extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: JavaScriptBridge.eval("window.parent.postMessage({op: \"ready\"});") var started = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if !started && JavaScriptBridge.eval("window.lcolonqJamStart || -1.0") > 0.0: started = true JavaScriptBridge.eval("window.parent.postMessage({op: \"started\"});") func _input(event) -> void: if event is InputEventMouseButton: JavaScriptBridge.eval("window.parent.postMessage({op: \"done\", win: true});")