From 55ab117c15427f7d525a3f029ee1151c898541f3 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Fri, 15 Aug 2025 04:53:16 -0400 Subject: Update --- Cargo.lock | 2 +- crates/shader/index.html | 2 +- crates/shader/src/lib.rs | 12 ++++++------ flake.lock | 6 +++--- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/Cargo.lock b/Cargo.lock index 530e097..4f81706 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -2984,7 +2984,7 @@ dependencies = [ [[package]] name = "teleia" version = "0.1.0" -source = "git+https://github.com/lcolonq/teleia#a7fea4499ed84a9cb62775ddc198e63ec62ddd5a" +source = "git+https://github.com/lcolonq/teleia#1da3eb369306ab5b88f580716201cf1fa4979936" dependencies = [ "bimap", "bincode", diff --git a/crates/shader/index.html b/crates/shader/index.html index 25b23bc..dafd059 100644 --- a/crates/shader/index.html +++ b/crates/shader/index.html @@ -4,7 +4,7 @@ - + diff --git a/crates/shader/src/lib.rs b/crates/shader/src/lib.rs index 8c9aa50..d5496d0 100644 --- a/crates/shader/src/lib.rs +++ b/crates/shader/src/lib.rs @@ -38,24 +38,24 @@ impl Visualizer { cfg_if::cfg_if! { if #[cfg(target_arch = "wasm32")] { struct Game { - throwshade: ThrowShade, + visualizer: Visualizer, } impl Game { pub fn new(_ctx: &context::Context) -> Self { Self { - throwshade: ThrowShade::new(), + visualizer: Visualizer::new(), } } } impl state::Game for Game { fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { - if let Some(s) = &self.throwshade.shader { + if let Some(s) = &self.visualizer.shader { ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); ctx.clear(); s.bind(ctx); s.set_f32(ctx, "opacity", 0.5); s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height)); - let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0; + let elapsed = (st.tick - self.visualizer.tickset) as f32 / 60.0; s.set_f32(ctx, "time", elapsed); ctx.render_no_geometry(); } @@ -72,9 +72,9 @@ cfg_if::cfg_if! { pub async fn set_shader(s: &str) -> Result<(), String> { contextualize(|ctx, st, g: &mut Game| { log::info!("set shader: {}", s); - if let Err(e) = g.throwshade.set(ctx, st, &s) { + if let Err(e) = g.visualizer.set(ctx, st, &s) { log::warn!("error compiling shader: {}", e); - g.throwshade.shader = None; + g.visualizer.shader = None; return Err(format!("{}", e)); } Ok(()) diff --git a/flake.lock b/flake.lock index e0bc4f3..f6e78cd 100644 --- a/flake.lock +++ b/flake.lock @@ -123,11 +123,11 @@ "rust-overlay": "rust-overlay" }, "locked": { - "lastModified": 1753672119, - "narHash": "sha256-09S/vceFCJHsSTxmH+iZTumzxDuWg5BPI647XRHqWTg=", + "lastModified": 1755247733, + "narHash": "sha256-HJfuS2iOWAGdlepd6obWQHz4z3dKs+NqbRTFKFDpk6k=", "owner": "lcolonq", "repo": "teleia", - "rev": "8fc51be33a9df4efdef1544ef14ed71821422b81", + "rev": "1da3eb369306ab5b88f580716201cf1fa4979936", "type": "github" }, "original": { -- cgit v1.2.3