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-rw-r--r--crates/renderer/src/overlay/mod.rs3
-rw-r--r--crates/renderer/src/overlay/model.rs189
-rw-r--r--crates/renderer/src/overlay/multi.rs194
-rw-r--r--crates/renderer/src/overlay/shader.rs252
4 files changed, 638 insertions, 0 deletions
diff --git a/crates/renderer/src/overlay/mod.rs b/crates/renderer/src/overlay/mod.rs
new file mode 100644
index 0000000..5fff8af
--- /dev/null
+++ b/crates/renderer/src/overlay/mod.rs
@@ -0,0 +1,3 @@
+pub mod model;
+pub mod shader;
+pub mod multi;
diff --git a/crates/renderer/src/overlay/model.rs b/crates/renderer/src/overlay/model.rs
new file mode 100644
index 0000000..654b905
--- /dev/null
+++ b/crates/renderer/src/overlay/model.rs
@@ -0,0 +1,189 @@
+use teleia::*;
+use termion::raw::IntoRawMode;
+
+use std::{collections::HashMap, f32::consts::PI};
+use lexpr::sexp;
+use base64::prelude::*;
+
+use crate::{assets, fig, terminal, toggle};
+
+pub enum RenderMode {
+ Overlay,
+ Terminal(termion::raw::RawTerminal<std::io::Stdout>),
+}
+
+pub struct Overlay {
+ mode: RenderMode,
+ assets: assets::Assets,
+ model: scene::Scene,
+ model_neck_base: glam::Mat4,
+ model_fb: framebuffer::Framebuffer,
+ terminal: terminal::Terminal,
+ fig: fig::Client,
+ tracking_eyes: (f32, f32),
+ tracking_mouth: f32,
+ tracking_neck: glam::Quat,
+ toggles: toggle::Toggles,
+}
+
+impl Overlay {
+ pub fn new(ctx: &context::Context, mode: RenderMode) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
+ let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ Self {
+ mode,
+ assets: assets::Assets::new(ctx),
+ model,
+ model_neck_base,
+ model_fb: framebuffer::Framebuffer::new(
+ ctx,
+ &glam::Vec2::new(64.0, 64.0),
+ &glam::Vec2::ZERO
+ ),
+ terminal: terminal::Terminal::new(ctx, 64, 64),
+ fig: fig::Client::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar toggle set)),
+ sexp!((avatar toggle unset)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ ]),
+ tracking_eyes: (1.0, 1.0),
+ tracking_mouth: 0.0,
+ tracking_neck: glam::Quat::IDENTITY,
+ toggles: toggle::Toggles::new(),
+ }
+ }
+ pub fn overlay(ctx: &context::Context) -> Self {
+ Self::new(ctx, RenderMode::Overlay)
+ }
+ pub fn terminal(ctx: &context::Context) -> Self {
+ let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode");
+ Self::new(ctx, RenderMode::Terminal(raw_stdout))
+ }
+ pub fn handle_reset(&mut self, _ctx: &context::Context) {
+ // TODO also reset terminal
+ self.toggles.reset();
+ }
+ pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(2)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_mouth = mouth;
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> {
+ let s = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ self.terminal.fill_string(std::str::from_utf8(&s).ok()?);
+ Some(())
+ }
+ pub fn handle_frame(&mut self, msg: fig::Message) -> Option<()> {
+ let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ for (i, c) in data.chunks_exact(3).enumerate() {
+ if let [r, g, b] = c {
+ let ii = i as i32;
+ let p = terminal::Pos::new(ii % 64, ii / 64);
+ self.terminal.base_color.set(
+ p,
+ glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0)
+ );
+ }
+ }
+ Some(())
+ }
+ fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
+ self.model_fb.bind(ctx);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ st.bind_3d(ctx, &self.assets.shader_scene);
+ self.assets.shader_scene.set_position_3d(
+ ctx,
+ &glam::Mat4::from_translation(
+ glam::Vec3::new(0.0, -1.63, 0.42),
+ ),
+ );
+ self.model.render(ctx, &self.assets.shader_scene);
+ st.render_framebuffer.bind(ctx);
