function randomAngle() { return Math.random() * Math.PI * 2; } function toDegrees(radians) { return radians * 180 / Math.PI; } function toDegreesInt(radians) { return Math.floor(toDegrees(radians)); } function normalizeAngle(radians) { return (radians + Math.PI) % (2 * Math.PI) - Math.PI; } function drawSquare(ctx, v2, size) { const off = size / 2; ctx.fillRect(v2.x - off, v2.y - off, size, size); } export { randomAngle, toDegrees, toDegreesInt, normalizeAngle, drawSquare, }