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-rw-r--r--crates/renderer/src/main.rs386
1 files changed, 23 insertions, 363 deletions
diff --git a/crates/renderer/src/main.rs b/crates/renderer/src/main.rs
index d40aad6..24ecf8a 100644
--- a/crates/renderer/src/main.rs
+++ b/crates/renderer/src/main.rs
@@ -2,390 +2,50 @@
mod assets;
mod terminal;
mod fig;
+mod toggle;
+mod overlay;
use teleia::*;
-use termion::raw::IntoRawMode;
use clap::{command, Command};
-use std::{collections::HashMap, f32::consts::PI};
-use lexpr::sexp;
-use base64::prelude::*;
-
-pub enum RenderMode {
- Overlay,
- Terminal(termion::raw::RawTerminal<std::io::Stdout>),
-}
-
-pub struct Chat {
- msg: String,
- time: f64,
- biblicality: f32,
-}
-
-impl Chat {
- pub fn new() -> Self {
- Self {
- msg: format!(""),
- time: 0.0,
- biblicality: 0.0,
- }
- }
-}
-
-#[derive(Debug, Clone)]
-pub struct Toggle {
- val: bool,
- set_time: u64,
-}
-
-pub struct Overlay {
- mode: RenderMode,
- assets: assets::Assets,
- model: scene::Scene,
- model_neck_base: glam::Mat4,
- model_fb: framebuffer::Framebuffer,
- terminal: terminal::Terminal,
- fig: fig::Client,
- tracking_eyes: (f32, f32),
- tracking_mouth: f32,
- tracking_neck: glam::Quat,
- throwshade: throwshade::ThrowShade,
- emacs_cursor: (f32, f32),
- mouse_cursor: (f32, f32),
- emacs_heartrate: i32,
- muzak_author: Option<String>,
- chat: Chat,
- toggles: HashMap<String, Toggle>,
-}
-
-impl Overlay {
- pub async fn new(ctx: &context::Context, mode: RenderMode) -> Self {
- let model = scene::Scene::from_gltf(ctx, include_bytes!("assets/scenes/lcolonq.vrm"));
- let model_neck_base = model.nodes_by_name.get("J_Bip_C_Neck")
- .and_then(|i| model.nodes.get(*i))
- .expect("failed to find neck joint")
- .transform;
- let throwshade = throwshade::ThrowShade::new();
- Self {
- mode,
- assets: assets::Assets::new(ctx),
- model,
- model_neck_base,
- model_fb: framebuffer::Framebuffer::new(
- ctx,
- &glam::Vec2::new(terminal::WIDTH as _, terminal::HEIGHT as _),
- &glam::Vec2::ZERO
- ),
- terminal: terminal::Terminal::new(ctx),
- fig: fig::Client::new("shiro:32050", &[
- sexp!((avatar toggle)),
- sexp!((avatar toggle set)),
- sexp!((avatar toggle unset)),
- sexp!((avatar text)),
- sexp!((avatar frame)),
- sexp!((avatar reset)),
- sexp!((avatar tracking)),
- sexp!((avatar overlay shader)),
- sexp!((avatar overlay muzak)),
- sexp!((avatar overlay muzak clear)),
- sexp!((avatar overlay chat)),
- sexp!((avatar overlay cursor)),
- sexp!((avatar overlay emacs)),
- ]),
- tracking_eyes: (1.0, 1.0),
- tracking_mouth: 0.0,
- tracking_neck: glam::Quat::IDENTITY,
- emacs_cursor: (0.0, 0.0),
- mouse_cursor: (0.0, 0.0),
- emacs_heartrate: 0,
- throwshade,
- muzak_author: None,
- chat: Chat::new(),
- toggles: HashMap::new(),
- }
- }
- pub async fn overlay(ctx: &context::Context) -> Self {
- Self::new(ctx, RenderMode::Overlay).await
- }
- pub async fn terminal(ctx: &context::Context) -> Self {
- let raw_stdout = std::io::stdout().into_raw_mode().expect("failed to set raw mode");
- Self::new(ctx, RenderMode::Terminal(raw_stdout)).await
- }
- pub fn set_toggle(&mut self, ctx: &context::Context, st: &state::State, nm: &str, val: bool) {
- self.toggles.insert(nm.to_string(), Toggle { val, set_time: st.tick });
- }
- pub fn get_toggle(&self, ctx: &context::Context, st: &state::State, nm: &str) -> Option<Toggle> {
- self.toggles.get(nm).cloned()
- }
- pub fn handle_reset(&mut self, ctx: &context::Context) {
- // TODO also reset terminal
- if let Some(s) = &mut self.throwshade.shader { s.delete(ctx); }
- self.throwshade.shader = None;
- self.toggles.clear();
- }
- pub fn handle_toggle(&mut self, ctx: &context::Context, st: &state::State, msg: fig::Message) -> Option<()> {