+ self.terminal.update(ctx, &self.model_fb);
+ match &mut self.mode {
+ RenderMode::Overlay => {
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0));
+ },
+ RenderMode::Terminal(stdout) => if st.tick % 6 == 0 {
+ self.terminal.write_tty(stdout);
+ },
+ }
+ // self.model_fb.blit(
+ // ctx, &st.render_framebuffer,
+ // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0),
+ // &glam::Vec2::new(128.0, 128.0)
+ // );
+ Some(())
+ }
+}
+
+impl teleia::state::Game for Overlay {
+ fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
+ HashMap::new()
+ }
+ fn finish_title(&mut self, _st: &mut state::State) {}
+ fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
+ fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.projection = glam::Mat4::perspective_lh(
+ PI / 4.0,
+ self.terminal.width as f32 / self.terminal.height as f32,
+ 0.1, 10.0
+ );
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar reset)) {
+ self.handle_reset(ctx);
+ } else if msg.event == sexp!((avatar toggle)) {
+ if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle set)) {
+ if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle unset)) {
+ if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar text)) {
+ if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar frame)) {
+ if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) }
+ } else {
+ log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
+ }
+ }
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.render_model_terminal(ctx, st);
+ Ok(())
+ }
+}
diff --git a/crates/renderer/src/overlay/multi.rs b/crates/renderer/src/overlay/multi.rs
new file mode 100644
index 0000000..7737a1e
--- /dev/null
+++ b/crates/renderer/src/overlay/multi.rs
@@ -0,0 +1,194 @@
+use std::{collections::HashMap, f32::consts::PI};
+
+use teleia::*;
+
+use lexpr::sexp;
+use crate::{assets, fig, terminal};
+
+struct Model {
+ model: scene::Scene,
+ pos: glam::Vec3,
+ neck_base: glam::Mat4,
+ tracking_eyes: (f32, f32),
+ tracking_mouth: f32,
+ tracking_neck: glam::Quat,
+}
+impl Model {
+ pub fn new(ctx: &context::Context, pos: glam::Vec3) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
+ let neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ Self {
+ model,
+ pos,
+ neck_base,
+ tracking_eyes: (1.0, 1.0),
+ tracking_mouth: 0.0,
+ tracking_neck: glam::Quat::IDENTITY,
+ }
+ }
+ pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(2)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_mouth = mouth;
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ fn render(
+ &mut self,
+ ctx: &context::Context, st: &mut state::State,
+ a: &assets::Assets,
+ ) -> Option<()> {
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ st.bind_3d(ctx, &a.shader_scene);
+ a.shader_scene.set_position_3d(
+ ctx,
+ &glam::Mat4::from_translation(self.pos),
+ );
+ self.model.render(ctx, &a.shader_scene);
+ Some(())
+ }
+}
+
+pub struct Overlay {
+ assets: assets::Assets,
+ models: Vec<Model>,
+ fb: framebuffer::Framebuffer,
+ term: terminal::Terminal,
+ fig: fig::Client,
+}
+impl Overlay {
+ pub fn new(ctx: &context::Context) -> Self {
+ let models = vec![
+ Model::new(ctx, glam::Vec3::new(0.2, -1.63, 0.42)),
+ Model::new(ctx, glam::Vec3::new(-0.2, -1.63, 0.42)),
+ ];
+ Self {
+ assets: assets::Assets::new(ctx),
+ fb: framebuffer::Framebuffer::new(
+ ctx,
+ &glam::Vec2::new(128.0, 64.0),
+ &glam::Vec2::ZERO
+ ),
+ term: terminal::Terminal::new(ctx, 128, 64),
+ models,
+ fig: fig::Client::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar toggle set)),
+ sexp!((avatar toggle unset)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ ]),
