diff options
Diffstat (limited to 'crates/renderer/src/overlay')
| -rw-r--r-- | crates/renderer/src/overlay/mod.rs | 3 | ||||
| -rw-r--r-- | crates/renderer/src/overlay/model.rs | 189 | ||||
| -rw-r--r-- | crates/renderer/src/overlay/multi.rs | 194 | ||||
| -rw-r--r-- | crates/renderer/src/overlay/shader.rs | 252 |
4 files changed, 638 insertions, 0 deletions
diff --git a/crates/renderer/src/overlay/mod.rs b/crates/renderer/src/overlay/mod.rs new file mode 100644 index 0000000..5fff8af --- /dev/null +++ b/crates/renderer/src/overlay/mod.rs @@ -0,0 +1,3 @@ +pub mod model; +pub mod shader; +pub mod multi; diff --git a/crates/renderer/src/overlay/model.rs b/crates/renderer/src/overlay/model.rs new file mode 100644 index 0000000..654b905 --- /dev/null +++ b/crates/renderer/src/overlay/model.rs @@ -0,0 +1,189 @@ +use teleia::*; +use termion::raw::IntoRawMode; + +use std::{collections::HashMap, f32::consts::PI}; +use lexpr::sexp; +use base64::prelude::*; + +use crate::{assets, fig, terminal, toggle}; + +pub enum RenderMode { + Overlay, + Terminal(termion::raw::RawTerminal<std::io::Stdout>), +} + +pub struct Overlay { + mode: RenderMode, + assets: assets::Assets, + model: scene::Scene, + model_neck_base: glam::Mat4, + model_fb: framebuffer::Framebuffer, + terminal: terminal::Terminal, + fig: fig::Client, + tracking_eyes: (f32, f32), + tracking_mouth: f32, + tracking_neck: glam::Quat, + toggles: toggle::Toggles, +} + +impl Overlay { + pub fn new(ctx: &context::Context, mode: RenderMode) -> Self { + let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); + let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") + .and_then(|i| model.nodes.get(*i)) + .expect("failed to find neck joint") + .transform; + Self { + mode, + assets: assets::Assets::new(ctx), + model, + model_neck_base, + model_fb: framebuffer::Framebuffer::new( + ctx, + &glam::Vec2::new(64.0, 64.0), + &glam::Vec2::ZERO + ), + terminal: terminal::Terminal::new(ctx, 64, 64), + fig: fig::Client::new("shiro:32050", &[ + sexp!((avatar toggle)), + sexp!((avatar toggle set)), + sexp!((avatar toggle unset)), + sexp!((avatar text)), + sexp!((avatar frame)), + sexp!((avatar reset)), + sexp!((avatar tracking)), + ]), + tracking_eyes: (1.0, 1.0), + tracking_mouth: 0.0, + tracking_neck: glam::Quat::IDENTITY, + toggles: toggle::Toggles::new(), + } + } + pub fn overlay(ctx: &context::Context) -> Self { + Self::new(ctx, RenderMode::Overlay) + } + pub fn terminal(ctx: &context::Context) -> Self { + let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode"); + Self::new(ctx, RenderMode::Terminal(raw_stdout)) + } + pub fn handle_reset(&mut self, _ctx: &context::Context) { + // TODO also reset terminal + self.toggles.reset(); + } + pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { + let eyes = msg.data.get(0)?; + let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; + let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; + let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; + let euler = msg.data.get(2)?; + let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; + self.tracking_eyes = (eye_left, eye_right); + self.tracking_mouth = mouth; + self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); + Some(()) + } + pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> { + let s = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + self.terminal.fill_string(std::str::from_utf8(&s).ok()?); + Some(()) + } + pub fn handle_frame(&mut self, msg: fig::Message) -> Option<()> { + let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + for (i, c) in data.chunks_exact(3).enumerate() { + if let [r, g, b] = c { + let ii = i as i32; + let p = terminal::Pos::new(ii % 64, ii / 64); + self.terminal.base_color.set( + p, + glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0) + ); + } + } + Some(()) + } + fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> { + self.model_fb.bind(ctx); + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + