use teleia::*; use crate::{overlay, toggle}; pub struct Overlay { visualizer: newton_shader::Visualizer, } impl Overlay { pub fn new(ctx: &context::Context) -> Self { let visualizer = newton_shader::Visualizer::new(); Self { visualizer, } } } impl overlay::Overlay for Overlay { fn reset(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> { if let Some(s) = &mut self.visualizer.shader { s.delete(ctx); } self.visualizer.shader = None; Ok(()) } fn handle_binary(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: &fig::BinaryMessage) -> Erm<()> { if msg.event == b"overlay shader" { let res: Erm<()> = (|| { let mut reader = std::io::Cursor::new(&msg.data); let author = fig::read_length_prefixed_utf8(&mut reader)?; let shader = fig::read_length_prefixed_utf8(&mut reader)?; self.visualizer.author = author.to_string(); if let Err(e) = self.visualizer.set(ctx, st, &shader) { log::warn!("error compiling shader: {}", e); self.visualizer.shader = None; } Ok(()) })(); if let Err(e) = res { log::warn!("malformed shader update: {}", e); } } Ok(()) } fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> { if let Some(s) = &self.visualizer.shader { s.bind(ctx); s.set_f32( ctx, "opacity", if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "shaderclarity") { ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5 } else if let Some(t@toggle::Toggle { val: false, .. }) = ost.toggles.get(ctx, st, "shaderclarity") { (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5 } else { 0.5 } ); s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height)); let elapsed = (st.tick - self.visualizer.tickset) as f32 / 60.0; s.set_f32(ctx, "time", elapsed); s.set_f32(ctx, "chat_time", ost.chat.time - self.visualizer.timeset as f32); ctx.render_no_geometry(); s.set_f32(ctx, "tracking_mouth", ost.tracking.mouth); s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(ost.tracking.eyes.0, ost.tracking.eyes.1)); s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(ost.tracking.neck)); s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(ost.info.emacs_cursor.0, ost.info.emacs_cursor.1)); s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(ost.info.mouse_cursor.0, ost.info.mouse_cursor.1)); s.set_i32(ctx, "heartrate", ost.info.emacs_heartrate); } if let Some(t@toggle::Toggle { val: true, .. }) = ost.toggles.get(ctx, st, "adblock") { st.bind_2d(ctx, &ost.assets.shader_flat); ost.assets.texture_adblock.bind(ctx); let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0); ost.assets.shader_flat.set_f32(ctx, "transparency", tr); ost.assets.shader_flat.set_position_2d( ctx, st, &glam::Vec2::new(1100.0, 300.0), &glam::Vec2::new(800.0, 600.0) ); st.mesh_square.render(ctx); } let mut authors = Vec::new(); if let Some(_) = &self.visualizer.shader { authors.push(format!("shader by {}", self.visualizer.author)); } if let Some(a) = &ost.info.muzak_author { authors.push(format!("music by {}", a)); } let astr: String = authors.join(", "); ost.assets.font.render_text(ctx, st, &glam::Vec2::new(0.0, 0.0), &astr); Ok(()) } }