+ }
+ }
+ fn render_texture(&self, ctx: &context::Context, st: &mut state::State, tex: &texture::Texture, pos: glam::Vec2, dims: glam::Vec2) {
+ self.assets.shader_flat.bind(ctx);
+ self.assets.shader_flat.set_mat4(&ctx, "projection", &glam::Mat4::IDENTITY);
+ let width = self.term.width as f32;
+ let halfwidth = dims.x / 2.0;
+ let height = self.term.height as f32;
+ let halfheight = dims.y / 2.0;
+ self.assets.shader_flat.set_mat4(
+ ctx, "view",
+ &glam::Mat4::from_scale(
+ glam::Vec3::new(
+ 2.0 / width,
+ 2.0 / height,
+ 1.0,
+ ),
+ ),
+ );
+ self.assets.shader_flat.set_mat4(
+ &ctx, "position",
+ &glam::Mat4::from_scale_rotation_translation(
+ glam::Vec3::new(halfwidth, halfheight, 1.0),
+ glam::Quat::IDENTITY,
+ glam::Vec3::new(
+ -width / 2.0 + pos.x + halfwidth,
+ height / 2.0 - pos.y - halfheight,
+ 0.0,
+ ),
+ )
+ );
+ tex.bind(ctx);
+ self.assets.mesh_square.render(ctx);
+ }
+}
+impl teleia::state::Game for Overlay {
+ fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
+ HashMap::new()
+ }
+ fn finish_title(&mut self, _st: &mut state::State) {}
+ fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
+ fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.projection = glam::Mat4::perspective_lh(
+ PI / 4.0,
+ self.term.width as f32 / self.term.height as f32,
+ 0.1, 10.0
+ );
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if let Some(eidx) = msg.data.get(3) {
+ if let Some(idx) = eidx.as_u64() {
+ if let Some(m) = self.models.get_mut(idx as usize) {
+ if m.handle_tracking(msg.clone()).is_none() { log::warn!("{}", malformed) }
+ } else { log::warn!("index {} out of bounds", idx) }
+ }
+ } else { log::warn!("missing index") }
+ }
+ }
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ self.fb.bind(ctx);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.render_texture(
+ ctx, st, &self.assets.texture_operatop,
+ glam::Vec2::new(0.0, 0.0),
+ glam::Vec2::new(128.0, 76.0),
+ );
+ ctx.clear_depth();
+ for m in self.models.iter_mut() {
+ m.render(ctx, st, &self.assets);
+ }
+ ctx.clear_depth();
+ self.render_texture(
+ ctx, st, &self.assets.texture_mod,
+ glam::Vec2::new(32.0, 0.0),
+ glam::Vec2::new(32.0, 16.0),
+ );
+ self.render_texture(
+ ctx, st, &self.assets.texture_operabottom,
+ glam::Vec2::new(0.0, 55.0),
+ glam::Vec2::new(128.0, 22.0),
+ );
+ st.render_framebuffer.bind(ctx);
+ self.term.update(ctx, &self.fb);
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ self.term.render(ctx, &glam::Vec2::new(0.0, 0.0));
+ Ok(())
+ }
+}
diff --git a/crates/renderer/src/overlay/shader.rs b/crates/renderer/src/overlay/shader.rs
new file mode 100644
index 0000000..cfaaee4
--- /dev/null
+++ b/crates/renderer/src/overlay/shader.rs
@@ -0,0 +1,252 @@
+use teleia::*;
+
+use std::{collections::HashMap, f32::consts::PI};
+use lexpr::sexp;
+use base64::prelude::*;
+
+use crate::{assets, fig, toggle};
+
+pub struct Chat {
+ msg: String,
+ time: f64,
+ biblicality: f32,
+}
+
+impl Chat {
+ pub fn new() -> Self {
+ Self {
+ msg: format!(""),
+ time: 0.0,
+ biblicality: 0.0,
+ }
+ }
+}
+
+pub struct Overlay {
+ assets: assets::Assets,
+ model: scene::Scene,
+ model_neck_base: glam::Mat4,
+ fig: fig::Client,
+ tracking_eyes: (f32, f32),
+ tracking_mouth: f32,
+ tracking_neck: glam::Quat,
+ throwshade: newton_throwshade::ThrowShade,
+ emacs_cursor: (f32, f32),
+ mouse_cursor: (f32, f32),
+ emacs_heartrate: i32,
+ muzak_author: Option<String>,
+ chat: Chat,
+ toggles: toggle::Toggles,
+}
+
+impl Overlay {
+ pub fn new(ctx: &context::Context) -> Self {
+ let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm"));