st.bind_3d(ctx, &self.assets.shader_scene); + self.assets.shader_scene.set_position_3d( + ctx, + &glam::Mat4::from_translation( + glam::Vec3::new(0.0, -1.63, 0.42), + ), + ); + self.model.render(ctx, &self.assets.shader_scene); + st.render_framebuffer.bind(ctx); + self.terminal.update(ctx, &self.model_fb); + match &mut self.mode { + RenderMode::Overlay => { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0)); + }, + RenderMode::Terminal(stdout) => if st.tick % 6 == 0 { + self.terminal.write_tty(stdout); + }, + } + // self.model_fb.blit( + // ctx, &st.render_framebuffer, + // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0), + // &glam::Vec2::new(128.0, 128.0) + // ); + Some(()) + } +} + +impl teleia::state::Game for Overlay { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { + HashMap::new() + } + fn finish_title(&mut self, _st: &mut state::State) {} + fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} + fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + st.projection = glam::Mat4::perspective_lh( + PI / 4.0, + self.terminal.width as f32 / self.terminal.height as f32, + 0.1, 10.0 + ); + st.move_camera( + ctx, + &glam::Vec3::new(0.0, 0.0, 1.0), + &glam::Vec3::new(0.0, 0.0, -1.0), + &glam::Vec3::new(0.0, 1.0, 0.0), + ); + while let Some(msg) = self.fig.pump() { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar tracking)) { + if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar reset)) { + self.handle_reset(ctx); + } else if msg.event == sexp!((avatar toggle)) { + if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle set)) { + if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle unset)) { + if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar text)) { + if self.handle_text(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar frame)) { + if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) } + } else { + log::info!("received unhandled event {} with data: {}", msg.event, msg.data); + } + } + if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { + n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.render_model_terminal(ctx, st); + Ok(()) + } +} diff --git a/crates/renderer/src/overlay/multi.rs b/crates/renderer/src/overlay/multi.rs new file mode 100644 index 0000000..7737a1e --- /dev/null +++ b/crates/renderer/src/overlay/multi.rs @@ -0,0 +1,194 @@ +use std::{collections::HashMap, f32::consts::PI}; + +use teleia::*; + +use lexpr::sexp; +use crate::{assets, fig, terminal}; + +struct Model { + model: scene::Scene, + pos: glam::Vec3, + neck_base: glam::Mat4, + tracking_eyes: (f32, f32), + tracking_mouth: f32, + tracking_neck: glam::Quat, +} +impl Model { + pub fn new(ctx: &context::Context, pos: glam::Vec3) -> Self { + let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); + let neck_base = model.nodes_by_name.get("J_Bip_C_Neck") + .and_then(|i| model.nodes.get(*i)) + .expect("failed to find neck joint") + .transform; + Self { + model, + pos, + neck_base, + tracking_eyes: (1.0, 1.0), + tracking_mouth: 0.0, + tracking_neck: glam::Quat::IDENTITY, + } + } + pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { + let eyes = msg.data.get(0)?; + let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; + let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; + let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; + let euler = msg.data.get(2)?; + let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; + self.tracking_eyes = (eye_left, eye_right); + self.tracking_mouth = mouth; + self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); + Some(()) + } + fn render( + &mut self, + ctx: &context::Context, st: &mut state::State, + a: &assets::Assets, + ) -> Option<()> { + if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { + n.transform = self.neck_base * glam::Mat4::from_quat(self.tracking_neck); + } + st.bind_3d(ctx, &a.shader_scene); + a.shader_scene.set_position_3d( + ctx, + &glam::Mat4::from_translation(self.pos), + ); + self.model.render(ctx, &a.shader_scene); + Some(()) + } +} + +pub