From c9fc2ca532c5219a087924ece1e38be19c25f006 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Thu, 18 Jun 2026 16:15:46 -0400 Subject: Update --- .../example_teleia/src/assets/audio/holyshit.mp3 | Bin 0 -> 39803 bytes .../example_teleia/src/assets/audio/test.wav | Bin 0 -> 924 bytes .../example_teleia/src/assets/meshes/square.obj | 15 +++ .../src/assets/shaders/flat/frag.glsl | 11 ++ .../src/assets/shaders/flat/vert.glsl | 4 + .../example_teleia/src/assets/textures/test.png | Bin 0 -> 714 bytes 2026/examples/example_teleia/src/game.rs | 123 +++++++++++++++++++++ 2026/examples/example_teleia/src/lib.rs | 10 ++ 8 files changed, 163 insertions(+) create mode 100644 2026/examples/example_teleia/src/assets/audio/holyshit.mp3 create mode 100644 2026/examples/example_teleia/src/assets/audio/test.wav create mode 100644 2026/examples/example_teleia/src/assets/meshes/square.obj create mode 100644 2026/examples/example_teleia/src/assets/shaders/flat/frag.glsl create mode 100644 2026/examples/example_teleia/src/assets/shaders/flat/vert.glsl create mode 100644 2026/examples/example_teleia/src/assets/textures/test.png create mode 100644 2026/examples/example_teleia/src/game.rs create mode 100644 2026/examples/example_teleia/src/lib.rs (limited to '2026/examples/example_teleia/src') diff --git a/2026/examples/example_teleia/src/assets/audio/holyshit.mp3 b/2026/examples/example_teleia/src/assets/audio/holyshit.mp3 new file mode 100644 index 0000000..4ca7258 Binary files /dev/null and b/2026/examples/example_teleia/src/assets/audio/holyshit.mp3 differ diff --git a/2026/examples/example_teleia/src/assets/audio/test.wav b/2026/examples/example_teleia/src/assets/audio/test.wav new file mode 100644 index 0000000..0eabe85 Binary files /dev/null and b/2026/examples/example_teleia/src/assets/audio/test.wav differ diff --git a/2026/examples/example_teleia/src/assets/meshes/square.obj b/2026/examples/example_teleia/src/assets/meshes/square.obj new file mode 100644 index 0000000..7328a6c --- /dev/null +++ b/2026/examples/example_teleia/src/assets/meshes/square.obj @@ -0,0 +1,15 @@ +# Blender 3.6.2 +# www.blender.org +o Cube +v -1.000000 -1.000000 0.000000 +v 1.000000 -1.000000 0.000000 +v -1.000000 1.000000 0.000000 +v 1.000000 1.000000 0.000000 +vn -0.0000 -0.0000 -1.0000 +vt 0.0 1.0 +vt 1.0 0.0 +vt 0.0 0.0 +vt 1.0 1.0 +s 0 +f 3/1/1 2/2/1 1/3/1 +f 3/1/1 4/4/1 2/2/1 diff --git a/2026/examples/example_teleia/src/assets/shaders/flat/frag.glsl b/2026/examples/example_teleia/src/assets/shaders/flat/frag.glsl new file mode 100644 index 0000000..7006a2b --- /dev/null +++ b/2026/examples/example_teleia/src/assets/shaders/flat/frag.glsl @@ -0,0 +1,11 @@ +uniform sampler2D texture_data; + +void main() +{ + vec2 tcfull = vec2(vertex_texcoord.x, 1.0 - vertex_texcoord.y); + vec4 texel = texture(texture_data, tcfull); + if (texel.a != 1.0) { + discard; + } + frag_color = texel; +} diff --git a/2026/examples/example_teleia/src/assets/shaders/flat/vert.glsl b/2026/examples/example_teleia/src/assets/shaders/flat/vert.glsl new file mode 100644 index 0000000..e324f7e --- /dev/null +++ b/2026/examples/example_teleia/src/assets/shaders/flat/vert.glsl @@ -0,0 +1,4 @@ +void main() +{ + default_main(); +} \ No newline at end of file diff --git a/2026/examples/example_teleia/src/assets/textures/test.png b/2026/examples/example_teleia/src/assets/textures/test.png