+ let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
+ .and_then(|i| model.nodes.get(*i))
+ .expect("failed to find neck joint")
+ .transform;
+ let throwshade = newton_throwshade::ThrowShade::new();
+ Self {
+ assets: assets::Assets::new(ctx),
+ model,
+ model_neck_base,
+ fig: fig::Client::new("shiro:32050", &[
+ sexp!((avatar toggle)),
+ sexp!((avatar toggle set)),
+ sexp!((avatar toggle unset)),
+ sexp!((avatar text)),
+ sexp!((avatar frame)),
+ sexp!((avatar reset)),
+ sexp!((avatar tracking)),
+ sexp!((avatar overlay shader)),
+ sexp!((avatar overlay muzak)),
+ sexp!((avatar overlay muzak clear)),
+ sexp!((avatar overlay chat)),
+ sexp!((avatar overlay cursor)),
+ sexp!((avatar overlay emacs)),
+ ]),
+ tracking_eyes: (1.0, 1.0),
+ tracking_mouth: 0.0,
+ tracking_neck: glam::Quat::IDENTITY,
+ emacs_cursor: (0.0, 0.0),
+ mouse_cursor: (0.0, 0.0),
+ emacs_heartrate: 0,
+ throwshade,
+ muzak_author: None,
+ chat: Chat::new(),
+ toggles: toggle::Toggles::new(),
+ }
+ }
+ pub fn handle_reset(&mut self, ctx: &context::Context) {
+ // TODO also reset terminal
+ if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); }
+ self.throwshade.shader = None;
+ self.toggles.reset();
+ }
+ pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
+ let eyes = msg.data.get(0)?;
+ let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
+ let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
+ let euler = msg.data.get(2)?;
+ let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
+ let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
+ self.tracking_eyes = (eye_left, eye_right);
+ self.tracking_mouth = mouth;
+ self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
+ Some(())
+ }
+ pub fn handle_overlay_shader(
+ &mut self,
+ ctx: &context::Context, st: &state::State,
+ msg: fig::Message
+ ) -> Option<()> {
+ let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let author = String::from_utf8_lossy(&ba);
+ let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
+ let s = String::from_utf8_lossy(&bs);
+ self.throwshade.author = author.to_string();
+ if let Err(e) = self.throwshade.set(ctx, st, &s) {
+ log::warn!("error compiling shader: {}", e);
+ self.throwshade.shader = None;
+ }
+ Some(())
+ }
+ pub fn handle_overlay_muzak(&mut self, msg: fig::Message) -> Option<()> {
+ let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let author = String::from_utf8_lossy(&ba);
+ self.muzak_author = Some(author.to_string());
+ Some(())
+ }
+ pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> {
+ self.muzak_author = None;
+ Some(())
+ }
+ pub fn handle_overlay_chat(&mut self, msg: fig::Message) -> Option<()> {
+ let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
+ let s = String::from_utf8_lossy(&bs);
+ let time = msg.data.get(1)?.as_str()?.parse::<f64>().ok()?;
+ let biblicality = msg.data.get(2)?.as_str()?.parse::<f32>().ok()?;
+ // log::info!("received chat message: {} {} {}", s, time, biblicality);
+ self.chat.msg = s.to_string();
+ self.chat.time = time;
+ self.chat.biblicality = biblicality;
+ Some(())
+ }
+ pub fn handle_overlay_cursor(&mut self, msg: fig::Message) -> Option<()> {
+ let cursor_x = msg.data.get(0)?.as_i64()? as f32;
+ let cursor_y = msg.data.get(1)?.as_i64()? as f32;
+ self.emacs_cursor = (cursor_x, cursor_y);
+ Some(())
+ }
+ pub fn handle_overlay_emacs(&mut self, msg: fig::Message) -> Option<()> {
+ self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32;
+ Some(())
+ }
+}
+
+impl teleia::state::Game for Overlay {
+ fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
+ HashMap::new()
+ }
