#![allow(dead_code, unused_variables)] mod assets; mod terminal; mod fig; use teleia::*; use std::{collections::HashMap, f32::consts::PI}; use lexpr::sexp; pub struct Overlay { assets: assets::Assets, model: scene::Scene, model_neck_base: glam::Mat4, model_fb: framebuffer::Framebuffer, terminal: terminal::Terminal, fig: fig::Client, tracking_eyes: (f32, f32), tracking_neck: glam::Quat, } impl Overlay { pub async fn new(ctx: &context::Context) -> Self { let model = scene::Scene::from_gltf(ctx, include_bytes!("overlay/assets/scenes/lcolonq.vrm")); let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") .and_then(|i| model.nodes.get(*i)) .expect("failed to find neck joint") .transform; Self { assets: assets::Assets::new(ctx), model, model_neck_base, model_fb: framebuffer::Framebuffer::new( ctx, &glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _), &glam::Vec2::ZERO ), terminal: terminal::Terminal::new(ctx), fig: fig::Client::new("shiro:32050", &[ sexp!((avatar toggle)), sexp!((avatar text)), sexp!((avatar frame)), sexp!((avatar reset)), sexp!((avatar tracking)), ]), tracking_eyes: (1.0, 1.0), tracking_neck: glam::Quat::IDENTITY, } } pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { let eyes = msg.data.get(0)?; let eye_left = eyes.get(0)?.as_str()?.parse::().ok()?; let eye_right = eyes.get(1)?.as_str()?.parse::().ok()?; let euler = msg.data.get(1)?; let euler_x = euler.get(0)?.as_str()?.parse::().ok()?.to_radians(); let euler_y = PI - euler.get(1)?.as_str()?.parse::().ok()?.to_radians(); let euler_z = euler.get(2)?.as_str()?.parse::().ok()?.to_radians() + PI/2.0; self.tracking_eyes = (eye_left, eye_right); self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); Some(()) } pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> { let s = msg.data.get(0)?.as_str()?; self.terminal.fill_string(s); Some(()) } } impl teleia::state::Game for Overlay { fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { HashMap::new() } fn finish_title(&mut self, _st: &mut state::State) {} fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { st.projection = glam::Mat4::perspective_lh( PI / 4.0, terminal::WIDTH as f32 / terminal::HEIGHT as f32, 0.1, 10.0 ); st.move_camera( ctx, &glam::Vec3::new(0.0, 0.0, 1.0), &glam::Vec3::new(0.0, 0.0, -1.0), &glam::Vec3::new(0.0, 1.0, 0.0), ); while let Some(msg) = self.fig.pump() { let malformed = format!("malformed {} data: {}", msg.event, msg.data); if msg.event == sexp!((avatar tracking)) { if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar text)) { if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } } else { log::info!("received unhandled event {} with data: {}", msg.event, msg.data); } } if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); } Some(()) } fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { self.model_fb.bind(ctx); ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0)); ctx.clear(); st.bind_3d(ctx, &self.assets.shader_scene); self.assets.shader_scene.set_position_3d( ctx, &glam::Mat4::from_translation( glam::Vec3::new(0.0, -1.6, 0.5), ), ); self.model.render(ctx, &self.assets.shader_scene); st.render_framebuffer.bind(ctx); self.terminal.update(ctx, &self.model_fb); self.terminal.render(ctx, &glam::Vec2::new(400.0, 200.0)); // self.model_fb.blit( // ctx, &st.render_framebuffer, // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), // &glam::Vec2::new(128.0, 128.0) // ); Some(()) } }