use teleia::*; pub struct Assets { pub font: font::Bitmap, pub shader_flat: shader::Shader, pub shader_scene: shader::Shader, pub shader_color: shader::Shader, pub shader_tcg: shader::Shader, pub shader_tcg_screen: shader::Shader, pub shader_tcg_base: shader::Shader, pub texture_adblock: texture::Texture, pub texture_mod: texture::Texture, pub texture_operatop: texture::Texture, pub texture_operabottom: texture::Texture, } impl Assets { pub fn new(ctx: &context::Context) -> Self { Self { font: font::Bitmap::new(ctx), shader_flat: shader::Shader::new( ctx, include_str!("assets/shaders/flat/vert.glsl"), include_str!("assets/shaders/flat/frag.glsl"), ), shader_scene: shader::Shader::new( ctx, include_str!("assets/shaders/scene/vert.glsl"), include_str!("assets/shaders/scene/frag.glsl") ), shader_color: shader::Shader::new( ctx, include_str!("assets/shaders/color/vert.glsl"), include_str!("assets/shaders/color/frag.glsl") ), shader_tcg: shader::Shader::new( ctx, include_str!("assets/shaders/tcg/vert.glsl"), include_str!("assets/shaders/tcg/frag.glsl") ), shader_tcg_screen: shader::Shader::new( ctx, include_str!("assets/shaders/tcg_screen/vert.glsl"), include_str!("assets/shaders/tcg_screen/frag.glsl") ), shader_tcg_base: shader::Shader::new( ctx, include_str!("assets/shaders/tcg_base/vert.glsl"), include_str!("assets/shaders/tcg_base/frag.glsl") ), texture_adblock: texture::Texture::new(ctx, include_bytes!("assets/textures/adblock.png")), texture_mod: texture::Texture::new(ctx, include_bytes!("assets/textures/mod.png")), texture_operatop: texture::Texture::new(ctx, include_bytes!("assets/textures/operatop.png")), texture_operabottom: texture::Texture::new(ctx, include_bytes!("assets/textures/operabottom.png")), } } }