use teleia::*; use termion::raw::IntoRawMode; use std::{collections::HashMap, f32::consts::PI}; use lexpr::sexp; use base64::prelude::*; use crate::{assets, terminal, toggle}; pub enum RenderMode { Overlay, Terminal(termion::raw::RawTerminal), } pub struct Overlay { mode: RenderMode, assets: assets::Assets, model: scene::Scene, model_neck_base: glam::Mat4, model_fb: framebuffer::Framebuffer, terminal: terminal::Terminal, fig: fig::SexpClient, tracking_eyes: (f32, f32), tracking_mouth: f32, tracking_neck: glam::Quat, toggles: toggle::Toggles, } impl Overlay { pub fn new(ctx: &context::Context, mode: RenderMode) -> Self { let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") .and_then(|i| model.nodes.get(*i)) .expect("failed to find neck joint") .transform; Self { mode, assets: assets::Assets::new(ctx), model, model_neck_base, model_fb: framebuffer::Framebuffer::new( ctx, &glam::Vec2::new(64.0, 64.0), &glam::Vec2::ZERO ), terminal: terminal::Terminal::new(ctx, 64, 64), fig: fig::SexpClient::new("shiro:32050", &[ sexp!((avatar toggle)), sexp!((avatar toggle set)), sexp!((avatar toggle unset)), sexp!((avatar text)), sexp!((avatar frame)), sexp!((avatar reset)), sexp!((avatar tracking)), ]), tracking_eyes: (1.0, 1.0), tracking_mouth: 0.0, tracking_neck: glam::Quat::IDENTITY, toggles: toggle::Toggles::new(), } } pub fn overlay(ctx: &context::Context) -> Self { Self::new(ctx, RenderMode::Overlay) } pub fn terminal(ctx: &context::Context) -> Self { let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode"); Self::new(ctx, RenderMode::Terminal(raw_stdout)) } pub fn handle_reset(&mut self, _ctx: &context::Context) { // TODO also reset terminal self.toggles.reset(); } pub fn handle_tracking(&mut self, msg: fig::SexpMessage) -> Option<()> { let eyes = msg.data.get(0)?; let eye_left = eyes.get(0)?.as_str()?.parse::().ok()?; let eye_right = eyes.get(1)?.as_str()?.parse::().ok()?; let mouth = msg.data.get(1)?.as_str()?.parse::().ok()?; let euler = msg.data.get(2)?; let euler_x = euler.get(0)?.as_str()?.parse::().ok()?.to_radians(); let euler_y = PI - euler.get(1)?.as_str()?.parse::().ok()?.to_radians(); let euler_z = euler.get(2)?.as_str()?.parse::().ok()?.to_radians() + PI/2.0; self.tracking_eyes = (eye_left, eye_right); self.tracking_mouth = mouth; self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); Some(()) } pub fn handle_text(&mut self, msg: fig::SexpMessage) -> Option<()> { let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; let s = std::str::from_utf8(&bs).ok()?; log::info!("handle_text: {}", s); self.terminal.fill_string(s); Some(()) } pub fn handle_frame(&mut self, msg: fig::SexpMessage) -> Option<()> { let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; for (i, c) in data.chunks_exact(3).enumerate() { if let [r, g, b] = c { let ii = i as i32; let p = terminal::Pos::new(ii % 64, ii / 64); self.terminal.base_color.set( p, glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0) ); } } Some(()) } fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { self.model_fb.bind(ctx); ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); st.bind_3d(ctx, &self.assets.shader_scene); self.assets.shader_scene.set_position_3d( ctx, &glam::Mat4::from_translation( glam::Vec3::new(0.0, -1.63, 0.42), ), ); self.model.render(ctx, &self.assets.shader_scene); st.render_framebuffer.bind(ctx); self.terminal.update(ctx, &self.model_fb); match &mut self.mode { RenderMode::Overlay => { ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); }, RenderMode::Terminal(stdout) => if st.tick % 6 == 0 { self.terminal.write_tty(stdout); }, } // self.model_fb.blit( // ctx, &st.render_framebuffer, // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), // &glam::Vec2::new(128.0, 128.0) // ); Some(()) } } impl teleia::state::Game for Overlay { fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { HashMap::new() } fn finish_title(&mut self, _st: &mut state::State) {} fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { st.projection = glam::Mat4::perspective_lh( PI / 4.0, self.terminal.width as f32 / self.terminal.height as f32, 0.1, 10.0 ); st.move_camera( ctx, &glam::Vec3::new(0.0, 0.0, 1.0), &glam::Vec3::new(0.0, 0.0, -1.0), &glam::Vec3::new(0.0, 1.0, 0.0), ); while let Some(msg) = self.fig.pump() { let malformed = format!("malformed {} data: {}", msg.event, msg.data); if msg.event == sexp!((avatar tracking)) { if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar reset)) { self.handle_reset(ctx); } else if msg.event == sexp!((avatar toggle)) { if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar toggle set)) { if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar toggle unset)) { if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar text)) { if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((avatar frame)) { if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) } } else { log::info!("received unhandled event {} with data: {}", msg.event, msg.data); } } if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); } Ok(()) } fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); self.render_model_terminal(ctx, st); Ok(()) } }