From 097c060deed5abe914631c0b0ec3a23d17eb3d56 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Sun, 16 Feb 2025 01:54:13 -0500 Subject: Better error handling during shader compilation --- src/assets/shaders/scale/frag.glsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/assets/shaders/scale') diff --git a/src/assets/shaders/scale/frag.glsl b/src/assets/shaders/scale/frag.glsl index 2cd3c60..5fce547 100644 --- a/src/assets/shaders/scale/frag.glsl +++ b/src/assets/shaders/scale/frag.glsl @@ -6,8 +6,7 @@ uniform sampler2D texture_data; in vec2 vertex_texcoord; out vec4 frag_color; -void main() -{ +void main() { vec4 texel = texture(texture_data, vertex_texcoord); frag_color = texel; -} \ No newline at end of file +} -- cgit v1.2.3