From c9fc2ca532c5219a087924ece1e38be19c25f006 Mon Sep 17 00:00:00 2001 From: LLLL Colonq Date: Thu, 18 Jun 2026 16:15:46 -0400 Subject: Update --- 2026/examples/example_teleia/src/game.rs | 123 +++++++++++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 2026/examples/example_teleia/src/game.rs (limited to '2026/examples/example_teleia/src/game.rs') diff --git a/2026/examples/example_teleia/src/game.rs b/2026/examples/example_teleia/src/game.rs new file mode 100644 index 0000000..5fd19ec --- /dev/null +++ b/2026/examples/example_teleia/src/game.rs @@ -0,0 +1,123 @@ +#![allow(dead_code, unused_variables)] +use std::collections::HashMap; +use teleia::*; +use wasm_bindgen::prelude::wasm_bindgen; + +struct Assets { + font: font::Bitmap, + shader_flat: shader::Shader, + mesh_square: mesh::Mesh, + texture_test: texture::Texture, +} + +impl Assets { + fn new(ctx: &context::Context) -> Self { + Self { + font: font::Bitmap::default(ctx), + shader_flat: shader::Shader::new( + ctx, + include_str!("assets/shaders/flat/vert.glsl"), + include_str!("assets/shaders/flat/frag.glsl"), + ), + mesh_square: mesh::Mesh::from_obj(ctx, include_bytes!("assets/meshes/square.obj")), + texture_test: texture::Texture::new(ctx, include_bytes!("assets/textures/test.png")), + } + } +} + +pub enum Mode { + Waiting, + Running { difficulty: f32 }, +} + +pub struct Game { + mode: Mode, + assets: Assets, +} + +impl Game { + pub fn new(ctx: &context::Context) -> Self { + Self { + mode: Mode::Waiting, + assets: Assets::new(ctx), + } + } +} + +impl teleia::state::Game for Game { + fn initialize_audio(&self, ctx: &context::Context, st: &state::State, actx: &audio::Context) -> HashMap { + log::info!("initialized audio!"); + HashMap::from_iter(vec![ + ("holyshit".to_owned(), audio::Audio::new(actx, include_bytes!("assets/audio/holyshit.mp3"))), + ]) + } + fn initialize(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + send_ready(); + Ok(()) + } + fn mouse_press(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => {}, + Mode::Running {..} => { + self.mode = Mode::Waiting; + send_done(false); + }, + } + Ok(()) + } + fn update(&mut self, _ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => { + }, + Mode::Running { difficulty } => { + if st.tick.is_multiple_of(120) { + st.audio.play_sfx("holyshit"); + } + }, + } + Ok(()) + } + fn render(&mut self, ctx: &context::Context, st: &mut state::State) -> Erm<()> { + match self.mode { + Mode::Waiting => { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 0.0, 1.0)); + ctx.clear(); + }, + Mode::Running { difficulty } => { + ctx.clear_color(glam::Vec4::new(0.0, 0.0, 1.0, 1.0)); + ctx.clear(); + self.assets.font.render_text_at( + ctx, st, + glam::Vec2::new(0.0, 0.0), + "hello computer", + font::BitmapParams::default(), + ); + st.bind_2d(ctx, &self.assets.shader_flat); + self.assets.texture_test.bind(ctx); + self.assets.shader_flat.set_position_2d( + ctx, st, + &glam::Vec2::new(40.0, 40.0), + &glam::Vec2::new(16.0, 16.0), + ); + self.assets.mesh_square.render(ctx); + }, + } + Ok(()) + } +} + +#[wasm_bindgen] +pub fn game_start(difficulty: f32) { + contextualize(|ctx, st, g: &mut Game| { + log::info!("received game start"); + g.mode = Mode::Running { difficulty }; + send_started("test!".to_owned()); + }); +} + +#[wasm_bindgen] +extern "C" { + fn send_ready(); + fn send_started(verb: String); + fn send_done(win: bool); +} -- cgit v1.2.3