- let nm = msg.data.get(0)?.as_str()?;
- let prev = self.get_toggle(ctx, st, nm).map(|t| t.val).unwrap_or(false);
- self.set_toggle(ctx, st, nm, !prev);
- Some(())
- }
- pub fn handle_toggle_set(&mut self, ctx: &context::Context, st: &state::State, msg: fig::Message, val: bool) -> Option<()> {
- let nm = msg.data.get(0)?.as_str()?;
- self.set_toggle(ctx, st, nm, val);
- Some(())
- }
- pub fn handle_tracking(&mut self, msg: fig::Message) -> Option<()> {
- let eyes = msg.data.get(0)?;
- let eye_left = eyes.get(0)?.as_str()?.parse::<f32>().ok()?;
- let eye_right = eyes.get(1)?.as_str()?.parse::<f32>().ok()?;
- let mouth = msg.data.get(1)?.as_str()?.parse::<f32>().ok()?;
- let euler = msg.data.get(2)?;
- let euler_x = euler.get(0)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_y = PI - euler.get(1)?.as_str()?.parse::<f32>().ok()?.to_radians();
- let euler_z = euler.get(2)?.as_str()?.parse::<f32>().ok()?.to_radians() + PI/2.0;
- self.tracking_eyes = (eye_left, eye_right);
- self.tracking_mouth = mouth;
- self.tracking_neck = glam::Quat::from_euler(glam::EulerRot::XYZ, euler_x, euler_y, euler_z);
- Some(())
- }
- pub fn handle_text(&mut self, msg: fig::Message) -> Option<()> {
- let s = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- self.terminal.fill_string(std::str::from_utf8(&s).ok()?);
- Some(())
- }
- pub fn handle_frame(&mut self, msg: fig::Message) -> Option<()> {
- let data = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- for (i, c) in data.chunks_exact(3).enumerate() {
- if let [r, g, b] = c {
- let ii = i as i32;
- let p = terminal::Pos::new(ii % 64, ii / 64);
- self.terminal.base_color.set(
- p,
- glam::Vec3::new(*r as f32 / 255.0, *g as f32 / 255.0, *b as f32 / 255.0)
- );
- }
- }
- Some(())
- }
- pub fn handle_overlay_shader(
- &mut self,
- ctx: &context::Context, st: &state::State,
- msg: fig::Message
- ) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let author = String::from_utf8_lossy(&ba);
- let bs = BASE64_STANDARD.decode(msg.data.get(1)?.as_str()?).ok()?;
- let s = String::from_utf8_lossy(&bs);
- self.throwshade.author = author.to_string();
- if let Err(e) = self.throwshade.set(ctx, st, &s) {
- log::warn!("error compiling shader: {}", e);
- self.throwshade.shader = None;
- }
- Some(())
- }
- pub fn handle_overlay_muzak(&mut self, msg: fig::Message) -> Option<()> {
- let ba = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let author = String::from_utf8_lossy(&ba);
- self.muzak_author = Some(author.to_string());
- Some(())
- }
- pub fn handle_overlay_muzak_clear(&mut self) -> Option<()> {
- self.muzak_author = None;
- Some(())
- }
- pub fn handle_overlay_chat(&mut self, msg: fig::Message) -> Option<()> {
- let bs = BASE64_STANDARD.decode(msg.data.get(0)?.as_str()?).ok()?;
- let s = String::from_utf8_lossy(&bs);
- let time = msg.data.get(1)?.as_str()?.parse::<f64>().ok()?;
- let biblicality = msg.data.get(2)?.as_str()?.parse::<f32>().ok()?;
- // log::info!("received chat message: {} {} {}", s, time, biblicality);
- self.chat.msg = s.to_string();
- self.chat.time = time;
- self.chat.biblicality = biblicality;
- Some(())
- }
- pub fn handle_overlay_cursor(&mut self, msg: fig::Message) -> Option<()> {
- let cursor_x = msg.data.get(0)?.as_i64()? as f32;
- let cursor_y = msg.data.get(1)?.as_i64()? as f32;
- self.emacs_cursor = (cursor_x, cursor_y);
- Some(())
- }
- pub fn handle_overlay_emacs(&mut self, msg: fig::Message) -> Option<()> {
- self.emacs_heartrate = msg.data.get(0)?.as_i64()? as i32;
- Some(())
- }
- fn render_model_terminal(&mut self, ctx: &context::Context, st: &mut state::State) -> Option<()> {
- self.model_fb.bind(ctx);
