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import Vec2 from './vec2.js';
import { globalView } from './view.js';
var gCosmos;
var view;
/// Game state
function victory() {
window.parent.postMessage({op: "done", win: true});
shutdown();
}
function death() {
window.parent.postMessage({op: "done", win: false});
shutdown();
}
function shutdown() {
gCosmos.stop();
gameCanvas.removeEventListener('mousedown', mousedown);
gameCanvas.removeEventListener('mouseup', mouseup);
}
/// Input
function initInput(cosmos) {
gameCanvas.addEventListener('mousedown', mousedown);
gameCanvas.addEventListener('mouseup', mouseup);
gCosmos = cosmos;
view = globalView();
}
function mousedown(ev) {
var ship = gCosmos.player;
ship.inputTarget(getMouseCoord(ev));
ship.inputThrust(1.0);
gameCanvas.addEventListener('mousemove', mousemove);
}
function mouseup(ev) {
var ship = gCosmos.player;
gameCanvas.removeEventListener('mousemove', mousemove);
ship.inputThrust(0.0);
}
function mousemove(ev) {
var ship = gCosmos.player;
ship.inputTarget(getMouseCoord(ev));
}
function getMouseCoord(ev) {
var coord = view.unproject(new Vec2(ev.clientX, ev.clientY));
return coord;
}
var debugInfo = {};
function debugKey(k, v) {
debugInfo[k] = v;
}
function getDebugInfo() {
return debugInfo;
}
/// Exports
export {
initInput,
victory,
death,
debugKey,
getDebugInfo,
}
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