struct Overlay { + assets: assets::Assets, + models: Vec<Model>, + fb: framebuffer::Framebuffer, + term: terminal::Terminal, + fig: fig::Client, +} +impl Overlay { + pub fn new(ctx: &context::Context) -> Self { + let models = vec![ + Model::new(ctx, glam::Vec3::new(0.2, -1.63, 0.42)), + Model::new(ctx, glam::Vec3::new(-0.2, -1.63, 0.42)), + ]; + Self { + assets: assets::Assets::new(ctx), + fb: framebuffer::Framebuffer::new( + ctx, + &glam::Vec2::new(128.0, 64.0), + &glam::Vec2::ZERO + ), + term: terminal::Terminal::new(ctx, 128, 64), + models, + fig: fig::Client::new("shiro:32050", &[ + sexp!((avatar toggle)), + sexp!((avatar toggle set)), + sexp!((avatar toggle unset)), + sexp!((avatar text)), + sexp!((avatar frame)), + sexp!((avatar reset)), + sexp!((avatar tracking)), + ]), + } + } + fn render_texture(&self, ctx: &context::Context, st: &mut state::State, tex: &texture::Texture, pos: glam::Vec2, dims: glam::Vec2) { + self.assets.shader_flat.bind(ctx); + self.assets.shader_flat.set_mat4(&ctx, "projection", &glam::Mat4::IDENTITY); + let width = self.term.width as f32; + let halfwidth = dims.x / 2.0; + let height = self.term.height as f32; + let halfheight = dims.y / 2.0; + self.assets.shader_flat.set_mat4( + ctx, "view", + &glam::Mat4::from_scale( + glam::Vec3::new( + 2.0 / width, + 2.0 / height, + 1.0, + ), + ), + ); + self.assets.shader_flat.set_mat4( + &ctx, "position", + &glam::Mat4::from_scale_rotation_translation( + glam::Vec3::new(halfwidth, halfheight, 1.0), + glam::Quat::IDENTITY, + glam::Vec3::new( + -width / 2.0 + pos.x + halfwidth, + height / 2.0 - pos.y - halfheight, + 0.0, + ), + ) + ); + tex.bind(ctx); + self.assets.mesh_square.render(ctx); + } +} +impl teleia::state::Game for Overlay { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { + HashMap::new() + } + fn finish_title(&mut self, _st: &mut state::State) {} + fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} + fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + st.projection = glam::Mat4::perspective_lh( + PI / 4.0, + self.term.width as f32 / self.term.height as f32, + 0.1, 10.0 + ); + st.move_camera( + ctx, + &glam::Vec3::new(0.0, 0.0, 1.0), + &glam::Vec3::new(0.0, 0.0, -1.0), + &glam::Vec3::new(0.0, 1.0, 0.0), + ); + while let Some(msg) = self.fig.pump() { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar tracking)) { + if let Some(eidx) = msg.data.get(3) { + if let Some(idx) = eidx.as_u64() { + if let Some(m) = self.models.get_mut(idx as usize) { + if m.handle_tracking(msg.clone()).is_none() { log::warn!("{}", malformed) } + } else { log::warn!("index {} out of bounds", idx) } + } + } else { log::warn!("missing index") } + } + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + self.fb.bind(ctx); + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.render_texture( + ctx, st, &self.assets.texture_operatop, + glam::Vec2::new(0.0, 0.0), + glam::Vec2::new(128.0, 76.0), + ); + ctx.clear_depth(); + for m in self.models.iter_mut() { + m.render(ctx, st, &self.assets); + } + ctx.clear_depth(); + self.render_texture( + ctx, st, &self.assets.texture_mod, + glam::Vec2::new(32.0, 0.0), + glam::Vec2::new(32.0, 16.0), + ); + self.render_texture( + ctx, st, &self.assets.texture_operabottom, + glam::Vec2::new(0.0, 55.0), + glam::Vec2::new(128.0, 22.0), + ); + st.render_framebuffer.bind(ctx); + self.term.update(ctx, &self.fb); + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.term.render(ctx, &glam::Vec2::new(0.0, 0.0)); + Ok(()) + } +} diff --git a/crates/renderer/src/overlay/shader.rs b/crates/renderer/src/overlay/shader.rs new file mode 100644 index 0000000..cfaaee4 --- /dev/null +++ b/crates/renderer/src/overlay/shader.rs @@ -0,0 +1,252 @@ +use teleia::*; + +use std::{collections::HashMap, f32::consts::PI}; +use lexpr::sexp; +use base64::prelude::*; + +use crate::{assets, fig, toggle}; + +pub struct Chat { + msg: String, + time: f64, + biblicality: f32, +} + +impl Chat { + pub fn new() -> Self { + Self { + msg: format!