From 32ff6ce2d75e898cd350172916751ec13226d5f8 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Wed, 9 Apr 2025 03:13:42 -0400 Subject: Reorganize into workspace --- src/assets/shaders/bitmap/frag.glsl | 17 ----------------- src/assets/shaders/bitmap/vert.glsl | 17 ----------------- 2 files changed, 34 deletions(-) delete mode 100644 src/assets/shaders/bitmap/frag.glsl delete mode 100644 src/assets/shaders/bitmap/vert.glsl (limited to 'src/assets/shaders/bitmap') diff --git a/src/assets/shaders/bitmap/frag.glsl b/src/assets/shaders/bitmap/frag.glsl deleted file mode 100644 index 7df9a5c..0000000 --- a/src/assets/shaders/bitmap/frag.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 300 es -precision highp float; - -uniform sampler2D texture_data; - -in vec2 vertex_texcoord; -in vec3 vertex_color; -out vec4 frag_color; - -void main() { - vec4 texel = texture(texture_data, vertex_texcoord); - if (texel.rgb == vec3(0.0, 0.0, 0.0)) discard; - texel.r = vertex_color.r; - texel.g = vertex_color.g; - texel.b = vertex_color.b; - frag_color = texel; -} diff --git a/src/assets/shaders/bitmap/vert.glsl b/src/assets/shaders/bitmap/vert.glsl deleted file mode 100644 index 192d4b0..0000000 --- a/src/assets/shaders/bitmap/vert.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 300 es -precision highp float; - -in vec2 vertex; -in vec2 texcoord; -in vec3 color; - -uniform mat4 transform; - -out vec2 vertex_texcoord; -out vec3 vertex_color; - -void main() { - vertex_texcoord = texcoord; - vertex_color = color; - gl_Position = transform * vec4(vertex, 0.0, 1.0); -} -- cgit v1.2.3