From 82d1c94d999654bda5d40108393eade80b77342c Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Wed, 15 Jan 2025 21:21:22 -0500 Subject: Update --- src/assets/shaders/text/frag.glsl | 59 --------------------------------------- 1 file changed, 59 deletions(-) delete mode 100644 src/assets/shaders/text/frag.glsl (limited to 'src/assets/shaders/text/frag.glsl') diff --git a/src/assets/shaders/text/frag.glsl b/src/assets/shaders/text/frag.glsl deleted file mode 100644 index 94d27c9..0000000 --- a/src/assets/shaders/text/frag.glsl +++ /dev/null @@ -1,59 +0,0 @@ -#version 300 es -precision highp float; - -uniform sampler2D texture_data; -uniform int text_length; -uniform int text[256]; -uniform int char_width; -uniform int char_height; -uniform int font_width; -uniform int font_height; -uniform int text_width; -uniform int text_height; -uniform vec3 text_color; - -in vec2 vertex_texcoord; -out vec4 frag_color; - -void main() -{ - vec2 inverted_texcoord = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); - vec2 texcoord_pixels = inverted_texcoord * vec2(float(text_width), float(text_height)); - int texcoord_char_x = int(floor(texcoord_pixels.x)) / char_width; - int texcoord_char_y = int(floor(texcoord_pixels.y)) / char_height; - - int x = 0; - int y = 0; - int i = 0; - for (; i < text_length; ++i) { - if (x == texcoord_char_x && y == texcoord_char_y) { - break; - } - if (text[i] == 10) { - x = 0; - y += 1; - } else { - x += 1; - } - } - if (i == text_length || text[i] == 10) discard; - - int entry = text[i] - 32; - vec2 texcoord_base = vec2( - float(entry % (font_width / char_width)) * float(char_width), - float(entry / (font_width / char_width)) * float(char_height) - ); - // vec2 texcoord_base = vec2(8.0, 0.0); - vec2 texcoord_off = vec2( - mod(texcoord_pixels.x, float(char_width)), - mod(texcoord_pixels.y, float(char_height)) - ); - vec2 texcoord_final = (texcoord_base + texcoord_off) / vec2(float(font_width), float(font_height)); - - vec4 texel = texture(texture_data, texcoord_final); - if (texel.rgb == vec3(0.0, 0.0, 0.0)) discard; - texel.r = text_color.r; - texel.g = text_color.g; - texel.b = text_color.b; - frag_color = texel; -} -- cgit v1.2.3