new file mode 100644 index 0000000..1f1edca Binary files /dev/null and b/2026/examples/example_teleia/src/assets/textures/test.png differ diff --git a/2026/examples/example_teleia/src/game.rs b/2026/examples/example_teleia/src/game.rs new file mode 100644 index 0000000..5fd19ec --- /dev/null +++ b/2026/examples/example_teleia/src/game.rs @@ -0,0 +1,123 @@ +#![allow(dead_code, unused_variables)] +use std::collections::HashMap; +use teleia::*; +use wasm_bindgen::prelude::wasm_bindgen; + +struct Assets { + font: font::Bitmap, + shader_flat: shader::Shader, + mesh_square: mesh::Mesh, + texture_test: texture::Texture, +} + +impl Assets { + fn new(ctx: &context::Context) -> Self { + Self { + font: font::Bitmap::default(ctx), + shader_flat: shader::Shader::new( + ctx, + include_str!("assets/shaders/flat/vert.glsl"), + include_str!("assets/shaders/flat/frag.glsl"), + ), + mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")), + texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")), + } + } +} + +pub enum Mode { + Waiting, + Running { difficulty: f32 }, +} + +pub struct Game { + mode: Mode, + assets: Assets, +} + +impl Game { + pub fn new(ctx: &context::Context) -> Self { + Self { + mode: Mode::Waiting, + assets: Assets::new(ctx), + } + } +} + +impl teleia::state::Game for Game { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { + log::info!("initialized audio!"); + HashMap::from_iter(vec![ + ("holyshit".to_owned(), audio::Audio::new(actx, include_bytes!("assets/audio/holyshit.mp3"))), + ]) + } + fn initialize(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + send_ready(); + Ok(()) + } + fn mouse_press(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => {}, + Mode::Running {..} => { + self.mode = Mode::Waiting; + send_done(false); + }, + } + Ok(()) + } + fn update(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => { + }, + Mode::Running { difficulty } => { + if st.tick.is_multiple_of(120) { + st.audio.play_sfx("holyshit"); + } + }, + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0)); + ctx.clear(); + }, + Mode::Running { difficulty } => { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 1.0, 1.0)); + ctx.clear(); + self.assets.font.render_text_at( + ctx, st, + glam::Vec2::new(0.0, 0.0), + "hello computer", + font::BitmapParams::default(), + ); + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_test.bind(ctx); + self.assets.shader_flat.set_position_2d( + ctx, st, + &glam::Vec2::new(40.0, 40.0), + &glam::Vec2::new(16.0, 16.0), + ); + self.assets.mesh_square.render(ctx); + }, + } + Ok(()) + } +} + +#[wasm_bindgen] +pub fn game_start(difficulty: f32) { + contextualize(|ctx, st, g: &mut Game| { + log::info!("received game start"); + g.mode = Mode::Running { difficulty }; + send_started("test!".to_owned()); + }); +} + +#[wasm_bindgen] +extern "C" { + fn send_ready(); + fn send_started(verb: String); + fn send_done(win: bool); +} diff --git a/2026/examples/example_teleia/src/lib.rs b/2026/examples/example_teleia/src/lib.rs new file mode 100644 index 0000000..66f9771 --- /dev/null +++ b/2026/examples/example_teleia/src/lib.rs @@ -0,0 +1,10 @@ +mod game; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::prelude::*; + +#[cfg(target_arch = "wasm32")] +#[wasm_bindgen] +pub fn main_js() { + teleia::run(240, 160, teleia::Options::empty(), game::Game::new); +} -- cgit v1.2.3