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-rw-r--r--src/common/overlay/assets/shaders/throwshade/frag.glsl13
-rw-r--r--src/common/overlay/assets/shaders/throwshade/vert.glsl22
-rw-r--r--src/common/overlay/throwshade.rs23
3 files changed, 58 insertions, 0 deletions
diff --git a/src/common/overlay/assets/shaders/throwshade/frag.glsl b/src/common/overlay/assets/shaders/throwshade/frag.glsl
new file mode 100644
index 0000000..36f1023
--- /dev/null
+++ b/src/common/overlay/assets/shaders/throwshade/frag.glsl
@@ -0,0 +1,13 @@
+#version 300 es
+precision highp float;
+
+in vec2 vertex_texcoord;
+out vec4 frag_color;
+
+vec4 shade(vec2);
+
+void main() {
+ frag_color = shade(vertex_texcoord);
+}
+
+// "The Cutoff"
diff --git a/src/common/overlay/assets/shaders/throwshade/vert.glsl b/src/common/overlay/assets/shaders/throwshade/vert.glsl
new file mode 100644
index 0000000..e05bbb6
--- /dev/null
+++ b/src/common/overlay/assets/shaders/throwshade/vert.glsl
@@ -0,0 +1,22 @@
+#version 300 es
+precision highp float;
+
+out vec2 vertex_texcoord;
+
+void main() {
+ const vec2 positions[4] = vec2[](
+ vec2(-1, -1),
+ vec2(+1, -1),
+ vec2(-1, +1),
+ vec2(+1, +1)
+ );
+ const vec2 coords[4] = vec2[](
+ vec2(0, 0),
+ vec2(1, 0),
+ vec2(0, 1),
+ vec2(1, 1)
+ );
+
+ vertex_texcoord = coords[gl_VertexID];
+ gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
+}
diff --git a/src/common/overlay/throwshade.rs b/src/common/overlay/throwshade.rs
new file mode 100644
index 0000000..d7ac430
--- /dev/null
+++ b/src/common/overlay/throwshade.rs
@@ -0,0 +1,23 @@
+use teleia::*;
+
+const VERT: &'static str = include_str!("assets/shaders/throwshade/vert.glsl");
+const FRAG: &'static str = include_str!("assets/shaders/throwshade/frag.glsl");
+
+pub struct ThrowShade {
+ pub shader: Option<shader::Shader>,
+}
+impl ThrowShade {
+ pub fn new() -> Self {
+ Self {
+ shader: None,
+ }
+ }
+ pub fn set(&mut self, ctx: &context::Context, src: &str) {
+ let fsrc = format!("{}\n{}\n", FRAG, src);
+ if let Some(s) = &mut self.shader {
+ s.replace(ctx, VERT, &fsrc);
+ } else {
+ self.shader = Some(shader::Shader::new_nolib(ctx, VERT, &fsrc));
+ }
+ }
+}