uniform sampler2D texture_data; uniform sampler2D background; void main() { vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); vec4 texel = texture(texture_data, tcfull); if (texel.r == 0.0) { discard; } // frag_color = vec4(1.0, 1.0, 1.0, 1.0); frag_color = vec4(texture(background, tcfull).xyz, 1.0); }