use teleia::*; use lexpr::sexp; use base64::prelude::*; use crate::{fig, overlay, toggle}; pub const WIDTH: f32 = 500.0; pub const HEIGHT: f32 = 700.0; pub struct Quote { text: String, start_time: u64, } pub struct Overlay { fb: framebuffer::Framebuffer, shader: shader::Shader, font: font::TrueType, quote: Option, } impl Overlay { pub fn new(ctx: &context::Context) -> Self { Self { fb: framebuffer::Framebuffer::new(ctx, &glam::Vec2::new(WIDTH, HEIGHT), &glam::Vec2::new(0.0, 0.0)), shader: shader::Shader::new(ctx, include_str!("../assets/shaders/irish/vert.glsl"), include_str!("../assets/shaders/irish/frag.glsl")), font: font::TrueType::new(ctx, 40.0, include_bytes!("../assets/fonts/HennyPenny-Regular.ttf")), quote: None, } } pub fn handle_start( &mut self, ctx: &context::Context, st: &state::State, msg: fig::SexpMessage ) -> Option<()> { let bq = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; let quote = String::from_utf8_lossy(&bq); self.quote = Some(Quote { text: quote.to_string(), start_time: st.tick }); Some(()) } pub fn handle_update( &mut self, ctx: &context::Context, st: &state::State, msg: fig::SexpMessage ) -> Option<()> { let bq = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; let quote = String::from_utf8_lossy(&bq); if let Some(q) = &mut self.quote { q.text = quote.to_string(); } Some(()) } pub fn handle_save( &mut self, ctx: &context::Context, st: &state::State, msg: fig::SexpMessage ) -> Option<()> { let bq = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; let path = String::from_utf8_lossy(&bq); let mut buf = vec![0; (WIDTH * HEIGHT * 4.0) as usize]; self.fb.get_pixels_raw(ctx, &mut buf); let img = image::RgbaImage::from_raw(WIDTH as u32, HEIGHT as u32, buf)?; img.save_with_format(path.to_string(), image::ImageFormat::Png).ok()?; Some(()) } } impl overlay::Overlay for Overlay { fn reset(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> { self.quote = None; Ok(()) } fn handle(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State, msg: fig::SexpMessage) -> Erm<()> { let malformed = format!("malformed {} data: {}", msg.event, msg.data); if msg.event == sexp!((overlay irish start)) { if self.handle_start(ctx, st, msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((overlay irish update)) { if self.handle_update(ctx, st, msg).is_none() { log::warn!("{}", malformed) } } else if msg.event == sexp!((overlay irish save)) { if self.handle_save(ctx, st, msg).is_none() { log::warn!("{}", malformed) } } Ok(()) } fn render(&mut self, ctx: &context::Context, st: &mut state::State, ost: &mut overlay::State) -> Erm<()> { if let Some(q) = &self.quote { st.bind_framebuffer(ctx, &self.fb); ctx.clear(); st.bind_2d(ctx, &ost.assets.shader_flat); ost.backgrounds.drawing.bind(ctx); ost.assets.shader_flat.set_f32(ctx, "transparency", 0.0); ost.assets.shader_flat.set_mat4(ctx, "view", &glam::Mat4::IDENTITY); ost.assets.shader_flat.set_mat4(ctx, "position", &glam::Mat4::IDENTITY); st.mesh_square.render(ctx); self.font.render_text_helper(ctx, st, &glam::Vec2::new(0.0, 0.0), &glam::Vec2::new(21.0, 40.0), &q.text, &[] ); st.bind_render_framebuffer(ctx); st.bind_2d(ctx, &self.shader); self.fb.bind_texture(ctx); self.shader.set_position_2d( ctx, &glam::Vec2::new(1000.0, 200.0), &glam::Vec2::new(WIDTH, HEIGHT) ); st.mesh_square.render(ctx); } Ok(()) } }