From fa4d63110a3e12d0242b6e6ddcded74d04480f28 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Thu, 28 May 2026 20:16:38 -0400 Subject: Initial commit --- 2026/framing/src/assets/audio/test.wav | Bin 0 -> 924 bytes 2026/framing/src/assets/meshes/square.obj | 15 ++++++ 2026/framing/src/assets/shaders/flat/frag.glsl | 11 ++++ 2026/framing/src/assets/shaders/flat/vert.glsl | 4 ++ 2026/framing/src/assets/textures/test.png | Bin 0 -> 714 bytes 2026/framing/src/game.rs | 67 +++++++++++++++++++++++++ 2026/framing/src/lib.rs | 10 ++++ 2026/framing/src/main.rs | 9 ++++ 8 files changed, 116 insertions(+) create mode 100644 2026/framing/src/assets/audio/test.wav create mode 100644 2026/framing/src/assets/meshes/square.obj create mode 100644 2026/framing/src/assets/shaders/flat/frag.glsl create mode 100644 2026/framing/src/assets/shaders/flat/vert.glsl create mode 100644 2026/framing/src/assets/textures/test.png create mode 100644 2026/framing/src/game.rs create mode 100644 2026/framing/src/lib.rs create mode 100644 2026/framing/src/main.rs (limited to '2026/framing/src') diff --git a/2026/framing/src/assets/audio/test.wav b/2026/framing/src/assets/audio/test.wav new file mode 100644 index 0000000..0eabe85 Binary files /dev/null and b/2026/framing/src/assets/audio/test.wav differ diff --git a/2026/framing/src/assets/meshes/square.obj b/2026/framing/src/assets/meshes/square.obj new file mode 100644 index 0000000..7328a6c --- /dev/null +++ b/2026/framing/src/assets/meshes/square.obj @@ -0,0 +1,15 @@ +# Blender 3.6.2 +# www.blender.org +o Cube +v -1.000000 -1.000000 0.000000 +v 1.000000 -1.000000 0.000000 +v -1.000000 1.000000 0.000000 +v 1.000000 1.000000 0.000000 +vn -0.0000 -0.0000 -1.0000 +vt 0.0 1.0 +vt 1.0 0.0 +vt 0.0 0.0 +vt 1.0 1.0 +s 0 +f 3/1/1 2/2/1 1/3/1 +f 3/1/1 4/4/1 2/2/1 diff --git a/2026/framing/src/assets/shaders/flat/frag.glsl b/2026/framing/src/assets/shaders/flat/frag.glsl new file mode 100644 index 0000000..7006a2b --- /dev/null +++ b/2026/framing/src/assets/shaders/flat/frag.glsl @@ -0,0 +1,11 @@ +uniform sampler2D texture_data; + +void main() +{ + vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); + vec4 texel = texture(texture_data, tcfull); + if (texel.a != 1.0) { + discard; + } + frag_color = texel; +} diff --git a/2026/framing/src/assets/shaders/flat/vert.glsl b/2026/framing/src/assets/shaders/flat/vert.glsl new file mode 100644 index 0000000..e324f7e --- /dev/null +++ b/2026/framing/src/assets/shaders/flat/vert.glsl @@ -0,0 +1,4 @@ +void main() +{ + default_main(); +} \ No newline at end of file diff --git a/2026/framing/src/assets/textures/test.png b/2026/framing/src/assets/textures/test.png new file mode 100644 index 0000000..1f1edca Binary files /dev/null and b/2026/framing/src/assets/textures/test.png differ diff --git a/2026/framing/src/game.rs b/2026/framing/src/game.rs new file mode 100644 index 0000000..59e9697 --- /dev/null +++ b/2026/framing/src/game.rs @@ -0,0 +1,67 @@ +#![allow(dead_code, unused_variables)] +use std::collections::HashMap; +use teleia::*; + +struct Assets { + font: font::Bitmap, + shader_flat: shader::Shader, + mesh_square: mesh::Mesh, + texture_test: texture::Texture, +} + +impl Assets { + fn new(ctx: &context::Context) -> Self { + Self { + font: font::Bitmap::default(ctx), + shader_flat: shader::Shader::new( + ctx, + include_str!("assets/shaders/flat/vert.glsl"), + include_str!("assets/shaders/flat/frag.glsl"), + ), + mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")), + texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")), + } + } +} + +pub struct Game { + assets: Assets, +} + +impl Game { + pub fn new(ctx: &context::Context) -> Self { + Self { + assets: Assets::new(ctx), + } + } +} + +impl teleia::state::Game for Game { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { + HashMap::from_iter(vec![ + ("test".to_owned(), audio::Audio::new(&actx, include_bytes!("assets/audio/test.wav"))), + ]) + } + fn update(&mut self, _ctx: &context::Context, _st: &mut state::State) -> Erm<()> { + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 0.0)); + ctx.clear(); + self.assets.font.render_text_at( + ctx, st, + glam::Vec2::new(0.0, 0.0), + "hello computer", + font::BitmapParams::default(), + ); + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_test.bind(ctx); + self.assets.shader_flat.set_position_2d( + ctx, st, + &glam::Vec2::new(40.0, 40.0), + &glam::Vec2::new(16.0, 16.0), + ); + self.assets.mesh_square.render(ctx); + Ok(()) + } +} diff --git a/2026/framing/src/lib.rs b/2026/framing/src/lib.rs new file mode 100644 index 0000000..fa27675 --- /dev/null +++ b/2026/framing/src/lib.rs @@ -0,0 +1,10 @@ +mod game; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::prelude::*; + +#[cfg(target_arch = "wasm32")] +#[wasm_bindgen] +pub fn main_js() { + teleia::run(240, 160, teleia::Options::OVERLAY, game::Game::new); +} diff --git a/2026/framing/src/main.rs b/2026/framing/src/main.rs new file mode 100644 index 0000000..25a240d --- /dev/null +++ b/2026/framing/src/main.rs @@ -0,0 +1,9 @@ +mod game; + +#[cfg(not(target_arch = "wasm32"))] +pub fn main() -> teleia::Erm<()> { + teleia::run("game", 240, 160, teleia::Options::empty(), game::Game::new) +} + +#[cfg(target_arch = "wasm32")] +pub fn main() {} // dummy main, real wasm32 main is lib::main_js -- cgit v1.2.3