(""), + time: 0.0, + biblicality: 0.0, + } + } +} + +pub struct Overlay { + assets: assets::Assets, + model: scene::Scene, + model_neck_base: glam::Mat4, + fig: fig::Client, + tracking_eyes: (f32, f32), + tracking_mouth: f32, + tracking_neck: glam::Quat, + throwshade: newton_throwshade::ThrowShade, + emacs_cursor: (f32, f32), + mouse_cursor: (f32, f32), + emacs_heartrate: i32, + muzak_author: Option<String>, + chat: Chat, + toggles: toggle::Toggles, +} + +impl Overlay { + pub fn new(ctx: &context::Context) -> Self { + let model = scene::Scene::from_gltf(ctx, include_bytes!("../assets/scenes/lcolonq.vrm")); + let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck") + .and_then(|i| model.nodes.get(*i)) + .expect("failed to find neck joint") + .transform; + let throwshade = newton_throwshade::ThrowShade::new(); + Self { + assets: assets::Assets::new(ctx), + model, + model_neck_base, + fig: fig::Client::new("shiro:32050", &[ + sexp!((avatar toggle)), + sexp!((avatar toggle set)), + sexp!((avatar toggle unset)), + sexp!((avatar text)), + sexp!((avatar frame)), + sexp!((avatar reset)), + sexp!((avatar tracking)), + sexp!((avatar overlay shader)), + sexp!((avatar overlay muzak)), + sexp!((avatar overlay muzak clear)), + sexp!((avatar overlay chat)), + sexp!((avatar overlay cursor)), + sexp!((avatar overlay emacs)), + ]), + tracking_eyes: (1.0, 1.0), + tracking_mouth: 0.0, + tracking_neck: glam::Quat::IDENTITY, + emacs_cursor: (0.0, 0.0), + mouse_cursor: (0.0, 0.0), + emacs_heartrate: 0, + throwshade, + muzak_author: None, + chat: Chat::new(), + toggles: toggle::Toggles::new(), + } + } + pub fn handle_reset(&mut self, ctx: &context::Context) { + // TODO also reset terminal + if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); } + self.throwshade.shader = None; + self.toggles.reset(); + } + pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> { + let eyes = msg.data.get(0)?; + let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?; + let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?; + let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?; + let euler = msg.data.get(2)?; + let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians(); + let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0; + self.tracking_eyes = (eye_left, eye_right); + self.tracking_mouth = mouth; + self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z); + Some(()) + } + pub fn handle_overlay_shader( + &mut self, + ctx: &context::Context, st: &state::State, + msg: fig::Message + ) -> Option<()> { + let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let author = String::from_utf8_lossy(&ba); + let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?; + let s = String::from_utf8_lossy(&bs); + self.throwshade.author = author.to_string(); + if let Err(e) = self.throwshade.set(ctx, st, &s) { + log::warn!("error compiling shader: {}", e); + self.throwshade.shader = None; + } + Some(()) + } + pub fn handle_overlay_muzak(&mut self, msg: fig::Message) -> Option<()> { + let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let author = String::from_utf8_lossy(&ba); + self.muzak_author = Some(author.to_string()); + Some(()) + } + pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> { + self.muzak_author = None; + Some(()) + } + pub fn handle_overlay_chat(&mut self, msg: fig::Message) -> Option<()> { + let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?; + let s = String::from_utf8_lossy(&bs); + let time = msg.data.get(1)?.as_str()?.parse::<f64>().ok()?; + let biblicality = msg.data.get(2)?.as_str()?.parse::<f32>().ok()?; + // log::info!