From ef27fca1e1041f8eb298d0dab6eed876786b2026 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Fri, 26 Apr 2024 14:26:22 -0400 Subject: Fix lighting, various toggles --- src/assets/shaders/common/frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/assets/shaders/common/frag.glsl') diff --git a/src/assets/shaders/common/frag.glsl b/src/assets/shaders/common/frag.glsl index a3123fd..26d63fa 100644 --- a/src/assets/shaders/common/frag.glsl +++ b/src/assets/shaders/common/frag.glsl @@ -86,7 +86,8 @@ vec3 point_light(vec3 normal, const int idx) { vec3 reflect_dir = reflect(-normalize(light_vector), normalize(normal.xyz)); float specular = pow(max(dot(view_dir, reflect_dir), 0.0), 32.0); vec3 specular_light = 0.5 * specular * color; - return (directional_light + specular_light) * attenuation; + // return (directional_light + specular_light) * attenuation; + return directional_light * attenuation; } vec3 point_light_billboard(const int idx) { -- cgit v1.2.3