From 23d651bbad510f14484cf1c0a8081ffff890565e Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Tue, 28 Jan 2025 12:03:11 -0500 Subject: Working overlay --- src/common/overlay/assets/shaders/scene/frag.glsl | 11 +++++++++++ src/common/overlay/assets/shaders/scene/vert.glsl | 18 ++++++++++++++++++ 2 files changed, 29 insertions(+) create mode 100644 src/common/overlay/assets/shaders/scene/frag.glsl create mode 100644 src/common/overlay/assets/shaders/scene/vert.glsl (limited to 'src/common/overlay/assets/shaders/scene') diff --git a/src/common/overlay/assets/shaders/scene/frag.glsl b/src/common/overlay/assets/shaders/scene/frag.glsl new file mode 100644 index 0000000..81e08b9 --- /dev/null +++ b/src/common/overlay/assets/shaders/scene/frag.glsl @@ -0,0 +1,11 @@ +uniform sampler2D texture_data; + +void main() +{ + vec4 texel = texture(texture_data, vertex_texcoord); + if (texel.a != 1.0) { + discard; + } + + frag_color = vec4(texel.rgb, texel.a); +} diff --git a/src/common/overlay/assets/shaders/scene/vert.glsl b/src/common/overlay/assets/shaders/scene/vert.glsl new file mode 100644 index 0000000..64f400c --- /dev/null +++ b/src/common/overlay/assets/shaders/scene/vert.glsl @@ -0,0 +1,18 @@ +in vec4 joint; +in vec4 weight; + +uniform mat4 joint_matrices[128]; + +void main() +{ + vertex_texcoord = texcoord; + vertex_normal = (normal_matrix * vec4(normal, 1.0)).xyz; + mat4 skin + = weight.x * joint_matrices[int(joint.x)] + + weight.y * joint_matrices[int(joint.y)] + + weight.z * joint_matrices[int(joint.z)] + + weight.w * joint_matrices[int(joint.w)]; + vec3 pos = (position * skin * vec4(vertex, 1.0)).xyz; + vertex_view_vector = camera_pos - pos; + gl_Position = projection * view * vec4(pos, 1.0); +} -- cgit v1.2.3