("received chat message: {} {} {}", s, time, biblicality); + self.chat.msg = s.to_string(); + self.chat.time = time; + self.chat.biblicality = biblicality; + Some(()) + } + pub fn handle_overlay_cursor(&mut self, msg: fig::Message) -> Option<()> { + let cursor_x = msg.data.get(0)?.as_i64()? as f32; + let cursor_y = msg.data.get(1)?.as_i64()? as f32; + self.emacs_cursor = (cursor_x, cursor_y); + Some(()) + } + pub fn handle_overlay_emacs(&mut self, msg: fig::Message) -> Option<()> { + self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32; + Some(()) + } +} + +impl teleia::state::Game for Overlay { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> { + HashMap::new() + } + fn finish_title(&mut self, _st: &mut state::State) {} + fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {} + fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {} + fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + st.move_camera( + ctx, + &glam::Vec3::new(0.0, 0.0, 1.0), + &glam::Vec3::new(0.0, 0.0, -1.0), + &glam::Vec3::new(0.0, 1.0, 0.0), + ); + match mouse_position::mouse_position::Mouse::get_mouse_position() { + mouse_position::mouse_position::Mouse::Position { x, y } => { + self.mouse_cursor = (x as f32, y as f32); + }, + _ => {}, + } + while let Some(msg) = self.fig.pump() { + let malformed = format!("malformed {} data: {}", msg.event, msg.data); + if msg.event == sexp!((avatar tracking)) { + if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar reset)) { + self.handle_reset(ctx); + } else if msg.event == sexp!((avatar toggle)) { + if self.toggles.handle(ctx, st, msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle set)) { + if self.toggles.handle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar toggle unset)) { + if self.toggles.handle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay shader)) { + if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay muzak)) { + if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay muzak clear)) { + if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay chat)) { + if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) } + } else if msg.event == sexp!((avatar overlay cursor)) { + if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) } + } else { + log::info!("received unhandled event {} with data: {}", msg.event, msg.data); + } + } + if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) { + n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck); + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + if let Some(s) = &self.throwshade.shader { + s.bind(ctx); + s.set_f32( + ctx, "opacity", + if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "shaderclarity") { + ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5 + } else if let Some(t@toggle::Toggle { val: false, .. }) = self.toggles.get(ctx, st, "shaderclarity") { + (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5 + } else { + 0.5 + } + ); + s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height)); + let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0; + s.set_f32(ctx, "time", elapsed); + s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32); + ctx.render_no_geometry(); + s.set_f32(ctx, "tracking_mouth", self.tracking_mouth); + // log::info!("eyes: {:?}", self.tracking_eyes); + s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1)); + s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck)); + s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1)); + s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1)); + s.set_i32(ctx, "heartrate", self.emacs_heartrate); + } + if let Some(t@toggle::Toggle { val: true, .. }) = self.toggles.get(ctx, st, "adblock") { + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_adblock.bind(ctx); + let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0); + self.assets.shader_flat.set_f32(ctx, "transparency", tr); + self.assets.shader_flat.set_position_2d( + ctx, + &glam::Vec2::new(1100.0, 300.0), + &glam::Vec2::new(800.0, 600.0) + ); + self.assets.mesh_square.render(ctx); + } + let mut authors = Vec::new(); + if let Some(_) = &self.throwshade.shader { + authors.push(format!("shader by {}", self.throwshade.author)); + } + if let Some(a) = &self.muzak_author { + authors.push(format!("music by {}", a)); + } + let astr: String = authors.join(", "); + self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr); + Ok(()) + } +} |