+ fn finish_title(&mut self, _st: &mut state::State) {}
+ fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
+ fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
+ fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ st.move_camera(
+ ctx,
+ &glam::Vec3::new(0.0, 0.0, 1.0),
+ &glam::Vec3::new(0.0, 0.0, -1.0),
+ &glam::Vec3::new(0.0, 1.0, 0.0),
+ );
+ match mouse_position::mouse_position::Mouse::get_mouse_position() {
+ mouse_position::mouse_position::Mouse::Position { x, y } => {
+ self.mouse_cursor = (x as f32, y as f32);
+ },
+ _ => {},
+ }
+ while let Some(msg) = self.fig.pump() {
+ let malformed = format!("malformed {} data: {}", msg.event, msg.data);
+ if msg.event == sexp!((avatar tracking)) {
+ if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar reset)) {
+ self.handle_reset(ctx);
+ } else if msg.event == sexp!((avatar toggle)) {
+ if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle set)) {
+ if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar toggle unset)) {
+ if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay shader)) {
+ if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay muzak)) {
+ if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay muzak clear)) {
+ if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay chat)) {
+ if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) }
+ } else if msg.event == sexp!((avatar overlay cursor)) {
+ if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) }
+ } else {
+ log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
+ }
+ }
+ if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
+ n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
+ }
+ Ok(())
+ }
+ fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
+ ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
+ ctx.clear();
+ if let Some(s) = &self.throwshade.shader {
+ s.bind(ctx);
+ s.set_f32(
+ ctx, "opacity",
+ if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5
+ } else if let Some(t@toggle::Toggle { val: false, .. }) = self.toggles.get(ctx, st, "shaderclarity") {
+ (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5
+ } else {
+ 0.5
+ }
+ );
+ s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height));
+ let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0;
+ s.set_f32(ctx, "time", elapsed);
+ s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32);
+ ctx.render_no_geometry();
+ s.set_f32(ctx, "tracking_mouth", self.tracking_mouth);
+ // log::info!("eyes: {:?}", self.tracking_eyes);
+ s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1));
+ s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck));
+ s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1));
+ s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1));
+ s.set_i32(ctx, "heartrate", self.emacs_heartrate);
+ }
+ if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "adblock") {
+ st.bind_2d(ctx, &self.assets.shader_flat);
+ self.assets.texture_adblock.bind(ctx);
+ let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0);
+ self.assets.shader_flat.set_f32(ctx, "transparency", tr);
+ self.assets.shader_flat.set_position_2d(
+ ctx,
+ &glam::Vec2::new(1100.0, 300.0),
+ &glam::Vec2::new(800.0, 600.0)
+ );
+ self.assets.mesh_square.render(ctx);
+ }
+ let mut authors = Vec::new();
+ if let Some(_) = &self.throwshade.shader {
+ authors.push(format!("shader by {}", self.throwshade.author));
+ }
+ if let Some(a) = &self.muzak_author {
+ authors.push(format!("music by {}", a));
+ }
+ let astr: String = authors.join(", ");
+ self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
+ Ok(())
+ }
+}