### TODO #### Handle eventHandler backpressure What happens when discord sends more events than the user can handle? Each event forks a new thread at the moment we get it. What happens when the library receives 1000 events very quickly, how many threads do we spawn? #### Ensure ratelimiting is minimal discord/reest/http.hs implements ratelimiting https://discord.com/developers/docs/topics/rate-limits Print out all the headers as we get them and ensure the library is actually sending requests as fast as possible. #### Cache Cache is a TODO at the moment. A cache is nice for a user to query, and we could do some automatic RestCall response caching for free performance. https://github.com/discord-haskell/discord-haskell/issues/44 wants to access the roles (in a `GuildMember` object) of the user who sent a `CreateMessage` event. However it only contains a `User` object. Need a separate RestCall to get the roles. https://github.com/discord-haskell/discord-haskell/issues/89 asks that a user can put their own data in the cache and access it. #### Higher level bot interface? easier to add state and stuff https://github.com/discord-haskell/discord-haskell/blob/master/examples/state-counter.hs https://github.com/discord-haskell/discord-haskell/issues/42 and https://github.com/discord-haskell/discord-haskell/issues/81 ask about how to store state in between event handler calls. https://github.com/discord-haskell/discord-haskell/issues/63 asks for docs on how to deploy a bot to heroku. The [state-counter.hs`](../examples/state-counter.hs) example shows how to increment a count between eventHandlers, and persist state to a file.