From 29731d4b63f000cf0e1fcff950f87bb31cc52b79 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Wed, 19 Mar 2025 23:34:27 -0400 Subject: Add preliminary Tiled support --- src/assets/shaders/tiled/frag.glsl | 12 ++++++++++++ src/assets/shaders/tiled/vert.glsl | 14 ++++++++++++++ 2 files changed, 26 insertions(+) create mode 100644 src/assets/shaders/tiled/frag.glsl create mode 100644 src/assets/shaders/tiled/vert.glsl (limited to 'src/assets') diff --git a/src/assets/shaders/tiled/frag.glsl b/src/assets/shaders/tiled/frag.glsl new file mode 100644 index 0000000..5fce547 --- /dev/null +++ b/src/assets/shaders/tiled/frag.glsl @@ -0,0 +1,12 @@ +#version 300 es +precision highp float; + +uniform sampler2D texture_data; + +in vec2 vertex_texcoord; +out vec4 frag_color; + +void main() { + vec4 texel = texture(texture_data, vertex_texcoord); + frag_color = texel; +} diff --git a/src/assets/shaders/tiled/vert.glsl b/src/assets/shaders/tiled/vert.glsl new file mode 100644 index 0000000..4ff9865 --- /dev/null +++ b/src/assets/shaders/tiled/vert.glsl @@ -0,0 +1,14 @@ +#version 300 es +precision highp float; + +in vec2 vertex; +in vec2 texcoord; + +uniform mat4 transform; + +out vec2 vertex_texcoord; + +void main() { + vertex_texcoord = texcoord; + gl_Position = transform * vec4(vertex, 0.0, 1.0); +} -- cgit v1.2.3