From 472eadbc178ed70a4acc9339d34f0bb2fa04b0a1 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Fri, 14 Feb 2025 19:40:28 -0500 Subject: Before fucked up undo situation --- .../overlay/assets/shaders/throwshade/frag.glsl | 13 ++++++++++++ .../overlay/assets/shaders/throwshade/vert.glsl | 22 +++++++++++++++++++++ src/common/overlay/throwshade.rs | 23 ++++++++++++++++++++++ 3 files changed, 58 insertions(+) create mode 100644 src/common/overlay/assets/shaders/throwshade/frag.glsl create mode 100644 src/common/overlay/assets/shaders/throwshade/vert.glsl create mode 100644 src/common/overlay/throwshade.rs (limited to 'src/common/overlay') diff --git a/src/common/overlay/assets/shaders/throwshade/frag.glsl b/src/common/overlay/assets/shaders/throwshade/frag.glsl new file mode 100644 index 0000000..36f1023 --- /dev/null +++ b/src/common/overlay/assets/shaders/throwshade/frag.glsl @@ -0,0 +1,13 @@ +#version 300 es +precision highp float; + +in vec2 vertex_texcoord; +out vec4 frag_color; + +vec4 shade(vec2); + +void main() { + frag_color = shade(vertex_texcoord); +} + +// "The Cutoff" diff --git a/src/common/overlay/assets/shaders/throwshade/vert.glsl b/src/common/overlay/assets/shaders/throwshade/vert.glsl new file mode 100644 index 0000000..e05bbb6 --- /dev/null +++ b/src/common/overlay/assets/shaders/throwshade/vert.glsl @@ -0,0 +1,22 @@ +#version 300 es +precision highp float; + +out vec2 vertex_texcoord; + +void main() { + const vec2 positions[4] = vec2[]( + vec2(-1, -1), + vec2(+1, -1), + vec2(-1, +1), + vec2(+1, +1) + ); + const vec2 coords[4] = vec2[]( + vec2(0, 0), + vec2(1, 0), + vec2(0, 1), + vec2(1, 1) + ); + + vertex_texcoord = coords[gl_VertexID]; + gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0); +} diff --git a/src/common/overlay/throwshade.rs b/src/common/overlay/throwshade.rs new file mode 100644 index 0000000..d7ac430 --- /dev/null +++ b/src/common/overlay/throwshade.rs @@ -0,0 +1,23 @@ +use teleia::*; + +const VERT: &'static str = include_str!("assets/shaders/throwshade/vert.glsl"); +const FRAG: &'static str = include_str!("assets/shaders/throwshade/frag.glsl"); + +pub struct ThrowShade { + pub shader: Option, +} +impl ThrowShade { + pub fn new() -> Self { + Self { + shader: None, + } + } + pub fn set(&mut self, ctx: &context::Context, src: &str) { + let fsrc = format!("{}\n{}\n", FRAG, src); + if let Some(s) = &mut self.shader { + s.replace(ctx, VERT, &fsrc); + } else { + self.shader = Some(shader::Shader::new_nolib(ctx, VERT, &fsrc)); + } + } +} -- cgit v1.2.3