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- st.bind_3d(ctx, &self.assets.shader_scene);
- self.assets.shader_scene.set_position_3d(
- ctx,
- &glam::Mat4::from_translation(
- glam::Vec3::new(0.0, -1.63, 0.42),
- ),
- );
- self.model.render(ctx, &self.assets.shader_scene);
- st.render_framebuffer.bind(ctx);
- self.terminal.update(ctx, &self.model_fb);
- match &mut self.mode {
- RenderMode::Overlay => {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- self.terminal.render(ctx, &glam::Vec2::new(12.0, 250.0));
- },
- RenderMode::Terminal(stdout) => if st.tick % 6 == 0 {
- self.terminal.write_tty(stdout);
- },
- }
- // self.model_fb.blit(
- // ctx, &st.render_framebuffer,
- // &glam::Vec2::new(ctx.render_width / 2.0 - 512.0, ctx.render_height / 2.0 - 512.0),
- // &glam::Vec2::new(128.0, 128.0)
- // );
- Some(())
- }
-}
-
-impl teleia::state::Game for Overlay {
- fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap<String, audio::Audio> {
- HashMap::new()
- }
- fn finish_title(&mut self, _st: &mut state::State) {}
- fn mouse_press(&mut self, _ctx: &context::Context, _st: &mut state::State) {}
- fn mouse_move(&mut self, _ctx: &context::Context, _st: &mut state::State, _x: i32, _y: i32) {}
- fn update(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- st.projection = glam::Mat4::perspective_lh(
- PI / 4.0,
- terminal::WIDTH as f32 / terminal::HEIGHT as f32,
- 0.1, 10.0
- );
- st.move_camera(
- ctx,
- &glam::Vec3::new(0.0, 0.0, 1.0),
- &glam::Vec3::new(0.0, 0.0, -1.0),
- &glam::Vec3::new(0.0, 1.0, 0.0),
- );
- match mouse_position::mouse_position::Mouse::get_mouse_position() {
- mouse_position::mouse_position::Mouse::Position { x, y } => {
- self.mouse_cursor = (x as f32, y as f32);
- },
- _ => {},
- }
- while let Some(msg) = self.fig.pump() {
- let malformed = format!("malformed {} data: {}", msg.event, msg.data);
- if msg.event == sexp!((avatar tracking)) {
- if self.handle_tracking(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar reset)) {
- self.handle_reset(ctx);
- } else if msg.event == sexp!((avatar toggle)) {
- if self.handle_toggle(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle set)) {
- if self.handle_toggle_set(ctx, st, msg, true).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar toggle unset)) {
- if self.handle_toggle_set(ctx, st, msg, false).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar text)) {
- if self.handle_text(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar frame)) {
- if self.handle_frame(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay shader)) {
- if self.handle_overlay_shader(ctx, st, msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak)) {
- if self.handle_overlay_muzak(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay muzak clear)) {
- if self.handle_overlay_muzak_clear().is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay chat)) {
- if self.handle_overlay_chat(msg).is_none() { log::warn!("{}", malformed) }
- } else if msg.event == sexp!((avatar overlay cursor)) {
- if self.handle_overlay_cursor(msg).is_none() { log::warn!("{}", malformed) }
- } else {
- log::info!("received unhandled event {} with data: {}", msg.event, msg.data);
- }
- }
- if let Some(n) = self.model.nodes_by_name.get("J_Bip_C_Neck").and_then(|i| self.model.nodes.get_mut(*i)) {
- n.transform = self.model_neck_base * glam::Mat4::from_quat(self.tracking_neck);
- }
- Ok(())
- }
- fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> {
- ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0));
- ctx.clear();
- if let Some(s) = &self.throwshade.shader {
- s.bind(ctx);
- s.set_f32(
- ctx, "opacity",
- if let Some(t@Toggle { val: true, .. }) = self.get_toggle(ctx, st, "shaderclarity") {
- ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0) * 0.5 + 0.5
- } else if let Some(t@Toggle { val: false, .. }) = self.get_toggle(ctx, st, "shaderclarity") {
- (1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0)) * 0.5 + 0.5
- } else {
- 0.5
- }
- );
- s.set_vec2(ctx, "resolution", &glam::Vec2::new(ctx.render_width, ctx.render_height));
- let elapsed = (st.tick - self.throwshade.tickset) as f32 / 60.0;
- s.set_f32(ctx, "time", elapsed);
- s.set_f32(ctx, "chat_time", (self.chat.time - self.throwshade.timeset) as f32);
- ctx.render_no_geometry();
- s.set_f32(ctx, "tracking_mouth", self.tracking_mouth);
- // log::info!("eyes: {:?}", self.tracking_eyes);
- s.set_vec2(ctx, "tracking_eyes", &glam::Vec2::new(self.tracking_eyes.0, self.tracking_eyes.1));
- s.set_mat4(ctx, "tracking_neck", &glam::Mat4::from_quat(self.tracking_neck));
- s.set_vec2(ctx, "emacs_cursor", &glam::Vec2::new(self.emacs_cursor.0, self.emacs_cursor.1));
- s.set_vec2(ctx, "mouse_cursor", &glam::Vec2::new(self.mouse_cursor.0, self.mouse_cursor.1));
- s.set_i32(ctx, "heartrate", self.emacs_heartrate);
- }
- if let Some(t@Toggle { val: true, .. }) = self.get_toggle(ctx, st, "adblock") {
- st.bind_2d(ctx, &self.assets.shader_flat);
- self.assets.texture_adblock.bind(ctx);
- let tr = 1.0 - ((st.tick - t.set_time) as f32 / 60.0).clamp(0.0, 1.0);
- self.assets.shader_flat.set_f32(ctx, "transparency", tr);
- self.assets.shader_flat.set_position_2d(
- ctx,
- &glam::Vec2::new(1100.0, 300.0),
- &glam::Vec2::new(800.0, 600.0)
- );
- self.assets.mesh_square.render(ctx);
- }
- let mut authors = Vec::new();
- if let Some(_) = &self.throwshade.shader {
- authors.push(format!("shader by {}", self.throwshade.author));
- }
- if let Some(a) = &self.muzak_author {
- authors.push(format!("music by {}", a));
- }
- let astr: String = authors.join(", ");
- self.assets.font.render_text(ctx, &glam::Vec2::new(0.0, 0.0), &astr);
- // self.render_model_terminal(ctx, st);
- Ok(())
- }
-}
-
-#[tokio::main]
-pub async fn main() -> Erm<()> {
+pub fn main() -> Erm<()> {
let matches = command!()
.propagate_version(true)
.subcommand_required(true)
.arg_required_else_help(true)
.subcommand(
- Command::new("overlay")
+ Command::new("shader-overlay")
+ .about("Run the shader display in a full-screen transparent overlay")
+ )
+ .subcommand(
+ Command::new("model-overlay")
.about("Run the LCOLONQ model renderer in a full-screen transparent overlay")
)
.subcommand(
- Command::new("terminal")
+ Command::new("model-terminal")
.about("Run the LCOLONQ model renderer in a terminal")
)
.subcommand(
+ Command::new("model-multi-overlay")
+ .about("Run the LCOLONQ + Maude multi model renderer in a full-screen transparent overlay")
+ )
+ .subcommand(
Command::new("server")
.about("Run the LCOLONQ online websocket server")
)
.get_matches();
match matches.subcommand() {
- Some(("overlay", _cm)) => {
- teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, Overlay::overlay).await?;
+ Some(("shader-overlay", _cm)) => {
+ teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::shader::Overlay::new)?;
+ },
+ Some(("model-overlay", _cm)) => {
+ teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::model::Overlay::overlay)?;
+ },
+ Some(("model-terminal", _cm)) => {
+ teleia::run("LCOLONQ", 1920, 1080, teleia::Options::HIDDEN, overlay::model::Overlay::terminal)?;
},
- Some(("terminal", _cm)) => {
- teleia::run("LCOLONQ", 1920, 1080, teleia::Options::HIDDEN, Overlay::terminal).await?;
+ Some(("model-multi-overlay", _cm)) => {
+ teleia::run("LCOLONQ", 1920, 1080, teleia::Options::OVERLAY, overlay::multi::Overlay::new)?;
},
Some(("server", _cm)) => {
env_logger::Builder::new().filter(None, log::LevelFilter::Info).init();