mod game; mod room; #[cfg(not(target_arch = "wasm32"))] pub fn main() -> teleia::Erm<()> { let room_path = std::env::args().nth(1).unwrap(); teleia::run("game", 640, 480, teleia::Options::FULLSCREEN_MOUSE, |ctx| game::Game::new(ctx, &room_path) ) } #[cfg(target_arch = "wasm32")] pub fn main() {} // dummy main, real wasm32 main is lib::main_js