
case head of
EventGfx gfx -> pure $ st { transitions = st.transitions <> gfxTransitions ctx gfx }
EventMouseClick mx my ->
lookupPos ctx { x: mx, y: my } st.cells >>= case _ of
Nothing -> pure st
Just (Cell c) -> liftEffect $ c.click st
EventMouseMove mx my -> do
inv <- foldM (\inv pos -> updatePos ctx pos (st.tick + 30) inv) st.inverse $ map (\x -> map (\y -> { x, y }) (range (my - 1) (my + 1))) (range (mx - 1) (mx + 1))
pure st { inverse = inv }
put st'
pickCell :: forall m. MonadState State m => MonadEffect m => Context -> m Unit
pickCell ctx = do
st <- get
case uncons st.transitions of
Nothing -> pure unit
Just { head: trans, tail } ->
liftEffect (trans.picker trans.cells) >>= case _ of
Nothing -> pure unit
Just (Tuple pk pv) -> do
cells <- updatePos ctx pk pv st.cells
put st { redraw = true, cells = cells, transitions = cons (trans { cells = (delete pk trans.cells) }) tail }
loop :: Ref Context -> State -> Effect Unit
loop rc st = do
ctx <- read rc
-- render
when st.redraw do
clearRect ctx.render { x: 0.0, y: 0.0, width: ctx.width, height: ctx.height }
drawCells ctx st st.cells
-- update
-- Tuple _ st' <- flip runStateT st do
-- tick
-- pullEvents rc
-- case head st.transitions of
-- Nothing -> pure unit
-- Just trans -> do
-- when (rem st.tick trans.cadence == 0) do
-- void $ for (range 0 trans.speed) \_ -> pickCell
-- void $ requestAnimationFrame (loop rc st') ctx.window
void $ requestAnimationFrame (loop rc st) ctx.window
|